// Texture definitions generated by SLADE3
// on Tue Jul  2 12:16:32 2024

Graphic "MDOOMHD", 1920, 1080
{
	XScale 9.000
	YScale 9.000
	Patch "MDOOMHD", 0, 0
}

Texture "DR1OA0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1A0", 0, 0
}

Texture "DR1OB0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1B0", 0, 0
}

Texture "DR1OC0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1C0", 0, 0
}

Texture "DR1OD0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1D0", 0, 0
}

Texture "DR1OE0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1E0", 0, 0
}

Texture "DR1OF0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1F0", 0, 0
}

Texture "DR1OG0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1G0", 0, 0
}

Texture "DR1OH0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1H0", 0, 0
}

Texture "DR1OI0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1I0", 0, 0
}

Texture "DR1OJ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1J0", 0, 0
}

Texture "DR1OK0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1K0", 0, 0
}

Texture "DR1OL0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1L0", 0, 0
}

Texture "DR1OM0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1M0", 0, 0
}

Texture "DR1ON0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1N0", 0, 0
}

Texture "DR1OO0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1O0", 0, 0
}

Texture "DR1OP0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1P0", 0, 0
}

Texture "DR1OQ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1Q0", 0, 0
}

Texture "DR1OR0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1R0", 0, 0
}

Texture "DR1OS0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1S0", 0, 0
}

Texture "DR1OT0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1T0", 0, 0
}

Texture "DR1OU0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1U0", 0, 0
}

Texture "DR1OV0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1V0", 0, 0
}

Texture "DR1OW0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1W0", 0, 0
}

Texture "DR1OX0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1X0", 0, 0
}

Texture "DR1OY0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1Y0", 0, 0
}

Texture "DR1OZ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1Z0", 0, 0
}

Texture "DR2OA0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2A0", 0, 0
}

Texture "DR2OB0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2B0", 0, 0
}

Texture "DR2OC0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2C0", 0, 0
}

Texture "DR2OD0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2D0", 0, 0
}

Texture "DR2OE0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2E0", 0, 0
}

Texture "DR2OF0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2F0", 0, 0
}

Texture "DR2OG0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2G0", 0, 0
}

Texture "DR2OH0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2H0", 0, 0
}

Texture "DR2OI0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2I0", 0, 0
}

Texture "DR2OJ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2J0", 0, 0
}

Texture "DR2OK0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2K0", 0, 0
}

Texture "DR2OL0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2L0", 0, 0
}

Texture "DR2OM0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2M0", 0, 0
}

Texture "DR2ON0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2N0", 0, 0
}

Texture "DR2OO0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2O0", 0, 0
}

Texture "DR2OP0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2P0", 0, 0
}

Texture "DR2OQ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2Q0", 0, 0
}

Texture "DR2OR0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2R0", 0, 0
}

Texture "DR2OS0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2S0", 0, 0
}

Texture "DR2OT0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2T0", 0, 0
}

Texture "DR2OU0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2U0", 0, 0
}

Texture "DR2OV0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2V0", 0, 0
}

Texture "DR2OW0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2W0", 0, 0
}

Texture "DR2OX0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2X0", 0, 0
}

Texture "DR2OY0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2Y0", 0, 0
}

Texture "DR2OZ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2Z0", 0, 0
}

Texture "DR3OA0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3A0", 0, 0
}

Texture "DR3OB0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3B0", 0, 0
}

Texture "DR3OC0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3C0", 0, 0
}

Texture "DR3OD0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3D0", 0, 0
}

Texture "DR3OE0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3E0", 0, 0
}

Texture "DR3OF0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3F0", 0, 0
}

Texture "DR3OG0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3G0", 0, 0
}

Texture "DR3OH0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3H0", 0, 0
}

Texture "DR1UA0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1A0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UB0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1B0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UC0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1C0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UD0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1D0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UE0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1E0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UF0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1F0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UG0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1G0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UH0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1H0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UI0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1I0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UJ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1J0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UK0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1K0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UL0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1L0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UM0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1M0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UN0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1N0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UO0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1O0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UP0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1P0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UQ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1Q0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UR0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1R0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1US0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1S0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UT0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1T0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UU0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1U0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UV0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1V0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UW0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1W0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UX0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1X0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UY0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