

//General Textures

//Replace help screen (Sorry core help screens!)

graphic f1_1fctf,320,240{patch HELP,0,0}
graphic f1_coop,320,240{patch HELP,0,0}
graphic f1_ctf,320,240{patch HELP,0,0}
graphic f1_dm,320,240{patch HELP,0,0}
graphic f1_duel,320,240{patch HELP,0,0}
graphic f1_inv,320,240{patch HELP,0,0}
graphic f1_lms,320,240{patch HELP,0,0}
graphic f1_poss,320,240{patch HELP,0,0}
graphic f1_scp,320,240{patch HELP,0,0}
graphic f1_st,320,240{patch HELP,0,0}
graphic f1_tdm,320,240{patch HELP,0,0}
graphic f1_term,320,240{patch HELP,0,0}
graphic f1_tlms,320,240{patch HELP,0,0}

//Redefine armor bar (Edited sprite to remove black outline)
Texture VARAMT31,56,8{Patch BARAMT31,0,0{Rotate 90}}

//Number Font scales
graphic STYSCBMA,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD0,0,0}
graphic STYSCBMB,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD1,0,0}
graphic STYSCBMC,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD2,0,0}
graphic STYSCBMD,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD3,0,0}
graphic STYSCBME,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD4,0,0}
graphic STYSCBMF,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD5,0,0}
graphic STYSCBMG,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD6,0,0}
graphic STYSCBMH,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD7,0,0}
graphic STYSCBMI,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD8,0,0}
graphic STYSCBMJ,5,7{XScale 1.5 YScale 1.5 Patch STYS8BD9,0,0}
graphic STYSCBMK,5,7{XScale 1.5 YScale 1.5 Patch "STYS8BD%",0,0}


graphic STYSCBML,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD0,0,0}
graphic STYSCBMM,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD1,0,0}
graphic STYSCBMN,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD2,0,0}
graphic STYSCBMO,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD3,0,0}
graphic STYSCBMP,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD4,0,0}
graphic STYSCBMQ,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD5,0,0}
graphic STYSCBMR,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD6,0,0}
graphic STYSCBMS,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD7,0,0}
graphic STYSCBMT,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD8,0,0}
graphic STYSCBMU,5,7{XScale 1.25 YScale 1.25 Patch STYS8BD9,0,0}
graphic STYSCBMV,5,7{XScale 1.25 YScale 1.25 Patch "STYS8BD%",0,0}

graphic STYSCBM_,5,7{Patch STYS8BD0,0,0{Translation"0:255=0:0"}}//Blank black space
graphic "STYSCBM[",5,7{XScale 1.5 YScale 1.5 Patch STYS8BD0,0,0{Translation"0:255=0:0"}}
graphic "STYSCBM]",5,7{XScale 1.25 YScale 1.25 Patch STYS8BD0,0,0{Translation"0:255=0:0"}}

//TRAINING menu Skulltag icon
graphic TRAINMST,32,32{XScale 2.0 YScale 2.0 patch TRAIN_ST,0,0}

//TRAINING Pickup
/*
sprite "_$BMA0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[255,255,255]:[255,255,255]","192:198=[160,240,160]:[63,131,47]"}}//101:120
sprite "_$BMB0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[249,255,249]:[249,255,249]","192:198=[140,228,140]:[55,115,43]"}}//121
sprite "_$BMC0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[243,255,243]:[243,255,243]","192:198=[120,216,120]:[47,99,35]"}}//122
sprite "_$BMD0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[235,255,235]:[235,255,235]","192:198=[100,204,100]:[39,83,27]"}}//123
sprite "_$BME0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[227,255,227]:[227,255,227]","192:198=[80,192,80]:[31,67,23]"}}//124
sprite "_$BMF0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[217,255,217]:[217,255,217]","192:198=[60,180,60]:[23,51,15]"}}//125
sprite "_$BMG0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[207,255,207]:[207,255,207]","192:198=[40,168,40]:[19,35,11]"}}//126
sprite "_$BMH0",17,17{Offset 8,21 patch "_$BM]0",0,0{Translation"4:4=[195,255,195]:[195,255,195]","192:198=[20,156,20]:[11,23,7]"}}//127
*/

