actor MegaWaterS : CustWepClassBase
{
Player.ScoreIcon "C_WTB0X"
player.displayname "MegaWaterS"
player.soundclass "megawatersc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "MegaWaterS_W"
player.startitem "KappaMikeyAmmo", 21
player.startitem "KappaBarrierAmmo", 14
player.startitem "MWS_ShieldItem"


player.startitem "IceSlasherWeakness"//
player.startitem "SearchSnakeWeakness"
player.startitem "BlizzardAttackWeakness"
player.startitem "FreezeCrackerWeakness"
player.startitem "IceWaveWeakness"
player.startitem "IceWallWeakness"
//player.startitem "PlugBallWeakness"
player.startitem "ChillSpikeWeakness"

States
{
Spawn:
MWSZ A 0
MWSZ B 1
MWSZ A 1
MWSZ A 210
//MWSZ ST 6
MWSZ UV 6
wait
See:
MWSZ BCDE 5
Goto Spawn
Missile:
MWSZ F 0 A_JumpIfInventory("VivifyDelay6",1,"Missile3")
MWSZ F 0 A_JumpIfInventory("VivifyDelay10",1,"Missile2")
MWSZ F 5
MWSZ G 4
goto Spawn
Missile2:
MWSZ FG 11
goto Spawn
Missile3:
MWSZ WXWXWXWX 2
goto Spawn
ClassPain:
MWSZ H 0
goto MegamanPain
ClassDeath:
MWSZ H 0
goto MegamanDeath
}
}