1Y0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR1UZ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX1Z0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UA0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2A0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UB0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2B0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UC0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2C0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UD0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2D0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UE0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2E0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UF0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2F0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UG0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2G0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UH0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2H0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UI0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2I0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UJ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2J0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UK0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2K0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UL0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2L0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UM0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2M0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UN0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2N0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UO0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2O0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UP0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2P0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UQ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2Q0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UR0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2R0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2US0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2S0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UT0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2T0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UU0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2U0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UV0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2V0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UW0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2W0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UX0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2X0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UY0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2Y0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR2UZ0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX2Z0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UA0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3A0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UB0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3B0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UC0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3C0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UD0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3D0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UE0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3E0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UF0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3F0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UG0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3G0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Texture "DR3UH0", 256, 256
{
	XScale 8.500
	YScale 8.500
	Patch "DRX3H0", 0, 0
	{
		Blend "#000000", 0.5
	}
}

Sprite "CGS1A0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1A0", 0, 0
}

Sprite "CGS1B0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1B0", 0, 0
}

Sprite "CGS1C0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1C0", 0, 0
}

Sprite "CGS1D0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1D0", 0, 0
}

Sprite "CGS1E0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1E0", 0, 0
}

Sprite "CGS1F0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1F0", 0, 0
}

Sprite "CGS1G0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1G0", 0, 0
}

Sprite "CGS1H0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1H0", 0, 0
}

Sprite "CGS1I0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1I0", 0, 0
}

Sprite "CGS1J0", 500, 500
{
	XScale 3.400
	YScale 3.800
	Offset 247, 350
	Patch "CGZ1J0", 0, 0
}

Sprite "TLW1K0", 50, 50
{
	XScale 1.700
	YScale 1.700
	Offset -1, -1
	Patch "TLW1K0", 0, 0
}

Sprite "TLW3K0", 100, 100
{
	XScale 3.700
	YScale 3.700
	Offset -5, -4
	Patch "TLW3K0", 0, 0
}

Sprite "DIC2A0", 500, 500
{
	XScale 16.000
	YScale 16.000
	Offset 19, 17
	Patch "DIC1A0", 0, 0
}

Sprite "SOT8A0", 50, 50
{
	XScale 1.700
	YScale 1.700
	Offset -1, -1
	Patch "SOT7F0", 0, 0
}

Sprite "X039A0", 161, 186
{
	Offset 91, 80
	Patch "X038A0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039B0", 200, 200
{
	Offset 85, 80
	Patch "X038B0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039C0", 200, 200
{
	Offset 84, 80
	Patch "X038C0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039D0", 200, 200
{
	Offset 84, 80
	Patch "X038D0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039E0", 200, 200
{
	Offset 88, 80
	Patch "X038E0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039F0", 200, 200
{
	Offset 79, 80
	Patch "X038F0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039G0", 200, 200
{
	Offset 89, 84
	Patch "X038G0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039H0", 200, 200
{
	Offset 83, 84
	Patch "X038H0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039I0", 200, 200
{
	Offset 86, 84
	Patch "X038I0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039J0", 200, 200
{
	Offset 84, 84
	Patch "X038J0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039K0", 200, 200
{
	Offset 90, 84
	Patch "X038K0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039L0", 200, 200
{
	Offset 79, 84
	Patch "X038L0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039M0", 200, 200
{
	Offset 90, 91
	Patch "X038M0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039N0", 200, 200
{
	Offset 83, 91
	Patch "X038N0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039O0", 200, 200
{
	Offset 84, 91
	Patch "X038O0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039P0", 200, 200
{
	Offset 88, 91
	Patch "X038P0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039Q0", 200, 200
{
	Offset 79, 117
	Patch "X038Q0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039R0", 200, 200
{
	Offset 66, 113
	Patch "X038R0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039S0", 200, 200
{
	Offset 91, 99
	Patch "X038S0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039T0", 200, 200
{
	Offset 80, 98
	Patch "X038T0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039U0", 200, 200
{
	Offset 87, 97
	Patch "X038U0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039V0", 200, 200
{
	Offset 69, 90
	Patch "X038V0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039W0", 200, 200
{
	Offset 91, 92
	Patch "X038W0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039X0", 200, 200
{
	Offset 80, 90
	Patch "X038X0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039Y0", 200, 200
{
	Offset 93, 102
	Patch "X038Y0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X039Z0", 200, 200
{
	Offset 85, 98
	Patch "X038Z0", 0, 0
	{
		Rotate 90
	}
}