sprite "_$BMA0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}//Red
sprite "_$BMB0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.1,0.0]"}}
sprite "_$BMC0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.2,0.0]"}}
sprite "_$BMD0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.3,0.0]"}}
sprite "_$BME0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.4,0.0]"}}
sprite "_$BMF0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.5,0.0]"}}
sprite "_$BMG0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.6,0.0]"}}
sprite "_$BMH0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.7,0.0]"}}
sprite "_$BMI0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.8,0.0]"}}
sprite "_$BMJ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,0.9,0.0]"}}
sprite "_$BMK0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}//Orange
sprite "_$BML0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.1,0.0]"}}
sprite "_$BMM0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.2,0.0]"}}
sprite "_$BMN0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.3,0.0]"}}
sprite "_$BMO0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.4,0.0]"}}
sprite "_$BMP0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.5,0.0]"}}
sprite "_$BMQ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.6,0.0]"}}
sprite "_$BMR0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.7,0.0]"}}
sprite "_$BMS0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.8,0.0]"}}
sprite "_$BMT0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,1.9,0.0]"}}
sprite "_$BMU0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}//Yellow
sprite "_$BMV0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.8,2.0,0.0]"}}
sprite "_$BMW0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.6,2.0,0.0]"}}
sprite "_$BMX0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.4,2.0,0.0]"}}
sprite "_$BMY0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.2,2.0,0.0]"}}
sprite "_$BMZ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.0,2.0,0.0]"}}
sprite "_$CMA0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.8,2.0,0.0]"}}
sprite "_$CMB0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.6,2.0,0.0]"}}
sprite "_$CMC0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.4,2.0,0.0]"}}
sprite "_$CMD0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.2,2.0,0.0]"}}
sprite "_$CME0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}//Green
sprite "_$CMF0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.2]"}}
sprite "_$CMG0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.4]"}}
sprite "_$CMH0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.6]"}}
sprite "_$CMI0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.8]"}}
sprite "_$CMJ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.0]"}}
sprite "_$CMK0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.2]"}}
sprite "_$CML0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.4]"}}
sprite "_$CMM0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.6]"}}
sprite "_$CMN0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.8]"}}
sprite "_$CMO0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}//Cyan
sprite "_$CMP0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,1.85,2.0]"}}
sprite "_$CMQ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,1.70,2.0]"}}
sprite "_$CMR0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,1.55,2.0]"}}
sprite "_$CMS0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,1.40,2.0]"}}
sprite "_$CMT0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,1.25,2.0]"}}
sprite "_$CMU0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,1.10,2.0]"}}
sprite "_$CMV0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,0.95,2.0]"}}
sprite "_$CMW0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,0.80,2.0]"}}
sprite "_$CMX0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,0.65,2.0]"}}
sprite "_$CMY0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.0,0.5,2.0]"}}//Blue
sprite "_$CMZ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.1,0.45,2.0]"}}
sprite "_$DMA0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.2,0.40,2.0]"}}
sprite "_$DMB0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.3,0.35,2.0]"}}
sprite "_$DMC0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.4,0.30,2.0]"}}
sprite "_$DMD0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.5,0.25,2.0]"}}
sprite "_$DME0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.6,0.20,2.0]"}}
sprite "_$DMF0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.7,0.15,2.0]"}}
sprite "_$DMG0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.8,0.10,2.0]"}}
sprite "_$DMH0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[0.9,0.05,2.0]"}}
sprite "_$DMI0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}//Purple
sprite "_$DMJ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.1,0.0,1.8]"}}
sprite "_$DMK0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.2,0.0,1.6]"}}
sprite "_$DML0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.3,0.0,1.4]"}}
sprite "_$DMM0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.4,0.0,1.2]"}}
sprite "_$DMN0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.5,0.0,1.0]"}}
sprite "_$DMO0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.6,0.0,0.8]"}}
sprite "_$DMP0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.7,0.0,0.6]"}}
sprite "_$DMQ0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.8,0.0,0.4]"}}
sprite "_$DMR0",17,17{Offset 8,21 patch "_$BM[0",0,0{Translation"96:135=%[0,0,0]:[1.9,0.0,0.2]"}}




//Player Setup Window
graphic BRDR_TR,18,18{Offset 0,10 Patch BRDR_TR,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_B,18,18{Offset 0,50 Patch BRDR_B,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_BL,18,18{Offset 10,0 Patch BRDR_BL,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_BR,18,18{Offset 0,0 Patch BRDR_BR,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_L,18,18{Offset -5,0 Patch BRDR_L,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_R,18,18{Offset 0,0 Patch BRDR_R,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_T,18,18{Offset 0,-5 Patch BRDR_T,0,0{Translation"192:192=129:129","198:198=133:133"}}
graphic BRDR_TL,18,18{Offset 10,10 Patch BRDR_TL,0,0{Translation"192:192=129:129","198:198=133:133"}}

//Teleport FX (Item floor offset)
sprite TFOGP0,7,32{Offset 3,31 Patch TFOGA0,0,0}
sprite TFOGQ0,21,11{Offset 11,10 Patch TFOGB0,0,0}
sprite TFOGR0,22,20{Offset 11,19 Patch TFOGC0,0,0}

//Icons
graphic WHATICON,30,30{XScale 2.0 YScale 2.0 Patch CARYW0,0,0}

//Red E Tank
sprite NRGBX0,16,16{Offset 8,16 Patch CARYX0,0,0{Translation"192:192=196:196","198:198=197:197"}}//Training
graphic ETANKCBM,30,30{XScale 2.0 YScale 2.0 Patch CARYX0,0,0{Translation"192:192=196:196","198:198=197:197"}}

