
// DefaultGameSettings, overwrites all core defines
// Cannot use yet until 3.2 is not Alpha due to DefaultLockedGameSettings crash

//DefaultGameSettings{
//	blood_fade_usemaxhealth = true
//}

// However, adding an option to specific modes doesn't reset existing ones!
// Trillster has suggested not to do the below due to server hosts configs
/*
Deathmatch{GameSettings{sv_weapondrop = true}}
Terminator{GameSettings{sv_weapondrop = true}}
Duel{GameSettings{sv_weapondrop = true}}
Teamplay{GameSettings{sv_weapondrop = true}}
LastManStanding{GameSettings{sv_weapondrop = true}}
TeamLMS{GameSettings{sv_weapondrop = true}}
Possession{GameSettings{sv_weapondrop = true}}
TeamPossession{GameSettings{sv_weapondrop = true}}
CTF{GameSettings{sv_weapondrop = true}}
OneFlagCTF{GameSettings{sv_weapondrop = true}}
Skulltag{GameSettings{sv_weapondrop = true}}
Domination{GameSettings{sv_weapondrop = true}}
TeamGame{GameSettings{sv_weapondrop = true}}
Cooperative{GameSettings{sv_weapondrop = true}}
Survival{GameSettings{sv_weapondrop = true}}
Invasion{GameSettings{sv_weapondrop = true}}
*/

/*
//Core added an option to enable pickups
//So disabled
LastManStanding	{
	removeflag DONTSPAWNMAPTHINGS
}

TeamLMS	{
	removeflag DONTSPAWNMAPTHINGS
}
*/
