actor CBM_ShootableActor0 {}

#include "actors/CBM/slots/_CBMSlot.txt"

actor CBM_ShootableActor_Null : CBM_ShootableActor50
{
damagefactor "Fire", 0.1 //MageStaff
DamageFactor "ColdM_Wall", 0.5
DamageFactor "ColdM_WallFloor", 0.2
DamageFactor "ColdM_WallAir", 0.2
DamageFactor "ConcreteM_Bash", 0.04 // 25 >> 1

DamageFactor "ProtoM_Strike", 0.30
}

actor CBM_ShootableActor : CBM_ShootableActor_Null
{
+USESPAWNEVENTSCRIPT
var int user_UseProjSpawnFunc;
}


