actor Elecman : CustWepClassBase
{
Player.ScoreIcon "C_01F0X"
player.displayname "Elecman"
player.soundclass "elecmanc"

player.maxhealth 750
health 750
player.jumpz 10
player.forwardmove 0.9, 0.9
player.sidemove 0.88, 0.88

player.startitem "CBM_BaseFlagPack"

player.startitem "Elecman_W"
player.startitem "ElectrifyingAmmo", 22


player.startitem "OilSliderWeakness"//
player.startitem "QuickBoomerangWeakness"
player.startitem "SearchSnakeWeakness"
player.startitem "DustCrusherWeakness"
player.startitem "CrystalEyeWeakness"
player.startitem "PlantBarrierWeakness"
player.startitem "JunkShieldWeakness"
player.startitem "WaterBalloonWeakness"
player.startitem "MagicCardWeakness"
player.startitem "ConcreteShotWeakness"
player.startitem "ReboundStrikerWeakness"
player.startitem "GrabBusterWeakness"

//player.startitem "RollingCutterWeakness2", 1

States
{
Spawn:
ELEC A 0
ELEC B 1
ELEC A 1
Goto Spawn+2
See:
ELEC BCDE 5
Goto Spawn
Missile:
ELEC F 0 A_JumpIfInventory("VivifyDelay6",1,"Missile2")
ELEC F 6
ELEC G 6
goto Spawn
Missile2:
ELEC R 9
ELEC G 6
goto Spawn

ClassPain:
ELEC H 0
goto MegamanPain
ClassDeath:
ELEC H 0
goto MegamanDeath
}
}