
//Change every core damage to be x10
//This is done rather than a generic x10 damage powerup
//Manily due to powerups being lost on death
//So example, toss HyperBomb, die, bomb will do 250 damage rather than 2500
//Search for "$CBM" for actors with extra changes

actor Beef_BeatSupportProjectile : BeatSupportProjectile replaces BeatSupportProjectile{damage (240)}
actor Beef_EddieBomberBomb : CBM_EddieBomberBomb replaces EddieBomberBomb{damage (10) Args 170}
actor Beef_ReggaeCan : ReggaeCan replaces ReggaeCan{damage (330)}
actor Beef_TangoAttack : TangoAttack replaces TangoAttack{damage (200)}
actor Beef_TrebleShot : TrebleShot replaces TrebleShot{damage (80)}
actor Beef_WireAdaptorHook : WireAdaptorHook replaces WireAdaptorHook{damage (50)}
actor Beef_WireAdaptorHookFX : WireAdaptorHookFX {}//So chain shows up


actor Beef_MegaShot : MegaShot replaces MegaShot{damage (100)}
actor Beef_ProtoShot : ProtoShot replaces ProtoShot{damage (100)}
actor Beef_ProtoShot2 : ProtoShot2 replaces ProtoShot2{damage (250)}
actor Beef_ProtoShot3 : ProtoShot3 replaces ProtoShot3{damage (500)}
actor Beef_BassShot : BassShot replaces BassShot{damage (60)}
actor Beef_AdaptorFist : AdaptorFist replaces AdaptorFist{damage (360)}
actor Beef_DuoPunch : DuoPunch replaces DuoPunch{damage (250)}
actor Beef_DuoPunchFX : DuoPunchFX {}//So chain shows up
actor Beef_MidFist : MidFist replaces MidFist{damage (350)}
actor Beef_GigaFist : GigaFist replaces GigaFist{damage (700)}
actor Beef_MegaLaser : MegaLaser replaces MegaLaser{damage (50)}
actor Beef_MidShot : MidShot replaces MidShot{damage (150)}
actor Beef_ArrowShot : CBM_ArrowShot replaces ArrowShot{damage (200)}
actor Beef_ArrowFrag1 : ArrowFrag1 replaces ArrowFrag1{damage (70)}
actor Beef_ArrowFrag2 : ArrowFrag2 replaces ArrowFrag2{damage (70)}
actor Beef_BoostShot : BoostShot replaces BoostShot{damage (100)}
actor Beef_MegaArmFist : MegaArmFist replaces MegaArmFist{damage (200)}
actor Beef_MegaArmDamage : MegaArmDamage replaces MegaArmDamage{damage (50)}
actor Beef_MegaArmHand : MegaArmHand replaces MegaArmHand{damage (300)}


actor Beef_RollingCutter : RollingCutter replaces RollingCutter{damage (150)}
actor Beef_ReturningCutter : ReturningCutter replaces ReturningCutter{damage (150)}
actor Beef_Gutrock : CBM_Gutrock replaces Gutrock{damage (750)}
actor Beef_GutrockDebris : GutrockDebris replaces GutrockDebris{damage (180)}
actor Beef_IceSlasher : IceSlasher replaces IceSlasher{damage (150)}
actor Beef_HyperBomb : CBM_HyperBomb replaces HyperBomb{Args 2500}
actor Beef_FireStorm : FireStorm replaces FireStorm{damage (270)}
actor Beef_FireShieldDamage : CBM_FireShieldDamage replaces FireShieldDamage{Args 50}
actor Beef_ThunderBeam : ThunderBeam replaces ThunderBeam{damage (170)}
actor Beef_TimeSlow : CBM_TimeSlow replaces TimeSlow{Args 130}
actor Beef_OilShot : OilShot replaces OilShot{damage (270)}
actor Beef_OilBlob : OilBlob replaces OilBlob{Health 10000 damage (130)}
actor Beef_OilBlobFlame : OilBlobFlame replaces OilBlobFlame{damage (470)}
actor Beef_SliderDamager : CBM_SliderDamager replaces SliderDamager{Args 210}


