$musicvolume LEGM2031 1.5

$musicvolume LEGM766 1.4
$musicvolume LEGM970 1.4
$musicvolume LEGM2001 1.4
$musicvolume LEGM2010 0.5

$musicvolume LEGM2012 1.4
$musicvolume LEGM2013 1.2
$musicvolume LEGM2016 1.3
$musicvolume LEGM2017 1.3
$musicvolume LEGM2019 1.4
$musicvolume LEGM2021 1.4
$musicvolume LEGM2022 1.3
$musicvolume LEGM2023 1.3
$musicvolume LEGM2025 1.4
$musicvolume LEGM2028 1.3
$musicvolume LEGM2029 1.4
$musicvolume LEGM2030 1.4
$musicvolume LEGM2034 1.5
$musicvolume LEGM2035 1.3
$musicvolume LEGM2037 1.3
$musicvolume LEGM2038 1.3
$musicvolume LEGM2039 1.4
$musicvolume LEGM2041 1.4
$musicvolume LEGM2043 1.2
$musicvolume LEGM2044 1.3
$musicvolume LEGM2046 1.2
$musicvolume LEGM2047 1.2
$musicvolume LEGM2049 1.2
$musicvolume LEGM2050 1.3
$musicvolume LEGM2051 1.3
$musicvolume LEGM2053 1.2
$musicvolume LEGM2054 1.2
$musicvolume LEGM2056 1.4
$musicvolume LEGM2057 1.3
$musicvolume LEGM2059 1.4
$musicvolume LEGM2061 1.4
$musicvolume LEGM2062 1.4
$musicvolume LEGM2063 1.1
$musicvolume LEGM2064 1.4
$musicvolume LEGM2065 1.4
$musicvolume LEGM2068 1.2
$musicvolume LEGM2069 1.3
$musicvolume LEGM2070 1.3
$musicvolume LEGM2071 1.2
$musicvolume LEGM2072 1.2
$musicvolume LEGM2073 1.4
$musicvolume LEGM2074 1.3
$musicvolume LEGM2075 1.2
$musicvolume LEGM2076 1.2
$musicvolume LEGM2077 1.4
$musicvolume LEGM2078 1.3
$musicvolume LEGM2079 1.2
$musicvolume LEGM2080 1.3
$musicvolume LEGM2081 1.4
$musicvolume LEGM2082 1.4
$musicvolume LEGM2083 1.2
$musicvolume LEGM2084 1.1
$musicvolume LEGM2085 1.3
$musicvolume LEGM2086 1.1
$musicvolume LEGM2087 1.1
$musicvolume LEGM2088 1.2
$musicvolume LEGM2089 1.2
$musicvolume LEGM2090 1.2
$musicvolume LEGM2091 1.3
$musicvolume LEGM2092 1.3
$musicvolume LEGM2093 1.4
$musicvolume LEGM2094 1.1
$musicvolume LEGM2095 1.2
$musicvolume LEGM2096 1.4
$musicvolume LEGM2097 1.3
$musicvolume LEGM2098 1.3
$musicvolume LEGM2099 1.4
$musicvolume LEGM2100 1.2
$musicvolume LEGM2101 1.2
$musicvolume LEGM2102 1.2
$musicvolume LEGM2103 1.4
$musicvolume LEGM2104 1.3
$musicvolume LEGM2105 1.1
$musicvolume LEGM2106 1.4
$musicvolume LEGM2107 1.1
$musicvolume LEGM2108 1.1
$musicvolume LEGM2109 1.2
$musicvolume LEGM2110 1.2
$musicvolume LEGM2111 1.3
$musicvolume LEGM2112 1.4
$musicvolume LEGM2113 1.4
$musicvolume LEGM2114 1.2
$musicvolume LEGM2115 1.3
$musicvolume LEGM2116 1.2
$musicvolume LEGM2117 1.2
$musicvolume LEGM2118 1.3
$musicvolume LEGM2119 1.3
$musicvolume LEGM2120 1.2
$musicvolume LEGM2121 1.3
$musicvolume LEGM2122 1.3
$musicvolume LEGM2123 1.3
$musicvolume LEGM2124 1.3
$musicvolume LEGM2125 1.4
$musicvolume LEGM2126 1.3
$musicvolume LEGM2127 1.3
$musicvolume LEGM2128 1.5
$musicvolume LEGM2129 1.4
$musicvolume LEGM2130 1.4
$musicvolume LEGM2131 1.3
$musicvolume LEGM2132 1.3
$musicvolume LEGM2133 1.3
$musicvolume LEGM2134 1.5
$musicvolume LEGM2135 1.2
$musicvolume LEGM2136 1.2
$musicvolume LEGM2137 1.3
$musicvolume LEGM2138 1.2
$musicvolume LEGM2139 1.2
$musicvolume LEGM2140 1.2
$musicvolume LEGM2141 1.3
$musicvolume LEGM2142 1.3

$musicvolume LEGM2500 1.5
$musicvolume LEGM2501 1.5

$musicvolume LEGM4000 1.4

$musicvolume LEGM4004 1.0
$musicvolume LEGM4005 1.1
$musicvolume LEGM4006 1.1
$musicvolume LEGM4007 1.2

$musicvolume LEGM6767 1.3

$musicvolume LEGM9010 1.3
$musicvolume LEGM9011 1.2
$musicvolume LEGM9012 1.3
$musicvolume LEGM9013 1.3
$musicvolume LEGM9015 1.3
$musicvolume LEGM9016 1.3
$musicvolume LEGM9017 1.2

$rolloff rpg/fire 500 1500

FATALY01 FATALY01
FATALY02 FATALY02
FATALY03 FATALY03
FATALY04 FATALY04
FATALY05 FATALY05
$Random Fatality/sound {FATALY01 FATALY02 FATALY03 FATALY04 FATALY05}

MYNECK01 MYNECK01
MYNECK02 MYNECK02
MYNECK03 MYNECK03
MYNECK04 MYNECK04
$Random SelfStrangled/sound { MYNECK01 MYNECK02 MYNECK03 MYNECK04 }

rdrop1 rdrop1
rdrop2 rdrop2
rdrop3 rdrop3
rdrop4 rdrop4
rdrop5 rdrop5
rdrop6 rdrop6
$random RainScreen { rdrop1 rdrop2 rdrop3 rdrop4 rdrop5 rdrop6  }
$volume RainScreen 0.8

AMBRAIN1 AMBRAIN1
AMBRAIN2 AMBRAIN2
$random ambient/rain { AMBRAIN2 AMBRAIN2 AMBRAIN1 } //$random ambient/rain { AMBRAIN1 AMBRAIN1 AMBRAIN2 }
$limit ambient/rain 1
$volume ambient/rain 0.25

AMBRDRO1 AMBRDRO1
AMBRDRO2 AMBRDRO2
AMBRDRO3 AMBRDRO3
AMBRDRO4 AMBRDRO4
AMBRDRO5 AMBRDRO5
AMBRDRO6 AMBRDRO6
AMBRDRO7 AMBRDRO7
AMBRDRO8 AMBRDRO8
AMBRDRO9 AMBRDRO9
$random ambient/raindrop { AMBRDRO1 AMBRDRO2 AMBRDRO3 AMBRDRO4 AMBRDRO5 AMBRDRO6 AMBRDRO7 AMBRDRO8 AMBRDRO9 }
$volume ambient/raindrop 0.6

AMBSNOW1 AMBSNOW1
AMBSNOW2 AMBSNOW2
AMBSNOW3 AMBSNOW3
$random ambient/snow { AMBSNOW1 AMBSNOW2 AMBSNOW3 }
$limit ambient/snow 1
$volume ambient/snow 0.25

hud/scrollbeep HUDBEEP1
$limit hud/scrollbeep 0

electric/loop ELECIDLE

magic/loop MAGILOOP
$rolloff magic/loop	800 2500

Huge/Explosion1 HUGEXP1
Huge/Explosion2 HUGEXP2
Huge/Explosion3 HUGEXP3
$random Huge/Explosion {Huge/Explosion1 Huge/Explosion2 Huge/Explosion3}
$rolloff Huge/Explosion 1500 4000
$limit Huge/Explosion 0

dsrico01 dsrico01
dsrico02 dsrico02
dsrico03 dsrico03
dsrico04 dsrico04
dsrico05 dsrico05
dsrico06 dsrico06
dsrico07 dsrico07
dsrico08 dsrico08
dsrico09 dsrico09
dsrico10 dsrico10
dsrico11 dsrico11
dsrico12 dsrico12
dsrico13 dsrico13
$random puff/ricochet { dsrico01 dsrico02 dsrico03 dsrico04 dsrico05 dsrico06 dsrico07 dsrico08 dsrico09 dsrico10 dsrico11 dsrico12 dsrico13 } 

ELECXZ01 ELECXZ01
ELECXZ02 ELECXZ02
ELECXZ03 ELECXZ03
ELECXZ04 ELECXZ04
ELECXZ05 ELECXZ05
ELECXZ06 ELECXZ06
ELECXZ07 ELECXZ07
ELECXZ08 ELECXZ08
ELECXZ09 ELECXZ09
ELECXZ10 ELECXZ10
ELECXZ11 ELECXZ11
ELECXZ12 ELECXZ12
ELECXZ13 ELECXZ13
ELECXZ14 ELECXZ14
ELECXZ15 ELECXZ15
ELECXZ16 ELECXZ16
ELECXZ17 ELECXZ17
ELECXZ18 ELECXZ18
ELECXZ19 ELECXZ19
ELECXZ20 ELECXZ20
ELECXZ21 ELECXZ21
ELECXZ22 ELECXZ22
ELECXZ23 ELECXZ23
ELECXZ24 ELECXZ24
ELECXZ25 ELECXZ25
ELECXZ26 ELECXZ26
ELECXZ27 ELECXZ27
ELECXZ28 ELECXZ28
ELECXZ29 ELECXZ29
ELECXZ30 ELECXZ30
ELECXZ31 ELECXZ31
ELECXZ32 ELECXZ32
ELECXZ33 ELECXZ33
ELECXZ34 ELECXZ34
ELECXZ35 ELECXZ35
ELECXZ36 ELECXZ36
ELECXZ37 ELECXZ37
ELECXZ38 ELECXZ38
ELECXZ39 ELECXZ39
ELECXZ40 ELECXZ40
ELECXZ41 ELECXZ41
ELECXZ42 ELECXZ42
ELECXZ43 ELECXZ43
ELECXZ44 ELECXZ44
ELECXZ45 ELECXZ45
ELECXZ46 ELECXZ46
ELECXZ47 ELECXZ47
ELECXZ48 ELECXZ48
ELECXZ49 ELECXZ49
ELECXZ50 ELECXZ50
ELECXZ51 ELECXZ51
ELECXZ52 ELECXZ52
ELECXZ53 ELECXZ53
ELECXZ54 ELECXZ54

$random infelectric/sfx
{
ELECXZ01 ELECXZ02 ELECXZ03 ELECXZ04 ELECXZ05 ELECXZ06 ELECXZ07 ELECXZ08 ELECXZ09 ELECXZ10
ELECXZ11 ELECXZ12 ELECXZ13 ELECXZ14 ELECXZ15 ELECXZ16 ELECXZ17 ELECXZ18 ELECXZ19 ELECXZ20
ELECXZ21 ELECXZ22 ELECXZ23 ELECXZ24 ELECXZ25 ELECXZ26 ELECXZ27 ELECXZ28 ELECXZ29 ELECXZ30
ELECXZ31 ELECXZ32 ELECXZ33 ELECXZ34 ELECXZ35 ELECXZ36 ELECXZ37 ELECXZ38 ELECXZ39 ELECXZ40
ELECXZ41 ELECXZ42 ELECXZ43 ELECXZ44 ELECXZ45 ELECXZ46 ELECXZ47 ELECXZ48 ELECXZ49 ELECXZ50
ELECXZ51 ELECXZ52 ELECXZ53 ELECXZ54
}

$limit infelectric/sfx 0

SMEXPL01 SMEXPL01
SMEXPL02 SMEXPL02
SMEXPL03 SMEXPL03
SMEXPL04 SMEXPL04
SMEXPL05 SMEXPL05
SMEXPL06 SMEXPL06
SMEXPL07 SMEXPL07
SMEXPL08 SMEXPL08
SMEXPL09 SMEXPL09
SMEXPL10 SMEXPL10
SMEXPL11 SMEXPL11
SMEXPL12 SMEXPL12
SMEXPL13 SMEXPL13
SMEXPL14 SMEXPL14
SMEXPL15 SMEXPL15
SMEXPL16 SMEXPL16
SMEXPL17 SMEXPL17
SMEXPL18 SMEXPL18
SMEXPL19 SMEXPL19

$random smallexplosion/sfx
{
SMEXPL01 SMEXPL02 SMEXPL03 SMEXPL04 SMEXPL05 SMEXPL06 SMEXPL07 SMEXPL08 SMEXPL09 SMEXPL10
SMEXPL11 SMEXPL12 SMEXPL13 SMEXPL14 SMEXPL15 SMEXPL16 SMEXPL17 SMEXPL18 SMEXPL19
}

//$limit smallexplosion/sfx 5

//Friendly Legendary Monsters
Vadrigar/Impressive VADIMPRE
$rolloff Vadrigar/Impressive 800 4000

LGDGIDL1 LGDGIDL1
LGDGIDL2 LGDGIDL2
LGDGIDL3 LGDGIDL3
LGDGIDL4 LGDGIDL4
LGDGIDL5 LGDGIDL5
LGDGIDL6 LGDGIDL6
LGDGIDL7 LGDGIDL7
LGDGIDL8 LGDGIDL8
LGDGIDL9 LGDGIDL9
$random FLDoomguy/idle { LGDGIDL1 LGDGIDL2 LGDGIDL3 LGDGIDL4 LGDGIDL5 LGDGIDL6 LGDGIDL7 LGDGIDL8 LGDGIDL9 }
$rolloff FLDoomguy/idle 600 3600

$random FLDoomguy/Taunt { LGDGTAU1 LGDGTAU2 LGDGTAU3 LGDGTAU4 }
$rolloff FLDoomguy/BFG 600 3600

FLDoomguy/BFG LGDGWEP1
$rolloff FLDoomguy/BFG 600 6000
FLDoomguy/BFG2 LGDGWEP2
$rolloff FLDoomguy/BFG2 600 6000

LGDGREK2 LGDGREK2
$random FLDoomguy/HMMHAHA { LDoomguy/HMMHAHA LGDGREK2 }
$rolloff FLDoomguy/HMMHAHA 600 6000

$random FLDoomguy/Active { LGDGACT1 LGDGACT2 LGDGACT3 LGDGACT4 LGDGACT5 LGDGACT6 LGDGACT7 }
$rolloff FLDoomguy/Active 600 3600

$random FLDoomguy/Pain { LGDGPAI1 LGDGPAI2 }
$rolloff FLDoomguy/Pain 600 3600

$random FLDoomguy/Sight { LGDGSIT1 LGDGSIT2 LGDGSIT3 }
$rolloff FLDoomguy/Sight 600 6000

Flegdoomguy/death DSCPDHI
$rolloff Flegdoomguy/death 600 6000


//Far Explosion
EXPFAR01 EXPFAR01
EXPFAR02 EXPFAR02
$random explosion/far { EXPFAR01 EXPFAR02 }
$rolloff explosion/far 3100 10200

weapons/PlanetCrackerBlast2	DSPCBLST
$rolloff Weapons/PlanetCrackerBlast2 1000 4000

GHUGXPL1 GHUGXPL1
GHUGXPL2 GHUGXPL2
GHUGXPL3 GHUGXPL3

$random GreenHuge/Explosion { GHUGXPL1 GHUGXPL2 GHUGXPL3 }
$rolloff GreenHuge/Explosion 1500 4000
$limit GreenHuge/Explosion 0

EradicationBFG/Fire EBFGFIRE

//Hell Paladin
HellPaladin/sight HPALSIT
HellPaladin/active HPALACT
HellPaladin/pain HPALPAI
HellPaladin/death HPALDTH

//Paladin
Paladin/Sight	HPNASIT
Paladin/Active	HPNAACT
Paladin/Pain	HPNAPAIN
Paladin/Death	HPNADTH

//Armament Armed Arm
aaa1/taunt AA1TAUNT
$rolloff aaa1/taunt	600 3000
aaa1/death AA1DEATH

AA1MOV01 AA1MOV01
AA1MOV02 AA1MOV02
AA1MOV03 AA1MOV03
AA1MOV04 AA1MOV04
$random aaa1/move { AA1MOV01 AA1MOV02 AA1MOV03 AA1MOV04 }

AA1LAN01 AA1LAN01
AA1LAN02 AA1LAN02
$random aaa1/land { AA1LAN01 AA1LAN02 }
$rolloff aaa1/land	600 2500

aaa1/scan AA1SCANN
$rolloff aaa1/scan	600 3000

aaa2/idle AA2IDLE
$rolloff aaa2/idle	600 3000
aaa2/taunt AA2TAUNT
$rolloff aaa2/taunt	600 3000
aaa2/death AA2DEATH

aaa3/horn AA3HORN
$rolloff aaa3/horn	600 3000
aaa3/pain AA3HURT
$rolloff aaa3/pain	600 3000
aaa3/death AA3DEATH
aaa3/idle AA3IDLE
$rolloff aaa3/idle	600 3000

AA3OPN01 AA3OPN01
AA3OPN02 AA3OPN02
$random aaa3/open { AA3OPN01 AA3OPN02 }
$rolloff aaa3/open	600 3000

//Rebel Attack Craft(Zombie Flyer)
flyer/flying	COMMSP

//Cerebral War Machine (Realm667 WAR)
warmachine/see			WARSEE
warmachine/walk			WARWALK
warmachine/pain			WARPAIN
warmachine/death	    WARDEATH
warmachine/chaingun		WARCHGN
$volume war/chaingun 0.6
$pitchshift war/chaingun 3
$limit war/chaingun	1

//Darius Gaiden Bosses (Chaos Storm Causer)
StormCauser/See    DGSFXB19
StormCauser/Death  DGSFXB20

DG/LaserBeam       DGSFXB42
$rolloff DG/LaserBeam	600 3000
$limit DG/LaserBeam 10

