actor RockClass : CustWepClassBase
{
Player.ScoreIcon "C_00D0X"
player.displayname "Rock"
player.soundclass "rockc"

player.maxhealth 900
health 900
player.jumpz 11
player.forwardmove 0.825, 0.825
player.sidemove 0.805, 0.805

player.startitem "CBM_BaseFlagPack"

player.startitem "IsRock_F"
player.startitem "Rock_W0"
player.startitem "LMSRockBallPickup"
player.startitem "BallsOfSteelAmmo", 444

player.weaponslot 0, "Rock_W0"
player.weaponslot 1, "Rock_W1"
player.weaponslot 2, "Rock_W2"
player.weaponslot 3, "Rock_W3"
player.weaponslot 4, "Rock_W4"
player.weaponslot 5, "Rock_W5"
player.weaponslot 6, "Rock_W6"
player.weaponslot 7, "Rock_W7"
player.weaponslot 8, "Rock_W8"

States
{
Spawn:
ROCK A 0
ROCK B 1
ROCK A 1
ROCK A 55
ROCK Y 5
goto Spawn+3
See:
ROCK BCDE 5
Goto Spawn
Missile:
ROCK F 0// A_JumpIfInventory("SlideVivifyFlag",1,"Slide")
ROCK FFFFF 1
ROCK GGGGG 1
goto Spawn+2
Slide:
ROCK G 20
goto Spawn
ClassPain:
ROCK H 0
goto MegamanPain
ClassDeath:
ROCK H 0
goto MegamanDeath
}
}

actor RockFlag222 : Inventory
{
inventory.amount 1
inventory.maxamount 1
}