[enu default]
OB_BFG10K_RARE = "%o got a blast in the ass from %k's BFG10K.";
OB_BFG10K_SELF = "%o got reckless with %p BFG10K.";

OB_DARKMATTER_SELF = "%o played with the Occult Spellbook oafishly.";
OB_CHAOSBALL_SELF = "%o couldn't figure out how Chaos Ball kills %h instantly.";

hpbar_name_GladiatorShieldShitbox = "Gladiator Shield Power";

HPBAR_LINE_DEBUFF = "\c[z2]Debuffed\c-";
HPBAR_TRACKER_DEBUFF = "\c[z2][DEBUFFED]\c-";

//Mod Settings
//Menu
CDOP = "\c[L5]Mod / Addon Options\c-";

//Gameplay
INFGP = "\c[L5]Gameplay Options\c-";

INFGP1 = "\c[X5]Bring forth darkness upon the world.\c-";
INFGP2 = "\c[X5]Strange entities will begin spawning.\c-";
INFGP3 = "\c[X5]You are given flares upon starting each level.\c-";
INFGP4 = "\c[X5]Skies may be buggy if enemies change them (like HF cyber).\c-";
INFGP5 = "\c[X5]All players receive keys at the same time.\c-";
INFGP6 = "\c[X5]Only works on Multiplayer!\c-";
INFGP7 = "\c[X5]adds temporary invul when spawning.\c-";

INFVIS = "\c[F1][ Visuals ]\c-";

INFVM1 = "\c[X5]Enable this option to improve ingame performance.\c-";
INFVM2 = "\c[X5]default toggle button is 'L'\c-";

INFMUS = "\c[F1][ Music ]\c-";

INFMUS1 = "\c[X5]Enable legendary monster's active music.\c-";
INFMUS2 = "\c[X5]Enable player weapons's active music.\c-";
INFMUS3 = "\c[X5]Enable music that triggers on player morph items.\c-";

//Monster
INFMON = "\c[L5]Enemy Options\c-";

INFLUN = "\c[K7]EFG Lunatic\c- nuclear mode";
INFREV = "Alternate \c[Z3]Legendary Revenant\c- Death";
INFMON9 = "\c[X5]Gives the EFG Lunatic a big nuke attack.\c-";
INFMON10 = "\c[X5]If you like big nukes.\c-";
INFSHI = "Increase \c[u9]Undead Shinki\c- spawn";
INFMON11 = "\c[X5]Doubles the chance of undead shinki.\c-";
INFMAI = "Harder \c[D8]Mainyu\c-";
INFMON12 = "\c[X5]Unleash \c[D8]Mainyu\c[X5]'s full potential.\c-";
INFMON13 = "\c[X5]Prepare for an unfair fight!\c-";
INFMON18 = "\c[X5]Complex Doom enemies will always drop their weapons.\c-";

INFMONSP = "\c[F1][ Enemy Spawners ]\c-";

RAWANGER = "\c[J3]Raw Anger\c-";
INFMON1 = "\c[X5]Adds some new, memeworthy additions to the game...\c-";
INFMON2 = "\c[X5]Stronger enemies will spawn more commonly.\c-";
INFMON3 = "\c[X5]Does not affect Cyberdemons and Masterminds.\c-";
INFMON4 = "\c[X5]Stronger bosses will spawn more commonly.\c-";
INFMON5 = "\c[X5]Legendary mode spawns high tier bosses.\c-";
INFMON6 = "\c[X5]Only affects Cyberdemons and Masterminds.\c-";
INFMONCOW = "Select \c[z3]Legendary Revolver\c-/\c[z3]cowboy zombie\c-";
INFMON14 = "\c[X5]Choose which revolver zombie to spawn.\c-";
INFMON15 = "\c[X5]Can also spawn both. Includes Enraged and Nemesis.\c-";
INFMONSSG = "Select \c[z3]Legendary SSG\c-/\c[z3]Lieutenant zombie\c-";
INFMON16 = "\c[X5]Choose which SSG zombie to spawn.\c-";
INFMON17 = "\c[X5]Can also spawn both. Includes Enraged and Nemesis.\c-";

INFMONTOG = "\c[F1][ Enemy Toggles ]\c-";

