ACTOR TrueLegendaryLeader : LegendaryLeader
{
//Creator: Dr. Sticky
//Origin: Nexus Infinity
//Sprite: LNGZ
//Title: "True Legendary Leader"
Health 2550
Speed 14
DamageFactor 0.5
DamageFactor "LegMind", 0.0
DamageFactor "VileFires", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "Hell", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "PlayerPyro", 0.4
DamageFactor "HellComet", 0.4
DamageFactor "PlayerDevTracer", 0.120
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LACGrenade", 0.0
DamageFactor "PlayerNemesisPlasma", 0.3
DamageFactor "TrueLegendaryDamage", 0.0
DamageFactor "TrueLegendaryPlayer", 0.0
Species "UltimateLegendary"
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
DropItem "LegAmmoSphere" 128 1
DropItem "LegAmmoSphere" 85 1
DropItem "ArmorPlate", 160
DropItem "HandGrenadeAmmo", 120, 1
DropItem "MineAmmo", 90, 1
DropItem "AmmoPack", 160, 1
DropItem "ShieldSphere", 64, 1
DropItem "MarineMedicBeacon", 15, 1
DropItem "MarineDispensersBeacon", 15, 1
DropItem "LegendaryFusionCell" 55 1
Obituary "The True Legendary Elite Zombie Leader showed %o what true leadership is like."
Tag "\c[l5]True\c- \c[z3]Legendary Elite Zombie Leader\c-"
States
{
  Spawn:
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNGZ A 10 A_Look
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	Loop
  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,2140)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNGZ AA 3 A_Chase
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNGZ BB 3 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNGZ CC 3 A_Chase
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNGZ DD 3 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(40,"Grenade")
	TNGZ A 0 A_Jump(64,"Rush")
	TNT1 A 0 A_Jump(64,"DodgeLeft","DodgeRight")
	TNGZ A 0 A_Jump(128,"Dodge")
	Loop
  Rush:
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ A 1 A_Chase
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ A 1 A_Chase
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostB",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ B 1 A_Chase
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostB",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ B 1 A_Chase
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostC",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ C 1 A_Chase
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostC",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ C 1 A_Chase
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostD",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ D 1 A_Chase
    TNT1 A 0 A_SpawnItemEx("TrueLegLeaderZombieGhostD",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
    TNGZ D 1 A_Chase
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(85,"See")
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    Loop
  SeeNoDodge:
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNGZ AABB 2 A_Chase
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
    TNGZ CCDD 2 A_Chase
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
    TNGZ AABB 2 A_Chase
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
    TNGZ CCDD 2 A_Chase
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
    TNGZ AABB 2 A_Chase
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
    TNGZ CCDD 2 A_Chase
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("FootStep",0,0,2,0,0,-20)
    Goto Rage
  Dodge:
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNGZ A 1 A_FaceTarget
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNGZ E 0 ThrustThingZ(0,20,0,0)
    TNGZ A 0 A_Jump(256,"DodgeRight","DodgeLeft")
  DodgeLeft:
    TNGZ E 0 ThrustThing(angle*256/360+192, 15, 0, 0)
    TNT1 A 0 A_Jump(40,"Heal")
    Goto SeeNoDodge
  DodgeRight:
    TNGZ E 0 ThrustThing(angle*256/360+64, 15, 0, 0)
    TNT1 A 0 A_Jump(40,"Heal")
    Goto SeeNoDodge
  Missile:
	TNT1 A 0
	TNT1 A 0 HealThing(1)
	TNT1 A 0 A_Jump(25,"Rage")
	TNT1 A 0 A_Jump(60,"Heal")
	TNT1 A 0 A_JumpIfCloser(128,"SpreadFire")
	TNGZ EEEEEEEEEE 1 A_FaceTarget(45)
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 2 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,frandom(-2.0,2.0),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ F 2 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,frandom(-2.0,2.0),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_JumpIfInventory("LowHealthCheck",1,"MissileEnd")
	TNT1 A 0 A_Jump(35,"Grenade")
	TNGZ E 2 A_SpidRefire
	Goto Missile
  MissileEnd:
	TNGZ E 2 A_FaceTarget
	TNT1 AAA 0 A_FastChase
	Goto See
  Rage:
	TNGZ EEEEEEEEEE 1 A_FaceTarget(45)
	TNGZ E 3 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_Jump(50,"Heal")