//Carry
graphic CARRI,30,30{XScale 2.0 YScale 2.0 Patch CARYD0,0,0}

//Empty Icon
graphic EmptIcon,30,30{XScale 2.0 YScale 2.0 /*Patch BlacIcon,0,0*/ Patch GrayIcon,0,0}

//SlashClaw Y frames flipX
sprite Y_7FF1,4,7{Offset -2,2 Patch Y_7FA1,0,0{flipx}}
sprite Y_7FF5,4,7{Offset 7,2 Patch Y_7FA5,0,0{flipx}}
sprite Y_7FF6F4,10,5{Offset 5,2 Patch Y_7FA6A4,0,0}
sprite Y_7FF7F3,12,5{Offset 6,2 Patch Y_7FA7A3,0,0}
sprite Y_7FF8F2,16,7{Offset 8,3 Patch Y_7FA8A2,0,0}

sprite Y_7FG1,13,9{Offset 7,4 Patch Y_7FB1,0,0{flipx}}
sprite Y_7FG5,13,9{Offset 7,4 Patch Y_7FB5,0,0{flipx}}
sprite Y_7FG6G4,21,11{Offset 5,8 Patch Y_7FB6B4,0,0}
sprite Y_7FG7G3,26,9{Offset 6,4 Patch Y_7FB7B3,0,0}
sprite Y_7FG8G2,28,9{Offset 8,6 Patch Y_7FB8B2,0,0}

sprite Y_7FH1,18,14{Offset 12,8 Patch Y_7FC1,0,0{flipx}}
sprite Y_7FH5,18,14{Offset 7,8 Patch Y_7FC5,0,0{flipx}}
sprite Y_7FH6H4,22,13{Offset 5,10 Patch Y_7FC6C4,0,0}
sprite Y_7FH7H3,24,12{Offset 2,9 Patch Y_7FC7C3,0,0}
sprite Y_7FH8H2,29,14{Offset 8,11 Patch Y_7FC8C2,0,0}

sprite Y_7FI1,18,15{Offset 16,12 Patch Y_7FD1,0,0{flipx}}
sprite Y_7FI5,18,15{Offset 5,11 Patch Y_7FD5,0,0{flipx}}
sprite Y_7FI6I4,16,15{Offset 0,12 Patch Y_7FD6D4,0,0}
sprite Y_7FI7I3,12,15{Offset -11,12 Patch Y_7FD7D3,0,0}
sprite Y_7FI8I2,16,15{Offset -5,13 Patch Y_7FD8D2,0,0}

sprite Y_7FJ1,11,11{Offset 17,13 Patch Y_7FE1,0,0{flipx}}
sprite Y_7FJ5,11,11{Offset -5,13 Patch Y_7FE5,0,0{flipx}}
sprite Y_7FJ6J4,9,11{Offset -5,13 Patch Y_7FE6E4,0,0}
sprite Y_7FJ7J3,8,11{Offset -15,12 Patch Y_7FE7E3,0,0}
sprite Y_7FJ8J2,8,11{Offset -8,13 Patch Y_7FE8E2,0,0}


sprite Y_7FP1P5,32,16{Offset 16,12 Patch Y_7FK1K5,0,0{flipx}}
sprite Y_7FP6P4,32,16{Offset 16,12 Patch Y_7FK6K4,0,0}
sprite Y_7FP7P3,32,16{Offset 16,12 Patch Y_7FK7K3,0,0}
sprite Y_7FP8P2,32,16{Offset 16,12 Patch Y_7FK8K2,0,0}
sprite Y_7FQ1Q5,32,16{Offset 16,12 Patch Y_7FL1L5,0,0{flipx}}
sprite Y_7FQ6Q4,32,16{Offset 16,12 Patch Y_7FL6L4,0,0}
sprite Y_7FQ7Q3,32,16{Offset 16,12 Patch Y_7FL7L3,0,0}
sprite Y_7FQ8Q2,32,16{Offset 16,12 Patch Y_7FL8L2,0,0}
sprite Y_7FR1R5,32,16{Offset 16,12 Patch Y_7FM1M5,0,0{flipx}}
sprite Y_7FR6R4,32,16{Offset 16,12 Patch Y_7FM6M4,0,0}
sprite Y_7FR7R3,32,16{Offset 16,12 Patch Y_7FM7M3,0,0}
sprite Y_7FR8R2,32,16{Offset 16,12 Patch Y_7FM8M2,0,0}
sprite Y_7FS1S5,32,16{Offset 16,12 Patch Y_7FN1N5,0,0{flipx}}
sprite Y_7FS6S4,32,16{Offset 16,12 Patch Y_7FN6N4,0,0}
sprite Y_7FS7S3,32,16{Offset 16,12 Patch Y_7FN7N3,0,0}
sprite Y_7FS8S2,32,16{Offset 16,12 Patch Y_7FN8N2,0,0}
sprite Y_7FT1T5,32,16{Offset 16,12 Patch Y_7FO1O5,0,0{flipx}}
sprite Y_7FT6T4,32,16{Offset 16,12 Patch Y_7FO6O4,0,0}
sprite Y_7FT7T3,32,16{Offset 16,12 Patch Y_7FO7O3,0,0}
sprite Y_7FT8T2,32,16{Offset 16,12 Patch Y_7FO8O2,0,0}