$Volume DGSFXB19 5.0
$Volume DGSFXB20 5.0

//Phase Lich (Realm667 Sentinel)
monster/sensit dssensit
monster/senpai dssenpai
monster/sendth dssendth
monster/senact dssenact

//FrostBite
Frosttaunt        FROSTTAU //Frosttaunt
Frostdie          Frostdie
FrostBreathStart  FROSTSTA
FrostBreathMid	  FROSTMID
FrostBreathEnd	  FROSTEND
FrostBreathFail	  FROSTBFA
FrostPain		  FROSTPAI
FrostChomp		  FROSTCHO
FrostTeeth		  SHARDS1B
FrostDeath		  FROSTDIE
FrostBurst		  DSRXPLOD

//Iodsa
IodsaTaunt1					IODTANT1
IodsaTaunt2					IODTANT2
IodsaTaunt3					IODTANT3
IodsaTaunt4					IODTANT4
$Random IodsaTaunt	{ IodsaTaunt1 IodsaTaunt2 IodsaTaunt3 IodsaTaunt4 }
IodsaActive					IODSAACT
IodsaAttack					IODSAATK
IodsaPain					IODSAPAI
IodsaDeath					IODSADTH
IodsaSkullPrepare			PRPRATTK
IodsaSkullDone				PRPRDONE
IodsaSkullKill				SKLLKILL
IodsaLittleSkullF			IODSLSKF
IodsaLittleSkullX			IODSLSKX
IodsaSpiderSquish			IODSPIDR

//Heavy Land Carrier
Heavydrone/sight	DSDRNSEE
Heavydrone/death	DSDRNDIE
Heavydrone/idle		DSDNIDLE

Heavylandcarrier/sight	DSLCARST
Heavylandcarrier/move	DSLCARMV
Heavylandcarrier/death	DSLCARDT

HeavyAirCarrier/sight	DSACARST
HeavyAirCarrier/death	DSACARDT

//Dark Inquisitor
darkinquisitor/sight inqalert
darkinquisitor/pain inqpain
darkinquisitor/death inqdeath

inqv1 inqact1
inqv2 inqact2
inqv3 inqact3
inqv4 inqact4
inqv5 inqact5  
inqv6 inqact6
inqv7 inqact7  
inqv8 inqact8  
$RANDOM darkinquisitor/active { inqv1 inqv2 inqv3 inqv4 inqv5 inqv6 inqv7 inqv8 }

darkinquisitor/empfire inqempfi
darkinquisitor/empdie inqempex

//NATURALXCF


kolibri/hover	N800HOVR
kolibri/see		N800YEL0
kolibri/die		N800DIE0
kolibri/boom	N800BOOM
kolibri/bullet	N800BUL0
kolibri/redball	N800REDB

kolibri/redsee	N800RSIT
kolibri/bluesee	N800BLUB
kolibri/greesee	N800GREB

kolibri/ballhit	N800BHIT
kolibri/redhit	N800RHIT

kolibri/redwave	N800RWAV
kolibri/charge  N800CHAR
kolibri/timefreeze N800TIME
kolibri/timecontinue N800CONT
kolibri/tick N800TICK

N800YEL1 N800YEL1
N800YEL2 N800YEL2
N800YEL3 N800YEL3
N800YEL4 N800YEL4
$random nazipilot/yell { N800YEL1 N800YEL2 N800YEL3 N800YEL4 }

N800DIE1 N800DIE1
N800DIE2 N800DIE2
N800DIE3 N800DIE3
N800DIE4 N800DIE4
$random nazipilot/die { N800DIE1 N800DIE2 N800DIE3 N800DIE4 }

nazipilot/bullet	N800BUL1

nazipilot/rocksee	N800ROC0
nazipilot/rockhit	N800ROC1

taurus/see			TAURSIT
taurus/active		TAURACT
taurus/pain			TAURPAI
taurus/death		TAURDTH
taurus/hoof			TAURHOOF

taurus/groundatk	TAURHAM5
taurus/spreadatk	TAURHAM4

taurus/meleeswing	TAURHAM0
taurus/nomeleehit	TAURHAM1
taurus/meleehit		TAURHAM2
taurus/hammerfly	TAURHFLY
taurus/hammerbounce TAURHAM6
taurus/hammersee	TAURHAM7
taurus/hammerdeath	TAURHAM8
taurus/minibounce	TAURHAM9


taurus/rainshot		TAURRAN0
taurus/rainhit		TAURRAN1
taurus/rain			TAURRAN2

taurus/firego		TAURHAM3
taurus/fireboom		TAURFIR0

taurus/chargehit	TAURCHRG

taurus/none			TAURNONE

$limit taurus/rain 0

cyberhog/see	DSCGODST
cyberhog/pain	DSCGODPN
cyberhog/death	DSCGODDT
cyberhog/active DSCGODAC
cyberhog/tele	DSCGODTE

// Dark Inq
darkinquisitor/sight inqalert
darkinquisitor/pain inqpain
darkinquisitor/death inqdeath
darkinquisitor/empfire inqempfi
darkinquisitor/empdie inqempex
darkinquisitor/bigdeathexpl inqbigxp
darkinquisitor/deathexplosion inqdthxp
darkinquisitor/step step2
darkinquisitor/darkmatterdie inqdrkxp
darkinquisitor/flight inqfly

inqv1 inqact1
inqv2 inqact2
inqv3 inqact3
inqv4 inqact4
inqv5 inqact5  
inqv6 inqact6
inqv7 inqact7  
inqv8 inqact8  
$RANDOM darkinquisitor/active { inqv1 inqv2 inqv3 inqv4 inqv5 inqv6 inqv7 inqv8 }

darkinquisitor/darkmatterfire INQDRKFI

shrapnel1 shrapnl1
shrapnel2 shrapnl2
shrapnel3 shrapnl3
$RANDOM darkinquisitor/shrapnel { shrapnel1 shrapnel2 shrapnel3 }

superdemon/death		DSSUPDTH
superdemon/snarl		DSSUPSNA
superdemon/crash		DSSUPLND

//SupremeFiend
sfiend/hover	  DSHOVER
sfiend/see		  DSFIEND
sfiend/bfg		  DSFBFG1
sfiend/bfg2		  DSFBFG2
sfiend/bomb		  DSFBOMB

//Prox Sounds (Infernux Grand)
prox/fire		  DSIGPRXF
prox/beep		  DSIGPRXB

//Bomb
bomb/beep DSBEEEP

//Makron
Weapons/RocketLauncherFire	ROCKLF1A
$limit Weapons/RocketLauncherFire 0
Weapons/RocketLauncherLoad	ROCKLR1B
Weapons/RocketFly		ROCKFLY
Weapons/RocketExplosion		ROCKLX1A
Weapons/RailGunFire		RAI0GF1A
Weapons/RailGunCharge		RAI0GR1A

Weapons/SuperChainStart	BS3ATCK1
Weapons/SuperChainFire	BS3ATCK4
$rolloff Weapons/SuperChainFire	400 2200
Weapons/SuperChainSpinStop	BS3ATCK5
$Random Jorg/Sight { Jorg/Voice1 Jorg/Voice3 }
$rolloff Jorg/Sight		800 2200
$Random Jorg/Active { Jorg/Roar Jorg/Laugh }
$rolloff Jorg/Active	800 2200
Jorg/Land		"Sounds/Monsters/Makron/makron_land.wav"
$Random Jorg/Step { Jorg/Step1 Jorg/Step2 }
$rolloff Jorg/Step	400 2200
Jorg/Step1		"Sounds/Monsters/Makron/makron_step1.wav"
Jorg/Step2		"Sounds/Monsters/Makron/makron_step2.wav"
Jorg/Popup		"Sounds/Monsters/Makron/makron_popup.wav"
Jorg/Blaster		"Sounds/Monsters/Makron/makron_blaster.wav"
$Random Jorg/Roar { Jorg/Roar1 Jorg/Roar2 }
$rolloff Jorg/Roar	800 2200
Jorg/Roar1		"Sounds/Monsters/Makron/makron_roar1.wav"
Jorg/Roar2		"Sounds/Monsters/Makron/makron_roar2.wav"
$Random Jorg/Voice { Jorg/Voice1 Jorg/Voice2 Jorg/Voice3 }
$rolloff Jorg/Voice	800 2200
Jorg/Voice1		"Sounds/Monsters/Makron/makron_voice.wav"
Jorg/Voice2		"Sounds/Monsters/Makron/makron_voice3.wav"
Jorg/Voice3		"Sounds/Monsters/Makron/makron_voice4.wav"
$Random Jorg/Laugh { Jorg/Laugh1 Jorg/Laugh2 Jorg/Laugh3 Jorg/Laugh4 }
$rolloff Jorg/Laugh		800 2200
Jorg/Laugh1		"Sounds/Monsters/Makron/makron_laf1.wav"
Jorg/Laugh2		"Sounds/Monsters/Makron/makron_laf2.wav"
Jorg/Laugh3		"Sounds/Monsters/Makron/makron_laf3.wav"
Jorg/Laugh4		"Sounds/Monsters/Makron/makron_laf4.wav"
$Random Jorg/Pain { Jorg/Pain1 Jorg/Pain2 Jorg/Pain3 }
$rolloff Jorg/Pain	800 2200
Jorg/Pain1		"Sounds/Monsters/Makron/makron_pain1.wav"
Jorg/Pain2		"Sounds/Monsters/Makron/makron_pain2.wav"
Jorg/Pain3		"Sounds/Monsters/Makron/makron_pain3.wav"
Jorg/Death		"Sounds/Monsters/Makron/makron_death.wav"
Jorg/Spine		"Sounds/Monsters/Makron/makron_spine.wav"
Jorg/Brain		"Sounds/Monsters/Makron/makron_brain1.wav"

$Alias Makron/Sight Makron/Pain
Makron/Active		BS3IDLE1
Makron/Step		BS3SRCH1
$rolloff Makron/Step	400 2200
Makron/Attack1		BS3ATCK1
Makron/Attack2		BS3ATCK2
Makron/Attack3		BS3ATCK3
Makron/Attack4		BS3ATCK4
$rolloff Makron/Attack4	400 2200
Makron/Attack5		BS3ATCK5
$Random Makron/Pain { Makron/Pain1 Makron/Pain2 }
$rolloff Makron/Pain	800 2200
Makron/Pain1		BS3PAIN1
Makron/Pain2		BS3PAIN2
Makron/Pain3		BS3PAIN3
$rolloff Makron/Pain3	800 2200
Makron/Death		BS3DETH1
Makron/Deathb		BS3DETH2
$rolloff Makron/Deathb	800 2200

//Hornet
Hornet/Hover		HOVRENGN
$rolloff Hornet/Hover	400 2200

//Legendary Nightmare
LNightmare/Sight	LNITSIT
LNightmare/Active	LNITACT
LNightmare/Pain		LNITPAI
LNightmare/Attack	LNITSWG
LNightmare/Death	LNITDTH


rkmnsee RKMNSEE
rkmnpain RKMNPAIN
rkmndeat RKMNDEAT
rkmnstep RKMNSTEP


//Blackhole Imp
DKSTI1    DKSTI1
DKSTI2    DKSTI2

$random DKSTIS {DKSTI1 DKSTI2}

DKSTIA      DKSTIA

DKSTID1     DKSTID1
DKSTID2     DKSTID2

$random DKSTID {DKSTID1 DKSTID2}

DKSTIP      DKSTIP

PUSTF       PUSTF
BHEXP       BHEXP

PUSLD       PUSLD
SNATCH      SNATCH

STARGUT     STARGUT
STARMISS     STARMISS
STARPRE     STARPRE

PORTALO     PORTALO
PORTAC      PORTAC

ABDUCT      ABDUCT
CASTAB      CASTAB

//King Caco
PROJSOUN PROJSOUN
PROJDEAT PROJDEAT
greed/pain GREEDPAI
GREEDSEE GREEDSEE
GREEACT GREEACT
greed/death GREEDDEF 
SPIRT7 SPRTT7
SPIRT5 SPRTT5
SPIRTS1 SPRTTS
ironlich/attack3 WIND
FIREBURN FIREBURN


//Noir Cacodemon
NoirCaco/Sight NOIRSIT
NoirCaco/Active NOIRACT
NoirCaco/Pain NOIRPN
NoirCaco/Death NOIRDTH

NoirCaco/FireBall NOIRFBL
NoirCaco/Impact NOIRXPL

NoirCaco/Tracer NOIRTRAC

NoirCaco/Skull NOIRSKUL
NoirCaco/SkullImpact NOIRSKXP


//Arachnocubus
"cubus1"     cubus1
"cubus2"     cubus2
"cubus3"     cubus3
"cubus4"     cubus4
"cubus5"     cubus5


//Evil Baron
"evlba/sight"   EVLBSEE
"evlba/death"   EVLBDTH

//Diarrheal Cacodemon
cacofart	DSMMDETI
cacofart2	DSMMDETH
cacofartprepare	DSMMHUMK
cacofartdone	DSMMDIHJ

//Excubitor
MEOWZART	MEOWZART



//END OF NATURALXCF


//Marauder
Marauder/See MARDSEE

MARDIDL1 MARDIDL1
MARDIDL2 MARDIDL2
MARDIDL3 MARDIDL3
MARDIDL4 MARDIDL4
MARDIDL5 MARDIDL5
MARDIDL6 MARDIDL6
$random Marauder/Idle { MARDIDL1 MARDIDL2 MARDIDL3 MARDIDL4 MARDIDL5 MARDIDL6 }

MARDPAI1 MARDPAI1
MARDPAI2 MARDPAI2
MARDPAI3 MARDPAI3
$random Marauder/Pain { MARDPAI1 MARDPAI2 MARDPAI3 }

MARDATK1 MARDATK1
MARDATK2 MARDATK2
MARDATK3 MARDATK3
$random Marauder/Attack { MARDATK1 MARDATK2 MARDATK3 }

Marauder/Eyes MARDEYE
Marauder/Dog MARDDOG
Marauder/Death MARDDETH

//Specilos
Specilos/See SPCLSSIT 
Specilos/Death SPCLSDTH 
Specilos/Pain SPCLSPAI 
Specilos/Idle SPCLSACT 
Specilos/Attack SPCLSATK 
Specilos/Spike SPCLSSPK 
Specilos/Boom SPCLSBOM

//Insane Hell Clone
ellweapons/ready VENOMREA
$rolloff Hellweapons/ready 800 2500

Hellweapons/fire VENOMFIR
$rolloff Hellweapons/fire 800 2500

//Riot Zombie
riotzombie/fire EWPFIRE
riotzombie/add EWPADD
riotzombie/spin EWPSPIN
riotzombie/reload EWPREL
riotzombie/shield EWPSHLD

//MaxTrooperZombie
$random MaxSuitZombie/sight { MAXZM1 MAXZM2 MAXZM3 }
MAXZM1 MAXZM1
MAXZM2 MAXZM2
MAXZM3 MAXZM3
$random MaxSuitZombie/death { MAXZD1 MAXZD2 MAXZD3 }
MAXZD1 MAXZD1
MAXZD2 MAXZD2
MAXZD3 MAXZD3
MaxSuitZombie/active MAXZGA
MaxSuitZombie/pain MAXZGP
MaxSuitZombie/step MAXZSTEP
Beam/fire BEAMFIRE
Beam/exp BEAMEXP

//Demon Evolution (Dark Monsters)
$random DarkMonsters/Evolution	{ DarkMonsters/Evolve1 DarkMonsters/Evolve2 DarkMonsters/Evolve3}
DarkMonsters/Evolve1	DARKEVO1
DarkMonsters/Evolve2	DARKEVO2
DarkMonsters/Evolve3	DARKEVO3

//Legendary Caco
LegCaco/Sight			LCACSIT
LegCaco/Active			LCACACT
LegCaco/Pain			LCACPAI
LegCaco/Death			LCACDTH

//Jetpack
Jetpack/Pick		JETPPICK
Jetpack/Activate	JETPACTV
Jetpack/Out			JETPOUT
Jetpack/Fail		JETPFAIL
Jetpack/Fly			JETPFLY
misc/jetthruster	JETTHRST

//Armor Regenerator
armorregen/pickup AREPICKU
armorregen/activate AREACTIV
armorregen/off AREACOFF
armorregen/error AREERROR
armorregen/noarmor ARENOARM
armorregen/nocells ARENOCEL
armorregen/charge ARERECHA
armorregen/full ARERFULL
armorregen/message AREMESSA

VexedNemesisRune/Loop	VEXDRUNE

CocaColaEspuma	COKEBOOM

PepsiColaEspuma	PEPSIBOM

VexedNemesisRune/Loop	VEXDRUNE

//Items
wem/pickup WEMPICKU
wem/upgrade WEMUPGR
wem/success WEMSUCC
tarmidhesrune/use TARMUSX
tarmidhesrune/declined TARMNOP
soda/drink PEPSDNK
zamsusphere/pickup MEGSTACT
truelegweaponsphere/use TLEGWSUS
truelegweaponsphere/end TLEGWEND

powerup/dice			dicepkup
powerup/dice/use		diceuse
powerup/dice/bounce		dicebnce
powerup/dice/ambient DICEAMBI
diceofreset/chance3 DICEINI
diceofreset/roaster ROASTBAB
diceofreset/wtf OHNONONO
diceofreset/special LETSDODI
diceofreset/spooky SPOOPY
diceofreset/nazi NAZISSSS
diceofreset/marine REINFORC
diceofreset/glitch DIGLITCH

DICEEX01 DICEEX01
DICEEX02 DICEEX02
DICEEX04 DICEEX04
DICEEX05 DICEEX05
$RANDOM diceofreset/torgue { DICEEX01 DICEEX02 DICEEX04 DICEEX05 }

diceofreset/torgue2 DICEEX03

DICEIN01 DICEIN01
DICEIN02 DICEIN02
$RANDOM diceofreset/chance6 { DICEIN01 DICEIN02 }

diceofreset/fanfare DICEFANF

diceofreset/count1 DICECO01
diceofreset/count2 DICECO02
diceofreset/count3 DICECO03
diceofreset/common DICECOM
diceofreset/uncommon DICEUCO