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_Jump(40,"Heal")
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_Jump(40,"Heal")
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(4,-4),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-2.0,2.0))
	TNGZ E 2 A_FaceTarget
	TNT1 A 0 A_FastChase
	Goto See
  Grenade:
    TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_PlaySound("weapons/hgrenadepin",0,1.0,0)
	TNGZ CE 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/hgrenadethrow",0,1.0,0)
	TNGZ E 1 A_CustomMissile("TrueLegThrownGrenade",32,0,0,2,4)
	Goto See
  SpreadFire:
	TNT1 A 0
	TNT1 A 0 A_FastChase
	TNGZ EEEEEEEEEE 1 A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_PlaySound("PulseNail/fire")
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("TrueLegendaryExplosiveTracer",34,9,random(-8,8),CMF_OFFSETPITCH,frandom(-4.0,4.0))
	TNGZ F 1 A_CustomMissile("TrueLegendaryExplosiveTracer",random(32,36),random(8,10),random(-8,8),CMF_TRACKOWNER|CMF_OFFSETPITCH,frandom(-4.0,4.0))
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_JumpIfInventory("LowHealthCheck",1,"SpreadFireEnd")
	TNT1 A 0 A_Jump(16,"MabySee")
	TNGZ E 2 A_SpidRefire
	TNT1 A 0 A_Jump(40,"Heal")
	Goto Missile
  SpreadFireEnd:
	TNGZ E 2 A_FaceTarget
	Goto See
  MabySee:
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_JumpIfInventory("LowHealthCheck",1,"See")
	TNT1 A 0 A_JumpIfCloser(384,"See")
	Goto see
  Pain:
	TNT1 A 0
	TNT1 A 0 A_JumpIfHealthLower((ACS_NamedExecuteWithResult("Hem_SpawnHealth")*0.25),"PainShield")
	TNT1 A 0 A_Jump(64,"NoPainShield")
  PainShield:
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_GiveInventory("ZombieShieldSphere",1)
  NoPainShield:
	TNGZ G 3
	TNGZ G 3 A_Pain
	TNT1 A 0 A_JumpIfInventory("LowHealthCheck",1,3)
	TNT1 A 0 A_JumpIfHealthLower((ACS_NamedExecuteWithResult("Hem_SpawnHealth")*0.25),"LowHealth")
	TNT1 A 0 A_Jump(30,"Heal")
	Goto See
  Pain.Mine:
	TNGZ A 1 A_Recoil(-16)
	TNT1 A 0 ThrustThingZ(0,11,0,0)
	TNGZ A 4
	Goto See
  Heal:
	TNGZ A 5
	TNT1 A 0 A_Jump(50,"Heal2")
	TNT1 A 0 A_Jump(20,"Heal3")
	TNT1 A 0 HealThing(25)
	TNT1 A 0 A_PlaySound("pickups/flask",0,1.0,0)
	TNT1 A 0 A_JumpIf(Health >= 90,"UnFright")
	Goto See
  Heal2:
	TNT1 A 0
	TNT1 A 0 HealThing(35)
	TNT1 A 0 A_PlaySound("pickups/pstimpack",0,1.0,0)
	TNT1 A 0 A_JumpIf(Health >= 90,"UnFright")
	Goto See
  Heal3:
	TNT1 A 0
	TNT1 A 0 HealThing(45)
	TNT1 A 0 A_PlaySound("pmed/use",0,1.0,0)
	TNT1 A 0 A_JumpIf(Health >= 90,"UnFright")
	Goto See
  LowHealth:
	TNT1 A 0 A_GiveInventory("LowHealthCheck",1)
	TNT1 A 0 A_ChangeFlag(NOFEAR,0)
	TNT1 A 0 A_ChangeFlag(FRIGHTENED,1)
	Goto See
  UnFright:
	TNT1 A 0 A_TakeInventory("LowHealthCheck",1)
	TNT1 A 0 A_ChangeFlag(NOFEAR,1)
	TNT1 A 0 A_ChangeFlag(FRIGHTENED,0)
	Goto See	
  Death:
	TNGZ H 5
	TNGZ I 5 A_Scream
	TNGZ J 5 A_Fall
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(298) == 1, "AlwaysDrop")
	TNT1 A 0 A_SpawnItemEx("ExplosiveRifle",0,0,8,random(0,8),random(0,8),2,random(0,360),0,224)
	Goto EndDrop
  AlwaysDrop:
	TNT1 A 0 A_SpawnItemEx("ExplosiveRifle",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	Goto EndDrop
  EndDrop:
    TNT1 A 0 A_ChangeFlag(BRIGHT,0)
	TNGZ KLM 5
	TNT1 A 0 A_SpawnItem("BodyCrash",0,0,0,0)
	TNGZ N 63000 CanRaise
	Stop
  XDeath:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNGZ O 5 A_GiveInventory("XDeathCheck",1)
	TNGZ P 5 A_XScream
	TNGZ Q 5 A_Fall
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(298) == 1, "XAlwaysDrop")
	TNT1 A 0 A_SpawnItemEx("ExplosiveRifle",0,0,8,random(0,8),random(0,8),2,random(0,360),0,224)
	Goto XEndDrop
  XAlwaysDrop:
	TNT1 A 0 A_SpawnItemEx("ExplosiveRifle",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	Goto XEndDrop
  XEndDrop:
    TNT1 A 0 A_ChangeFlag(BRIGHT,0)
	TNGZ RSTU 5
	TNGZ V 63000 CanRaise
	Stop
	}
}

ACTOR TrueLegLeaderZombieGhostA
{
Scale 1.1
Radius 20
Height 56
Speed 0
Alpha 0.7
PROJECTILE
RENDERSTYLE Translucent
+NOINTERACTION
+CLIENTSIDEONLY
+NOTIMEFREEZE
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(304) == 1,"NULL")
    TNGZ A 2 A_FadeOut(0.10)
    Wait
    }
}

ACTOR TrueLegLeaderZombieGhostB : TrueLegLeaderZombieGhostA
{   
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(304) == 1,"NULL")
    TNGZ B 2 A_FadeOut(0.10)
    Wait
    }
}

ACTOR TrueLegLeaderZombieGhostC : TrueLegLeaderZombieGhostA
{   
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(304) == 1,"NULL")
    TNGZ C 2 A_FadeOut(0.10)
    Wait
    }
}

ACTOR TrueLegLeaderZombieGhostD : TrueLegLeaderZombieGhostA
{   
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 1 A_JumpIf(ACS_ExecuteWithResult(304) == 1,"NULL")
    TNGZ D 2 A_FadeOut(0.10)
    Wait
    }
}