actor Beef_MetalBlade : MetalBlade replaces MetalBlade{damage (160)}
actor Beef_IGMetalBlade : IGMetalBlade replaces IGMetalBlade{damage (1000)}
actor Beef_AtomicFire1 : AtomicFire1 replaces AtomicFire1{damage (160)}
actor Beef_AtomicFire2 : AtomicFire2 replaces AtomicFire2{damage (670)}
actor Beef_AtomicFire3 : AtomicFire3 replaces AtomicFire3{damage (1000)}
actor Beef_BubbleLeadStart : BubbleLeadStart replaces BubbleLeadStart{damage (470)}
actor Beef_BubbleLead : BubbleLead replaces BubbleLead{damage (470)}
actor Beef_AirShot : AirShot replaces AirShot{damage (270)}
actor Beef_LeafShield : LeafShield replaces LeafShield{damage (270)}
actor Beef_LeafShieldCounterShot : LeafShieldCounterShot replaces LeafShieldCounterShot{damage (110)}
actor Beef_TimeStopperRadius : CBM_TimeStopperRadius replaces TimeStopperRadius{Args 70}
actor Beef_CrashBomb : CBM_CrashBomb replaces CrashBomb{Args 240}
actor Beef_QuickBoomerang : QuickBoomerang replaces QuickBoomerang{damage (140)}


actor Beef_Needle : Needle replaces Needle{damage (160)}
actor Beef_MagnetMissile : MagnetMissile replaces MagnetMissile{damage (300)}
actor Beef_GeminiLaserFast : CBM_GeminiLaserFast replaces GeminiLaserFast{damage (300)}
actor Beef_GeminiLaser : CBM_GeminiLaser replaces GeminiLaser{damage (300)}
actor Beef_HardKnuckle : HardKnuckle replaces HardKnuckle{damage (750)}
actor Beef_TopRadius : CBM_TopRadius replaces TopRadius{Args 150}//350 original damage
actor Beef_SearchSnakeStart : SearchSnakeStart replaces SearchSnakeStart{damage (320)}
actor Beef_SearchSnakeCrawl : SearchSnakeCrawl replaces SearchSnakeCrawl{damage (320)}
actor Beef_SearchSnakeCrawlD : SearchSnakeCrawlD replaces SearchSnakeCrawlD{damage (320)}
actor Beef_SparkShock : SparkShock replaces SparkShock{damage (10)}
actor Beef_SparkShockExplode : CBM_SparkShockExplode replaces SparkShockExplode{Args 150}
actor Beef_ShadowBlade : ShadowBlade replaces ShadowBlade{damage (200)}


actor Beef_FlashStopper : CBM_FlashStopper replaces FlashStopper{Args 220}
actor Beef_RainFlush : CBM_RainFlush replaces RainFlush{Args 270,130}
actor Beef_DrillBomb : CBM_DrillBomb replaces DrillBomb{Args 500}
actor Beef_PharaohShot1 : PharaohShot1 replaces PharaohShot1{damage (200)}
actor Beef_PharaohShot2 : PharaohShot2 replaces PharaohShot2{damage (530)}
actor Beef_PharaohShot3 : CBM_PharaohShot3 replaces PharaohShot3{Args 750}
actor Beef_PharaohFX : CBM_PharaohFX replaces PharaohFX{Args 70}
actor Beef_RingBoomerang : RingBoomerang replaces RingBoomerang{damage (180)}
actor Beef_ReturningRing : ReturningRing replaces ReturningRing{damage (180)}
actor Beef_DustCrusher : CBM_DustCrusher replaces DustCrusher{damage (470)}
actor Beef_DustBit1 : DustBit1 replaces DustBit1{damage (200)}actor Beef_DustBit1C : DustBit1C replaces DustBit1C{damage (200)}
actor Beef_DustBit2 : DustBit2 replaces DustBit2{damage (200)}actor Beef_DustBit2C : DustBit2C replaces DustBit2C{damage (200)}
actor Beef_DustBit3 : DustBit3 replaces DustBit3{damage (200)}actor Beef_DustBit3C : DustBit3C replaces DustBit3C{damage (200)}
actor Beef_DustBit4 : DustBit4 replaces DustBit4{damage (200)}actor Beef_DustBit4C : DustBit4C replaces DustBit4C{damage (200)}
actor Beef_DiveMissile : DiveMissile replaces DiveMissile{damage (120)}
//SkullBarrier