INFMONVEX = "Disable \c[W2]Vexed \c[V9]Nemesis\c- Transformation";
INFMON7 = "\c[X5]Does not affect the Vexed Nemesis Suicide Bomber.\c-";
INFMON8 = "\c[X5]You cannot cheese the Vexed Nemesis Soul with this.\c-";
INFMONATO = "Disable \c[Q7]Atomic Soul\c-";
INFMONCHA = "Disable \c[Z3]Legendary Chair\c-";
INFMONPHA = "Disable \c[z3]Legendary Phase Imp\c-";
INFMONNEC = "Disable \c[z3]Legendary Necromancer\c-";
INFMONARC = "Disable \c[z3]Legendary Archvile\c-";
INFMONARH = "Disable \c[z3]Legendary Archon\c-";
INFMONAFR = "Disable \c[z3]Legendary Afrit\c-";
INFMONTLC = "Disable \c[l5]True \c[z3]Legendary Zombie\c-";
INFMONBLF = "Disable \c[q3]Bloody Flandre\c-";
INFMONSPM = "Disable \c[n7]Spider \c[n4]Master\c[n5]spark\c-";

//Item & Weapon
INFWEPITM = "\c[L5]Weapon & Item Options\c-";

INFWEPOP = "\c[F1][ Weapons ]\c-";

INFWEP1 = "\c[X5]Choose which plasma pistol to start with.\c-";
INFWEP2 = "\c[X5]Enable this to freeze corpses for extra loot.\c-";
INFWEP3 = "\c[X5](Does not apply to boss type enemies)\c-";

INFITMOP = "\c[F1][ Items ]\c-";

INFITM1 = "\c[X5]Starts with 250/250 health/armor first round.\c-";
INFITM10 = "\c[M6]X\c[G1]m\c[A6]a\c[T6]s \c-Presents";
INFITM2 = "\c[X5]Enemies can drop xmas presents.\c-";
INFITM9 = "\c[V9]Nemesis \c-Fragments";
INFITM3 = "\c[X5]Allows the Nemesis Cyberdemon, Nemesis Sentient,\c-";
INFITM4 = "\c[X5]Vexed Nemesis and more to drop Nemesis Fragments.\c-";
INFITM5 = "\c[X5]Collect 10 Nemesis Fragments to fulfill the challenge\c-";
INFITM6 = "\c[X5]of the Nemesis Macrocosm.\c-";
INFITM7 = "\c[X5]Disables all Legendary Runes from dropping!\c-";
INFITM8 = "\c[X5]Your runes don't spawn on your final death.\c-";
INFITM11 = "\c[X5]Disables floatbob on nexus/infinity items\c-";

//CDI Marines
CDIM = "\c[L5]CDI Friendly Marine options\c-";

CDIM1 = "\c[X5]Allow the UAC to send you marine beacons.\c-";
CDIM2 = "\c[X5]All your available marines\c-";
CDIM3 = "\c[X5]will regroup near your position.\c-";

//Upgrades
UPG = "\c[L5]List of weapon upgrades\c-";

UPGB = "\c[X5]Weapon Enhancer Module\c-:";

UPGB1 = "Assault Rifle ==> \c[i6]Burst Rifle\c-";
UPGBA1 = "[ 1x \c[X5]WEM \c-]";
UPGB2 = "Plasma Shotgun ==> \c[N5]Pulse Assault Shotgun\c-";
UPGBA2 = "[ 4x \c[X5]WEM \c-]";
UPGB3 = "Plasma Rifle ==> \c[l5]Shock Disintegrater Rifle\c-";
UPGBA3 = "[ 6x \c[X5]WEM \c-]";

UPGE = "\c[X9]Exotic Weapon Enhancer Module\c-:";

UPGE1 = "Minigun ==> \c[s7]Triple Rotary Minigun\c-";
UPGEA1 = "[ 3x \c[X9]E-WEM \c-]";
UPGE2 = "Revolver ==> \c[o4]Explosive Revolver\c-";
UPGEA2 = "[ 4x \c[X9]E-WEM \c-]";

UPGR = "\c[M6]Super Charged Weapon Enhancer Module\c-:";

UPGR1 = "Heavy Missile Launcher ==> \c[r5]High Explosive Missile Launcher\c-";
UPGRA1 = "[ 1x \c[M6]SC-WEM \c-]";
UPGR2 = "Explosive Rifle ==> \c[l6]Explosive Machinegun\c-";
UPGRA2 = "[ 3x \c[M6]SC-WEM \c-]";

