v--OPEN BETA V0.4--v
-Changed drops for True Legendary Barrel Man To drop True Legendary Weapon spheres instead of True legendary LMG upgrade
-Changed Commander Explosive Minigun's SD version to also fire faster
-Changed Slayer Power music to be listened to all players
-Limited Darko's beacon supply
-Fixed some skies not going away for bosses changed by the dice of reset
-Fixed some missing models for Makron
-Fixed the strong nazi beacon spawning nazis indefinitely
-Fixed Enraged Legendary ASG's slug not showing up in vanilla mode
-Fixed BAALCircleBallPuff giving out errors
-Fixed incorrect death sprites for the Legendary Commando
-Fixed NemesisRuneIcon script error when changing map with tarmidhes rune
-Nerfed the TrueLegBFG10K (Less damage, requires true legendary cells and ignores ammo spheres)
-An attempt to fix weather not spawning in multiplayer (again)
-An attempt to fix commando turrets not vanishing sometimes in multiplayer after the action skill duration ends
-An attempt to fix the dice not working when thrown in the water

v--OPEN BETA V0.3--v
-Added Cirno Baka (WTF monster)
-Added Slayer Power music from Nexus April Fools (Requires legendary music to be enabled)
-Added sys_debug cvar (disabled by default) which you can enable if wanting to show console errors for dice of reset and legendary music
-Buffed Gladiator action skill (increase in resistance and skill duration)
-Nerfed Triple Tech's Bolt (less damage and bounces)
-Nerfed Deathwind (uses more ammo, doesn't foil invul and ignores ammo spheres)
-Fixed Cerebral Commander's sky not going away on death
-Fixed Empowered Hexa Shotgun not switching properly
-Fixed Kamikaze present outcome music loop (I hope)
-An attempt to fix Bloodletter ability's health consume in multiplayer (you were supposed to use all health items even medkits)
-An attempt to fix some information hud messages still appearing on screen while they shouldn't
-An attempt to fix some weapons not staying after being picked up in multiplayer
-Removed Tech Erasus weapon drop from the Tech Erasus Zombie (This weapon is unused for now)

v--OPEN BETA V0.2--v
-Fixed Explosive Minigunner using the wrong sprites
-Fixed ghouls not to spawn while spooky monster option is disabled (although note they can still spawn if in halloween mode)
-Fixed Explosive Minigun SD version to fire as faster as the HD Version
-Fixed auto-supply marine beacons stacking
-Fixed Phase Terminator music error
-Fixed SSNazi idle sprite
-Fixed Legendary Hellsmith's attacks not moving
-Fixed friendlylegendaryleader2 xalwaysdrop state
-Fixed RebelPilot telefragging when spawned
-An attempt to fix weather not spawning in multiplayer

TerrorShamanImp:
-Added so only one can be present at a time
-Moved to Cyber Spawn in TrueCF
-Increase remove chance from 210 to 230

v--OPEN BETA V0.1--v

Initial release (will probably list all the important new features some other time)