actor Nitroman : CustWepClassBase
{
Player.ScoreIcon "C_10G0X"
player.displayname "Nitroman"
player.soundclass "nitromanc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "Nitroman_W"
player.startitem "TheWedgeAmmo", 63


player.startitem "IceSlasherWeakness"
player.startitem "BlizzardAttackWeakness"
player.startitem "FreezeCrackerWeakness"
player.startitem "IceWaveWeakness"
player.startitem "IceWallWeakness"
player.startitem "ChillSpikeWeakness"//
States
{
Spawn:
NITB A 0
NITB I 1
NITB A 1
wait
See:
NITB IJKL 5
Goto Spawn
Missile:
NITB F 0 A_JumpIfInventory("VivifyCycle3",5,"BikeD")
NITB F 0 A_JumpIfInventory("VivifyCycle3",3,"BikeC")
NITB F 0 A_JumpIfInventory("VivifyCycle3",1,"BikeB")
NITB F 1
NITB F 5 A_JumpIfInventory("VivifyCycle3",1,"Bike")
NITB G 4 
goto Spawn+2
Bike:
NITB BC 3
NITB BBB 1 A_JumpIfInventory("VivifyCycle3",1,"Bike")
goto Spawn+2

BikeB:
NITB B 3
Goto Spawn
BikeC:
NITB C 3
Goto Spawn
BikeD:
NITB B 3 A_TakeInventory("VivifyCycle3",4)
Goto Spawn

ClassPain:
NITB H 0
goto MegamanPain
ClassDeath:
NITB H 0
goto MegamanDeath
}
}