//Cvars
CVAR = "\c[L5]List of command commands\c-";

CVARCD = "\c[F1][ Complex Doom ]\c-";

CVAR1 = "cd_sharedkeys = \c[X5]Shared keycards\c-";
CVAR2 = "cd_cl_vanillamode = \c[X5]Vanilla Mode\c-";
CVAR2X = "cd_alwaysdrop = \c[X5]Enemies always drop weapons\c-";

CVARLCA = "\c[F1][ LCA ]\c-";

CVAR3 = "lca_legmusic = \c[X5]Legendary enemy music\c-";
CVAR4 = "lca_legweapmusic = \c[X5]Legendary weapon music\c-";
CVAR5 = "lca_legplayermusic = \c[X5]Legendary morph music\c-";

CVARDJB = "\c[F1][ LCA-DJB ]\c-";

CVAR6 = "lcadjb_PlasmaNerf = \c[X5]Plasma Handgun Operation\c-";
CVAR7 = "nx_revolver = \c[z3]Legendary Revolver\c-/\c[z3]cowboy zombie\c-";
CVAR8 = "nx_shotty = \c[z3]Legendary SSG\c-/\c[z3]Lieutenant zombie\c-";

CVARDUST = "\c[F1][ DUST ]\c-";

CVAR9 = "dust_altrailgunner = \c[X5]Alt Attack for Railgun Zombie\c-";
CVAR10 = "dust_altlegrev = \c[X5]Alt \c[Z3]Legendary Revenant \c[X5]Death\c-";
CVAR11 = "dust_notlegzomb = \c[X5]Disable \c[l5]True \c[z3]Legendary Zombie\c-";
CVAR12 = "dust_nolegphase = \c[X5]Disable \c[z3]Legendary Phase Imp\c-";
CVAR13 = "dust_nolegmage = \c[X5]Disable \c[z3]Legendary Necromancer\c-";
CVAR14 = "dust_nolegvile = \c[X5]Disable \c[z3]Legendary Archvile\c-";
CVAR15 = "dust_nolegarchon = \c[X5]Disable \c[z3]Legendary Archon\c-";
CVAR16 = "dust_nolegafrit = \c[X5]Disable \c[z3]Legendary Afrit\c-";
CVAR17 = "dust_nobflan = \c[X5]Disable \c[q3]Bloody Flandre\c-";
CVAR18 = "dust_nospidermasterspark = \c[X5]Disable \c[n4]Master\c[n5]spark\c-";

CVARHEMCF = "\c[F1][ HEM & CF ]\c-";

CVAR19 = "cf_halloween = \c[X5]Halloween Mode\c-";
CVAR20 = "cf_hardmainyu = \c[X5]Harder \c[D8]Mainyu\c-";
CVAR21 = "cf_rawanger = \c[X5]Enable \c[J3]Raw Anger\c-";
CVAR22 = "cf_no2hu = \c[X5]Disable anime girls\c-";
CVAR23 = "cf_novexed = \c[X5]Disable \c[W2]Vexed \c[V9]Nemesis\c-";
CVAR24 = "hem_startweapon = \c[X5]Starting weapons\c-";
CVAR25 = "hem_startitems = \c[X5]Starting items\c-";
CVAR26 = "cf_fragments = \c[X5]Enable \c[V9]Nemesis \c-Fragments";
CVAR27 = "cf_truehardmode = \c[X5]Disable Leg Runes from dropping\c-";
CVAR28 = "cf_nodroprunes = \c[X5]Runes don't drop on death\c-";
CVAR29 = "cf_notruelegrune = \c[X5]Disable True Legendary Rune\c-";
CVAR30 = "hemcf_arkpack = \c[X5]Reinforcement Backpack Spawn\c-";
CVAR31 = "hemcf_supplybackpack = \c[X5]Supply Backpack Spawn\c-";
CVAR32 = "hemcf_bprespawntime = \c[X5]Backpack Respawn time\c-";
CVAR33 = "hemcf_beaconspawns = \c[X5]Maximum Combat Pack spawns\c-";

CVARCDITXSNEX = "\c[F1][ CDI, TXS & Nexus ]\c-";

