
// !!! CVARS with the "sys" prefix is not meant to be changed with console and could potentially break the game, including inf_raritynum !!!

server int inf_monster = 1;
server int inf_truecf = 0;
server int inf_corruptfog = 1;
server int inf_weaponspawn = 1;
server int inf_presentmode = 0;
server int inf_tlegmode = 0;
server int inf_fatality = 0;
server int inf_creatures = 2;
server int inf_rarityrate = 10;
server int inf_raritynum = 0; //DO NOT CHANGE THIS CVAR
server bool inf_nazis = FALSE;
server bool inf_spooky = TRUE; //Good luck
server bool inf_samara = FALSE;
server bool inf_progression = TRUE;
server bool inf_rarity = TRUE;
server bool inf_dice = FALSE;
server bool inf_dicestart = FALSE;
server bool inf_customdice = FALSE;
server bool inf_dicerarity = TRUE;
server bool inf_nodemonicrune = FALSE;
server bool sys_debug = FALSE; //Enable this if you want a bunch of messages to show on screen
server bool sys_rain = FALSE;
server bool sys_snow = FALSE;
//server bool sys_weapononline = FALSE;
user bool inf_dicemode = FALSE;
user bool inf_abilitykey = FALSE;
user bool inf_tips = FALSE;
user bool inf_nomedals = FALSE;
user bool inf_intermission = TRUE;
local Int INF_Wpower = 6; //amount of drops when it rains
local Int INF_Wpower2 = 6; //amount of snowflake when it snows


//HD Weapon Switching
user bool inf_hdtoggle = FALSE;
user bool sys_forcednonhd = FALSE;
user bool sys_bfg9500 = FALSE;
user bool sys_bfg10k = FALSE;
user bool sys_bigfreeze = FALSE;
user bool sys_dtbfg10k = FALSE;
user bool sys_dtdevastator = FALSE;
user bool sys_revolver = FALSE;
user bool sys_legbfg = FALSE;
user bool sys_leglmg = FALSE;
user bool sys_deathwalker = FALSE;
user bool sys_leg10k = FALSE;
user bool sys_gladiator = FALSE;
user bool sys_fantasystaff = FALSE;
user bool sys_expminigun = FALSE;
user bool sys_enragedleglmg = FALSE;
user bool sys_nemesislmg = FALSE;
user bool sys_melee = FALSE;