ACTOR StealthFighter
{
//Creator: "pdxbla's "VDP-MonsterRandomizer" & ElAnexo
//Origin: Realm667
//Sprite: GMAN
//Title: "Stealth Fighter"
Health 165
Radius 22
Height 56
PainChance 150
ReactionTime 6
Speed 8
Monster 
SeeSound "stealthfighter/sight"
DeathSound "stealthfighter/death"
Attacksound "shotguy/attack"
Obituary "%o never got a clear picture of his killer, but it was probably a Stealth Fighter."
DamageFactor 0.87
//No Infighting
DamageFactor "LegendaryZombie", 0.0
DamageFactor "LACGrenade", 0.0
DamageFactor "GeneralTracer", 0.0
DamageFactor "ZombieCannon", 0.0
DamageFactor "ZombieRocket", 0.0
DamageFactor "Hell", 0.0
DamageFactor "EMGEx", 0.0
DamageFactor "RST", 0.0
Damagefactor "ZExplosiveBullets", 0.0
Damagefactor "HTZombie", 0.0
DamageFactor "ZombieCannon", 0.0
DamageFactor "MiniRocket", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "Cacolich", 0.0
DropItem "BulletMag", 256
DropItem "LifeEssence", 256
DropItem "ArmorBonusMax", 256
DropItem "HandGrenadeAmmo", 50 1
DropItem "HealthFlask", 35
DropItem "ArmorCharge", 35
DropItem "AmmoPack", 20
DropItem "MineAmmo", 25 1
DropItem "MarineBeacon", 20
Tag "Stealth Fighter"
+FLOORCLIP
+NOBLOOD
+MISSILEMORE
States
{
  Spawn:
	GMAN AB 10 A_Look
	Loop
  See:
	GMAN AABBCCDD 1 A_Chase
	Loop
  Missile:
	GMAN EF 7 A_FaceTarget
	TNT1 A 0 A_CustomMissile("MonsterTracer",Random(30,34),0,Random(5,-5),0)
	GMAN G 1 A_CPosAttack
	GMAN F 3 A_FaceTarget
	GMAN G 3 A_CPosAttack
	GMAN F 1 A_CPosRefire
	Loop
  Pain:
	GMAN H 3
	GMAN H 3 A_Pain
	Goto See
  Death:
	GMAN I 5
	GMAN J 5 A_Scream
	GMAN K 5 A_Fall
	GMAN L 5
	GMAN L 0 A_SpawnItem("BodyCrash",0,0,0,0)
	GMAN M -1
	Stop
  XDeath:
	GMAN N 5 
	GMAN O 5 A_XScream
	GMAN Q 5 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
	GMAN RSTU 5
	GMAN V -1
	Stop
  Raise:
	TNT1 A 0
	GMAN M 5 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	GMAN LKJI 5
	Goto See 
	}
}

