actor Maestro : ClassBase
{
Player.ScoreIcon "C_00C0X"
player.displayname "Maestro"
player.soundclass "rockmanc"

player.maxhealth 800
health 800
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"
player.startitem "ModeWeps"
player.startitem "NoDrawScoreIcon"


player.startitem "IsMaestro_F"
player.startitem "Maestro_W"
//player.startitem "VanillaAmmo", 77
//player.startitem "PowerBuffedMaestroDamage"

States
{
Spawn:
PLY1 A 0
PLY1 B 1
PLY1 A 1
PLY1 A 55
PLY1 Y 5
goto Spawn+3
See:
PLY1 BCDE 5
Goto Spawn+2
Missile:
PLY1 F 0 A_JumpIfInventory("VivifyFlag1",1,"MissileT")
PLY1 F 5
PLY1 G 4
goto Spawn
MissileT:
PLY1 T 7
goto Spawn
ClassPain:
PLY1 H 0
goto MegamanPain
ClassDeath:
PLY1 H 0
goto MegamanDeath
}
}