//Demonic Power Rune
Tier1/Roll T1ROLL
demonicrune/start DRUNESTA
demonicrune/ambient DRUNLOOP
demonicrune/easy DRUNEAS1
demonicrune/hard DRUNECA1
demonicrune/lost DRUNLOST

demonicrune/nope DRUNENOP

demonicrune/ready DRUNREAD

DRUNPIC1 DRUNPIC1
DRUNPIC2 DRUNPIC2
DRUNPIC3 DRUNPIC3
$RANDOM demonicrune/pickup { DRUNPIC1 DRUNPIC2 DRUNPIC3 }

//Medal system
ut3/firstblood UT3FIRST //One boss kill
ut3/doublekill UT3DOUBL //Two boss kills
ut3/killingspree UT3KILLI //Three boss kills
ut3/multikill UT3MULTI //Four boss kills
ut3/monsterkill UT3MONST //Five boss kills
//ut3/rampage UT3RAMPA //Unused
ut3/ultrakill UT3ULTRA //Six boss kills
ut3/unstoppable UT3UNSTO //Seven boss kills
ut3/comboking UT3COMBO //Eight or more boss kills
//ut3/godlike UT3GODLI //Unused

medals/reward MEDAREWA

blastexplo DSMDTF
thatslotdmg DSDAMG

//Action/passive Skills
grenade/nukewarning GRNUKWAR
$rolloff grenade/nukewarning 800 6000
synergy/active SYNACTIV
synergy/deactivate SYNDEACT

skill/count1 ABILDI01
skill/count2 ABILDI02
skill/count3 ABILDI03
skill/count4 ABILDI04
skill/count5 ABILDI05

utility/marinespawned UTILSPAW
$rolloff utility/marinespawned 800 6000

//Commando
sentry/throwned SCOMTHRO
sentry/explodo SCOMEXPL
sentry/hitbounce SCOMHITG

sentry/commandoreload SCOMRELO

sentry/shielduse SCOMSHAC
$rolloff sentry/shielduse 800 4000

sentry/shieldloop SCOMSHLO
$rolloff sentry/shieldloop 350 2000

sentry/shieldin SCOMSHIN
sentry/shieldout SCOMSHOU

sentry/shielddepleted SCOMSHDE
$rolloff sentry/shielddepleted 800 5000

$Random sentry/rocketfire { Cybersmith/rocketfire1 Cybersmith/rocketfire2 }
$rolloff sentry/rocketfire 800 5000

//Gladiator
dprgladiator/start GLSHSTAR
dprgladiator/loop GLSHLOOP
dprgladiator/melee GLSHMEL1
dprgladiator/fly GLSHFLY1
dprgladiator/stop GLSHSTOP
dprgladiator/gotshield GLSHGOT
dprgladiator/fireshot GLSHSHOT
dprgladiator/switch GLSHSWIT

dprgladiator/gear1 GLSHGEA1
dprgladiator/gear2 GLSHGEA2
dprgladiator/tier1 GLSHTIE1
dprgladiator/tier2 GLSHTIE2
dprgladiator/sawloop1 GLSHSAW1
dprgladiator/sawloop2 GLSHSAW2

dprgladiator/hiloop GLSHHILO
$limit dprgladiator/melee 0

GLSHHIT1 GLSHHIT1
GLSHHIT2 GLSHHIT2
GLSHHIT3 GLSHHIT3
$RANDOM dprgladiator/hit { GLSHHIT1 GLSHHIT2 GLSHHIT3 }

GLSHEXP1 GLSHEXP1
GLSHEXP2 GLSHEXP2
GLSHEXP3 GLSHEXP3
GLSHEXP4 GLSHEXP4
GLSHEXP5 GLSHEXP5
$RANDOM dprgladiator/explode { GLSHEXP1 GLSHEXP2 GLSHEXP3 GLSHEXP4 GLSHEXP5 }
$limit dprgladiator/explode 3
$rolloff dprgladiator/explode 600 4200

//Jumper
JUMTEL01 JUMTEL01
JUMTEL02 JUMTEL02
JUMTEL03 JUMTEL03
JUMTEL04 JUMTEL04
JUMTEL05 JUMTEL05
JUMTEL06 JUMTEL06
$RANDOM jumper/teleport { JUMTEL01 JUMTEL02 JUMTEL03 JUMTEL04 JUMTEL05 JUMTEL06 }
$rolloff jumper/teleport 600 3500

//Signet Of Necromancy
terrorsignet/ambient SIGAMBIX
terrorsignet/voices SIGVOICE
terrorsignet/activate SIGBEGIN
terrorsignet/deactivate SIGENDX

//Scroll Of Terror
scrollofterror/ambient SCOTLOOP
scrollofterror/pickup SCOTPICK

//Enraged Legendary Zombie (AWAKENED)

AELegZom/sight 	AELZSIGT
AELegZom/pain 	AELZPAIN
AELegZom/death 	AELZDEAD
AELegZom/active AELZIDLE

//Enraged Legendary Captain (AWAKENED)

AELegCapt/sight AELCSIGT
AELegCapt/death AELCDEAD

//Enraged Legendary Stealth Trooper (AWAKENED)

AETrooper/See 	AELTSIGT
AETrooper/Active AELTIDLE
AETrooper/Pain 	AELTPAIN
AETrooper/Death AELTDEAD

//Enraged Legendary Commando (AWAKENED)

AECommando/Rage AELCRAGE

//Enraged Legendary Lieutenant (AWAKENED)

AELie/pain 	ALIEUPAI
AELie/death ALIEUDTH
AELie/sight ALIEUSIT

//Vexed Nemesis Hunter

VNHunter/pain 	VZSSGSEE
VNHunter/death 	VZSSGPN
VNHunter/sight 	VZSSGDTH

//Insane Destructionist

Destructionist	DSPRK

//Cyborg Goliath

$random Goliath/Sight	{ GOLISIT1 GOLISIT2 GOLISIT3 GOLISIT4 GOLISIT5 GOLISIT6 GOLISIT7 }
$random Goliath/Active	{ GOLIACT1 GOLIACT2 GOLIACT3 GOLIACT4 GOLIACT5 GOLIACT6 GOLIACT7 }
$random Goliath/Pain	{ GOLIPAI1 GOLIPAI2 GOLIPAI3 }
$random Goliath/Death	{ GOLIDTH1 GOLIDTH2 GOLIDTH3 }
$random Goliath/Taunt	{ GOLITAU1 GOLITAU2 GOLITAU3 GOLITAU4 GOLITAU5 GOLITAU6 GOLITAU7 GOLITAU8 GOLITAU9 }
$random Goliath/KillTaunt	{ GOLIKIL1 GOLIKIL2 GOLIKIL3 GOLIKIL4 GOLIKIL5 GOLIKIL6 GOLIKIL7 GOLIKIL8 }
Goliath/Dying GOLIDYIN

$rolloff Goliath/Active 600 2200
$rolloff Goliath/Pain 600 2200
$rolloff Goliath/Dying 600 2200

GOLISIT1	GOLISIT1
GOLISIT2	GOLISIT2
GOLISIT3	GOLISIT3
GOLISIT4	GOLISIT4
GOLISIT5	GOLISIT5
GOLISIT6	GOLISIT6
GOLISIT7	GOLISIT7

GOLIACT1	GOLIACT1
GOLIACT2	GOLIACT2
GOLIACT3	GOLIACT3
GOLIACT4	GOLIACT4
GOLIACT5	GOLIACT5
GOLIACT6	GOLIACT6
GOLIACT7	GOLIACT7

GOLIPAI1	GOLIPAI1
GOLIPAI2	GOLIPAI2
GOLIPAI3	GOLIPAI3

GOLIDTH1	GOLIDTH1
GOLIDTH2	GOLIDTH2
GOLIDTH3	GOLIDTH3

GOLITAU1	GOLITAU1
GOLITAU2	GOLITAU2
GOLITAU3	GOLITAU3
GOLITAU4	GOLITAU4
GOLITAU5	GOLITAU5
GOLITAU6	GOLITAU6
GOLITAU7	GOLITAU7
GOLITAU8	GOLITAU8
GOLITAU9	GOLITAU9

GOLIKIL1	GOLIKIL1
GOLIKIL2	GOLIKIL2
GOLIKIL3	GOLIKIL3
GOLIKIL4	GOLIKIL4
GOLIKIL5	GOLIKIL5
GOLIKIL6	GOLIKIL6
GOLIKIL7	GOLIKIL7
GOLIKIL8	GOLIKIL8

Bulwarker/sight 	BUKRSITE
Bulwarker/active	BUKRACTV
Bulwarker/pain		BUKRPAIN
Bulwarker/death		BUKRDETH

Cloacked/misc		CLOAKED

//Nemesis Remilia
elite/teleporteffect TELEFN1
$rolloff elite/teleporteffect	800 5000
elite/teleportend TELENDD
$rolloff elite/teleportend	800 5000
elite/charge ELITECH
$rolloff elite/charge	600 3000
elite/debuff NREDEBUF
wings/flap WINGFLA
wings/flap2 WINFLA2
ball/bounce MBOUNC
$rolloff ball/bounce	600 3000
hfcyber/denied HFDENID
$rolloff hfcyber/denied	800 5000
nemesisremilia/firecharge FIRWAIT
$rolloff nemesisremilia/firecharge	800 5000
nemesisremilia/magiccharge MAGWAIT
$rolloff nemesisremilia/magiccharge 800 5000
nemesisremilia/dbfgcharge NMCHAR2
$rolloff nemesisremilia/dbfgcharge 800 5000
nemesisremilia/bodyfall NMBODYF 500 3800
nemesisremilia/bigballaura BIGAURA
$rolloff nemesisremilia/bigballaura	800 4000
nemesisremilia/stand NMSTAND
$rolloff nemesisremilia/stand 800 4000
nemesisremilia/pyro FIRFIRZ
$rolloff nemesisremilia/pyro 800 5000
nemesisremilia/buffup NMCHARGE
$rolloff nemesisremilia/buffup 800 5000
nemesisremilia/punished PUDENID
nemesisremilia/thunderstorm NRTHUN
nemesisremilia/zap SORZAP

nemesisremilia/starsaura NRSTARA
$rolloff nemesisremilia/starsaura 800 5000
nemesisremilia/starexplosion NRSTAREX

nemesisremilia/startdebuff NMBUFFDI
nemesisremilia/freezebuff NRFRBUFF
$rolloff nemesisremilia/freezebuff 1 1
nemesisremilia/reversebuff NRREBUFF
$rolloff nemesisremilia/reversebuff 1 1
nemesisremilia/kabuff NRKABUFF
$rolloff nemesisremilia/kabuff 1 1
nemesisremilia/impurebuff NRIMBUFF
$rolloff nemesisremilia/impurebuff 1 1
nemesisremilia/endbuff NRENBUFF
$rolloff nemesisremilia/endbuff 1 1
nemesisremilia/detect NRDTBUFF

NRHEAL1 NRHEAL1
NRHEAL2 NRHEAL2
$Random  nemesisremilia/heal { NRHEAL1 NRHEAL2 }
$rolloff nemesisremilia/heal 800 6000

NMBBUFF1 NMBBUFF1
NMBBUFF2 NMBBUFF2
$Random nemesisremilia/bluebuff { NMBBUFF1 NMBBUFF2 }
$rolloff nemesisremilia/bluebuff 800 6000

NMSBUFF1 NMSBUFF1
NMSBUFF2 NMSBUFF2
$Random nemesisremilia/protection { NMSBUFF1 NMSBUFF2 }
$rolloff nemesisremilia/protection 800 6000

NMZBUFF1 NMZBUFF1
NMZBUFF2 NMZBUFF2
$Random nemesisremilia/speed { NMZBUFF1 NMZBUFF2 }
$rolloff nemesisremilia/speed 800 6000

nemesisremilia/sight NRESIT
nemesisremilia/sight2 NRE2SIT //vexed
nemesisremilia/death NRE2DTH //vexeddeath
nemesisremilia/resurrect NRE2SPW //transform to vexed
nemesisremilia/hardpunch NREHPU
$rolloff nemesisremilia/hardpunch	600 3000
nemesisremilia/bigpunch NREBPU
$rolloff nemesisremilia/bigpunch	600 3000

NREIDL1 NREIDL1
NREIDL2 NREIDL2
$Random nemesisremilia/idle { NREIDL1 NREIDL2 } //normalidle

NREATK1 NREATK1
NREATK2 NREATK2
NREATK3 NREATK3
$Random nemesisremilia/attack { NREATK1 NREATK2 NREATK3 } //normalattack

NRE2ATK1 NRE2ATK1
NRE2ATK2 NRE2ATK2
NRE2ATK3 NRE2ATK3
$Random nemesisremilia/attack2 { NRE2ATK1 NRE2ATK2 NRE2ATK3 } //vexed idle/attack

NRE2PAI1 NRE2PAI1
NRE2PAI2 NRE2PAI2
NRE2PAI3 NRE2PAI3
$Random nemesisremilia/pain { NRE2PAI1 NRE2PAI2 NRE2PAI3 } //normal/vexed

NRE2MN1 NRE2MN1
NRE2MN2 NRE2MN2
NRE2MN3 NRE2MN3
NRE2MN4 NRE2MN4
NRE2MN5 NRE2MN5
NRE2MN6 NRE2MN6
$Random nemesisremilia/intermission { NRE2MN1 NRE2MN2 NRE2MN3 NRE2MN4 NRE2MN5 NRE2MN6 } //vexed

NREPU1 NREPU1
NREPU2 NREPU2
NREPU3 NREPU3
NREPU4 NREPU4
NREPU5 NREPU5
NREPU6 NREPU6
NREPU7 NREPU7
NREPU8 NREPU8
NREPU9 NREPU9
NREPU0 NREPU0
NREPY1 NREPY1
NREPY2 NREPY2
NREPY3 NREPY3
NREPY4 NREPY4
NREPY5 NREPY5
NREPY6 NREPY6
NREPY7 NREPY7
$Random nemesisremilia/punch
{
NREPU1 NREPU2 NREPU3 NREPU4 NREPU5 NREPU6 NREPU7 NREPU8 NREPU9 
NREPU0 NREPY1 NREPY2 NREPY3 NREPY4 NREPY5 NREPY6 NREPY7
}
$rolloff nemesisremilia/punch	600 3000

NREWO1 NREWO1
NREWO2 NREWO2
NREWO3 NREWO3
NREWO4 NREWO4
NREWO5 NREWO5
NREWO6 NREWO6
NREWO7 NREWO7
NREWO8 NREWO8
NREWO9 NREWO9
NREWO0 NREWO0
$Random nemesisremilia/whoosh { NREWO1 NREWO2 NREWO3 NREWO4 NREWO5 NREWO6 NREWO7 NREWO8 NREWO9 NREWO0 }
$rolloff nemesisremilia/whoosh	600 3000

//Nemesis Blood Mage
NEBMSIT1 NEBMSIT1
NEBMSIT2 NEBMSIT2
$Random nemesisbloodmage/sight {NEBMSIT1 NEBMSIT2}
NEBMACT1 NEBMACT1
NEBMACT2 NEBMACT2
$Random nemesisbloodmage/active {NEBMACT1 NEBMACT2}
NEBMPAI1 NEBMPAI1
NEBMPAI2 NEBMPAI2
$Random nemesisbloodmage/pain {NEBMPAI1 NEBMPAI2}
nemesisbloodmage/death NEBMDTP1
nemesisbloodmage/death2 NEBMDTP2
NEBMTAU1 NEBMTAU1
NEBMTAU2 NEBMTAU2
NEBMTAU3 NEBMTAU3
NEBMTAU4 NEBMTAU4
$Random nemesisbloodmage/taunt {NEBMTAU1 NEBMTAU2 NEBMTAU3 NEBMTAU4}
NEBMATK1 NEBMATK1
NEBMATK2 NEBMATK2
NEBMATK3 NEBMATK3
NEBMATK4 NEBMATK4
$Random nemesisbloodmage/attack {NEBMATK1 NEBMATK2 NEBMATK3 NEBMATK4}
nemesisbloodmage/resvoice NEBMREZV
nemesisbloodmage/resbuildup NEBMREZB //Plays the same time as the voice
nemesisbloodmage/resfinish NEBMREZD

//Pyro/Cryo Cannon Zombie
cryoshot/ambient ZICEAMB
$rolloff cryoshot/ambient 800 2500
weapons/pcnnexfar PCNNBIG
$rolloff weapons/pcnnexfar 800 5000
$limit Weapons/pcnnexfar 2
weapons/bminebounce DSBLMINB

//Nemesis Bandit
NemesisBandit/sight BANDSIT

//NaziPoltergeist
NaziGhost/sight NZGSEE
NaziGhost/active NZGACT
$Random NaziGhost/pain {NZGOUCH1 NZGOUCH2 NZGOUCH3}
NaziGhost/death NZGDEATH

//Nightmare Demon
NightmareDemon/sight dsndmsit
NightmareDemon/melee dsndmatk
NightmareDemon/pain dsndmow
NightmareDemon/death dsndmdth

//Dark Channeler
weapons/bwoosh		DSBWOOSH
weapons/firex2		DSFIREX2

//9
9/sight     NINESIG
$random 9/idle { NINEACT1 NINEACT2 NINEACT3 NINEACT4 }
NINEACT1 NINEACT1
NINEACT2 NINEACT2
NINEACT3 NINEACT3
NINEACT4 NINEACT4
$random 9/warn { NINEATK1 NINEATK2 }
NINEATK1 NINEATK1
NINEATK2 NINEATK2
9/death     NINEDTH
9ball/explode	NINEXPL

//BND
BND/SIGHT 	BNDSEE
BND/SOUND 	BNDACT
BND/DEATH 	BNDDTH
BND/EXPLOSION 	BNDEXL
BND/PAIN 	BNDOW
BND/DEATH2 BNDDTH

//Imp Trite
impspid/see issee
impspid/pain ispain
impspid/death isdie

//SuperShotgunMajor
SSGUNER/sight	DSGPOSIT
SSGUNER/SSG 	DSSGGATK
SSGUNER/death	DSGPODTH
SSGUNER/idle	DSGPOACT


thestorm/first THESTOR1
thestorm/second THESTOR2
present/wtf WTFSPWN

legendarysuicidebomber/blyat SUKABLYT
enragedlegendarysuicide/hot HOTHOT

//StealthTrooper----------------------------------------------------
weapons/supshot	STARA
//HeavyCarbineGuy----------------------------------------------------
weapons/carbine	HCAR1
weapons/carbinelaunch	HCARS
//UberChain---------------------------------------------------------
$random UCHAIN/Sight { UCHAIN/UCSEE1 UCHAIN/UCSEE2 UCHAIN/UCSEE3 }
UCHAIN/UCSEE1 UCSEE1
UCHAIN/UCSEE2 UCSEE2
UCHAIN/UCSEE3 UCSEE3

