actor Pharaohman : CustWepClassBase
{
Player.ScoreIcon "C_04D0X"
player.displayname "Pharaohman"
player.soundclass "pharaohmanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "Pharaohman_W"


player.startitem "TimeSlowWeakness"
player.startitem "TimeStopperWeakness"
player.startitem "GeminiLaserWeakness"
player.startitem "FlashStopperWeakness"//
player.startitem "CrystalEyeWeakness"
player.startitem "CentaurFlashWeakness"
player.startitem "CopyVisionWeakness"
player.startitem "JewelSatelliteWeakness"
player.startitem "GrabBusterWeakness"
States
{
Spawn:
PHAR A 0 
PHAR B 1
PHAR A 1
Goto Spawn+2
See:
PHAR BCDE 5
Goto Spawn
Missile:
PHAR M 0 A_JumpIfInventory("VivifyFlag1",1,"MissileHover")
PHAR M 2
PHAR G 6
PHAR A 0 A_JumpIfInventory("VivifyFlag1",1,"MissileHover")
goto Spawn
MissileHover:
PHAR JKL 4
goto Spawn
ClassPain:
PHAR H 0
goto MegamanPain
ClassDeath:
PHAR H 0
goto MegamanDeath
}
}