actor Beef_GravityHold : CBM_GravityHold replaces GravityHold{Args 70}
actor Beef_WaterWave : WaterWave replaces WaterWave{damage (110)}
actor Beef_PowerStone : PowerStone replaces PowerStone{damage (480)}
actor Beef_GyroAttack : GyroAttack replaces GyroAttack{damage (300)}
actor Beef_GyroAttack2 : GyroAttack2 replaces GyroAttack2{damage (190)}
actor Beef_GyroAttack3 : GyroAttack3 replaces GyroAttack3{damage (300)}
actor Beef_GyroRadius : GyroRadius replaces GyroRadius{damage (60)}
actor Beef_StarRadius : CBM_StarRadius replaces StarRadius{Args 170}
actor Beef_StarCrash : StarCrash replaces StarCrash{damage (400)}
actor Beef_ChargeKick : ChargeKick replaces ChargeKick{damage (470)}
actor Beef_NapalmBomb : CBM_NapalmBomb replaces NapalmBomb{damage (10) Args 480}
actor Beef_CrystalEye : CBM_CrystalEye replaces CrystalEye{damage (500)}
actor Beef_CrystalEyeBit : CBM_CrystalEyeBit replaces CrystalEyeBit{damage (100)}


actor Beef_BlizzardAttack : BlizzardAttack replaces BlizzardAttack{damage (170)}
actor Beef_CentaurFlash : CBM_CentaurFlash replaces CentaurFlash{Args 200}
actor Beef_FlameBlast : CBM_FlameBlast replaces FlameBlast{damage (400)}
actor Beef_FlameWallPillar : FlameWallPillar replaces FlameWallPillar{damage (400)}
actor Beef_FlamePillar : FlamePillar replaces FlamePillar{damage (400)}
actor Beef_KnightCrush : KnightCrush replaces KnightCrush{damage (90)}
actor Beef_ReturningKnight : ReturningKnight replaces ReturningKnight{damage (90)}
actor Beef_PlantBarrier : PlantBarrier replaces PlantBarrier{damage (330)}
actor Beef_SilverTomahawk : SilverTomahawk replaces SilverTomahawk{damage (300)}
actor Beef_WindStormStart : WindStormStart replaces WindStormStart{damage (150)}
actor Beef_WindStorm : CBM_WindStorm replaces WindStorm{Args 150}
actor Beef_YamatoSpear : YamatoSpear replaces YamatoSpear{damage (90)}