$random UCHAIN/Death { UCHAIN/UCDIE1 UCHAIN/UCDIE2 UCHAIN/UCDIE3 }
UCHAIN/UCDIE1 UCDIE1
UCHAIN/UCDIE2 UCDIE2
UCHAIN/UCDIE3 UCDIE3

weapons/steam STEAM
UCHAIN/Idle UCIDLE
UCHAIN/Pain UCPAIN
//CorruptedChain---------------------------------------------------------
CCHAIN/Sight CCSPOT

$random CCHAIN/step { CCHAIN/STEP1 CCHAIN/STEP2 CCHAIN/STEP3 CCHAIN/STEP4 CCHAIN/STEP5 }
CCHAIN/STEP1 CCSTEP1 
CCHAIN/STEP2 CCSTEP2
CCHAIN/STEP3 CCSTEP3
CCHAIN/STEP4 CCSTEP4 
CCHAIN/STEP5 CCSTEP5

CCHAIN/Rocket CCROKT
CCHAIN/Telegraph CCTELG
$RollOff CCHAIN/Rocket 1000 3000
$RollOff CCHAIN/Telegraph 1000 3000

$random CCHAIN/Active { CCHAIN/SEE1 CCHAIN/SEE2 CCHAIN/SEE3 CCHAIN/SEE4 }
CCHAIN/SEE1 CCSEE1
CCHAIN/SEE2 CCSEE2
CCHAIN/SEE3 CCSEE3
CCHAIN/SEE4 CCSEE4
$RollOff CCHAIN/Active 1000 3000

CCHAIN/Charge CCCHARG
CCHAIN/Laser CCLSG
$RollOff CCHAIN/Charge 1000 3000
$RollOff CCHAIN/Laser 1000 3000

$random CCHAIN/Death { CCHAIN/CCDIE1 CCHAIN/CCDIE2 CCHAIN/CCDIE3 }
CCHAIN/CCDIE1 UCDIE1
CCHAIN/CCDIE2 UCDIE2
CCHAIN/CCDIE3 UCDIE3
$RollOff CCHAIN/Death 1000 3000
//EliteSniper----------------------------------------------------
ESNPR/SHOOT ESSHT
ESNPR/RLD ESRLD
ESNPR/SMOK ESSMOK

$RollOff ESNPR/SHOOT 500 1500
//LegendaryUberCommando----------------------------------------------
LUCOMM/Sight LUSPOT

$random LUCOMM/Active { LUCOMM/SEE1 LUCOMM/SEE2 LUCOMM/SEE3 LUCOMM/SEE4 }
LUCOMM/SEE1 LUSEE1
LUCOMM/SEE2 LUSEE2
LUCOMM/SEE3 LUSEE3
LUCOMM/SEE4 LUSEE4
$RollOff LUCOMM/Active 1000 3000

//Cracko Demon
cracko/see s_cracko
cracko/pain p_cracko
crack/see cracksee
crack/death crackdth

//SoulChasm
Smoke/See SSee
Smoke/Tick Slop1
Smoke/Die SDIE
Smoke/Charge1 scrg1
Smoke/Charge2 scrg2
$random Smoke/Charge { Smoke/Charge1  Smoke/Charge2 }
Smoke/pain1 Sact1
Smoke/pain2 Sact2
Smoke/pain3 Sact3
Smoke/pain4 Sact4
$random Smoke/pain { Smoke/pain1  Smoke/pain2 Smoke/pain3 Smoke/pain4 }

//Nethersyst
DSSYS1 DSSYS1
DSSYS2 DSSYS2
DSSYS3 DSSYS3
$limit DSSYS1 0
weapons/devexp			dsdevexp
weapons/devzap			dsdevzap
monster/heltel			dsheltel

//Sjas
sjasattack		sjasatta
sjasdeath		sjasdeat
sjaspain		sjaspain
sjasact			sjasact
sjassee			sjassee

// Poltergeist (Barrel)
$random polt/see		{ polt/whisp1 polt/whisp2 }
polt/whisp1			PLTW1
polt/whisp2			PLTW2
$random polt/laugh		{ polt/laugh1 polt/laugh2 }
polt/laugh1			PLTL1
polt/laugh2			PLTL2
polt/break1			PLTDT
polt/throw			PLTTH
polt/light			PLTLGT
bigplasma/explode	PLTEKEXP

//HellFire CyHunter
HellFireCyHunter/Sight	CYHUSIT
HellFireCyHunter/Active	CYHUACT
HellFireCyHunter/Pain	CYHUPAI
HellFireCyHunter/Death	CYHUDTH

//Assault Warlord
AssaultWarlord/Sight	ASWASIT
AssaultWarlord/Active	ASWAACT
AssaultWarlord/Pain		ASWAPAI
AssaultWarlord/Death	ASWADTH

//Legendary Catharsi
$random LegCatharsi/See	{ LegCatharsi/See1 LegCatharsi/See2 LegCatharsi/See3 }
LegCatharsi/See1		LGCTHSI1
LegCatharsi/See2		LGCTHSI2
LegCatharsi/See3		LGCTHSI3

$random LegCatharsi/Act	{ LegCatharsi/Act1 LegCatharsi/Act2 LegCatharsi/Act3 }
LegCatharsi/Act1		LGCTHAC1
LegCatharsi/Act2		LGCTHAC2
LegCatharsi/Act3		LGCTHAC3

LegCatharsi/Pain		LGCTHPAI

LegCatharsi/Death		LGCTHDT

//True Legendary Colonel
TureLegColonel/sight 	TCOLSIGT
TureLegColonel/active 	TCOLACTV
$random TureLegColonel/pain 	{ TCOLPAI1 TCOLPAI2 TCOLPAI3 TCOLPAI4 TCOLPAI5 }
TureLegColonel/Death 	TCOLDETH
TureLegColonel/rage 	TCOLRAGE
$rolloff TureLegColonel/rage 1000 2000

TCOLPAI1	TCOLPAI1
TCOLPAI2	TCOLPAI2
TCOLPAI3	TCOLPAI3
TCOLPAI4	TCOLPAI4
TCOLPAI5	TCOLPAI5

//Hellish Avatar
Avatar/See dsavasit
Avatar/Pain dsavapai
Avatar/Death dsavadth
Avatar/Active dsavaact
Avatar/Attack dsavaatk

weapons/justfi dsjustfi
weapons/devexp dsdevexp
weapons/firex2 dsfirex2
weapons/devzap dsdevzap
weapons/gnthit dsgnthit
monster/hadsit dshadsit

monster/bomb FIREBALL
monster/explode DSCMTEXP

$random hellboss/step {hellboss/step1 hellboss/step2 hellboss/step3}
hellboss/step1 BOSSTEP1
hellboss/step2 BOSSTEP2
hellboss/step3 BOSSTEP3

/*
$random thunder/hit {thunder/hit1 thunder/hit2}
thunder/hit1 THNDS01
thunder/hit2 THNDS02
*/

//DemonWizard
DWizard/See			DWIZDSIT
DWizard/Pain		DWIZDPIN
DWizard/Death		DWIZDDTH
DWizard/Active		DWIZDACT

WDProj/Fire			DWPRJFIR
$limit WDProj/Fire 0
WDProj/Xplode		DWPRJXPL
$limit WDProj/Xplode 0

//Juggernaut
DSJUGDI1	DSJUGDI1
DSJUGDI2	DSJUGDI2
DSJUGDI3	DSJUGDI3
DSJUGDI4	DSJUGDI4
DSJUGDI5	DSJUGDI5

$random Juggernaut/Death	{ DSJUGDI1 DSJUGDI2 DSJUGDI3 DSJUGDI4 DSJUGDI5 }

DSJUGPN1	DSJUGPN1
DSJUGPN2	DSJUGPN2
DSJUGPN3	DSJUGPN3
DSJUGPN4	DSJUGPN4
DSJUGPN5	DSJUGPN5
DSJUGPN6	DSJUGPN6

$random Juggernaut/Pain	{ DSJUGPN1 DSJUGPN2 DSJUGPN3 DSJUGPN4 DSJUGPN5 DSJUGPN6 }

Juggernaut/Thud		DSJUGTHD
Juggernaut/Attack	DSJUGATK
Juggernaut/Hit		DSJUGHIT
Juggernaut/Sight	DSJUGSEE

Juggernaut/Step	DSJUGSTP
$limit Juggernaut/Step 0

//ChainmailEttin
EttinActive C3NT2
EttinDeath CN7DTH1
EttinPain C3NT1
EttinSight C3NT2
PuppyBeat PU94

EttinSwing PUNCHMIS
EttinHit HMHIT1A
mace/bounce BOUNCE

//Butcher
Butcher/Sight	BCHRSIGH
Butcher/Active	BCHRACTI
$Random Butcher/Step { BCHRSTP1 BCHRSTP2 BCHRSTP3 BCHRSTP4 }
BCHRSTP1	BCHRSTP1
BCHRSTP2	BCHRSTP2
BCHRSTP3	BCHRSTP3
BCHRSTP4	BCHRSTP4
Butcher/Miss	BCHRMISS
Butcher/Melee	BCHRHIT
Butcher/Pain	BCHRPAIN
Butcher/Death	BCHRDEAT
Butcher/Explode	BCHREXPL

//Illus
Illus/Active	ILLSACTI
Illus/Death		ILLSDEAT
Illus/Melee		ILLSMELE
Illus/Sight		ILLSSIGH

//Dark Cowboy
DCOSIG01 DCOSIG01
DCOSIG02 DCOSIG02
DCOSIG03 DCOSIG03
$Random darkcowboy/sight { DCOSIG01 DCOSIG02 DCOSIG03 }
darkcowboy/pain DCOPAI
darkcowboy/death DCODET
darkcowboy/active DCOACT

DCOWLK01 DCOWLK01
DCOWLK02 DCOWLK02
DCOWLK03 DCOWLK03
DCOWLK04 DCOWLK04
$Random darkcowboy/footstep { DCOWLK01 DCOWLK02 DCOWLK03 DCOWLK04 }

//LesserMutant
lessermutant/painr	 LEMPAIN	
lessermutant/deathr	 LMDEATH
lessermutant/activer	 LESMACT
lessermutant/seer	 LESMSEE
lessermutant/attackr	 LMATTACK
lessermutant/projectiler LMPROJE
LMELEE1 LMELEE1
LMELEE2 LMELEE1

$Random lessermutant/meleer     { MELEE1 MELEE2 }

monster/cubsit dscubsit
weapons/bounc1 dsbounc1
monster/cubfly dscubfly
monster/cubdth dscubdth
weapons/firsfi dsfirsfi
weapons/maceex dsmaceex

//Catharsi
catharsi/sit DSSLSIT
catharsi/death DSSLDETH
catharsi/pain DSSLPAIN
catharsi/shotsit DSSLSHOT
catharsi/shotdth DSSLSHDT
catharsi/thermdth DSSLTHMP
catharsi/thermtick DSSLTHTI

//Undead demon tech shitgunner
DSUNDPN1	DSUNDPN1
DSUNDPN2	DSUNDPN2
DSUNDPN3	DSUNDPN3

DSUNDIE1	DSUNDIE1
DSUNDIE2	DSUNDIE2
DSUNDIE3	DSUNDIE3

DSUNDSHT	DSUNDSHT

UndeadPriest/Shoot	DSUNDSHT
UndeadPriest/Shoot2	DSUNDSHT
$limit UndeadPriest/Shoot 0
$limit UndeadPriest/Shoot2 0
$random UndeadPriest/Pain	{ DSUNDPN1 DSUNDPN2 DSUNDPN3 }
$random UndeadPriest/Die	{ DSUNDIE1 DSUNDIE2 DSUNDIE3 }

//HornedImp
$RANDOM imptaunt { HILAUGH HILAUGH2 HILAUGH3 HILAUGH4 HILAUGH5}
HILAUGH HILAUGH
HILAUGH2 HILAUGH2
HILAUGH3 HILAUGH3
HILAUGH4 HILAUGH4
HILAUGH5 HILAUGH5
HITAUNT HITAUNT

HIHURT HIHURT
HIDEATH HIDEATH

//Tentaclecommando
$random Tentaclecommando/sight
{ 
Tentaclecommando/sight7
Tentaclecommando/sight8
Tentaclecommando/sight9
Tentaclecommando/sight10
Tentaclecommando/sight11
Tentaclecommando/sight12
Tentaclecommando/sight13
}

Tentaclecommando/sight7 zomsit7
Tentaclecommando/sight8 zomsit8
Tentaclecommando/sight9 zomsit9
Tentaclecommando/sight10 zomsit10
Tentaclecommando/sight11 zomsit11
Tentaclecommando/sight12 zomsit12
Tentaclecommando/sight13 zomsit13

$random Tentaclecommando/death
{ 
Tentaclecommando/death4
Tentaclecommando/death5
Tentaclecommando/death6
Tentaclecommando/death7 
}

Tentaclecommando/death4	zomdth4
Tentaclecommando/death5	zomdth5
Tentaclecommando/death6	zomdth6
Tentaclecommando/death7	zomdth7

$random Tentaclecommando/pain
{ 
Tentaclecommando/pain7
Tentaclecommando/pain8
Tentaclecommando/pain9
Tentaclecommando/pain10 
}

Tentaclecommando/pain7 zompn7
Tentaclecommando/pain8 zompn8
Tentaclecommando/pain9 zompn9
Tentaclecommando/pain10 zompn10

$random Tentaclecommando/active
{ 
Tentaclecommando/active9
Tentaclecommando/active10
Tentaclecommando/active11
Tentaclecommando/active12
Tentaclecommando/active13
}

Tentaclecommando/active9 zomact9
Tentaclecommando/active10 zomact10
Tentaclecommando/active11 zomact11
Tentaclecommando/active12 zomact12
Tentaclecommando/active13 zomact13

//SegwayZombie
Segway/Go	DSSEGGO
Segway/Music LEGSEGGO

//HazmatZombie
hazmat/tazer	DSTAZER

//StealthFighter
stealthfighter/sight dsgssit
stealthfighter/death dsgsdth

// EL KING
KING/active				KINGACT
KING/taunt				KINGTAUN
KING/see				KINGSEE
KING/engine				KINGENGI
KING/death				KINGDEAT
$RANDOM KING/pain { kingpain1 kingpain2 kingpain3 }
kingpain1				KINGPAI1
kingpain2				KINGPAI2
kingpain3				KINGPAI3

//Nifara
TYROSIT1 TYROSIT1
TYROSIT2 TYROSIT2
$random Tyrone/Sight {TYROSIT1 TYROSIT2}
TYROACT1 TYROACT1
TYROACT2 TYROACT2
TYROACT3 TYROACT3
TYROACT4 TYROACT4
TYROACT5 TYROACT5
$random Tyrone/Active { TYROACT1 TYROACT2 TYROACT3 TYROACT4 TYROACT5 }
TYROPAI1 TYROPAI1
TYROPAI2 TYROPAI2
TYROPAI3 TYROPAI3
TYROPAI4 TYROPAI4
$random Tyrone/Pain {TYROPAI1 TYROPAI2 TYROPAI3 TYROPAI4}
TYRODTH1 TYRODTH1
TYRODTH2 TYRODTH2
$random TYRO/death {TYRODTH1 TYRODTH2}
TYROATK1 TYROATK1
TYROATK2 TYROATK2
TYROATK3 TYROATK3
TYROATK4 TYROATK4
$random Tyrone/Attack { TYROATK1 TYROATK2 TYROATK3 TYROATK4 }
TYROGRE TYROGRE
TYROGRE2 TYROGRE2
$random Tyrone/GreatAttack {TYROGRE TYROGRE2}

//Mokou
Mokou/Active			MOKOACT

// Devourer of Gods
Devourer/fire			DEVOFIRE
Devourer/summon			DEVOSUMM
Devourer/roar			DEVOROAR
LunaticShit				LUNATIC

sanic/ambient GETFAST

//Pain
GATEACT1 GATEACT1
GATEACT2 GATEACT2
GATEACT3 GATEACT3
GATEACT4 GATEACT4
GATEACT5 GATEACT5
GATEACT6 GATEACT6
GATEACT7 GATEACT7
$random thepain/active { GATEACT1 GATEACT2 GATEACT3 GATEACT4 GATEACT5 GATEACT6 GATEACT7 }
GATESIT1 GATESIT1
GATESIT2 GATESIT2
GATESIT3 GATESIT3
GATESIT4 GATESIT4
$random thepain/sight { GATESIT1 GATESIT2 GATESIT3 GATESIT4 }
thepain/death GATEDIE
thepain/light PAINLIG
$rolloff thepain/light 800 5000

//DukeOfHell
ArchdukeOfHell/See ARDUSEE
ArchdukeOfHell/Idle ARDUIDL
ArchdukeOfHell/Death ARDUDIE
ArchdukeOfHell/Flame ARDUFLM

auganni/see AGANISIT

cybdemo/death CYBDEDIE

ki/hit01                        K_hit1
ki/hit02                        K_hit2
$random ki/hit { ki/hit01 ki/hit02 }

//Classic April Foolsguy
CLDoomguy/Sight CGDGSIT1
CGDGACT1 CGDGACT1
CGDGACT2 CGDGACT2
CGDGACT3 CGDGACT3
CGDGACT4 CGDGACT4
CGDGACT5 CGDGACT5
CGDGACT6 CGDGACT6
CGDGACT7 CGDGACT7
CGDGACT8 CGDGACT8
$random CLDoomguy/Active { CGDGACT1 CGDGACT2 CGDGACT3 CGDGACT4 CGDGACT5 CGDGACT6 CGDGACT7 CGDGACT8 }
Clegdoomguy/death CSCPDHI
Clegdoomguy/kill CDGREKTX
$rolloff Clegdoomguy/kill 10000 3500
CGDGPAI1 CGDGPAI1
CGDGPAI2 CGDGPAI2
CGDGPAI3 CGDGPAI3
CGDGPAI4 CGDGPAI4
$random CLDoomguy/Pain { CGDGPAI1 CGDGPAI2 CGDGPAI3 CGDGPAI4 }

