actor Blizzardman : CustWepClassBase
{
Player.ScoreIcon "C_06A0X"
player.displayname "Blizzardman"
player.soundclass "blizzardmanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.9, 0.9
player.sidemove 0.78, 0.78

player.startitem "CBM_BaseFlagPack"

player.startitem "Blizzardman_W"
player.startitem "Blizzardman_W2"
player.startitem "BowloramaAmmo", 56

player.weaponslot 1, "Blizzardman_W"
player.weaponslot 2, "Blizzardman_W2"


player.startitem "FireStormWeakness"
player.startitem "AtomicFireWeakness"
player.startitem "PharaohShotWeakness"
player.startitem "FlameBlastWeakness"
player.startitem "ScorchWheelWeakness"
player.startitem "FlameSwordWeakness"//
player.startitem "WaveBurnerWeakness"
player.startitem "MagmaBazookaWeakness"
player.startitem "SolarBlazeWeakness"

States
{
Spawn:
BLZZ A 0 
BLZZ B 1
BLZZ A 1
BLZZ A 0 A_JumpIfInventory("VivifyFlag1",1,"Rolling")
Goto Spawn+2
See:
BLZZ B 0 A_SpawnItemEx("BlizzardM_WalkFX",0,0,0,0,0,0,0,1)
BLZZ BCDE 5
BLZZ A 0 A_JumpIfInventory("VivifyFlag1",1,"Rolling")
Goto Spawn+2
Missile:
BLZZ FFFFFGGGG 1 A_JumpIfInventory("VivifyFlag1",1,"Rolling")
goto Spawn+2
Rolling:
BLZZ RST 1
BLZZ R 1 A_JumpIfInventory("VivifyFlag1",1,"Rolling")
goto Spawn+2
ClassPain:
BLZZ H 0
goto MegamanPain
ClassDeath:
BLZZ H 0
goto MegamanDeath
}
}