Sprite "X040A0", 200, 200
{
	Offset 91, 80
	Patch "X038A0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040B0", 200, 200
{
	Offset 85, 80
	Patch "X038B0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040C0", 200, 200
{
	Offset 84, 80
	Patch "X038C0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040D0", 200, 200
{
	Offset 84, 80
	Patch "X038D0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040E0", 200, 200
{
	Offset 88, 80
	Patch "X038E0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040F0", 200, 200
{
	Offset 79, 80
	Patch "X038F0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040G0", 200, 200
{
	Offset 89, 84
	Patch "X038G0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040H0", 200, 200
{
	Offset 83, 84
	Patch "X038H0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040I0", 200, 200
{
	Offset 86, 84
	Patch "X038I0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040J0", 200, 200
{
	Offset 84, 84
	Patch "X038J0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040K0", 200, 200
{
	Offset 90, 84
	Patch "X038K0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040L0", 200, 200
{
	Offset 79, 84
	Patch "X038L0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040M0", 200, 200
{
	Offset 90, 91
	Patch "X038M0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040N0", 200, 200
{
	Offset 83, 91
	Patch "X038N0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040O0", 200, 200
{
	Offset 84, 91
	Patch "X038O0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040P0", 200, 200
{
	Offset 88, 91
	Patch "X038P0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040Q0", 200, 200
{
	Offset 79, 117
	Patch "X038Q0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040R0", 200, 200
{
	Offset 66, 113
	Patch "X038R0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040S0", 200, 200
{
	Offset 91, 99
	Patch "X038S0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040T0", 200, 200
{
	Offset 80, 98
	Patch "X038T0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040U0", 200, 200
{
	Offset 87, 97
	Patch "X038U0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040V0", 200, 200
{
	Offset 69, 90
	Patch "X038V0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040W0", 200, 200
{
	Offset 91, 92
	Patch "X038W0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040X0", 200, 200
{
	Offset 80, 90
	Patch "X038X0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040Y0", 200, 200
{
	Offset 93, 102
	Patch "X038Y0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X040Z0", 200, 200
{
	Offset 85, 98
	Patch "X038Z0", 0, 0
	{
		Rotate 180
	}
}

Sprite "X041A0", 200, 200
{
	Offset 91, 80
	Patch "X038A0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041B0", 200, 200
{
	Offset 85, 80
	Patch "X038B0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041C0", 200, 200
{
	Offset 84, 80
	Patch "X038C0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041D0", 200, 200
{
	Offset 84, 80
	Patch "X038D0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041E0", 200, 200
{
	Offset 88, 80
	Patch "X038E0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041F0", 200, 200
{
	Offset 79, 80
	Patch "X038F0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041G0", 200, 200
{
	Offset 89, 84
	Patch "X038G0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041H0", 200, 200
{
	Offset 83, 84
	Patch "X038H0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041I0", 200, 200
{
	Offset 86, 84
	Patch "X038I0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041J0", 200, 200
{
	Offset 84, 84
	Patch "X038J0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041K0", 200, 200
{
	Offset 90, 84
	Patch "X038K0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041L0", 200, 200
{
	Offset 79, 84
	Patch "X038L0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041M0", 200, 200
{
	Offset 90, 91
	Patch "X038M0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041N0", 200, 200
{
	Offset 83, 91
	Patch "X038N0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041O0", 200, 200
{
	Offset 84, 91
	Patch "X038O0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041P0", 200, 200
{
	Offset 88, 91
	Patch "X038P0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041Q0", 200, 200
{
	Offset 79, 117
	Patch "X038Q0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041R0", 200, 200
{
	Offset 66, 113
	Patch "X038R0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041S0", 200, 200
{
	Offset 91, 99
	Patch "X038S0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041T0", 200, 200
{
	Offset 80, 98
	Patch "X038T0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041U0", 200, 200
{
	Offset 87, 97
	Patch "X038U0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041V0", 200, 200
{
	Offset 69, 90
	Patch "X038V0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041W0", 200, 200
{
	Offset 91, 92
	Patch "X038W0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041X0", 200, 200
{
	Offset 80, 90
	Patch "X038X0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041Y0", 200, 200
{
	Offset 93, 102
	Patch "X038Y0", 0, 0
	{
		Rotate -90
	}
}

Sprite "X041Z0", 200, 200
{
	Offset 85, 98
	Patch "X038Z0", 0, 0
	{
		Rotate -90
	}
}

// End of texture definitions