//Battlelord
battlelord/see 		OVLOSIT
battlelord/pain 	OVLOPAIN
battlelord/die 		OVLODEAT
battlelord/death OVLODEAT
battlelord/shot hgshot1
battlelord/shothit hgshot2
$limit battlelord/shot 0
$limit battlelord/shothit 0

//Cursed Zombie
CursedZombie/Sight		CRZOSIG
CursedZombie/Active		CRZOACT
CursedZombie/Pain		CRZOPAI
CursedZombie/Death		CRZODTH

//Cursed Imp
$random CursedImp/Sight { CRIMSIT1 CRIMSIT2 CRIMSIT3 }
CRIMSIT1 CRIMSIT1
CRIMSIT2 CRIMSIT2
CRIMSIT3 CRIMSIT3
$random CursedImp/Death { CRIMDTH1 CRIMDTH2 CRIMDTH3 }
CRIMDTH1 CRIMDTH1
CRIMDTH2 CRIMDTH2
CRIMDTH3 CRIMDTH3
$random CursedImp/Pain { CRIMPN1 CRIMPN2 CRIMPN3 }
CRIMPN1 CRIMPN1
CRIMPN2 CRIMPN2
CRIMPN3 CRIMPN3
$random CursedImp/Active { CRIMACT1 CRIMACT2 CRIMACT3 }
CRIMACT1 CRIMACT1
CRIMACT2 CRIMACT2
CRIMACT3 CRIMACT3

//Maybe I'll enable this for another time

/*
//Roast
$random roaster/sight { ROSTSEE1 ROSTSEE2 ROSTSEE3 ROSTSEE4 ROSTSEE5 ROSTSEE6 }
ROSTSEE1 ROSTSEE1
ROSTSEE2 ROSTSEE2
ROSTSEE3 ROSTSEE3
ROSTSEE4 ROSTSEE4
ROSTSEE5 ROSTSEE5
ROSTSEE6 ROSTSEE6

$random roaster/idle { ROSTACT1 ROSTACT2 ROSTACT3 ROSTACT4 ROSTACT5 }
ROSTACT1 ROSTACT1
ROSTACT2 ROSTACT2
ROSTACT3 ROSTACT3 
ROSTACT4 ROSTACT4
ROSTACT5 ROSTACT5

$random roaster/death { ROSTDIE1 ROSTDIE2 }
*/

//Badenenen
badidle badidle
baddie baddie
badsee badsee
$random badact { badact1 badact2 badact3 badact4 badact5 }
$random badpain { badpai1 badpai2 badpai3 badpai4 }
badpai1 badpai1
badpai2 badpai2
badpai3 badpai3
badpai4 badpai4

badact1 badact1
badact2 badact2
badact3 badact3
badact4 badact4
badact5 badact5

//Spooky
BLEYSPW1 BLEYSPW1
$RANDOM Bloodeye/Spawn2 { Bloodeye/Spawn BLEYSPW1 }
$random Bloodeye/Attack { BLEYATK1 BLEYATK2 }
bloodeye/death BLOODDIA

$RANDOM corrupt/whisper { corrupt/whisper1 corrupt/whisper2 }
corrupt/whisper1 CORPTAK1
corrupt/whisper2 CORPTAK2

//Weaver
bonnie/spawn BONNSPWN
bonnie/ambient BONNAMBI
WBARMO1 WBARMO1
WBARMO2 WBARMO2
$random weaverbonnie/armor { WBARMO1 WBARMO2 }
weaverbonnie/armorpickup WBARPIC
mask/scream LANDEAT2
weaverbonnie/appear WEAVERAP
goldenfreddy/taunt GFLAUGH
WBSEE1 WBSEE1
WBSEE2 WBSEE2
WBSEE3 WBSEE3
WBSEE4 WBSEE4
WBSEE5 WBSEE5
WBSEE6 WBSEE6
WBSEE7 WBSEE7
WBSEE8 WBSEE8
$random weaverbonnie/see { WBSEE1 WBSEE2 WBSEE3 WBSEE4 WBSEE5 WBSEE6 WBSEE7 WBSEE8 }
WBACT01 WBACT01
WBACT02 WBACT02
WBACT03 WBACT03
WBACT04 WBACT04
WBACT05 WBACT05
WBACT06 WBACT06
WBACT07 WBACT07
WBACT08 WBACT08
WBACT09 WBACT09
WBACT10 WBACT10
WBACT11 WBACT11
WBACT12 WBACT12
WBACT13 WBACT13
WBACT14 WBACT14
WBACT15 WBACT15
WBACT16 WBACT16
WBACT17 WBACT17
WBACT18 WBACT18
WBACT19 WBACT19
WBACT20 WBACT20
$random weaverbonnie/active { WBACT01 WBACT02 WBACT03 WBACT04 WBACT05 WBACT06 WBACT11 WBACT14 WBACT15 WBACT18 WBACT19 WBACT20 }
$rolloff weaverbonnie/active 500 2000
$random weaverbonnie/taunt { WBACT07 WBACT08 WBACT09 WBACT12 WBACT13 WBACT16 WBACT17 }
weaverbonnie/scream WBSCREA
WBPAI01 WBPAI01
WBPAI02 WBPAI02
WBPAI03 WBPAI03
WBPAI04 WBPAI04
WBPAI05 WBPAI05
WBPAI06 WBPAI06
WBPAI07 WBPAI07
WBPAI08 WBPAI08
WBPAI09 WBPAI09
WBPAI10 WBPAI10
WBPAI11 WBPAI11
WBPAI12 WBPAI12
WBPAI13 WBPAI13
WBPAI14 WBPAI14
WBPAI15 WBPAI15
WBPAI16 WBPAI16
WBPAI17 WBPAI17
$random weaverbonnie/pain { WBPAI01 WBPAI02 WBPAI03 WBPAI04 WBPAI05 WBPAI06 WBPAI07 WBPAI08 WBPAI09 WBPAI10 WBPAI11 WBPAI12 WBPAI13 WBPAI14 WBPAI15 WBPAI16 WBPAI17 }
WBDETH1 WBDETH1
WBDETH2 WBDETH2
WBDETH3 WBDETH3
$random weaverbonnie/death { WBDETH1 WBDETH2 WBDETH3 }
WBRUN1 WBRUN1
WBRUN2 WBRUN2
$random weaverbonnie/run { WBRUN1 WBRUN2 }
$rolloff weaverbonnie/run 500 2000
weaverbonnie/terrormode WBTERR
goldenfreddy/ambient FAZAMBI

//Clowny
clowny/spawn CLOSPWN
clowny/see CLONTAU1
CLONACT1 CLONACT1
CLONACT2 CLONACT2
$random clowny/active {CLONACT1 CLONACT2}
CLOTAU2 CLOTAU2
CLOTAU3 CLOTAU3
$random clowny/stealth { CLOTAU2 CLOTAU3 }
clowny/death CLONDIE
clowny/scream DETSCRX

//JitterSkull
skull1 			skull1
skull2 			skull2
skull3 			skull3
skull4 			skull4
skullattack 	skull5
skulldie 		skull6
skullchips		dsrocks
jitpain1 		jitpain1
jitpain2 		jitpain2
jitpain3 		jitpain3
jitpain4 		jitpain4
skultaunt 		skultau
jitterskull/spawn JITSPWN

$random skullact {skull1 skull2 skull3 skull4}
$random jitpain {jitpain1 jitpain2 jitpain3 jitpain4}

//Samara
samara/see SAMASEE
SAMAACT1 SAMAACT1
SAMAACT2 SAMAACT2
SAMAACT3 SAMAACT3
SAMAACT4 SAMAACT4
SAMAACT5 SAMAACT5
SAMAACT6 SAMAACT6
SAMAACT7 SAMAACT7
SAMAACT8 SAMAACT8
$random samara/active { SAMAACT1 SAMAACT2 SAMAACT3 SAMAACT4 SAMAACT5 SAMAACT6 SAMAACT7 SAMAACT8 }
SAMAATK1 SAMAATK1
SAMAATK2 SAMAATK2
SAMAATK3 SAMAATK3
$random samara/attack { SAMAATK1 SAMAATK2 SAMAATK3 }
SAMAPAI1 SAMAPAI1
SAMAPAI2 SAMAPAI2
$random samara/pain { SAMAPAI1 SAMAPAI2 }
SAMADIE1 SAMADIE1
SAMADIE2 SAMADIE2
$random samara/death { SAMADIE1 SAMADIE2 }

SAMATAU1 SAMATAU1
SAMATAU2 SAMATAU2
SAMATAU3 SAMATAU3
SAMATAU4 SAMATAU4
SAMATAU5 SAMATAU5
SAMATAU6 SAMATAU6
SAMATAU7 SAMATAU7
SAMATAU8 SAMATAU8
SAMATAU9 SAMATAU9
SAMATAU0 SAMATAU0
$random samara/taunt { SAMATAU1 SAMATAU2 SAMATAU3 SAMATAU4 SAMATAU5 SAMATAU6 SAMATAU7 SAMATAU8 SAMATAU9 SAMATAU0 }

samaracorpse/loop SAMACORL
samaracorpse/start SAMACORS
samaracorpse/stop SAMACORT

samara/hod SAMAHOD
samara/ambient SAMAAMB
samara/wind SAMASTAR
samara/scare SAMAHIT
samara/heart1 SAMAHAT1
samara/heart2 SAMAHAT2
samara/heart3 SAMAHAT3
samara/dying SAMADYIN
samara/flash SAMAFLAS
samara/spawn ZANYEAAH //YEEEEEEAAAAAAAAAAAAHHHHHHHH

//Other ghouls
//Choke
choke1	ghoul3
choke2	ghoul1
choke3	ghoul4
choke4	ghoul3
choke5	ghoul2
ghoul3	ghoul3

//Creeper
creeperact creep1
creeperattack creep2
creeperpain creep3
creeperdie creep4

//Soul Harvester
ghoul/die  DSGHDIE
ghoul/act  DSGHWHSP
Whiteskullattack WSkull5

//Misty
Misty/death MISTDETH
Misty/activ MISTATCK
Misty/painy MISTPAIN
Misty/idley MISTACTV

//Jugulum
Juggy/Breath		DSBREATH
$rolloff Juggy/Breath	1000 2600
Juggy/Taunt			DSJGTANT
Juggy/Pain			DSJGPAIN
Juggy/Death			DSJGDIE
Juggy/Shoot			DSJGSHOT

//Impostor Ghoul
$random Impostor/Taunt { Impostor/Taunt1 Impostor/Taunt2 Impostor/Taunt3 Impostor/Taunt4 Impostor/Taunt5 Impostor/Taunt6 Impostor/Taunt7 Impostor/Taunt8 Impostor/Taunt9 Impostor/Taunt10 Impostor/Taunt11 Impostor/Taunt12 }
Impostor/Taunt1 MPOTNT1
Impostor/Taunt2 MPOTNT2
Impostor/Taunt3 MPOTNT3
Impostor/Taunt4 MPOTNT4
Impostor/Taunt5 MPOTNT5
Impostor/Taunt6 MPOTNT6
Impostor/Taunt7 MPOTNT7
Impostor/Taunt8 MPOTNT8
Impostor/Taunt9 MPOTNT9
Impostor/Taunt10 MPOTNT10
Impostor/Taunt11 MPOTNT11
Impostor/Taunt12 MPOTNT12

Impostor/FakeVanishSound IMFKVN

$random Impostor/Death { Impostor/Death1 Impostor/Death2 Impostor/Death3 }
Impostor/Death1 MPODTH1
Impostor/Death2 MPODTH2
Impostor/Death3 MPODTH3

//Emtalic
EMTLTANT EMTLTANT
RAMSTART RAMSTART
RAMCHARG RAMCHARG
EMTLPAIN EMTLPAIN
emtalic/death EMTLDET
SawGearThrow	SAWGEAR
EmtalicSlide1								EMTLSLD1
EmtalicSlide2								EMTLSLD2
EmtalicSlide3								EMTLSLD3
EmtalicSlide4								EMTLSLD4
$Random EmtalicSlide { EmtalicSlide1 EmtalicSlide2 EmtalicSlide3 EmtalicSlide4 }

//Noise
CONSTANT CONSTANT
$Random SCRE { SCRE_01 SCRE_02 SCRE_03 SCRE_04 SCRE_05 }
SCRE_01 SCRE_01
SCRE_02 SCRE_02
SCRE_03 SCRE_03
SCRE_04 SCRE_04
SCRE_05 SCRE_05
noise/ambient NOISEAMB
noise/hit NOISEHIT
UBOADETH UBOADETH

//Sound Emitter
SAMASA01 SAMASA01
SAMASA02 SAMASA02
SAMASA03 SAMASA03
SAMASA04 SAMASA04
SAMASA05 SAMASA05
SAMASA06 SAMASA06
SAMASA07 SAMASA07
SAMASA08 SAMASA08
SAMASA09 SAMASA09
SAMASA10 SAMASA10
SAMASA11 SAMASA11
SAMASA12 SAMASA12
SAMASA13 SAMASA13
SAMASA14 SAMASA14
SAMASA15 SAMASA15
SAMASA16 SAMASA16

SAMASO1 SAMASO1
SAMASO2 SAMASO2
SAMASO3 SAMASO3
SAMASO4 SAMASO4
SAMASO5 SAMASO5
SAMASO6 SAMASO6
SAMASO7 SAMASO7
SAMASO8 SAMASO8
SAMASO9 SAMASO9
SAMASO10 SAMASO10
SAMASO11 SAMASO11
SAMASO12 SAMASO12
SAMASO13 SAMASO13
SAMASO14 SAMASO14
SAMASO15 SAMASO15
SAMASO16 SAMASO16
SAMASO17 SAMASO17
SAMASO18 SAMASO18
SAMASO19 SAMASO19
SAMASO20 SAMASO20
SAMASO21 SAMASO21
SAMASO22 SAMASO22
SAMASO23 SAMASO23
SAMASO24 SAMASO24
SAMASO25 SAMASO25
SAMASO26 SAMASO26
SAMASO27 SAMASO27
SAMASO28 SAMASO28
SAMASO29 SAMASO29
SAMASO30 SAMASO30
SAMASO31 SAMASO31
SAMASO32 SAMASO32
SAMASO33 SAMASO33
SAMASO34 SAMASO34
SAMASO35 SAMASO35
SAMASO36 SAMASO36
SAMASO37 SAMASO37
SAMASO38 SAMASO38
SAMASO39 SAMASO39
SAMASO40 SAMASO40
SAMASO41 SAMASO41
SAMASO42 SAMASO42
SAMASO43 SAMASO43
SAMASO44 SAMASO44
SAMASO45 SAMASO45
SAMASO46 SAMASO46
SAMASO47 SAMASO47
SAMASO48 SAMASO48
SAMASO49 SAMASO49
SAMASO50 SAMASO50
SAMASO51 SAMASO51
SAMASO52 SAMASO52
SAMASO53 SAMASO53
SAMASO54 SAMASO54
SAMASO55 SAMASO55
SAMASO56 SAMASO56
SAMASO57 SAMASO57
SAMASO58 SAMASO58
SAMASO59 SAMASO59
SAMASO60 SAMASO60
SAMASO61 SAMASO61
SAMASO62 SAMASO62
SAMASO63 SAMASO63
SAMASO64 SAMASO64
SAMASO65 SAMASO65
SAMASO66 SAMASO66
SAMASO67 SAMASO67
SAMASO68 SAMASO68
SAMASO69 SAMASO69
SAMASO70 SAMASO70
SAMASO71 SAMASO71
SAMASO72 SAMASO72
SAMASO73 SAMASO73
SAMASO74 SAMASO74
SAMASO75 SAMASO75
SAMASO76 SAMASO76
SAMASO77 SAMASO77
SAMASO78 SAMASO78
SAMASO79 SAMASO79
SAMASO80 SAMASO80
SAMASO81 SAMASO81
SAMASO82 SAMASO82
SAMASO83 SAMASO83
SAMASO84 SAMASO84
SAMASO85 SAMASO85
SAMASO86 SAMASO86
SAMASO87 SAMASO87
SAMASO88 SAMASO88
SAMASO89 SAMASO89
SAMASO90 SAMASO90
SAMASO91 SAMASO91
SAMASO92 SAMASO92
SAMASO93 SAMASO93
SAMASO94 SAMASO94
SAMASO95 SAMASO95
SAMASO96 SAMASO96
SAMASO97 SAMASO97
SAMASO98 SAMASO98
SAMASO99 SAMASO99
ZAMASO10 ZAMASO10
ZAMASO11 ZAMASO11
ZAMASO12 ZAMASO12
ZAMASO13 ZAMASO13
ZAMASO14 ZAMASO14

$Random samara/soundemitter
{ 
SAMASO1 SAMASO2 SAMASO3 SAMASO4 SAMASO5 SAMASO6 SAMASO7 SAMASO8 SAMASO9
SAMASO10 SAMASO11 SAMASO12 SAMASO13 SAMASO14 SAMASO15 SAMASO16 SAMASO17 SAMASO18
SAMASO19 SAMASO20 SAMASO21 SAMASO22 SAMASO23 SAMASO24 SAMASO25 SAMASO26 SAMASO27
SAMASO28 SAMASO29 SAMASO30 SAMASO31 SAMASO32 SAMASO33 SAMASO34 SAMASO35 SAMASO36
SAMASO37 SAMASO38 SAMASO39 SAMASO40 SAMASO41 SAMASO42 SAMASO43 SAMASO44 SAMASO45
SAMASO46 SAMASO47 SAMASO48 SAMASO49 SAMASO50 SAMASO51 SAMASO52 SAMASO53 SAMASO54
SAMASO55 SAMASO56 SAMASO57 SAMASO58 SAMASO59 SAMASO60 SAMASO61 SAMASO62 SAMASO63
SAMASO64 SAMASO65 SAMASO66 SAMASO67 SAMASO68 SAMASO69 SAMASO70 SAMASO71 SAMASO72
SAMASO73 SAMASO74 SAMASO75 SAMASO76 SAMASO77 SAMASO78 SAMASO79 SAMASO80 SAMASO81
SAMASO82 SAMASO83 SAMASO84 SAMASO85 SAMASO86 SAMASO87 SAMASO88 SAMASO89 SAMASO90
SAMASO91 SAMASO92 SAMASO93 SAMASO94 SAMASO95 SAMASO96 SAMASO97 SAMASO88 SAMASO99
ZAMASO10 ZAMASO11 ZAMASO12 ZAMASO13 ZAMASO14