//PigPlayer [morphme]
sprite PIGYA1,49,42{Offset 24,41 Patch HSHZC1,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYA2A8,43,42{Offset 23,41 Patch HSHZC2C8,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYA3A7,49,42{Offset 28,41 Patch HSHZC3C7,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYA4A6,41,42{Offset 24,41 Patch HSHZC4C6,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYA5,49,42{Offset 24,41 Patch HSHZC5,0,0{Translation"192:192=146:146","198:198=151:151"}}

sprite PIGYB1,48,41{Offset 24,40 Patch HSHZB1,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYB2B8,47,41{Offset 24,40 Patch HSHZB2B8,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYB3B7,49,41{Offset 28,40 Patch HSHZB3B7,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYB4B6,44,40{Offset 27,39 Patch HSHZB4B6,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYB5,48,41{Offset 23,40 Patch HSHZB5,0,0{Translation"192:192=146:146","198:198=151:151"}}

sprite PIGYC1,49,42{Offset 24,41 Patch PIGYA1,0,0}
sprite PIGYC2C8,43,42{Offset 23,41 Patch PIGYA2A8,0,0}
sprite PIGYC3C7,49,42{Offset 28,41 Patch PIGYA3A7,0,0}
sprite PIGYC4C6,41,42{Offset 24,41 Patch PIGYA4A6,0,0}
sprite PIGYC5,49,42{Offset 24,41 Patch PIGYA5,0,0}

sprite PIGYD1,48,41{Offset 23,40 Patch HSHZD1,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYD2D8,47,41{Offset 25,40 Patch HSHZD2D8,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYD3D7,49,41{Offset 28,40 Patch HSHZD3D7,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYD4D6,46,41{Offset 23,40 Patch HSHZD4D6,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYD5,48,41{Offset 24,40 Patch HSHZD5,0,0{Translation"192:192=146:146","198:198=151:151"}}

sprite PIGYE0,67,48{Offset 32,47 Patch HSHZH1,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite PIGYF0,67,48{Offset 32,47 Patch PIGYE0,0,5}
sprite PIGYG0,67,48{Offset 32,47 Patch PIGYE0,0,10}
sprite PIGYH0,67,48{Offset 32,47 Patch PIGYE0,0,15}
sprite PIGYI0,67,48{Offset 32,47 Patch PIGYE0,0,20}
sprite PIGYJ0,67,48{Offset 32,47 Patch PIGYE0,0,25}
sprite PIGYK0,67,48{Offset 32,47 Patch PIGYE0,0,30}
sprite PIGYL0,67,48{Offset 32,47 Patch PIGYE0,0,35}
sprite PIGYM0,67,48{Offset 32,47 Patch HSHZH1,0,0{Translation"192:198=[91,94,211]:[45,48,145]"}}

sprite WPIGA0,116,96{Offset -184,-94  Patch BUSTB0,0,0{Translation"192:192=146:146","198:198=151:151"}}
sprite WPIGB0,128,100{Offset -188,-102 Patch BUSTD0,0,0{Translation"192:192=146:146","198:198=151:151"}}

//Skulltag Spheres [From Unholy]
sprite TIMEA0,19,27{Offset 9,26 Patch NTIMQ8Q2,0,0{Translation"192:193=91:91","198:198=3:3","212:217=83:93"}}//TimeFreeze
sprite TIMEB0,19,27{Offset 9,26 Patch TIMEA0,0,0}
sprite TIMEC0,19,27{Offset 9,26 Patch TIMEA0,0,0}
sprite TIMED0,19,27{Offset 9,26 Patch NTIMS8S2,0,0{Translation"192:193=91:91","198:198=3:3","212:217=83:93"}}

sprite DOOMA0,31,37{Offset 15,36 Patch RAT1A0,0,0{Translation"190:207=176:191"}}//Doom
sprite DOOMB0,31,34{Offset 15,33 Patch RAT1B0,0,0{Translation"190:207=176:191"}}
sprite DOOMC0,33,37{Offset 16,36 Patch RAT1C0,0,0{Translation"190:207=176:191"}}
sprite DOOMD0,33,43{Offset 16,42 Patch RAT1D0,0,0{Translation"190:207=176:191"}}

