actor Airman : CustWepClassBase
{
Player.ScoreIcon "C_02B0X"
player.displayname "Airman"
player.soundclass "airmanc"

player.maxhealth 1000
health 1000
player.jumpz 12.5
player.forwardmove 0.86, 0.86
player.sidemove 0.84, 0.84

player.startitem "CBM_BaseFlagPack"

player.startitem "AirMan_W"
player.startitem "Can'tDefeatAmmo", 20
player.startitem "AirmanItem"
player.startitem "AirJumpLimit", 1


player.startitem "LeafShieldWeakness"//
player.startitem "SearchSnakeWeakness"
player.startitem "PlantBarrierWeakness"
player.startitem "HornetChaserWeakness"

States
{
Spawn:
AIRM A 0
AIRM B 1
AIRM A 1
Goto Spawn+2
See:
AIRM BCDE 5
Goto Spawn
Missile:
AIRM F 0 A_JumpIfInventory("VivifyDelay6",1,"Missile2")
AIRM FGFG 3
goto Spawn
Missile2:
AIRM RSRSRS 3
goto Spawn
ClassPain:
AIRM H 0
goto MegamanPain
ClassDeath:
AIRM H 0
goto MegamanDeath
}
}