actor Beef_FreezeCracker : CBM_FreezeCracker replaces FreezeCracker{damage (260)}
actor Beef_FreezeBit : FreezeBit replaces FreezeBit{damage (120)}
actor Beef_JunkProjectileStart : JunkProjectileStart replaces JunkProjectileStart{health 9990 damage (80)}
actor Beef_JunkProjectile : JunkProjectile replaces JunkProjectile{health 9990 damage (80)}
actor Beef_JunkProjectile2 : JunkProjectile2 replaces JunkProjectile2{health 9990 damage (40)}
actor Beef_WrapExplosion : CBM_WrapExplosion replaces WrapExplosion{Args 530}
actor Beef_DangerWrapMine : DangerWrapMine replaces DangerWrapMine{damage (10)}
actor Beef_ThunderBolt : CBM_ThunderBolt replaces ThunderBolt{damage (350)}
actor Beef_ThunderBoltSplit : CBM_ThunderBoltSplit replaces ThunderBoltSplit{damage (200)}
actor Beef_WildCoil : CBM_WildCoil replaces WildCoil{damage (200)}
actor Beef_WildCoil2 : CBM_WildCoil2 replaces WildCoil2{damage (400)}
actor Beef_WildCoilL : CBM_WildCoilL replaces WildCoilL{damage (200)}
actor Beef_WildCoil2L : CBM_WildCoil2L replaces WildCoil2L{damage (400)}
actor Beef_SlashClaw : CBM_SlashClaw replaces SlashClaw{Args 250}
actor Beef_NoiseCrush : CBM_NoiseCrush replaces NoiseCrush{damage (270)}
actor Beef_NoiseCrush2 : NoiseCrush2 replaces NoiseCrush2{damage (600)}
actor Beef_ScorchWheel : CBM_ScorchWheel replaces ScorchWheel{Args 160}
actor Beef_ScorchWheel2 : CBM_ScorchWheel2 replaces ScorchWheel2{Args 160}


actor Beef_TornadoHoldPod : CBM_TornadoHoldPod replaces TornadoHoldPod{damage (130)}
actor Beef_HoldingTornado : CBM_HoldingTornado replaces HoldingTornado{damage (130) Args 160}
actor Beef_TornadoLifter : Beef_HoldingTornado replaces TornadoLifter{+RIPPER DAMAGE (0)States{
Death:
TORH H 0 
stop
XDeath:
TORH H 0 
stop}}
actor Beef_AstroCrush : CBM_AstroCrush replaces AstroCrush{Args 700}
actor Beef_FlameSwordTrail : FlameSwordTrail replaces FlameSwordTrail{damage (250)}
actor Beef_FlameSwordTrail2 : FlameSwordTrail2 replaces FlameSwordTrail2{damage (250)}
actor Beef_FlameSwordSpark : FlameSwordSpark replaces FlameSwordSpark{damage (10)}
actor Beef_ThunderClawDamager : ThunderClawDamager replaces ThunderClawDamager{damage (300)}
actor Beef_ThunderClawDamager5 : ThunderClawDamager5 replaces ThunderClawDamager5{damage (300)}
actor Beef_ThunderClawDamager10 : ThunderClawDamager10 replaces ThunderClawDamager10{damage (300)}
actor Beef_ThunderClawDamager15 : ThunderClawDamager15 replaces ThunderClawDamager15{damage (300)}
actor Beef_ThunderClawDamager20 : ThunderClawDamager20 replaces ThunderClawDamager20{damage (300)}
actor Beef_HomingSniper : HomingSniper replaces HomingSniper{damage (140)}
actor Beef_IceWaveSpawner : IceWaveSpawner replaces IceWaveSpawner{damage (200)}
actor Beef_IceWaveIcicle : IceWaveIcicle replaces IceWaveIcicle{damage (220)}
actor Beef_IceWaveIcicleWall : IceWaveIcicleWall replaces IceWaveIcicleWall{damage (220)}
actor Beef_IceWaveIcicleFloor : IceWaveIcicleFloor replaces IceWaveIcicleFloor{damage (220)}
actor Beef_FlashBomb : CBM_FlashBomb replaces FlashBomb{}//
actor Beef_FlashBombExplosion : CBM_FlashBombExplosion replaces FlashBombExplosion{Args 290,200,160}
actor Beef_WaterBalloon : CBM_WaterBalloon replaces WaterBalloon{damage (50) Args 80}
actor Beef_MegaBall : MegaBall replaces MegaBall{damage (270)}
actor Beef_MegaBallDropped : MegaBallDropped replaces MegaBallDropped{damage (270)}
actor Beef_MegaBallKicked : CBM_MegaBallKicked replaces MegaBallKicked{damage (270)}


