This is a list of the powers the Demonic Power Rune provides.. as well as other information regarding the rune.
The Demonic Power Rune is a powerup that sometimes spawns from boss kills or instead of a megasphere.
This powerup can be activated by hitting "use" one it... but the power is temporary and will last until next map
or... in multiplayer when you die and respawn

However... if you have the Enraged Legendary Rune you get a free random power every next map


----SKILL TYPES----

PASSIVE SKILLS: A type of skill that does not require the use of an action hotkey... and is always persistent while the skill is in your possession

ACTION SKILLS: A type of skill that requires the use of a hotkey for activation... some have a cooldown method while others have limited uses

----OTHER DEFINITIONS----

Counted enemy kills: Kills that count as a monster kill in the map

Boss kills: Any monster with the +BOSS flag attached

Medals: Some skills provide with killstreaks/combos that award the player with medals.
This is a new feature and a work in progress that can become more beneficial in the future.
NOTE: The medals come with an announcer that uses the current one which is set in sound settings

Here's a description of the current featured passive and action skills for the Demonic Power Rune:

SKILL 1: "VITAL"
Type: Passive Skill
Medals: No
Power Rating: MEDIUM
Useful for: Survivability

Description:
-You constantly heal up to 500 health points
-The lower your health is... the faster the regeneration
-If you don't have any armor points the regeneration speed is doubled


SKILL 2: "SURVIVOR"
Type: Passive Skill
Medals: No
Power Rating: MEDIUM/LOW
Useful for: Survivability

Description:
-Dealing damage to an enemy sets off health regeneration for a short while
-Everytime you deal enemy damage again the duration resets
-You heal at a maximum of 500 health points


SKILL 3: "BLOODLETTER"
Type: Passive Skill
Medals: No
Power Rating: HIGH
Useful for: Survivability/stacking protective armor

Description:
-All healing from items or powers is converted to armor
-Your armor has max protection similar to the Enraged Legendary Armor
-You only get armor to your max armor which is 500 or higher depending on which armor you had previously
-Counted enemy kills restore armor points and increases your max armor (a value between 1 - 20) (Max armor up to 6666)
-Boss kills give more armor and max armor increase (a value between 35 - 75)
-CONDITION: Your health cannot go higher than 100 health points


SKILL 4: "BIG BOOM BLASTER"
Type: Passive Skill
Medals: No
Power Rating: HIGH
Useful for: Supply of explosives/stockpiling nuclear missiles

Description:
-Any enemy kills regenerate explosive ammo for a short while
-Explosives count for rockets, grenades, mines and spring mines
-Boss kills give you one nuclear rockets
-Duration for the regeneration resets for every new enemy kill


SKILL 5: "IMPROVED GRENADIER"
Type: Passive Skill
Medals: No
Power Rating: HIGH
Useful for: Causing big explosions

Description:
-Thrown grenades can sometimes cause bigger explosions
-There's a small chance for the grenade to set off a timed nuke


SKILL 6: "SUCCESSOR"
Type: Action Skill
Medals: No
Power Rating: HIGH
Useful for: Enemy kills in succession without sustains

Description:
-Holding the use butten or using the assigned acion skill hotkey teleports you to the destination of the last enemy you killed
-After teleporting... you get temporary invulnerability for a short time
-if the teleport happened in midair you also gain temporary flight as a bonus
-If you get stuck somewhere... holding down use should teleport you back to the start spawn
-CONDITION: You can only teleport to the same destination once
-CONDITION: The teleport will fail if there was no room


SKILL 7: "CHAIN REACTION"
Type: Passive Skill
Medals: Yes
Power Rating: VERY HIGH
Useful for: Multiple kills (in rooms with a lot of monsters)

Description:
-Counted enemy kills give a chance to unleash an explosion on death
-The explosion travel to nearby enemies... giving the same effect if they also died
-The explosions do not deal splash damage (self damage)


SKILL 8: "FAILED SUMMONER"
Type: Action Skill
Medals: No
Power Rating: DANGEROUS
Useful for: Farming loot from spawned enemies/bosses

Description:
-Holding the use butten or using the assigned acion skill hotkey summons a random cursed enemy
-Each summon costs 35 mana
-it has limited uses (50 times but can stack up to 100 if power is consumed more than once)
-Spawning the monster requires room... so find a good large spot to do it