SAMASA01 SAMASA02 SAMASA03 SAMASA04 SAMASA05 SAMASA06 SAMASA07 SAMASA08 SAMASA09
SAMASA10 SAMASA11 SAMASA12 SAMASA13 SAMASA14 SAMASA15 SAMASA16
}

$Rolloff samara/soundemitter 1000 3000

SAMASU01 SAMASU01
SAMASU02 SAMASU02
SAMASU03 SAMASU03
SAMASU04 SAMASU04
SAMASU05 SAMASU05
SAMASU06 SAMASU06
SAMASU07 SAMASU07
SAMASU08 SAMASU08
SAMASU09 SAMASU09
SAMASU10 SAMASU10
SAMASU11 SAMASU11
SAMASU12 SAMASU12
SAMASU13 SAMASU13
SAMASU14 SAMASU14
SAMASU15 SAMASU15
SAMASU16 SAMASU16
SAMASU17 SAMASU17
SAMASU18 SAMASU18
SAMASU19 SAMASU19
SAMASU20 SAMASU20
SAMASU21 SAMASU21
SAMASU22 SAMASU22
SAMASU23 SAMASU23
SAMASU24 SAMASU24
SAMASU25 SAMASU25
SAMASU26 SAMASU26
SAMASU27 SAMASU27
SAMASU28 SAMASU28
SAMASU29 SAMASU29
SAMASU30 SAMASU30
SAMASU31 SAMASU31
SAMASU32 SAMASU32
SAMASU33 SAMASU33
SAMASU34 SAMASU34
SAMASU35 SAMASU35
SAMASU36 SAMASU36
SAMASU37 SAMASU37
SAMASU38 SAMASU38
SAMASU39 SAMASU39
SAMASU40 SAMASU40
SAMASU41 SAMASU41
SAMASU42 SAMASU42
SAMASU43 SAMASU43
SAMASU44 SAMASU44
SAMASU45 SAMASU45
SAMASU46 SAMASU46
SAMASU47 SAMASU47
SAMASU48 SAMASU48
SAMASU49 SAMASU49
SAMASU50 SAMASU50
SAMASU51 SAMASU51
SAMASU52 SAMASU52
SAMASU53 SAMASU53
SAMASU54 SAMASU54
SAMASU55 SAMASU55
SAMASU56 SAMASU56
SAMASU57 SAMASU57
SAMASU58 SAMASU58
SAMASU59 SAMASU59
SAMASU60 SAMASU60
SAMASU61 SAMASU61
SAMASU62 SAMASU62
SAMASU63 SAMASU63
SAMASU64 SAMASU64
SAMASU65 SAMASU65
SAMASU66 SAMASU66
SAMASU67 SAMASU67
SAMASU68 SAMASU68
SAMASU69 SAMASU69
SAMASU70 SAMASU70
SAMASU71 SAMASU71
SAMASU72 SAMASU72
SAMASU73 SAMASU73
SAMASU74 SAMASU74
SAMASU75 SAMASU75
SAMASU76 SAMASU76
SAMASU77 SAMASU77
SAMASU78 SAMASU78
SAMASU79 SAMASU79
SAMASU80 SAMASU80
SAMASU81 SAMASU81
SAMASU82 SAMASU82
SAMASU83 SAMASU83
SAMASU84 SAMASU84
SAMASU85 SAMASU85
SAMASU86 SAMASU86
SAMASU87 SAMASU87
SAMASU88 SAMASU88
SAMASU89 SAMASU89
SAMASU90 SAMASU90
SAMASU91 SAMASU91
SAMASU92 SAMASU92
SAMASU93 SAMASU93

$Random samara/soundemitterout
{ 
SAMASU01 SAMASU02 SAMASU03 SAMASU04 SAMASU05 SAMASU06 SAMASU07 SAMASU08 SAMASU09
SAMASU10 SAMASU11 SAMASU12 SAMASU13 SAMASU14 SAMASU15 SAMASU16 SAMASU17 SAMASU18
SAMASU19 SAMASU20 SAMASU21 SAMASU22 SAMASU23 SAMASU24 SAMASU25 SAMASU26 SAMASU27
SAMASU28 SAMASU29 SAMASU30 SAMASU31 SAMASU32 SAMASU33 SAMASU34 SAMASU35 SAMASU36
SAMASU37 SAMASU38 SAMASU39 SAMASU40 SAMASU41 SAMASU42 SAMASU43 SAMASU44 SAMASU45
SAMASU46 SAMASU47 SAMASU48 SAMASU49 SAMASU50 SAMASU51 SAMASU52 SAMASU53 SAMASU54
SAMASU55 SAMASU56 SAMASU57 SAMASU58 SAMASU59 SAMASU60 SAMASU61 SAMASU62 SAMASU63
SAMASU64 SAMASU65 SAMASU66 SAMASU67 SAMASU68 SAMASU69 SAMASU70 SAMASU71 SAMASU72
SAMASU73 SAMASU74 SAMASU75 SAMASU76 SAMASU77 SAMASU78 SAMASU79 SAMASU80 SAMASU81
SAMASU82 SAMASU83 SAMASU84 SAMASU85 SAMASU86 SAMASU87 SAMASU88 SAMASU89 SAMASU90
SAMASU91 SAMASU92 SAMASU93 WBARMO1  SAMASO13 SAMASO14 SAMASO15 SAMASO16 SAMASO17 
SAMASO18 SAMASO19 SAMASO20 SAMASO35 SAMASO41 SAMASO42 SAMASO44 SAMASO45 SAMASO46 
SAMASO50 SAMASO54

SAMASA01 SAMASA02 SAMASA03 SAMASA04 SAMASA05 SAMASA06 SAMASA07 SAMASA08 SAMASA09
SAMASA10 SAMASA11 SAMASA12 SAMASA13 SAMASA14 SAMASA15 SAMASA16
}

$Rolloff samara/soundemitterout 1000 3000

//Thunder
SAMASI01 SAMASI01
SAMASI02 SAMASI02
SAMASI03 SAMASI03
SAMASI04 SAMASI04
SAMASI05 SAMASI05
SAMASI06 SAMASI06
SAMASI07 SAMASI07
SAMASI08 SAMASI08
SAMASI09 SAMASI09
SAMASI10 SAMASI10
SAMASI11 SAMASI11
SAMASI12 SAMASI12
SAMASI13 SAMASI13
SAMASI14 SAMASI14
SAMASI15 SAMASI15
SAMASI16 SAMASI16
SAMASI17 SAMASI17
SAMASI18 SAMASI18
SAMASI19 SAMASI19
SAMASI20 SAMASI20
SAMASI21 SAMASI21
SAMASI22 SAMASI22
SAMASI23 SAMASI23
SAMASI24 SAMASI24
SAMASI25 SAMASI25
SAMASI26 SAMASI26
SAMASI27 SAMASI27
SAMASI28 SAMASI28
SAMASI29 SAMASI29
SAMASI30 SAMASI30
SAMASI31 SAMASI31
SAMASI32 SAMASI32
SAMASI33 SAMASI33
SAMASI34 SAMASI34
SAMASI35 SAMASI35
SAMASI36 SAMASI36
SAMASI37 SAMASI37
SAMASI38 SAMASI38
SAMASI39 SAMASI39

$Random world/thunder
{ 
SAMASI01 SAMASI02 SAMASI03 SAMASI04 SAMASI05 SAMASI06 SAMASI07 SAMASI08 SAMASI09
SAMASI10 SAMASI11 SAMASI12 SAMASI13 SAMASI14 SAMASI15 SAMASI16 SAMASI17 SAMASI18
SAMASI19 SAMASI20 SAMASI21 SAMASI22 SAMASI23 SAMASI24 SAMASI25 SAMASI26 SAMASI27
SAMASI28 SAMASI29 SAMASI30 SAMASI31 SAMASI32 SAMASI33 SAMASI34 SAMASI35 SAMASI36
SAMASI37 SAMASI38 SAMASI39
}

//WTF
//Cirno
CIRXACT1 CIRXACT1
CIRXACT2 CIRXACT2
CIRXACT3 CIRXACT3
CIRXACT4 CIRXACT4
CIRXACT5 CIRXACT5
CIRXACT6 CIRXACT6
CIRXACT7 CIRXACT7
CIRXACT8 CIRXACT8
CIRXACT9 CIRXACT9

$random cirnobaka/see { CIRXACT2 CIRXACT3 CIRXACT4 }
$random cirnobaka/active { CIRXACT1 CIRXACT2 CIRXACT3 CIRXACT4 CIRXACT5 CIRXACT6 CIRXACT7 CIRXACT8 CIRXACT9 }

CIRXPAI1 CIRXPAI1
CIRXPAI2 CIRXPAI2
CIRXPAI3 CIRXPAI3
CIRXPAI4 CIRXPAI4
$random cirnobaka/pain { CIRXPAI1 CIRXPAI2 CIRXPAI3 CIRXPAI4 }

CIRXCON1 CIRXCON1
CIRXCON2 CIRXCON2
CIRXCON3 CIRXCON3
$random cirnobaka/confused { CIRXCON1 CIRXCON2 CIRXCON3 }

CIRXDTH1 CIRXDTH1
CIRXDTH2 CIRXDTH2
CIRXDTH3 CIRXDTH3
CIRXDTH4 CIRXDTH4
CIRXDTH5 CIRXDTH5
$random cirnobaka/death { CIRXDTH1 CIRXDTH2 CIRXDTH3 CIRXDTH4 CIRXDTH5 cirnobaka/xdeath }

CIRXTAU1 CIRXTAU1
CIRXTAU2 CIRXTAU2
CIRXTAU3 CIRXTAU3
$random cirnobaka/taunt { CIRXTAU1 CIRXTAU2 CIRXTAU3 }

cirnobaka/jump CIRXJUMP
cirnobaka/xdeath CIRXGIBB

//GYATT
LGYATT1 LGYATT1
LGYATT2 LGYATT2
LGYATT3 LGYATT3

leggyatt/see LGYATT1
$random leggyatt/active { LGYATT1 LGYATT2 }
leggyatt/death LGYATT3

//CDI
TheOni/See  Aosee
sad/explain SADNESS
caco/shoop SHISHOOP
mexcivanrevenant/active1 FSKLT1
mexcivanrevenant/active2 FSKLT2
$random mexcivanrevenant/active { mexcivanrevenant/active1 mexcivanrevenant/active2 }
mexcivanrevenant/death FSKLD

Spoon/sight SPOON1
Spoon/active SPOON3
Spoon/melee SPOON2
Spoon/death SPOON3

shrek/see SHRKSEE
shrek/pain SHRKPAI
shrek/death SHRKDIE
thumper/explode THUMEXP
$limit thumper/explode 0
$rolloff thumper/explode 1200 3000
M79/Fire  M79FIRE1
$rolloff M79/Fire 500 2000
$limit M79/Fire 0

sonic/see DSSONIC0
sonic/pain DSSONIC5
sonic/jump DSSONIC1
sonic/dash DSSONIC8
sonic/death DSSONIC3
sonic/melee DSSONIC6
sonic/ring DSSONIC4

$random Barney/Sound { Barney/Sound1 Barney/Sound2 }
Barney/Sound1 DSBARN01
Barney/Sound2 DSBARN02
Barney/Pain DSBARN03

bagel/see    BAGACT
bagel/active BAGACT
bagel/pain   BAGPAI
bagel/death  BAGDIE
bagel/melee1 BAGME1
bagel/melee2 BAGME2
bagel/melee3 BAGME3

potato/pop    POP
potato/bounce PBOUNCE
bagel/kill    PDEATH

Terrorist/See DSALSEE
Terrorist/Die DSALDIE
Terrorist/Pain DSALPAI
$random Terrorist/Taunt { allahuackbar2 allahuackbar3 allahuackbar4 allahuackbar5 allahuackbar6 allahuackbar7 allahuackbar8 allahuackbar9 allahuackbar10 }
allahuackbar1	DSALLAH1
allahuackbar2	DSALLAH2
allahuackbar3	DSALLAH3
allahuackbar4	DSALLAH4
allahuackbar5	DSALLAH5
allahuackbar6	DSALLAH6
allahuackbar7	DSALLAH7
allahuackbar8	DSALLAH8
allahuackbar9	DSALLAH9
allahuackbar10	DSALLAH0

$rolloff Terrorist/taunt 500 2000
$rolloff Terrorist/See 500 2000
$rolloff Terrorist/Die 500 2000

weapons/arifle	dscgun
$limit weapons/arifle 0

EyesoreBite			DSFREAK2
EyesoreAct1			DSFREAK3
EyesoreAct2			DSFREAK4
EyesoreDie			DSFREAK5
EyesoreSpit			DSFREAK6
$Random EyesoreAct	{ EyesoreAct1 EyesoreAct2 }
SEyesoreBite		DSFREK2
SEyesoreAct1		DSFREK3
SEyesoreAct2		DSFREK4
SEyesoreDie			DSFREK5
$Random	SEyesoreAct	{ SEyesoreAct1 SEyesoreAct2 }

//Vessel
vessel/scream VESSCRE
$rolloff vessel/scream 500 1800
$random vessel/tele { vessel/tele1  vessel/tele2 }
vessel/tele1                    dwiztel1
vessel/tele2                    dwiztel2
vessel/pain                     dwizpain
vessel/sight                    dwizact
vessel/active                   dwizact
vessel/death                    dwizdth   

//Suicide Dog
suicidedoge/hurt DOGESO2
suicidedoge/death DOGESO5
suicidedoge/see DOGESO9
suicidedoge/bip DOGBIPS
DOGESO1 DOGESO1
DOGESO3 DOGESO3
DOGESO4 DOGESO4
DOGESO6 DOGESO6
DOGESO7 DOGESO7
DOGESO8 DOGESO8
DOGESO0 DOGESO0
$random suicidedoge/active { DOGESO1 DOGESO3 DOGESO4 DOGESO6 DOGESO7 DOGESO8 DOGESO0 }

//Vexed Nemesis Cyberdemon
VexedNemesisCyber/Sight		VCYBSIG
$random VexedNemesisCyber/Active { VCYBACT1 VCYBACT2 VCYBACT3 VCYBACT4 }
VCYBACT1 VCYBACT1
VCYBACT2 VCYBACT2
VCYBACT3 VCYBACT3
VCYBACT4 VCYBACT4
$rolloff VexedNemesisCyber/Active	800 2200
$random VexedNemesisCyber/Attack { VCYBATK1 VCYBATK2 VCYBATK3 }
VCYBATK1 VCYBATK1
VCYBATK2 VCYBATK2
VCYBATK3 VCYBATK3
VexedNemesisCyber/Attack2	VCYBATK4
VexedNemesisCyber/Summon		VCYBSMN
VexedNemesisCyber/Enraged	VCYBRAGE
VexedNemesisCyber/Mad		VCYBMAD
$rolloff VexedNemesisCyber/Attack	800 2200
$rolloff VexedNemesisCyber/Attack2	800 2200
$rolloff VexedNemesisCyber/Mad		800 2200
$rolloff VexedNemesisCyber/Summon	800 2200
$random VexedNemesisCyber/Pain { VCYBPAI1 VCYBPAI2 VCYBPAI3 }
VCYBPAI1 VCYBPAI1
VCYBPAI2 VCYBPAI2
$rolloff VexedNemesisCyber/Pain	800 2200
$random VexedNemesisCyber/Taunt { VCYBTAU1 VCYBTAU2 }
VCYBTAU1 VCYBTAU1
VCYBTAU2 VCYBTAU2

//OMEGABARNEY
OMEGABARNEY/MOCK   BARNIIT
OMEGABARNEY/KILL   BARNIKIL
OMEGABARNEY/PAIN   BARNIPAI
OMEGABARNEY/DEATH  BARNIDET

Cardihilation/Sight CHDLSIGT
$RANDOM Cardihilation/Pain { Cardihilation/Pain1 Cardihilation/Pain2 }
Cardihilation/Pain1 CHDLPAI1
Cardihilation/Pain2 CHDLPAI2
Cardihilation/Death CHDLDETH
Cardihilation/Laugh CHLDLAUG
$RANDOM Cardihilation/Active { Cardihilation/Active1 Cardihilation/Active2 Cardihilation/Active3 Cardihilation/Active4 }
Cardihilation/Active1 CHDLACT1
Cardihilation/Active2 CHDLACT2
Cardihilation/Active3 CHDLACT3
Cardihilation/Active4 CHDLACT4

//Environmental
$RANDOM batfam/idle { batfam/idle1 batfam/idle2 }
batfam/idle1 batidle1
batfam/idle2 batidle2

batfam/pain batpain
batfam/death batdie
batfam/crash batcrash

smallspider/see SPIDERSE
smallspider/death SPIDERDE

RatSpawn/Sight RATSPAWN
RatHit/Pain RATHIT
RatAttack/Attack RATATTAC
RatDead/Dead RATDEAD

CRWFLP CRWFLP
CRWCAW1 CRWCAW1
$Limit CRWCAW1	0
CRWCAW2 CRWCAW2
$Limit CRWCAW2	0
CRWCAW3 CRWCAW3
$Limit CRWCAW3 0

//Enraged Legendary Cyber Demon
enrlegcyber/superform ESPFRM

//Ultimate Nemesis Zombie
UltNemZomb/Sight UNZOSIT
UltNemZomb/Active UNZOACT
UltNemZomb/Pain UNZOPAIN
UltNemZomb/Death UNZODTH

//Hellfire Cardinal
HFCardinal/Sight HFCDSIT
HFCardinal/Death HFCDDTH
HFCardinal/Laugh HFLAUG1
HFCardinal/Charge HFFIRE1
FireBlast/Exp HFEXP1
$Volume HFEXP1 5.0

//Terror Shaman Imp
TSIACT01 TSIACT01
TSIACT02 TSIACT02
TSIACT03 TSIACT03
TSIACT04 TSIACT04
TSIACT05 TSIACT05
TSIACT06 TSIACT06
$random tsi/active { TSIACT01 TSIACT02 TSIACT03 TSIACT04 TSIACT05 TSIACT06 }
$rolloff tsi/active	800 2500