actor Beef_TenguDash : CBM_TenguDash replaces TenguDash{Args 70}
actor Beef_TenguSlash1 : CBM_TenguSlash1 replaces TenguSlash1{Args 90}
actor Beef_TenguSlash2 : CBM_TenguSlash2 replaces TenguSlash2{Args 90}
actor Beef_TenguBlade : TenguBlade replaces TenguBlade{damage (240)}
actor Beef_CopyShot : CopyShot replaces CopyShot{damage (130)}
actor Beef_LightningBolt : CBM_LightningBolt replaces LightningBolt{Args 470}
actor Beef_IceWallSpawner : CBM_IceWallSpawner replaces IceWallSpawner{Args 110}
actor Beef_IceWall : CBM_IceWall replaces IceWall{//$CBM protection [CBM_ShootableActor]
DamageFactor "ColdM_Wall", 0.0
DamageFactor "ColdM_WallFloor", 0.0
DamageFactor "ColdM_WallAir", 0.0
Damagefactor "Fire", 0.1
DamageFactor "ConcreteM_Bash", 0.04
DamageFactor "ProtoM_Strike", 0.30
Health 2000 Stamina 10 damage (110) Args 110
}
/*
Spawn:
ICWL F 0
ICWL F 1 A_TakeInventory("IceWallFlag",1,0,2)
SpawnLoop:
ICWL F 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL F 0 A_JumpIf(momx>1||momy>1||momx<-1||momy<-1,"MoveBegin")
ICWL F 0 Thing_Damage(0,Stamina)//1
ICWL F 0 A_Explode(110,64,0)
ICWL F 0 A_SpawnItemEx("IcePitFreeze")
loop
MoveBegin:
ICWL F 0 ACS_NamedExecuteAlways("core_stickyLifts",0,STICKYMODE_GUTSLIFT)
ICWL F 0 A_ChangeFlag("PUSHABLE",0)
ICWL F 0 ACS_NamedExecuteAlways("core_icewallmanage", 0, 1)
ICWL F 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
Accelerate:
ICWL F 0 A_Recoil(-3)
ICWL FFFFF 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL F 0 A_Recoil(-3)
ICWL FFFFF 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL F 0 A_Recoil(-3)
ICWL FFFFF 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL F 0 A_Recoil(-2)
ICWL FFFFF 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL F 0 A_Recoil(-2)
ICWL FFFFF 1 A_JumpIfInventory("IceWallFlag",1,"Death",2)
Moving:
ICWL F 0 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL F 0 A_SpawnItemEx("IcePitFreeze")
ICWL F 0 Thing_Damage(0,Stamina)//1
ICWL F 1 A_JumpIfHealthLower(750,"MovingLow")
loop
MovingLow:
ICWL K 0 A_JumpIfInventory("IceWallFlag",1,"Death",2)
ICWL K 0 A_SpawnItemEx("IcePitFreeze")
ICWL K 1 Thing_Damage(0,Stamina)//1
loop
}}
*/
actor Beef_SpreadDrill : SpreadDrill replaces SpreadDrill{damage (300)}
actor Beef_MediumDrill1 : MediumDrill1 replaces MediumDrill1{damage (130)}
actor Beef_MediumDrill2 : MediumDrill2 replaces MediumDrill2{damage (130)}
actor Beef_SmallDrill1 : SmallDrill1 replaces SmallDrill1{damage (110)}
actor Beef_SmallDrill2 : SmallDrill2 replaces SmallDrill2{damage (110)}
actor Beef_RemoteMineExplosion : CBM_RemoteMineExplosion replaces RemoteMineExplosion{Args 150}
actor Beef_WaveBurn : WaveBurn replaces WaveBurn{damage (90)}
actor Beef_WaveBurnUW : WaveBurnUW replaces WaveBurnUW{damage (90)}
actor Beef_MagicCardDamager : MagicCardDamager replaces MagicCardDamager{damage (150)}