sprite GARDA0,19,35{Offset 9,36 Patch W_RCD1D5,0,0{Translation"225:225=152:152"}}//Guard
sprite GARDB0,19,33{Offset 9,35 Patch W_RCC0,0,0{Translation"225:225=152:152"}}
sprite GARDC0,19,27{Offset 9,32 Patch W_RCB0,0,0{Translation"225:225=152:152"}}
sprite GARDD0,19,19{Offset 9,28 Patch W_RCA0,0,0{Translation"225:225=152:152"}}

sprite SINVA0,15,8{XScale 0.5 YScale 0.5 Offset 7,10 Patch YEYEA0,0,0{Translation"0:0=244:244"}}//Invisibility
sprite SINVB0,15,8{XScale 0.6 YScale 0.6 Offset 7,10 Patch SINVA0,0,0}
sprite SINVC0,15,8{XScale 0.7 YScale 0.7 Offset 7,10 Patch SINVA0,0,0}
sprite SINVD0,15,8{XScale 0.6 YScale 0.6 Offset 7,10 Patch SINVA0,0,0}

//Skulltag Runes for SBAR
graphic "drar[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRA,20,33{XScale 2.0 YScale 2.0 patch ST_RA0,0,0}
graphic GFX2STRB,20,33{XScale 2.0 YScale 2.0 patch ST_RB0,0,0}

graphic "hasr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRC,31,25{XScale 2.0 YScale 2.0 patch ST_RC0,0,0}
graphic GFX2STRD,31,25{XScale 2.0 YScale 2.0 patch ST_RD0,0,0}
graphic GFX2STRE,31,25{XScale 2.0 YScale 2.0 patch ST_RE0,0,0}
graphic GFX2STRF,31,25{XScale 2.0 YScale 2.0 patch ST_RF0,0,0}

graphic "hijr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRG,33,32{XScale 2.0 YScale 2.0 patch ST_RG0,0,0}
graphic GFX2STRH,33,32{XScale 2.0 YScale 2.0 patch ST_RH0,0,0}

graphic "prsr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRI,14,19{XScale 2.0 YScale 2.0 patch ST_RI0,0,0}
graphic GFX2STRJ,14,19{XScale 2.0 YScale 2.0 patch ST_RJ0,0,0}
graphic GFX2STRK,14,19{XScale 2.0 YScale 2.0 patch ST_RK0,0,0}

graphic "ragr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRL,18,21{XScale 2.0 YScale 2.0 patch ST_RL0,0,0}
graphic GFX2STRM,18,21{XScale 2.0 YScale 2.0 patch ST_RM0,0,0}
graphic GFX2STRN,18,21{XScale 2.0 YScale 2.0 patch ST_RN0,0,0}
graphic GFX2STRO,18,21{XScale 2.0 YScale 2.0 patch ST_RO0,0,0}

graphic "refr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRP,31,33{XScale 2.0 YScale 2.0 patch ST_RP0,0,0}
graphic GFX2STRQ,31,33{XScale 2.0 YScale 2.0 patch ST_RQ0,0,0}

graphic "regr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRR,19,30{XScale 2.0 YScale 2.0 patch ST_RR0,0,0}
graphic GFX2STRS,19,30{XScale 2.0 YScale 2.0 patch ST_RS0,0,0}

graphic "resr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRT,14,17{XScale 2.0 YScale 2.0 patch ST_RT0,0,0}
graphic GFX2STRU,14,17{XScale 2.0 YScale 2.0 patch ST_RU0,0,0}
graphic GFX2STRV,14,17{XScale 2.0 YScale 2.0 patch ST_RV0,0,0}

graphic "sprr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRW,26,20{XScale 2.0 YScale 2.0 patch ST_RW0,0,0}
graphic GFX2STRX,26,20{XScale 2.0 YScale 2.0 patch ST_RX0,0,0}

graphic "strr[0",2,2{patch TNT1A0,0,0}
graphic GFX2STRY,12,16{XScale 2.0 YScale 2.0 patch ST_RY0,0,0}
graphic GFX2STRZ,12,16{XScale 2.0 YScale 2.0 patch ST_RZ0,0,0}
graphic "GFX2STR[",12,16{XScale 2.0 YScale 2.0 patch "ST_R[0",0,0}

//graphic "eamr[0",2,2{patch TNT1A0,0,0}
//graphic GFX3STRI,32,16{XScale 2.0 YScale 2.0 patch "ST-RI0",0,0}
//graphic GFX3STRJ,32,16{XScale 2.0 YScale 2.0 patch "ST-RJ0",0,0}
//graphic GFX3STRK,32,16{XScale 2.0 YScale 2.0 patch "ST-RK0",0,0}

//Unknown textures???

graphic BAR1111,8,56{patch B_BAR02C,0,0{Translation"192:192=227:227","198:198=183:183"}}