TSIATK01 TSIATK01
TSIATK02 TSIATK02
TSIATK03 TSIATK03
TSIATK04 TSIATK04
TSIATK05 TSIATK05
TSIATK06 TSIATK06
TSIATK07 TSIATK07
$random tsi/attack { TSIATK01 TSIATK02 TSIATK03 TSIATK04 TSIATK05 TSIATK06 TSIATK07 }
$rolloff tsi/attack	800 2500

tsi/death TSIDEATH

tsi/max01 TSIMAX01 //Standalone
tsi/max02 TSIMAX02
tsi/max03 TSIMAX03
tsi/max04 TSIMAX04
$random tsi/maxrandom { tsi/max02 tsi/max03 tsi/max04 }

tsi/vanish1 TSIVAN1
tsi/vanish2 TSIVAN2

TSIPAI01 TSIPAI01
TSIPAI02 TSIPAI02
TSIPAI03 TSIPAI03
TSIPAI04 TSIPAI04
$random tsi/pain { TSIPAI01 TSIPAI02 TSIPAI03 TSIPAI04 }
$rolloff tsi/pain 800 2500

tsi/scroll TSISCROL

tsi/sight TSISIGHT

TSITAU01 TSITAU01
TSITAU02 TSITAU02
TSITAU03 TSITAU03
TSITAU04 TSITAU04
TSITAU05 TSITAU05
TSITAU06 TSITAU06
TSITAU07 TSITAU07
TSITAU08 TSITAU08
$random tsi/taunt { TSITAU01 TSITAU02 TSITAU03 TSITAU04 TSITAU05 TSITAU06 TSITAU07 TSITAU08 }

tsi/openblueportal TSIMPOR1
$rolloff tsi/openblueportal	800 2500
tsi/closeblueportal TSIMCLOS
$rolloff tsi/closeblueportal 800 2500
tsi/endblueportal TSIMPEND
$rolloff tsi/endblueportal 800 2500

tsi/idleportal TSIMPOR2
$rolloff tsi/idleportal 800 2500
//$limit tsi/idleportal 0

tsi/ioncharge1 TSIION10
$rolloff tsi/ioncharge1	800 2500
tsi/ioncharge25 TSIION25
$rolloff tsi/ioncharge25 800 2500
tsi/ionfire TSIIONFI
$rolloff tsi/ionfire 800 2500
tsi/lightgiver TSILIGHT
$rolloff tsi/lightgiver	800 2500
tsi/stingercharge1 TSISTI10
$rolloff tsi/stingercharge1	800 2500
tsi/stingercharge25 TSISTI25
$rolloff tsi/stingercharge25 800 2500
tsi/stingerfire TSISTIFI
$rolloff tsi/stingerfire 800 2500
tsi/sonicblast TSISONIC
$rolloff tsi/sonicblast	800 2500
tsi/flamethrower TSIFLAME
$rolloff tsi/flamethrower 800 2500
tsi/gaussfire TSIGAUSS
$rolloff tsi/gaussfire	800 2500
tsi/hotwizerfire TSIHOTWI
$rolloff tsi/hotwizerfire 800 2500

TSIDEB1 TSIDEB1
TSIDEB2 TSIDEB2
TSIDEB3 TSIDEB3
$random tsi/trap { TSIDEB1 TSIDEB2 TSIDEB3 }

tsi/firespawn TSIFIRSP
$rolloff tsi/firespawn	800 2500

tsi/endhellportal TSIMHEPO
$rolloff tsi/endhellportal 800 2500

tsi/ionstrike TSIION01
$rolloff tsi/ionstrike 800 2500
tsi/ionstrike2 TSIION02
$rolloff tsi/ionstrike2 800 2500

tsi/orbloop TSIMBAHU
$rolloff tsi/orbloop 400 2000
tsi/teleport1 TSIMTEL1
$rolloff tsi/teleport1 800 2500
tsi/teleport2 TSIMTEL2
$rolloff tsi/teleport2 800 2500
tsi/teleportself TSITSELF
$rolloff tsi/teleportself 800 2500
tsi/teleportself2 TSITSEL2
//$limit tsi/teleportself2 0
tsi/teleportself3 TSITSEL3
$rolloff tsi/teleportself2 800 2500
tsi/suicide TSISUICD
$rolloff tsi/suicide 800 2500

tsi/throwhand TSIMHAND
$rolloff tsi/throwhand 400 2000

weapons/plasmaultimate PGULTIMA
$limit weapons/plasmaultimate 0
$rolloff weapons/plasmaultimate 512 1600

plasmahit/ultimate PGULTEXP
$rolloff plasmahit/ultimate 800 2048
$limit plasmahit/ultimate 0

plasma/flyultimate PGULTFLY
$limit plasma/flyultimate 0

shadowninja/attack SHNINFX
$rolloff shadowninja/attack 800 2048
$limit shadowninja/attack 0

tsi/vilemark TSIVILES
tsi/vilefire TSIVILEF

SCARSC01 SCARSC01
SCARSC02 SCARSC02
SCARSC03 SCARSC03
SCARSC04 SCARSC04
SCARSC05 SCARSC05
$random scary/scream { SCARSC01 SCARSC02 SCARSC03 SCARSC04 SCARSC05 }
$rolloff scary/scream 800 2500

tsi/soulspawn1 TSIDET01
$rolloff tsi/soulspawn1 800 2500
tsi/soulspawn2 TSIDET02
$rolloff tsi/soulspawn2 800 2500
tsi/soulspawn3 TSIDET03
$rolloff tsi/soulspawn3 800 2500
$random tsi/soulspawnrandom { tsi/soulspawn1 tsi/soulspawn2 tsi/soulspawn3 }
$rolloff tsi/soulspawn3 800 2500

TSIQUA01 TSIQUA01
TSIQUA02 TSIQUA02
$random tsi/quake { TSIQUA01 TSIQUA02 }
$rolloff tsi/quake 800 5000

ZIMPSI1 ZIMPSI1
ZIMPSI2 ZIMPSI2
ZIMPSI3 ZIMPSI3
$random ZamasuImp/Sight { ZIMPSI1 ZIMPSI2 ZIMPSI3 }
ZIMPDTH1 ZIMPDTH1
ZIMPDTH2 ZIMPDTH2
ZIMPDTH3 ZIMPDTH3
$random ZamasuImp/Death { ZIMPDTH1 ZIMPDTH2 ZIMPDTH3 }
ZIMPPN1 ZIMPPN1
ZIMPPN2 ZIMPPN2
ZIMPPN3 ZIMPPN3
$random ZamasuImp/Pain { ZIMPPN1 ZIMPPN2 ZIMPPN3 }
ZIMPACT1 ZIMPACT1
ZIMPACT2 ZIMPACT2
ZIMPACT3 ZIMPACT3
$random ZamasuImp/Active { ZIMPACT1 ZIMPACT2 ZIMPACT3 }
zamasu/paaaahhhii PAAAHHI


//ultimate/chrge

// ---Terror Shaman Imp BOSSES---

//Medeus
FEDUAC01 FEDUAC01
FEDUAC02 FEDUAC02
FEDUAC03 FEDUAC03
FEDUAC04 FEDUAC04
$random medeusfriend/active { FEDUAC01 FEDUAC02 FEDUAC03 }
$rolloff medeusfriend/active 800 2500

FEDUAl01 FEDUAl01
FEDUAl02 FEDUAl02
FEDUAl03 FEDUAl03
$random medeusfriend/alert { FEDUAl01 FEDUAl02 FEDUAl03 }
$rolloff medeusfriend/alert 800 2500

FEDUWO01 FEDUWO01
FEDUWO02 FEDUWO02
$random medeusfriend/wounded { FEDUWO01 FEDUWO02 }
$rolloff medeusfriend/wounded 800 2500

FEDUVI01 FEDUVI01
FEDUVI02 FEDUVI02
$random medeusfriend/victory { FEDUVI01 FEDUVI02 }
$rolloff medeusfriend/victory 800 2500

FEDUTE01 FEDUTE01
FEDUTE02 FEDUTE02
FEDUTE03 FEDUTE03
FEDUTE04 FEDUTE04
$random medeusfriend/teleport { FEDUTE01 FEDUTE02 FEDUTE03 }
$rolloff medeusfriend/teleport 800 2500

medeusfriend/need FEDUNEED
$rolloff medeusfriend/need 800 2500

medeusfriend/accept FEDUACCE
$rolloff medeusfriend/accept 800 2500

medeusfriend/staff MEDESTAF

//Enemy
MEDUAC01 MEDUAC01
MEDUAC02 MEDUAC02
MEDUAC03 MEDUAC03
MEDUAC04 MEDUAC04
MEDUAC05 MEDUAC05
MEDUAC06 MEDUAC06
MEDUAC07 MEDUAC07
$random medeus/active { MEDUAC01 MEDUAC02 MEDUAC03 MEDUAC04 MEDUAC05 MEDUAC06 MEDUAC07 }
$rolloff medeus/active 800 2500

MEDUAT01 MEDUAT01
MEDUAT02 MEDUAT02
MEDUAT03 MEDUAT03
MEDUAT04 MEDUAT04
$random medeus/attack { MEDUAT01 MEDUAT02 MEDUAT03 MEDUAT04 }
$rolloff medeus/attack 800 2500

MEDUTA01 MEDUTA01
MEDUTA02 MEDUTA02
MEDUTA03 MEDUTA03
MEDUTA04 MEDUTA04
$random medeus/taunt { MEDUTA01 MEDUTA02 MEDUTA03 MEDUTA04 }

MEDUPA01 MEDUPA01
MEDUPA02 MEDUPA02
MEDUPA03 MEDUPA03
MEDUPA04 MEDUPA04
$random medeus/pain { MEDUPA01 MEDUPA02 MEDUPA03 MEDUPA04 }
$rolloff medeus/pain 800 2500

MEDUDE01 MEDUDE01
MEDUDE02 MEDUDE02
MEDUDE03 MEDUDE03
$random medeus/death { MEDUDE01 MEDUDE02 MEDUDE03 }

medeus/see MEDUSEE

medeus/cannotbe MEDUCANT
$rolloff medeus/cannotbe 800 2500

medeus/businesselsewhere MEDUELSE
$rolloff medeus/businesselsewhere 800 2500

medeus/return MEDURETU
$rolloff medeus/return 800 2500

medeus/vanish MEDEVANI
$rolloff medeus/vanish 400 2000

medeus/charge MEDECHAR
$rolloff medeus/charge 800 3000

medeus/finalteleport MEDEFILO
$rolloff medeus/finalteleport 800 2500

//BAAL
baal/laugh BAALLAU1
baal/laugh2 BAALLAU2
baal/taunt BAALTAU
baal/death BAALDEA

baal/attack BAALATK

baal/summon BAALSOM
$rolloff baal/summon 800 2500
baal/summonflash BAALSUMF
$rolloff baal/summonflash 800 2500
baal/zap BAALZAP
$rolloff baal/zap 400 2000
baal/zap2 BAALZAP2
$rolloff baal/zap2 400 2000
baal/zaploop BALLLLP
$rolloff baal/zaploop 400 2400
baal/firenova BAALNOVA
$rolloff baal/firenova 400 2000
baal/step BAALSTEP
$limit baal/step 0

BAALLG1 BAALLG1
BAALLG2 BAALLG2
BAALLG3 BAALLG3
$random beam/lightninghit { BAALLG1 BAALLG2 BAALLG3 }
$limit beam/lightninghit 0

BAALTB1 BAALTB1
BAALTB2 BAALTB2
BAALTB3 BAALTB3
BAALTB4 BAALTB4
$random beam/lightninghitbody { BAALTB1 BAALTB2 BAALTB3 BAALTB4 }
$limit beam/lightninghitbody 0

BAALPA01 BAALPA01
BAALPA02 BAALPA02
BAALPA03 BAALPA03
BAALPA04 BAALPA04
$random baal/pain { BAALPA01 BAALPA02 BAALPA03 BAALPA04 }

//Mephisto
mephisto/sight METHSIGH
mephisto/taunt METHTAUN
mephisto/death METHDEAT

METHACT1 METHACT1
METHACT2 METHACT2
METHACT3 METHACT3
METHACT4 METHACT4
$random mephisto/active { METHACT1 METHACT2 METHACT3 METHACT4 }

METHPAI1 METHPAI1
METHPAI2 METHPAI2
METHPAI3 METHPAI3
METHPAI4 METHPAI4
$random mephisto/pain { METHPAI1 METHPAI2 METHPAI3 METHPAI4 }

mephisto/telestart1 METHTST1
$rolloff reiver/active 500 5000
mephisto/telestart2 METHTST2
$rolloff reiver/active 500 5000

mephisto/teleend1 METHTEN1
$rolloff reiver/active 500 5000
mephisto/teleend2 METHTEN2
$rolloff reiver/active 500 5000

mephisto/loop METHLOOP
$rolloff mephisto/loop 500 8000

mephisto/orbs METHORBS
$rolloff mephisto/orbs 500 5000

mephisto/storm MEDESTOR
$rolloff mephisto/storm 500 7000

METHLOP1 METHLOP1
METHLOP2 METHLOP2
$random mephisto/abilityloop { METHLOP1 METHLOP2 }
$rolloff mephisto/abilityloop 500 5000

mephisto/scary METHSCAR
globalspectral/activate METHACTI

// ---Terror Shaman Imp MINIONS---

//Reiver
REIVEA1 REIVEA1
REIVEA2 REIVEA2
REIVEA3 REIVEA3
REIVEA4 REIVEA4
REIVEA5 REIVEA5
REIVEA6 REIVEA6
$random reiver/active { REIVEA1 REIVEA2 REIVEA3 REIVEA4 REIVEA5 REIVEA6 }
$rolloff reiver/active 500 3000

REIVES1 REIVES1
REIVES2 REIVES2
REIVES3 REIVES3
REIVES4 REIVES4
$random reiver/see { REIVES1 REIVES2 REIVES3 REIVES4 }
$rolloff reiver/see 500 3000

//Beholder
BEHOSE01 BEHOSE01
BEHOSE02 BEHOSE02
BEHOSE03 BEHOSE03
BEHOSE04 BEHOSE04
BEHOSE05 BEHOSE05
$random beholder/sight { BEHOSE01 BEHOSE02 BEHOSE03 BEHOSE04 BEHOSE05 }

BEHOID01 BEHOID01
BEHOID02 BEHOID02
BEHOID03 BEHOID03
BEHOID04 BEHOID04
BEHOID05 BEHOID05
BEHOID06 BEHOID06
BEHOID07 BEHOID07
$random beholder/idle { BEHOID01 BEHOID02 BEHOID03 BEHOID04 BEHOID05 BEHOID06 BEHOID07 }

BEHOPA01 BEHOPA01
BEHOPA02 BEHOPA02
BEHOPA03 BEHOPA04
BEHOPA04 BEHOPA04
BEHOPA05 BEHOPA05
BEHOPA06 BEHOPA06
BEHOPA07 BEHOPA07
BEHOPA08 BEHOPA08
BEHOPA09 BEHOPA09
$random beholder/pain { BEHOPA01 BEHOPA02 BEHOPA03 BEHOPA04 BEHOPA05 BEHOPA06 BEHOPA07 BEHOPA08 BEHOPA09 }

BEHODE01 BEHODE01
BEHODE02 BEHODE02
BEHODE03 BEHODE03
BEHODE04 BEHODE04
$random beholder/death { BEHODE01 BEHODE02 BEHODE03 BEHODE04 }

beholder/laser BEHOLASR

//Mucosa Raider

MUCOSTE1 MUCOSTE1
MUCOSTE2 MUCOSTE2
MUCOSTE3 MUCOSTE3
MUCOSTE4 MUCOSTE4
$random mucosa/step { MUCOSTE1 MUCOSTE2 MUCOSTE3 MUCOSTE4 }

MUCOSEE1 MUCOSEE1
MUCOSEE2 MUCOSEE2
MUCOSEE3 MUCOSEE3
$random mucosa/see { MUCOSEE1 MUCOSEE2 MUCOSEE3 }

MUCOACT1 MUCOACT1
MUCOACT2 MUCOACT2
MUCOACT3 MUCOACT3
MUCOACT4 MUCOACT4
MUCOACT5 MUCOACT5
MUCOACT6 MUCOACT6
MUCOACT7 MUCOACT7
MUCOACT8 MUCOACT8
$random mucosa/active { MUCOACT1 MUCOACT2 MUCOACT3 MUCOACT4 MUCOACT5 MUCOACT6 MUCOACT7 MUCOACT8 }

MUCOIDL1 MUCOIDL1
MUCOIDL2 MUCOIDL2
MUCOIDL3 MUCOIDL3
MUCOIDL4 MUCOIDL4
$random mucosa/idle { MUCOIDL1 MUCOIDL2 MUCOIDL3 MUCOIDL4 }

MUCOPAI1 MUCOPAI1
MUCOPAI2 MUCOPAI2
MUCOPAI3 MUCOPAI3
MUCOPAI4 MUCOPAI4
MUCOPAI5 MUCOPAI5
$random mucosa/pain { MUCOPAI1 MUCOPAI2 MUCOPAI3 MUCOPAI4 MUCOPAI5 }

MUCODEA1 MUCODEA1
MUCODEA2 MUCODEA2
MUCODEA3 MUCODEA3
MUCODEA4 MUCODEA4
$random mucosa/death { MUCODEA1 MUCODEA2 MUCODEA3 MUCODEA4 }

//Orcs
ORCSEE01 ORCSEE01
ORCSEE02 ORCSEE02
ORCSEE03 ORCSEE03
ORCSEE04 ORCSEE04
ORCSEE05 ORCSEE05
ORCSEE06 ORCSEE06
ORCSEE07 ORCSEE07
$random orc/see { ORCSEE01 ORCSEE02 ORCSEE03 ORCSEE04 ORCSEE05 ORCSEE06 ORCSEE07 }

ORCIDL01 ORCIDL01
ORCIDL02 ORCIDL02
ORCIDL03 ORCIDL03
$random orc/idle { ORCIDL01 ORCIDL02 ORCIDL03 }

ORCATK01 ORCATK01
ORCATK02 ORCATK02
ORCATK03 ORCATK03
ORCATK04 ORCATK04
ORCATK05 ORCATK05
ORCATK06 ORCATK06
ORCATK07 ORCATK07
$random orc/attack { ORCATK01 ORCATK02 ORCATK03 ORCATK04 ORCATK05 ORCATK06 ORCATK07 }