SKILL 9: "BOSS SUMMONER"
Type: Action Skill
Medals: No
Power Rating: DANGEROUS
Useful for: Friendly reinforcements or farming loot from spawned bosses

Description:
-Holding the use butten or using the assigned acion skill hotkey selects the Legendary Summoner Book
-Primary fire will spawn a hostile boss that costs 100 mana and one token (25 tokens in total with maximum 50)
-Secondary fire will spawn a friendly legendary that costs twice as much mana and tokens (2 tokens and 200 mana)
-For hostile bosses... make sure to summon in a place with enough space


SKILL 10: "UAC SUPPORTER"
Type: Action Skill
Medals: No
Power Rating: HIGH
Useful for: Friendly reinforcements and ammo supply

Description:
-Holding the use butten or using the assigned acion skill hotkey selects the Utility Gun
-The Utility Gun can spawn marines, sentries and backpacks (hold primary fire to spawn and alt fire to select between modes)
-Using the Utility Gun costs Utility Cache (it's ammo with max 9999 in capacity)
-Counted kills regenerate Utility Cache (and more from bosses)


SKILL 11: "JUMPER"
Type: Action Skill
Medals: No
Power Rating: ADVANCED (no gain in damage output)
Useful for: Fast Travel, advantage and going past boundaries

Description:
-Holding down use will show a green player marker, releasing the use key will teleport to that marker
-Each teleport costs 40 mana
-The teleport will fail if no room is at the destination, aiming at the sky or the marker is yellow/red
-If using the hotkey instead of the use button... it will become an instant teleport


SKILL 12: "GLADIATOR"
Type: Action Skill
Medals: Yes (on kills while skill is active)
Power Rating: VERY HIGH
Useful for: Bossing (boss kills)

Description:
-Holding the use butten or using the assigned acion skill hotkey selects a protective shield with a shotgun
-The shield unlimitedly absorbs frontal damage as power (it also provides protection but not with RADIUS DAMAGE)
-Shotgun/Shield kills restore skill duration, use the skill again to throw the shield (remaining skill duration is saved)
-Shield damage, speed and amount of ricochets depend on the shield's absorbed power
-Secondary fire mode: Deal melee damage to enemies (while spinning) and press fire to shield dash (while moving)
NOTE 1: Dashing with the shield while it's high on power can push the enemy that's hit backwards
NOTE 2: Using shield dash while moving can cause you to dash at the direction you're moving


SKILL 13: "COMMANDO"
Type: Action Skill
Medals: Yes
Power Rating: VERY HIGH
Useful for: Alot of things

Description:
-Holding the use butten or using the assigned acion skill hotkey deploys a sentry gun
-The sentry fires explosive bullets as well as seeking missiles (In form of normal and incendiary rockets)
-Kills while skill is active restores demonic power to deploy a secondary turret
-It also spawns a bubble shield that blocks all if not most enemy projectiles
-The sentry will consume your own ammo, so make sure to stockpile on ammo
NOTE 1: You can also shoot through the shield... while monsters and monster projectiles are unable to pass it
NOTE 2: The shield has a few side effects: Some railgun attacks does not go through the shield so it's best not to use those while inside
NOTE 3: Another side effect is that monsters can get stuck inside the bubble as well


SKILL 14: "OVERLOAD"
Type: Passive Skill
Medals: No
Power Rating: HIGH
Useful for: Stockpiling ammo

Description:
-While this skill is in your possession you gain double ammo capacity for all ammo types
NOTE 1: This means you will lose the ammo capacity if the power is lost
NOTE 2: But you still keep the ammo you got from when you had the power previously


SKILL 15: "SYNERGY"
Type: Passive Skill
Medals: No
Power Rating: HIGH
Useful for: Armor/health regen and damage increase from kill streaks

Description:
-Counted kills give a small amount of armor points to the armor's max capacity
-If you have max armor capacity, you regen health instead
-If your health is same as max armor capacity, you gain double damage (both health and armor must be maxed)
-May only work for certain armor types and may not trigger while damage powerups are active
NOTE: The ability works for same armors as the ones in the armor regenerator's list of supported armors