CVAR34 = "dr_marine_tele = \c[X5]Auto-Regroup Marines\c-";
CVAR35 = "dr_marine_beacon = \c[X5]Auto-Supply Beacons\c-";
CVAR36 = "txs_noatomic = \c[X5]Disable \c[Q7]Atomic Soul\c-";
CVAR37 = "txs_noshuffle = \c[X5]Disable shuffle spheres\c-";
CVAR38 = "txs_nocrates = \c[X5]Disable inventory crates\c-";
CVAR39 = "nx_protect = \c[X5]Spawn protection\c-";
CVAR40 = "nx_lunatic = \c[X5]\c[K7]EFG Lunatic\c- nuclear mode";
CVAR41 = "nx_shinki = \c[X5]Increase \c[u9]Undead Shinki\c- spawn";
CVAR42 = "nx_hardspawns = \c[X5]Stronger enemies\c-";
CVAR43 = "nx_hardbosses = \c[X5]Stronger bosses\c-";
CVAR44 = "kazumi_NoChair = \c[X5]Disable \c[Z3]Legendary Chair\c-";
CVAR45 = "nx_freezer = \c[X5]Freezer rifle freezes corpses\c-";
CVAR46 = "nx_startingarmor = \c[X5]Start with 250/250 health/armor\c-";
CVAR47 = "nx_xmas = \c[M6]X\c[G1]m\c[A6]a\c[T6]s \c[X5]Presents";

CVARINF = "\c[F1][ Infinity Server Cvars ]\c-";

CVAR48 = "inf_monster = \c[X5]Selecting monster preset\c-";
CVAR49 = "0 = \c[e8]Apex\c- 1 = \c[l7]Nexus\c- 2 = \c[s5]Agony\c- 3 = \c[l5]TrueCF\c-";

CVAR50 = "inf_truecf = \c[X5]Monster preset for TrueCF\c-";
CVAR51 = "0 = \c[l7]Nexus Style\c- 1 = \c[s5]Agony Style\c-";

CVAR50 = "inf_weaponspawn = \c[X5]Weapon Spawner\c-";
CVAR51 = "0=Default 1=NoLegendaries 2=BasicWeapons 3=SuperShuffle";

CVAR52 = "inf_creatures = \c[X5]Environmental Creatures\c-";
CVAR53 = "0 = Off 1 = Crows Only 2 = Full";

CVAR54 = "inf_corruptfog = \c[X5]Fog for the Corrupt spooky monster\c-";
CVAR55 = "inf_presentmode = \c[X5]Present mode (Infinity on default)\c-";
CVAR56 = "inf_tlegmode = \c[X5]Tleg resurrection mode\c-";
CVAR57 = "inf_fatality = \c[X5]Fatality logo when players gibs\c-";
CVAR58 = "inf_rarity = \c[X5]Monster rarity\c-";
CVAR59 = "inf_rarityrate = \c[X5]Chance for rare monster [1-100]\c-";
CVAR60 = "inf_nazis = \c[X5]Spawn nazis among zombies\c-";
CVAR61 = "inf_spooky = \c[X5]Spooky monsters\c-";
CVAR62 = "inf_samara = \c[X5]Samara's spawn chance\c-";
CVAR63 = "inf_progression = \c[X5]Progression based on runes\c-";
CVAR64 = "inf_dice = \c[X5]Disable Dice Of Reset\c-";
CVAR65 = "inf_dicestart = \c[X5]Get a dice every map start\c-";
CVAR66 = "inf_dicerarity = \c[X5]Dice respects monster rarity\c-";
CVAR67 = "inf_nodemonicrune  = \c[X5]Disable Demonic Power Runes\c-";

CVARINFUSER = "\c[F1][ Infinity User Cvars ]\c-";

CVAR68 = "inf_dicemode  = \c[X5]Should dice have all 6 or first 3\c-";
CVAR69 = "inf_abilitykey  = \c[X5]Use action skill with use or just hotkey\c-";
CVAR70 = "inf_tips  = \c[X5]Display tips on respawn\c-";
CVAR71 = "inf_nomedals  = \c[X5]Disable ability medals\c-";
CVAR72 = "inf_intermission  = \c[X5]Intermission music\c-";

CVAR73 = "inf_customdice = \c[X5]Dice should not change custom monsters\c-";
CVAR74 = "nx_nofloatbob = \c[X5]Disables Floatbob on Nexus/Infinity items\c-";

//Friendly Legendaries
FLEG = "\c[L5]signet friendly legendaries\c-";