//Some Armor Bar?
texture BARAMTB,8,280
{
/*patch NOBAR,0,0
patch NOBAR,0,56
patch NOBAR,0,112
patch NOBAR,0,168*/
patch BARAMT31,0,224
}

//???
texture NOBARB,8,280
{
/*patch NOBAR,0,0
patch NOBAR,0,56
patch NOBAR,0,112
patch NOBAR,0,168
patch NOBAR,0,224*/
}

sprite KM23A0,256,124{Offset -77,-65 Patch MKICK0,0,0 {Translation "192:192=4:4","198:198=93:93"}}
sprite KM23B0,208,64{Offset -89,-125 Patch MKICJ0,0,0 {Translation "192:192=4:4","198:198=93:93"}}
sprite KM23C0,116,96{Offset -184,-94  Patch BUSTB0,0,0 {Translation "192:192=4:4","198:198=93:93"}}

sprite KM23Z0,16,16{Offset 8,16 Patch 16_COLOR,0,0}



//CBM Menu colors

//SEGA Font (Logo Intro-Style)
//by Devy from Spriters Resource

texture CBM_L000,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}//Red
texture CBM_L001,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L002,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L003,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L004,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L005,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L006,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L007,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_L008,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[2.0,0.0,0.0]"}}

texture CBM_L009,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[2.0,0.1,0.0]"}}
texture CBM_L010,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[2.0,0.2,0.0]"}}
texture CBM_L011,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[2.0,0.3,0.0]"}}
texture CBM_L012,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[2.0,0.4,0.0]"}}
texture CBM_L013,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[2.0,0.5,0.0]"}}
texture CBM_L014,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[2.0,0.6,0.0]"}}
texture CBM_L015,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[2.0,0.7,0.0]"}}
texture CBM_L016,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[2.0,0.8,0.0]"}}
texture CBM_L017,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[2.0,0.9,0.0]"}}

texture CBM_L018,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}//Orange
texture CBM_L019,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L020,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L021,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L022,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L023,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L024,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L025,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_L026,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[2.0,1.0,0.0]"}}

texture CBM_L027,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[2.0,1.1,0.0]"}}
texture CBM_L028,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[2.0,1.2,0.0]"}}
texture CBM_L029,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[2.0,1.3,0.0]"}}
texture CBM_L030,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[2.0,1.4,0.0]"}}
texture CBM_L031,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[2.0,1.5,0.0]"}}
texture CBM_L032,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[2.0,1.6,0.0]"}}
texture CBM_L033,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[2.0,1.7,0.0]"}}
texture CBM_L034,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[2.0,1.8,0.0]"}}
texture CBM_L035,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[2.0,1.9,0.0]"}}

texture CBM_L036,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}//Yellow
texture CBM_L037,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L038,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L039,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L040,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L041,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L042,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L043,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_L044,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[2.0,2.0,0.0]"}}

texture CBM_L045,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[1.8,2.0,0.0]"}}
texture CBM_L046,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[1.6,2.0,0.0]"}}
texture CBM_L047,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[1.4,2.0,0.0]"}}
texture CBM_L048,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[1.2,2.0,0.0]"}}
texture CBM_L049,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[1.0,2.0,0.0]"}}
texture CBM_L050,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.8,2.0,0.0]"}}
texture CBM_L051,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.6,2.0,0.0]"}}
texture CBM_L052,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.4,2.0,0.0]"}}
texture CBM_L053,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.2,2.0,0.0]"}}

texture CBM_L054,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}//Green
texture CBM_L055,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L056,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L057,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L058,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L059,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L060,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L061,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_L062,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.0]"}}

texture CBM_L063,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.2]"}}
texture CBM_L064,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.4]"}}
texture CBM_L065,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.6]"}}
texture CBM_L066,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,0.8]"}}
texture CBM_L067,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.0]"}}
texture CBM_L068,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.2]"}}
texture CBM_L069,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.4]"}}
texture CBM_L070,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.6]"}}
texture CBM_L071,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,1.8]"}}

texture CBM_L072,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}//Cyan
texture CBM_L073,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L074,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L075,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L076,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L077,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L078,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L079,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_L080,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.0,2.0,2.0]"}}

texture CBM_L081,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[0.0,1.8,2.0]"}}
texture CBM_L082,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[0.0,1.6,2.0]"}}
texture CBM_L083,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[0.0,1.4,2.0]"}}
texture CBM_L084,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[0.0,1.2,2.0]"}}
texture CBM_L085,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[0.0,1.0,2.0]"}}
texture CBM_L086,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.0,0.8,2.0]"}}
texture CBM_L087,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.0,0.6,2.0]"}}
texture CBM_L088,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.0,0.4,2.0]"}}
texture CBM_L089,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.0,0.2,2.0]"}}

