//The fix zone
//The fix zone
//The fix zone

//For default stats issues!
actor DefaultPropertiesSet_F : Inventory{}

//For Fishy!
actor NoSourcePushFlag : Inventory{}

//Helps prevent 1 Tic blind spot
actor Rush_CBM_Fix : Rush replaces Rush
{
States
{
Melee:
RUSH C 0 A_JumpIfInTargetInventory("StrongSpring",1,"Melee2")
RUSH C 18 A_RadiusGive("SpringActivate",80+16,RGF_PLAYERS|RGF_NOSIGHT,1)
RUSH C 0 A_Die
Goto Death
Melee2:
RUSH C 18 A_RadiusGive("SpringActivate2",80+16,RGF_PLAYERS|RGF_NOSIGHT,1)
RUSH C 0 A_Die
Goto Death
}
}

//TargetMarker2 does not fire TargetTracer2
//Change TargetAimPoint to a BasicWatcher? Otherwise give it DONTBLAST

//The fix zone
//The fix zone
//The fix zone


//Copies of core stop/slows for PowerAprop
//This is so morphes can be slowed/stopped 

actor Core_Slowed_P : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_JumpIfInventory("Core_PowerSlow",1,2)
TNT1 A 0 A_SpawnItemEx("Core_Slowed_H")
TNT1 A 0 A_GiveInventory("Core_PowerSlowGiver",1)
TNT1 A 0 A_GiveInventory("PowerSlowFade",1)
stop
}
}

actor Core_PowerSlowGiver : PowerApropGiver {}
actor Core_PowerSlow : PowerSpeed
{
powerup.duration 105
Speed 1.0//Speed 0.67
}

actor Core_Slowed_H : BasicWatcher
{
States
{
Spawn:
TNT1 A 0 
TNT1 A 3 A_GiveToTarget("TimeSlowFX",1)
TNT1 A 0 A_JumpIfInTargetInventory("Core_PowerSlow",1,"Spawn")
TNT1 A 0 A_TakeFromTarget("PowerSlowFade",1)
stop
}
}

actor Core_ShockedStopGiver : PowerApropGiver {}
actor Core_ShockedStop : PowerSpeed
{
powerup.duration 35
Speed 1.0//Speed 0.0
}



//PowerWallJumpSpeed
//Should do this one, but YellowDevil can't walljump



//Original Skulltag/Zandronum runes//RIP