FLEGINF1 = "\c[F1]This is the list of current supported legendaries\c-";
FLEGINF2 = "\c[F1]for Signet Of Necromancy and the Boss Summoner skill\c-";

FLEG01 = "\c[z3]Legendary Zombie\c-";
FLEG02 = "\c[z3]Legendary Imp\c-";
FLEG03 = "\c[z3]Legendary Phase Imp\c-";
FLEG04 = "\c[z3]Legendary Revolver Zombie\c-";
FLEG05 = "\c[z3]Legendary Cowboy\c-";
FLEG06 = "\c[z3]Legendary Assault Captain\c-";
FLEG07 = "\c[z3]Legendary Lieutenant\c-";
FLEG08 = "\c[z3]Legendary Annihilator Imp\c-";
FLEG09 = "\c[z3]Legendary SuperShotgun Zombie\c-";
FLEG10 = "\c[z3]Legendary Quad-Shotgun Zombie\c-";
FLEG11 = "\c[z3]Legendary Elite Zombie Leader\c-";
FLEG12 = "\c[z3]Legendary Pro Shotgunner\c-";
FLEG13 = "\c[z3]Legendary Catharsi\c-";
FLEG14 = "\c[z3]Legendary Plasma Gunner\c-";
FLEG15 = "\c[z3]Alpha Legendary Plasma Gunner\c-";
FLEG16 = "\c[z3]Legendary Segway Zombie\c-";
FLEG17 = "\c[m5]Epic \c[z3]Legendary Zombie\c-";
FLEG18 = "\c[z3]Legendary Railgun Zombie\c-";
FLEG19 = "\c[z3]Legendary Devastator Zombie\c-";
FLEG20 = "\c[z3]Legendary Chainsaw Zombie\c-";
FLEG21 = "\c[z3]Legendary Stealth Trooper\c-";
FLEG22 = "\c[z3]Legendary Stealth Trooper\c- (AK-47)";
FLEG23 = "\c[z3]Legendary Commando\c-";
FLEG24 = "\c[z3]\c[o6]Stone \c[z3]Legendary Commando\c-";
FLEG25 = "\c[z3]Legendary General\c-";
FLEG26 = "\c[z3]Legendary Colonel\c-";
FLEG27 = "\c[z3]Legendary Pyro Zombie\c-";
FLEG28 = "\crGeneral Roasterock\c-";
FLEG29 = "\c[z3]Legendary\c- \c[l5]Doomguy\c-";

//Controls
CONT = "\c[L5]Configure mod controls\c-";

CONTCD = "\c[F1][ Complex Doom ]\c-";

CONTCF = "\c[F1][ CF ]\c-";

CONTNEX = "\c[F1][ Nexus ]\c-";

CONTINF = "\c[F1][ Infinity ]\c-";

//Infinity Options
INFOP = "\c[L5]Nexus Infinity Options\c-";

INFOP23 = "\c[X5]Upgrade weapon / switch between upgrades.\c-";
INFOP24 = "\c[X5]Choose between default, no legendaries,\c-";
INFOP25 = "\c[X5]basic (first weapon in each slot), or\c-";
INFOP26 = "\c[X5]super shuffle which randomizes all weapons.\c-";
INFOP1 = "\c[X5]Enables the halloween-like monsters to monster\c-";
INFOP2 = "\c[X5]spawners, plus a couple new ones.\c-";
INFOP3 = "\c[X5]Enable chance of nazis in all zombified spawners.\c-";
INFOP4 = "\c[X5]Enable the fog corrupt spawns.\c-";
INFOP27 = "\c[X5]New present outcome or old outcome.\c-";
INFOP28 = "\c[X5]Choose style for true legendary resurrection.\c-";
INFOP29 = "\c[X5]TLCA style makes monsters always resurrect if\c-";
INFOP30 = "\c[X5]the true leg rune is equipped, infinity style\c-";
INFOP31 = "\c[X5]keeps random chance regardless of runes.\c-";
INFOP32 = "\c[X5]Legendary monsters will appear depending on runes.\c-";
INFOP33 = "\c[X5]Will update after each map change or dice throw.\c-";
INFOP34 = "\c[X5]Small creatures will appear in the map.\c-";
INFOP35 = "\c[X5]Magical monsters and beasts drop ammo style orbs\c-";
INFOP36 = "\c[X5]instead of regular ammo drops.\c-";
INFOP37 = "\c[X5]Stronger monsters are rarer, but they become\c-";
INFOP38 = "\c[X5]more common after every successful map finish.\c-";
INFOP39 = "\c[X5]up to 10 map changes and the effect wears off.\c-";
INFOP40 = "\c[X5]Dice Of Reset will now sometimes select monsters\c-";
INFOP41 = "\c[X5]to change depending on monster rarity level\c-";
INFOP42 = "\c[X5]and map. Needs monster rarity system enabled.\c-";
INFOP43 = "\c[X5](Legendaries and bosses are always changed.)\c-";
INFOP44 = "\c[X5]Enable music that plays after all legendaries\c-";
INFOP45 = "\c[X5]are killed. Requires the intermission addon.\c-";
INFOP46 = "\c[X5]If enabled the dice will only try to change DOOM\c-";
INFOP47 = "\c[X5]monster ranks and not custom monsters.\c-";
INFOP48 = "\c[X5]This will keep custom monster spawns in maps.\c-";