texture CBM_L090,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}//Blue
texture CBM_L091,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}//0.0,1.0,2.0
texture CBM_L092,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_L093,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_L094,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_L095,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_L096,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_L097,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_L098,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.0,0.0,2.0]"}}

texture CBM_L099,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[0.1,0.0,2.0]"}}
texture CBM_L100,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[0.2,0.0,2.0]"}}
texture CBM_L101,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[0.3,0.0,2.0]"}}
texture CBM_L102,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[0.4,0.0,2.0]"}}
texture CBM_L103,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[0.5,0.0,2.0]"}}
texture CBM_L104,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[0.6,0.0,2.0]"}}
texture CBM_L105,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[0.7,0.0,2.0]"}}
texture CBM_L106,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[0.8,0.0,2.0]"}}
texture CBM_L107,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[0.9,0.0,2.0]"}}

texture CBM_L108,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}//Purple
texture CBM_L109,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L110,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L111,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L112,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L113,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L114,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L115,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_L116,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[1.0,0.0,2.0]"}}

texture CBM_L117,83,32{patch CBMSEGA1,0,0{Translation"96:135=%[0,0,0]:[1.1,0.0,1.8]"}}
texture CBM_L118,83,32{patch CBMSEGA2,0,0{Translation"96:135=%[0,0,0]:[1.2,0.0,1.6]"}}
texture CBM_L119,83,32{patch CBMSEGA3,0,0{Translation"96:135=%[0,0,0]:[1.3,0.0,1.4]"}}
texture CBM_L120,83,32{patch CBMSEGA4,0,0{Translation"96:135=%[0,0,0]:[1.4,0.0,1.2]"}}
texture CBM_L121,83,32{patch CBMSEGA5,0,0{Translation"96:135=%[0,0,0]:[1.5,0.0,1.0]"}}
texture CBM_L122,83,32{patch CBMSEGA6,0,0{Translation"96:135=%[0,0,0]:[1.6,0.0,0.8]"}}
texture CBM_L123,83,32{patch CBMSEGA7,0,0{Translation"96:135=%[0,0,0]:[1.7,0.0,0.6]"}}
texture CBM_L124,83,32{patch CBMSEGA8,0,0{Translation"96:135=%[0,0,0]:[1.8,0.0,0.4]"}}
texture CBM_L125,83,32{patch CBMSEGA9,0,0{Translation"96:135=%[0,0,0]:[1.9,0.0,0.2]"}}

//Spinning Met Menu
texture CBM_M000,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[2.0,0.0,0.0]"}}//Red
texture CBM_M001,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_M002,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_M003,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_M004,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_M005,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,0.0,0.0]"}}
texture CBM_M006,20,22{patch CBM_M000,0,0}
texture CBM_M007,20,22{patch CBM_M001,0,0}
texture CBM_M008,20,22{patch CBM_M002,0,0}

texture CBM_M009,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,0.1,0.0]"}}
texture CBM_M010,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,0.2,0.0]"}}
texture CBM_M011,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,0.3,0.0]"}}
texture CBM_M012,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[2.0,0.4,0.0]"}}
texture CBM_M013,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[2.0,0.5,0.0]"}}
texture CBM_M014,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[2.0,0.6,0.0]"}}
texture CBM_M015,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,0.7,0.0]"}}
texture CBM_M016,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,0.8,0.0]"}}
texture CBM_M017,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,0.9,0.0]"}}

texture CBM_M018,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[2.0,1.0,0.0]"}}//Orange
texture CBM_M019,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_M020,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_M021,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_M022,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_M023,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,1.0,0.0]"}}
texture CBM_M024,20,22{patch CBM_M018,0,0}
texture CBM_M025,20,22{patch CBM_M019,0,0}
texture CBM_M026,20,22{patch CBM_M020,0,0}

texture CBM_M027,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,1.1,0.0]"}}
texture CBM_M028,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,1.2,0.0]"}}
texture CBM_M029,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,1.3,0.0]"}}
texture CBM_M030,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[2.0,1.4,0.0]"}}
texture CBM_M031,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[2.0,1.5,0.0]"}}
texture CBM_M032,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[2.0,1.6,0.0]"}}
texture CBM_M033,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,1.7,0.0]"}}
texture CBM_M034,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,1.8,0.0]"}}
texture CBM_M035,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,1.9,0.0]"}}

texture CBM_M036,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[2.0,2.0,0.0]"}}//Yellow
texture CBM_M037,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_M038,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_M039,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_M040,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_M041,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[2.0,2.0,0.0]"}}
texture CBM_M042,20,22{patch CBM_M036,0,0}
texture CBM_M043,20,22{patch CBM_M037,0,0}
texture CBM_M044,20,22{patch CBM_M038,0,0}

