//Help Modders change flat HealThing amounts. Such as cutting in half or dividing by 10.

actor CBM_HealThing10_P : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_JumpIf(!(health>0),"No")
TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",10)
stop
No:
TNT1 A 0
stop
}
}

actor CBM_HealThing10_PU : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_JumpIf(Health>0,"Healing")
stop
Healing:
TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",10)
stop
}
}

actor CBM_HealThing20_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",20)stop}}
actor CBM_HealThing30_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",30)stop}}
actor CBM_HealThing40_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",40)stop}}
actor CBM_HealThing50_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",50)stop}}
actor CBM_HealThing60_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",60)stop}}
actor CBM_HealThing70_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",70)stop}}
actor CBM_HealThing80_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",80)stop}}
actor CBM_HealThing90_PU : CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",90)stop}}
actor CBM_HealThing100_PU: CBM_HealThing10_PU{states{Healing:TNT1 A 0 ACS_NamedExecuteWithResult("CBM_FlatHealScript",100)stop}}

