actor Timeman : CustWepClassBase
{
Player.ScoreIcon "C_01G0X"
player.displayname "Timeman"
player.soundclass "timemanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "Timeman_W"
player.startitem "Timeman_W2"
player.startitem "TimeToDefeatYouAmmo", 21

player.weaponslot 1, "Timeman_W"
player.weaponslot 2, "Timeman_W2"


player.startitem "ThunderBeamWeakness"//
player.startitem "AirShooterWeakness"
player.startitem "SparkShockWeakness"
player.startitem "DiveMissileWeakness"
player.startitem "ChargeKickWeakness"
player.startitem "WindStormWeakness"
player.startitem "ThunderBoltWeakness"
player.startitem "ThunderClawWeakness"
player.startitem "LightningBoltWeakness"
player.startitem "PlugBallWeakness"
player.startitem "ThunderWoolWeakness"
player.startitem "ElectricShockWeakness"

States
{
Spawn:
NTIM A 0
NTIM B 1
NTIM A 1
NTIM A 174
NTIM Q 76
NTIM Q 55
NTIM S 5
Goto Spawn+5
See:
NTIM BCDE 5
Goto Spawn
Missile:
NTIM F 0 A_JumpIfInventory("PowerTimeC",1,"Missile2")
NTIM FF 1 A_JumpIfInventory("PowerTimeC",1,"Missile2")
NTIM F 3
NTIM G 4
goto Spawn
Missile2:
NTIM IJKLKLK 2
goto Spawn
ClassPain:
NTIM H 0
goto MegamanPain
ClassDeath:
NTIM H 0
goto MegamanDeath
}
}