texture CBM_M045,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[1.8,2.0,0.0]"}}
texture CBM_M046,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[1.6,2.0,0.0]"}}
texture CBM_M047,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[1.4,2.0,0.0]"}}
texture CBM_M048,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[1.2,2.0,0.0]"}}
texture CBM_M049,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[1.0,2.0,0.0]"}}
texture CBM_M050,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.8,2.0,0.0]"}}
texture CBM_M051,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.6,2.0,0.0]"}}
texture CBM_M052,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.4,2.0,0.0]"}}
texture CBM_M053,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.2,2.0,0.0]"}}

texture CBM_M054,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.0]"}}//Green
texture CBM_M055,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_M056,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_M057,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_M058,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_M059,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.0]"}}
texture CBM_M060,20,22{patch CBM_M054,0,0}
texture CBM_M061,20,22{patch CBM_M055,0,0}
texture CBM_M062,20,22{patch CBM_M056,0,0}

texture CBM_M063,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.2]"}}
texture CBM_M064,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.4]"}}
texture CBM_M065,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.6]"}}
texture CBM_M066,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,0.8]"}}
texture CBM_M067,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,1.0]"}}
texture CBM_M068,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,1.2]"}}
texture CBM_M069,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,1.4]"}}
texture CBM_M070,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,1.6]"}}
texture CBM_M071,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,1.8]"}}

texture CBM_M072,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,2.0]"}}//Cyan
texture CBM_M073,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_M074,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_M075,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_M076,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_M077,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,2.0,2.0]"}}
texture CBM_M078,20,22{patch CBM_M072,0,0}
texture CBM_M079,20,22{patch CBM_M073,0,0}
texture CBM_M080,20,22{patch CBM_M074,0,0}

texture CBM_M081,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,1.8,2.0]"}}
texture CBM_M082,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,1.6,2.0]"}}
texture CBM_M083,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,1.4,2.0]"}}
texture CBM_M084,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[0.0,1.2,2.0]"}}
texture CBM_M085,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[0.0,1.0,2.0]"}}
texture CBM_M086,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.0,0.8,2.0]"}}
texture CBM_M087,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,0.6,2.0]"}}
texture CBM_M088,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,0.4,2.0]"}}
texture CBM_M089,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,0.2,2.0]"}}

texture CBM_M090,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[0.0,0.0,2.0]"}}//Blue
texture CBM_M091,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_M092,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_M093,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_M094,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_M095,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.0,0.0,2.0]"}}
texture CBM_M096,20,22{patch CBM_M090,0,0}
texture CBM_M097,20,22{patch CBM_M091,0,0}
texture CBM_M098,20,22{patch CBM_M092,0,0}

texture CBM_M099,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.1,0.0,2.0]"}}
texture CBM_M100,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.2,0.0,2.0]"}}
texture CBM_M101,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.3,0.0,2.0]"}}
texture CBM_M102,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[0.4,0.0,2.0]"}}
texture CBM_M103,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[0.5,0.0,2.0]"}}
texture CBM_M104,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[0.6,0.0,2.0]"}}
texture CBM_M105,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[0.7,0.0,2.0]"}}
texture CBM_M106,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[0.8,0.0,2.0]"}}
texture CBM_M107,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[0.9,0.0,2.0]"}}

texture CBM_M108,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[1.0,0.0,2.0]"}}//Purple
texture CBM_M109,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_M110,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_M111,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_M112,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_M113,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[1.0,0.0,2.0]"}}
texture CBM_M114,20,22{patch CBM_M108,0,0}
texture CBM_M115,20,22{patch CBM_M109,0,0}
texture CBM_M116,20,22{patch CBM_M110,0,0}

texture CBM_M117,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[1.1,0.0,1.8]"}}
texture CBM_M118,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[1.2,0.0,1.6]"}}
texture CBM_M119,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[1.3,0.0,1.4]"}}
texture CBM_M120,20,22{patch M_SKUL_4,0,0{Translation"217:217=%[0,0,0]:[1.4,0.0,1.2]"}}
texture CBM_M121,20,22{patch M_SKUL_5,0,0{Translation"217:217=%[0,0,0]:[1.5,0.0,1.0]"}}
texture CBM_M122,20,22{patch M_SKUL_6,0,0{Translation"217:217=%[0,0,0]:[1.6,0.0,0.8]"}}
texture CBM_M123,20,22{patch M_SKUL_7,0,0{Translation"217:217=%[0,0,0]:[1.7,0.0,0.6]"}}
texture CBM_M124,20,22{patch M_SKUL_8,0,0{Translation"217:217=%[0,0,0]:[1.8,0.0,0.4]"}}
texture CBM_M125,20,22{patch M_SKUL_9,0,0{Translation"217:217=%[0,0,0]:[1.9,0.0,0.2]"}}

//ErRoR zONe (if seen old sprite referenced!)
//sprite UHOHEROR,91,60{Offset 45,60 Patch UHOHEROR,0,0}
//sprite BASBT0,91,60{Offset 45,60 Patch UHOHEROR,0,0}//Bass shot [Example]

