actor MegamanC : ClassBase replaces Megaman
{
Player.ScoreIcon "C_00B0X"
player.displayname "Megaman"
player.soundclass "megamanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"
player.startitem "ModeWeps"

player.startitem "IsMegaman_F"
player.startitem "Megaman_W"
player.startitem "NotMode9SlideAmmo", 60
player.startitem "NoDrawFaceMugshot"//Skin mugshots still show up even with NOSKIN

player.startitem "CopyNerfGiver_P"

+NOSKIN
States
{
Spawn:
MEGM A 0
MEGM B 1
MEGM A 1
MEGM A 55//90 9
MEGM Y 5
goto Spawn+3
See:
MEGM BCDE 5
Goto Spawn
Missile:
MEGM F 0 A_JumpIfInventory("SlideVivifyFlag",2,"Slide10")
MEGM F 0 A_JumpIfInventory("SlideVivifyFlag",1,"Slide20")
MEGM F 5
MEGM G 4
goto Spawn+2
Slide20:
MEGM R 20
goto Spawn
Slide10:
MEGM R 10
goto Spawn

ClassPain:
MEGM H 0
goto MegamanPain
ClassDeath:
MEGM H 0
goto MegamanDeath
}
}

/*
actor RemoveMegaman : PlayerPawn
{
player.displayname "megaman"
limitedtoteam 254
visibletoteam 254
player.colorrange 0 0
Player.MaxSkinSizeFactor 0, 0
scale 2.5
States
{
Spawn:
PLAY A -1
loop
See:
PLAY BCDE 5
loop
}
}*/