ORCPAI01 ORCPAI01
ORCPAI02 ORCPAI02
ORCPAI03 ORCPAI03
ORCPAI04 ORCPAI04
ORCPAI05 ORCPAI05
ORCPAI06 ORCPAI06
$random orc/pain { ORCPAI01 ORCPAI02 ORCPAI03 ORCPAI04 ORCPAI05 ORCPAI06 }

ORCDET01 ORCDET01
ORCDET02 ORCDET02
ORCDET03 ORCDET03
ORCDET04 ORCDET04
ORCDET05 ORCDET05
ORCDET06 ORCDET06
$random orc/death { ORCDET01 ORCDET02 ORCDET03 ORCDET04 ORCDET05 ORCDET06 }

ORCSWO01 ORCSWO01
ORCSWO02 ORCSWO02
ORCSWO03 ORCSWO03
$random orc/swordhit { ORCSWO01 ORCSWO02 ORCSWO03 }

orc/counter ORCCOUNT

waraxe/fire			waxfire
waraxe/altfire			waxafire
waraxe/spin			waxspin
waraxe/bounce			waxbnce
waraxe/hit			waxhit
waraxe/altfirehit		waxahit

//Dual Sabreclaw
DUALCLI1 DUALCLI1
DUALCLI2 DUALCLI2
DUALCLI3 DUALCLI3
DUALCLI4 DUALCLI4
DUALCLI5 DUALCLI5

//Terror Zombie
ZamasuZombie/Sight ZAZOSIG
ZamasuZombie/Active ZAZOACT
ZamasuZombie/Pain ZAZOPAI
ZamasuZombie/Death ZAZODTH
TerrorZombie/Amb TERZAM

TERGL1 TERGL1
TERGL2 TERGL2
TERGL3 TERGL3
TERGL4 TERGL4
$random TerrorZombie/Glitch { TERGL1 TERGL2 TERGL3 TERGL4 }

//Zamasu Cyberdemon
ZamasuCyberdemon/Sight ZACYSIG
ZamasuCyberdemon/Active ZACYACT
ZamasuCyberdemon/Pain ZACYPAI
ZamasuCyberdemon/Death ZACYDTH

//Nemesis Nazi
NemNazi/Sight NNAZISIG
NemNazi/Active NNAZIACT
NemNazi/Pain NNAZIPAI
NemNazi/Death NNAZIDTH

//True Legendary Commando
tlcmdo/sight GLCOSIT
tlcmdo/pain GLCOPAI 
tlcmdo/acive GLCOACT
tlcmdo/death GLCODHT
tlcmdo/resurr GLCORES

//Vexed Nemesis Nazi
VexNemNazi/Sight VNNISIG
VexNemNazi/Active VNNIACT
VexNemNazi/Pain VNNIPAI
VexNemNazi/Death VNNIDTH

//Tarmidhes
Tarmidhes/Charge TCANCHRG
Tarmidhes/Fire TCANFIR
Tarmidhes/Up TCANNUP
Tarmidhes/Steam TCANSTM

//Hulk
Hulk/Sight HKSH
Hulk/Active HKACTIV
Hulk/Pain HKPAIN
Hulk/Death HKDEATH

//VexTerminated Krieger
VexTermKrieger/Sight VTKGSIG
VexTermKrieger/Active VTKGACT
VexTermKrieger/Pain VTKGPAIN
VexTermKrieger/Death VTKGDTH

//Nemesis cardinal
NemCard/See NARDSEE
NemCard/Active NARDACT
$random NemCard/Laugh { NARDLGH NARDLGH2 }
NARDLGH NARDLGH
NARDLGH2 NARDLGH2
NemCard/Pain NARDPAI
NemCard/Death NARDDTH

$Volume NARDSEE 5.0
$Volume NARDACT 5.0
$Volume NARDLGH 5.0
$Volume NARDLGH2 5.0
$Volume NARDPAI 5.0
$Volume NARDDTH 5.0

//Zamasu Nazi Dog
ZDog/sight ZDSIGHT
Zdog/death HKDEATH

//The Zamasu ArcradimusLord
Zamarcradims/Sight ZMSSGT
Zamarcradims/Pain ZMPN
Zamarcradims/Active ZMACT
Zamarcradims/Death ZMDTH

$Volume ZMSSGT 5.0
$Volume ZMPN 5.0
$Volume ZMACT 5.0
$Volume ZMDTH 5.0

//Legendary Caco
LegCaco/Sight			LCACSIT
LegCaco/Active			LCACACT
LegCaco/Pain			LCACPAI
LegCaco/Death			LCACDTH

//Zamasu Krieger
Zam/Sight ZZKGSGH
Zam/Pain ZZKGPAI
Zam/Active ZZKGACT
Zam/Death ZZKGDTH

$Volume ZZKGSGH 5.0
$Volume ZZKGPAI 5.0
$Volume ZZKGACT 5.0
$Volume ZZKGDTH 5.0

//Angry Legendary Zombie
ALZK/Sight		ANSIGHT
ALZK/Active		ANACT
ALZK/Pain		ANPAIN
ALZK/Death		ANDEAT

$Volume ANSIGHT 6.0
$Volume ANACT 6.0
$Volume ANPAIN 6.0
$Volume ANDEAT 6.0

//Black Lord
Blacklord/Sight		BLSIGH
Blacklord/Pain		BLPAIN		
Blacklord/Active	BLACT
Blacklord/Death		BLDEAT

$Volume BLSIGH 6.0
$Volume BLPAIN 6.0
$Volume BLACT 6.0
$Volume BLDEAT 6.0

//Vexed Nemesis Demolisher
VexDemolisher/Death		VEDEATH
VexDemolisher/Pain		VEPAIN
VexDemolisher/See		VESEE
VexDemolisher/Wind1		VEWIND1
VexDemolisher/Wind2		VEWIND2

$Volume VEDEATH 6.0
$Volume VEPAIN 6.0
$Volume VESEE 6.0
$Volume VEWIND1 6.0
$Volume VEWIND2 6.0

//Gatekeeper Of Pain
gate/sight see
gate/attack fight
gate/pain pain
gate/death death
gate/active1 act1
gate/active2 act2
gate/active3 act3
$random gate/active { gate/active1 gate/active2 gate/active3 }
gate/yell yell

//Black Annihilation
$random Blackannihilation/Sight { SZMSIT SZMSIT2 SZMSIT3 SZMSIT4 SZMSIT5 SZMSIT6 SZMSIT7 SZMSIT8 SZMSIT9}
$random Blackannihilation/Active { SZMACT SZMACT2 }
Blackannihilation/Pain 		SZMPAIN
Blackannihilation/Death		SZMDEATH

SZMSIT SZMSIT
SZMSIT2 SZMSIT2
SZMSIT3 SZMSIT3
SZMSIT4 SZMSIT4
SZMSIT5 SZMSIT5
SZMSIT6 SZMSIT6
SZMSIT7 SZMSIT7
SZMSIT8 SZMSIT8
SZMSIT9 SZMSIT9

SZMACT SZMACT
SZMACT2 SZMACT2

$Volume SZMSIT 15.0
$Volume SZMSIT2 15.0
$Volume SZMSIT3 15.0
$Volume SZMSIT4 15.0
$Volume SZMSIT5 15.0 
$Volume SZMSIT6 30.0
$Volume SZMSIT7 30.0	
$Volume SZMSIT8 15.0	
$Volume SZMSIT9 15.0	
$Volume SZMACT 15.0
$Volume SZMACT2 15.0
$Volume SZMPAIN 15.0
$Volume SZMDEATH 15.0

//Enraged Legendary Sentient
$random ellegsentient/sight { ESENSIT ESENSIT2 }
ellegsentient/Pain	ESENPAIN
ellegsentient/Death ESENDEATH

//Cerebral Defiler
HSphere/Sight			dshadsit
HSphere/Death			dshaddth
HSphere/Explode			dshadexp
HSphere/Tele			dshadtel
HSphere/Active			dshadwlk

//Dark Paladin
DarkPaladin/Sight	DPALSIT
DarkPaladin/Active	DPALACT
DarkPaladin/Pain	DPALPAIN
DarkPaladin/Death	DPALDTH

//Mafibus
Mafibus/Sight	MFBSIT
Mafibus/Active	MFBACT
Mafibus/Attack	DAEDATTK
Mafibus/pain	MFBPAI
Mafibus/Death 	DAEDDEAT

Mafibus/Fire	MFBSFIRE
Mafibus/Loop	MFBSLOOP
Mafibus/Hit		MFBSHIT

$Limit Mafibus/Fire 0
$Limit Mafibus/Loop 0
$Limit Mafibus/Hit 0

//Maxibus
$random Maxibus/Sight	{ maxsee1 maxsee2 maxsee3 maxsee4 }
maxsee1		maxsee1
maxsee2		maxsee2
maxsee3		maxsee3
maxsee4		maxsee4

$random Maxibus/Pain	{ maxpain1 maxpain2 maxpain3 maxpain4 }
maxpain1	maxpain1
maxpain2	maxpain2
maxpain3	maxpain3
maxpain4	maxpain4

$random Maxibus/Death   { maxdie1 maxdie2 maxdie3 maxdie4 }
maxdie1		maxdie1
maxdie2		maxdie2
maxdie3		maxdie3
maxdie4		maxdie4

$random Maxibus/Active	{ maxchat3 maxchat4 maxchat5 maxchat6 }
maxchat3	maxchat3
maxchat4	maxchat4
maxchat5	maxchat5
maxchat6	maxchat6

//Mio Honda
MioHonda/Step	MIOHSTEP
$rolloff MioHonda/Step 150 3000

//SSPyro
$random SSPyro/Sight { SSPyroSight1 SSPyroSight2 }
SSPyroSight1	NPYRSIT1
SSPyroSight2	NPYRSIT2

$random SSPyro/Active { SSPyroAct1 SSPyroAct2 SSPyroAct3 SSPyroAct4 }
SSPyroAct1		NPYRACT1
SSPyroAct2		NPYRACT2
SSPyroAct3		NPYRACT3
SSPyroAct4		NPYRACT4

$random SSPyro/Pain { SSPyroAct1 SSPyroAct2 SSPyroAct3 SSPyroAct4 SSPyroAct5 SSPyroAct6 }
SSPyroPain1		NPYRPAI1
SSPyroPain2		NPYRPAI2
SSPyroPain3		NPYRPAI3
SSPyroPain4		NPYRPAI4
SSPyroPain5		NPYRPAI5
SSPyroPain6		NPYRPAI6

$random SSPyro/Death { SSPyroDeath1 SSPyroDeath2 SSPyroDeath3 }
SSPyroDeath1	NPYRDTH1
SSPyroDeath2	NPYRDTH2
SSPyroDeath3	NPYRDTH3

SSPyro/KillTaunt	NPYRTAUT
SSPyro/Fright		NPYRHELP
SSPyro/FrightAct	NPYRMEDI

//Gangsta Grosse

$random GGrosse/active 		{ ggrosse/active1  ggrosse/active2  ggrosse/active3  ggrosse/active4 }
$random GGrosse/sight 		{ ggrosse/sight1  ggrosse/sight2 }
$random GGrosse/death 		{ ggrosse/death1  ggrosse/death2 }

ggrosse/active1	DSGGACT1
ggrosse/active2	DSGGACT2
ggrosse/active3	DSGGACT3
ggrosse/active4	DSGGACT4

GGrosse/pain	DSGGAIN

ggrosse/sight1	DSGGIT1
ggrosse/sight2	DSGGIT2

ggrosse/death1	DSGGTH1
ggrosse/death2	DSGGTH2

$rolloff GGrosse/active 1000 3000
$rolloff GGrosse/sight 1000 3000
$rolloff GGrosse/death 1000 3000
$rolloff GGrosse/pain 1000 3000

//Leeroy Grosse

$random LGrosse/active 		{ lgrosse/active1  lgrosse/active2  lgrosse/active3  lgrosse/active4 }
$random LGrosse/sight 		{ lgrosse/sight1  lgrosse/sight2 }
$random LGrosse/death 		{ lgrosse/death1  lgrosse/death2 }

lgrosse/active1	DSLGACT1
lgrosse/active2	DSLGACT2
lgrosse/active3	DSLGACT3
lgrosse/active4	DSLGACT4

LGrosse/pain	DSLGAIN

lgrosse/sight1	DSLGIT1
lgrosse/sight2	DSLGIT2

lgrosse/death1	DSLGTH1
lgrosse/death2	DSLGTH2

$rolloff LGrosse/active 1000 3000
$rolloff LGrosse/sight 1000 3000
$rolloff LGrosse/death 1000 3000
$rolloff LGrosse/pain 1000 3000

//Nemesis Hitler
NemHitler/Sight        NHTLSIG
NemHitler/Death        NHTLDTH
NemHitler/Pain            NHTLPAI
NemHitler/Active        NHTLACT

//Legendary Pro Shotgunner
legendarypro/fire PROSHXM
legendarypro/cock PROCOCK

//Enraged Legendary Revolver Zombie
$Volume LRZOSIT 3.0
$Volume LRZODTH 3.0

Legrevolzomb/Sight LRZOSIT
Legrevolzomb/Death LRZODTH

// Legendary Rifle Sounds
BDTRF1 BDTRF1
BDTRF2 BDTRF2
BDTRF3 BDTRF3

creeper/wander		cree_01
$rolloff "creeper/wander" linear 100 2500
creeper/seen		cree_02
creeper/shock		cree_03
creeper/anger1		cree_04
creeper/anger2		cree_05
$random creeper/anger { creeper/anger1 creeper/anger2 }

//Exetior
EXEHELL1 EXEHELL1
EXEHELL2 EXEHELL2
EXEHELL3 EXEHELL3
EXEHELL4 EXEHELL4
EXEHELL5 EXEHELL5
EXEHELL6 EXEHELL6
EXEHELL7 EXEHELL7
EXEHELL8 EXEHELL8
EXEHELL9 EXEHELL9
$random Exetior/sight { EXEHELL1 EXEHELL2 EXEHELL3 EXEHELL4 EXEHELL5 EXEHELL6 EXEHELL7 EXEHELL8 EXEHELL9 }

Exetior/hello EXEHELL1
Exetior/pain DSEXEBET
Exetior/death DSKILLED
Exetior/active DSHAHA
Exetior/dash DSDRPDSH
Exetior/spawn EXESPWN
Exetior/teleport EXETELE
Exetior/iamgod IAMGODFX
Exetior/horror EXEHORR
$rolloff Exetior/dash    800 2500
Exetior/taunt DSSCREAM
$rolloff Exetior/taunt   800 2500

//Lengedary Super Shotgun
Weapons/LegSGsingle LSGFIRES
Weapons/LegSGboth LSGFIREB
Weapons/LegSGsinglee LSGFIRESE
Weapons/LegSGopen LSGOPEN
Weapons/LegSGin LSGIN
Weapons/LegSGclose LSGCLOSE
Pickups/LegSSG LEGPIC
//=====================================
//Legendary Super Shotgun Zombie
$Volume LSSGSIT 3.0
$Volume LSSGACT 3.0
$Volume LSSGPAIN 3.0
$Volume LSSGDTH 3.0

//Enraged SSG Zombie
Legssgzomb/sight LSSGSIT
Legssgzomb/pain LSSGPAIN
Legssgzomb/death LSSGDTH
Legssgzomb/active LSSGAC

//Legendary HellSmith
LegendaryEmperor/See LGEPSEE
LegendaryEmperor/Attack1 LGEPATK1
LegendaryEmperor/Attack2 LGEPATK2
LegendaryEmperor/Pain LGEPPAIN
LegendaryEmperor/Death LGEPDIE

$rolloff LegendaryEmperor/See 1500 3500
$rolloff LegendaryEmperor/Attack1 1500 3500
$rolloff LegendaryEmperor/Attack2 1500 3500

//Attack Legs
LegendaryOrbProj/Fire LGOPFIRE
LegendaryOrbProj/Explode LGOPEXPL
$rolloff LegendaryOrbProj/Fire 500 2000
$rolloff LegendaryOrbProj/Explode 900 2500

sonicemitter/explode SNCEEXP

//Enraged Chainsaw Zombie
EnragedChainsawZombie/Sight		ECZZSEE
$random EnragedChainsawZombie/Active { ECSTALK1 ECSTALK2 ECSTALK3 }
ECSTALK1 ECSTALK1
ECSTALK2 ECSTALK2
ECSTALK3 ECSTALK3
$rolloff EnragedChainsawZombie/Active 400 2200

// Enraged Legendary Krieger
EnragedLegKrieger/Sight		EGKRSIG
EnragedLegKrieger/Active	EGKRACT
EnragedLegKrieger/Pain		EGKRPAI
EnragedLegKrieger/Death		EGKRDTH
$random EnragedLegKrieger/Attack { EGKATK1	EGKATK2	EGKATK3	EGKATK4	}
EGKATK1	EGKATK1
EGKATK2	EGKATK2
EGKATK3	EGKATK3
EGKATK4	EGKATK4
$random EnragedLegKrieger/KillTaunt { EGKTAU1 EGKTAU2 EGKTAU3 EGKTAU4 EGKTAU5 EGKTAU6 EGKTAU7 }
EGKTAU1	EGKTAU1
EGKTAU2	EGKTAU2
EGKTAU3	EGKTAU3
EGKTAU4	EGKTAU4
EGKTAU5	EGKTAU5
EGKTAU6	EGKTAU6
EGKTAU7	EGKTAU7
EnragedLegKrieger/Missile1	EGKRMIS1
EnragedLegKrieger/Missile2	EGKRMIS2

$rolloff EnragedLegKrieger/Sight 600 2200
$rolloff EnragedLegKrieger/Death 600 2200
$rolloff EnragedLegKrieger/Pain 600 2200
$rolloff EnragedLegKrieger/Active 600 2200

// Superior Fiend
CyberFiend/Sight	ACYFDSIT
CyberFiend/Attack	ACYFDATK
CyberFiend/Death	ACYFDDTH
CyberFiend/Active	ACYFACTV
CyberFiend/Step1	ACYFSTP1
CyberFiend/Step2	ACYFSTP2
$Random CyberFiend/Walk { CyberFiend/Step1 CyberFiend/Step2 }
CyberFiend/Pain	ACYFPAIN