actor Beef_ConcreteBlock : ConcreteBlock replaces ConcreteBlock{Health 500}
actor Beef_ConcreteShot : CBM_ConcreteShot replaces ConcreteShot{damage (350)}
actor Beef_TornadoDamager : CBM_TornadoDamager replaces TornadoDamager{Args 80}
actor Beef_LaserTrident : LaserTrident replaces LaserTrident{damage (350)}
actor Beef_PlugBallStart : PlugBallStart replaces PlugBallStart{damage (200)}
actor Beef_PlugBall : PlugBall replaces PlugBall{damage (200)}
actor Beef_JewelShot : JewelShot replaces JewelShot{damage (200)}
actor Beef_HornetChaser : HornetChaser replaces HornetChaser{damage (200)}
actor Beef_MagmaBazooka1 : MagmaBazooka1 replaces MagmaBazooka1{damage (150)}
actor Beef_MagmaBazooka2 : MagmaBazooka2 replaces MagmaBazooka2{damage (330)}
actor Beef_BlackHoleBombExplosion : CBM_BlackHoleBombExplosion replaces BlackHoleBombExplosion{Args 50}


actor Beef_TripleBlade : TripleBlade replaces TripleBlade{damage (50)}
actor Beef_TripleBladeR : TripleBladeR replaces TripleBladeR{damage (50)}
actor Beef_WaterShield : WaterShield replaces WaterShield{Damage (170 + user_damageAdd*10)}
actor Beef_CommandoBomb : CommandoBomb replaces CommandoBomb{damage (200)}
actor Beef_CommandoBombSecondary : CommandoBombSecondary replaces CommandoBombSecondary{damage (200)}
actor Beef_CommandoBombDamagerA : CommandoBombDamagerA replaces CommandoBombDamagerA{damage (60)}
actor Beef_CommandoBombDamagerB : CommandoBombDamagerB replaces CommandoBombDamagerB{damage (60)}
actor Beef_CommandoBombDamagerC : CommandoBombDamagerC replaces CommandoBombDamagerC{damage (60)}
actor Beef_CommandoBombDamagerD : CommandoBombDamagerD replaces CommandoBombDamagerD{damage (60)}
actor Beef_CommandoBombDamagerX : CommandoBombDamagerX replaces CommandoBombDamagerX{damage (30)}
actor Beef_CommandoBombDamagerY : CommandoBombDamagerY replaces CommandoBombDamagerY{damage (30)}
actor Beef_CommandoBombDamagerZ : CommandoBombDamagerZ replaces CommandoBombDamagerZ{damage (30)}
actor Beef_ChillShot : CBM_ChillShot replaces ChillShot{damage (150)}
actor Beef_ChillSpike : CBM_ChillSpike replaces ChillSpike{Args 270}
actor Beef_WallSpike : CBM_WallSpike replaces WallSpike{Args 270}
actor Beef_CeilingSpike : CBM_CeilingSpike replaces CeilingSpike{Args 270}
actor Beef_ThunderWoolLightning : ThunderWoolLightning replaces ThunderWoolLightning{damage (100)}
actor Beef_ThunderWoolRadius : CBM_ThunderWoolRadius replaces ThunderWoolRadius{Args 130}
actor Beef_ReboundStriker : CBM_ReboundStriker replaces ReboundStriker{damage (300+user_bouncenum*10)}
actor Beef_ReboundStrikerMax : CBM_ReboundStrikerMax replaces ReboundStrikerMax{damage (600)}
actor Beef_WheelCutterSawDamage : WheelCutterSawDamage replaces WheelCutterSawDamage{damage (30)}
actor Beef_WheelCutterMaster : WheelCutterMaster replaces WheelCutterMaster{damage (200)}
actor Beef_WheelCutterMasterFast : WheelCutterMasterFast replaces WheelCutterMasterFast{damage (200)}
actor Beef_WheelCutterLaunchPlacer : WheelCutterLaunchPlacer replaces WheelCutterLaunchPlacer{damage (200)}
actor Beef_WheelCutterLauncher : WheelCutterLauncher replaces WheelCutterLauncher{damage (200)}
actor Beef_WheelCutter : WheelCutter replaces WheelCutter{damage (270)}
actor Beef_SolarBlaze : CBM_SolarBlaze replaces SolarBlaze{damage (340)}
actor Beef_SolarWave : SolarWave replaces SolarWave{damage (170)}


