actor Cloudman : CustWepClassBase
{
Player.ScoreIcon "C_07D0X"
player.displayname "Cloudman"
player.soundclass "cloudmanc"

player.maxhealth 1250
health 1250
player.jumpz 10
player.forwardmove 0.6, 0.6
player.sidemove 0.58, 0.58
gravity 0.4

player.startitem "CBM_BaseFlagPack"

player.startitem "Cloudman_W"
player.startitem "RainAmmo", 28
player.startitem "FlightItem"


player.startitem "HyperBombWeakness"
player.startitem "BubbleLeadWeakness"
player.startitem "DrillBombWeakness"
player.startitem "NapalmBombWeakness"
player.startitem "DangerWrapWeakness"//
player.startitem "FlashBombWeakness"
player.startitem "RemoteMineWeakness"
player.startitem "LaserTridentWeakness"
player.startitem "CommandoBombWeakness"
player.startitem "BubbleBombWeakness"
player.startitem "BalladeCrackerWeakness"

States
{
Spawn:
CLOM A 0
CLOM B 1
CLOM A 1 A_JumpIfInventory("VivifyFlag1",1,"MissileHold")
Goto Spawn+2
See:
CLOM BCDE 5
Goto Spawn
Missile:
CLOM F 0 A_JumpIfInventory("VivifyDelay5",1,"Missile2")
CLOM FFFFF 1 A_JumpIfInventory("VivifyFlag1",1,"MissileHold")
CLOM GGGG 1
goto Spawn
MissileHold:
CLOM F 2
CLOM F 1 A_JumpIfInventory("VivifyFlag1",1,"MissileHold")
goto Missile+4
Missile2:
CLOM KLK 4
goto Spawn
ClassPain:
CLOM H 0
goto MegamanPain
ClassDeath:
CLOM H 0
goto MegamanDeath
}
}