INFSAM = "Increase \c[v2]Samara\c- spawn chance";

INFMSM = "\c[F1][ Select Monster Preference Preset ]\c-";

INFOP5 = "\c[X5]Select which set of monsters to spawn,\c-";
INFOP6 = "\c[X5]starting from good quality monsters,\c-";
INFOP7 = "\c[X5]the default middle option, or a bigger\c-";
INFOP8 = "\c[X5]variety of monsters, inclduing TrueCF.\c-";
INFOP9 = "\c[X5]This preset is the best when it comes to\c-";
INFOP10 = "\c[X5]quality. It excludes all VSM monsters,\c-";
INFOP11 = "\c[X5]as well as other abominations. Difficulty\c-";
INFOP12 = "\c[X5]is lowered close to original cd-nexus.\c-";
INFOP13 = "\c[X5]The default preset, with a director's\c-";
INFOP14 = "\c[X5]choice of selected monsters. Expect good, mid\c-";
INFOP15 = "\c[X5]and occasionally jokish beings, with the\c-";
INFOP16 = "\c[X5]slight increase of unfair and atrocious beings.\c-";
INFOP17 = "\c[X5]Difficulty may increase due to strong monsters.\c-";
INFOP18 = "\c[X5]This preset has all intended monsters in the\c-";
INFOP19 = "\c[X5]game, with some VSM-style monsters too.\c-";
INFOP20 = "\c[X5]Why is this a thing? Shoot first and ask\c-";
INFOP21 = "\c[X5]questions later! Increased Difficulty.\c-";
//INFOP22 = "\c[X5]Beware, this preset has higher difficulty!.\c-";
INFOP001 = "\c[X5]All monsters has the same chance for spawning.\c-";
INFOP002 = "\c[X5]This means more legendaries. Difficulty is\c-";
INFOP003 = "\c[X5]pretty high too, even higher depending if you\c-";
INFOP004 = "\c[X5]have agony or nexus mode for TrueCF enabled.\c-";
INFOP005 = "\c[X5]You feeling lucky? This preset has greater\c-";
INFOP006 = "\c[X5]randomization. Monster ranks can spawn within\c-";
INFOP007 = "\c[X5]lower ranks, such as getting a chaingunner\c-";
INFOP008 = "\c[X5]instead of a zombie, or the other way around.\c-";
INFOP009 = "\c[X5]Also items, powerups and weapons spawn\c-";
INFOP010 = "\c[X5]too. (only available with the dice of reset)\c-";
INFOP011 = "\c[X5]With this preset you have reach the peak of\c-";
INFOP012 = "\c[X5]monster variety. Fingers are crossed for what\c-";
INFOP013 = "\c[X5]you get here, as long as it's alive of course.\c-";
INFOP015 = "\c[X5]Difficulty wise.... it's ass.\c-";
INFOP014 = "\c[X5](only available with the dice of reset)\c-";
INFOP016 = "\c[X5]Choose your preset style. Special outcomes\c-";
INFOP017 = "\c[X5]only support the six presets.\c-";

//Monster Modes
Apex0 = "\c[e8]Apex\c-:";
Nexus0 = "\c[l7]Nexus\c-:";
Agony0 = "\c[s5]Agony\c-:";
TrueCF0 = "\c[l5]True Clusterfuck\c-:";
Pandora0 = "\c[p4]Pandora's Box\c-:";
Infinity0 = "\c[h3]Infinity\c-:";