actor Beef_SparkChaser : SparkChaser replaces SparkChaser{damage ((user_frames!=0)*80)}
actor Beef_GrabBuster : GrabBuster replaces GrabBuster{damage (200)}
actor Beef_BubbleBomb : CBM_BubbleBomb replaces BubbleBomb{damage (10) Args 420}
actor Beef_BubbleBomb2 : CBM_BubbleBomb2 replaces BubbleBomb2{damage (10) Args 420}
actor Beef_PhotonMissileLauncher : PhotonMissileLauncher replaces PhotonMissileLauncher{damage (10)}
actor Beef_PhotonMissile : CBM_PhotonMissile replaces PhotonMissile{damage (10)}
actor Beef_PhotonMissileExplosion : CBM_PhotonMissileExplosion replaces PhotonMissileExplosion{Args 600}
actor Beef_ElectricShockDamager : ElectricShockDamager replaces ElectricShockDamager{damage (90)}
actor Beef_BlackHoleShockWave : CBM_BlackHoleShockWave replaces BlackHoleShockWave{Args 200}
actor Beef_DeepDigger : CBM_DeepDigger replaces DeepDigger{damage (340)}
actor Beef_DeepDiggerBit : DeepDiggerBit replaces DeepDiggerBit{damage (100)}
actor Beef_BreakDashCheck : BreakDashCheck replaces BreakDashCheck{damage (550*(CallACS("core_checkrune",RUNE_SPREAD,2)*2+1))}
actor Beef_SaltWater : CBM_SaltWater replaces SaltWater{damage (330)}
actor Beef_SaltWaterBit : CBM_SaltWaterBit replaces SaltWaterBit{damage (110)}


actor Beef_MirrorShotSmall : MirrorShotSmall replaces MirrorShotSmall{damage (200)}
actor Beef_MirrorShotMedium : MirrorShotMedium replaces MirrorShotMedium{damage (450)}
actor Beef_MirrorShotLarge : MirrorShotLarge replaces MirrorShotLarge{damage (700)}
actor Beef_ScrewCrusher : CBM_ScrewCrusher replaces ScrewCrusher{damage (200)}
actor Beef_BalladeCracker : CBM_BalladeCracker replaces BalladeCracker{damage (10) Args 400}
actor Beef_SakugarneCrush : SakugarneCrush replaces SakugarneCrush{damage (270*(CallACS("core_checkrune",RUNE_SPREAD,2)*2+1))}
actor Beef_SakugarneDriller : CBM_SakugarneDriller replaces SakugarneDriller{Args 800}


actor Beef_BlastRuneA : BlastRuneA replaces BlastRuneA{damage (50)}
actor Beef_BlastRuneB : BlastRuneB replaces BlastRuneB{damage (50)}
actor Beef_BlastRuneD : BlastRuneD replaces BlastRuneD{damage (50)}
actor Beef_BlastRuneM : BlastRuneM replaces BlastRuneM{damage (50)}
actor Beef_BlastRuneExplosion : CBM_BlastRuneExplosion replaces BlastRuneExplosion{Args 250}
actor Beef_DawnBreakerEmitter : CBM_DawnBreakerEmitter replaces DawnBreakerEmitter{Args 16,150}
actor Beef_DawnBreakerDive : CBM_DawnBreakerDive replaces DawnBreakerDive{Args 120}
actor Beef_DawnBreakerQuake : CBM_DawnBreakerQuake replaces DawnBreakerQuake{Args 60}


