actor Jewelman : CustWepClassBase
{
Player.ScoreIcon "C_09E0X"
player.displayname "Jewelman"
player.soundclass "jewelmanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.75, 0.75
player.sidemove 0.73, 0.73

player.startitem "CBM_BaseFlagPack"

player.startitem "Jewelman_W1"
player.startitem "Jewelman_W2"
player.startitem "Jewelman_W3"
player.startitem "Jewelman_W4"
player.startitem "JewelResetItem"

player.weaponslot 1, "Jewelman_W1"
player.weaponslot 2, "Jewelman_W2"
player.weaponslot 3, "Jewelman_W3"
player.weaponslot 4, "Jewelman_W4"


player.startitem "BlackHoleBombWeakness"//
player.startitem "BlackHoleWeakness"

States
{
Spawn:
JEWL A 0
JEWL B 1
JEWL A 174
JEWL Y 1
wait
See:
JEWL BCDE 5
Goto Spawn
Missile:
JEWL F 0 A_JumpIfInventory("VivifyDelay7",1,"Missile2")
JEWL F 5
JEWL G 4 
goto Spawn
Missile2:
JEWL F 0 A_JumpIfInventory("PlayerPropertyRage",1,"Missile2_R")
JEWL FFFGFGFGFGFF 3
goto Spawn
Missile2_R:
JEWL FFFGFGFGFGFF 2
goto Spawn
ClassPain:
JEWL H 0
goto MegamanPain
ClassDeath:
JEWL H 0
goto MegamanDeath
}
}