actor ColdMan : CustWepClassBase
{
Player.ScoreIcon "C_0BB0X"
player.displayname "Coldman"
player.soundclass "coldmanc"

player.maxhealth 1350
health 1350
player.jumpz 10
player.forwardmove 0.62, 0.62
player.sidemove 0.60, 0.60

player.startitem "CBM_BaseFlagPack"

player.startitem "Coldman_W"
player.startitem "KickleCubicleAmmo", 180
player.startitem "RunningFridgeAmmo", 14
player.startitem "ColdmanUseItem"


player.startitem "ThunderBeamWeakness"
player.startitem "SparkShockWeakness"
player.startitem "ThunderBoltWeakness"
player.startitem "ThunderClawWeakness"
player.startitem "LightningBoltWeakness"//
player.startitem "PlugBallWeakness"
player.startitem "ThunderWoolWeakness"
player.startitem "ElectricShockWeakness"

States
{
Spawn:
COLM A 0
COLM B 1
COLM A 35
COLM A random(35,175)
COLM QRSTU 3
Goto Spawn+2
See:
COLM BCDE 5
Goto Spawn
Missile:
COLM F 5
COLM GGGG 1 A_JumpIfInventory("VivifyFlag1",1,"MissileC")
goto Spawn
Melee:
COLM FG 5
goto Spawn
MissileC:
COLM G 2
COLM G 1 A_JumpIfInventory("VivifyFlag1",1,"MissileC")
goto Spawn
ClassPain:
COLM H 0
goto MegamanPain
ClassDeath:
COLM H 0
goto MegamanDeath
}
}