ACTOR AlphaLegendaryPlasmaGunner : LegendaryZombie
{
//Creator: GDWolf & Fluffy
//Origin: Complex Doom Very Strong Monsters
//Sprite: L3L9/L3LL
//Title: "Alpha Legendary Plasma Gunner"
Health 599
Speed 15
DropItem "HealthFlask" 35
DropItem "ArmorCharge" 35
DropItem "AmmoPack" 20
DropItem "HandGrenadeAmmo" 50 1
DropItem "MineAmmo" 25 1
DropItem "NewCell" 50 20
DropItem "LegendaryArmor" 85 1
DropItem "LegAmmoSphere" 88 1
DropItem "LegendaryPowerShard" 35 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LDemonAmmoBox" 200 
DropItem "LDemonAmmo" 250 
DropItem "LegendaryRune" 30 1
DropItem "Legendary Plasmatic Rifle" 155 1
DamageFactor "LegendaryZombie", 0.0
DamageFactor "PDTBFG", 0.25
DamageFactor "PDTBFGTracer", 0.25
DamageFactor "PlayerDevBall", 0.125
DamageFactor "PlayerDevBall2", 0.125
DamageFactor "PlayerDTBFGRailgunSlug", 0.125
DamageFactor "PlayerDevTracer", 0.125
DamageFactor 0.75
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PlayerDTRG", 0.5
SeeSound "fem/sight"
PainSound "fem/pain"
DeathSound "fem/death"
ActiveSound "fem/active"
Obituary "%o was seduced to death by an Alpha Legendary Plasma zombie."
Tag "\c[z3]Alpha Legendary Plasma Gunner\c-"
States
{
  Spawn:
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    L3L9 A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	L3LL A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    Loop
  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,2036)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    L3L9 AABB 3 Bright A_Chase
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    L3L9 CCDD 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
    Loop
  Pause:
	L3L9 E 20 Bright A_FaceTarget
	Goto See
  Missile:
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    L3L9 E 1 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
    L3L9 F 1 Bright A_CustomMissile("LegendaryProjectile", 30, 4, 0)
    L3L9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    L3L9 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(102,"Pause")
    TNT1 A 0 A_SpidRefire
    Goto Missile+1
  Pain:
    L3L9 G 6 Bright A_Pain
    Goto See
  Death:
    TNT1 A 0 A_Jump(36,"TLegPlasmDeath")
    L3L9 H 5 Bright
	L3L9 H 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    L3L9 I 5 Bright A_Scream
	L3L9 I 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    L3L9 J 5 Bright A_Fall
	L3L9 J 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    L3L9 K 5
	L3L9 K 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	L3L9 L 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    L3L9 L 0 A_SpawnItem("DeathBall2",0,0,0,0)
	TNT1 A 0 A_Jump(64,3)
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("SignetAvaliableTokensCheck") == 2,2)
	TNT1 A 0 A_JumpIfInTargetInventory("SignetActiveToken",1,"SignetResurrect")
	L3L9 L -1
    Stop
  TLegPlasmDeath:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,764)
	TNT1 A 0 A_SetUserVar("user_music",1)
    L3L9 L 0 A_SpawnItem("TrueDeathBall",0,0,0,0)
    L3L9 HIJKL 45 Bright  
	L3L9 L 45 Bright A_FaceTarget
	L3L9 L 45 Bright A_PlaySound("fem/sight")
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,64)
	L3L9 L 45 Bright A_FaceTarget
	L3L9 L 45 Bright A_PlaySound("fem/sight")
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,64)
	L3L9 L 45 Bright A_FaceTarget
	L3L9 L 45 Bright A_PlaySound("fem/sight")
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,64)
	L3L9 L 45 Bright A_FaceTarget
	L3L9 L 45 Bright A_PlaySound("fem/sight")
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	TNT1 AA 0 A_SpawnItemEx("LegCardinalStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,64)
	L3L9 L 45 Bright A_FaceTarget
	L3L9 L 45 Bright A_PlaySound("fem/sight")
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	L3L9 L 1 Bright A_FaceTarget
	L3L9 L 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	TNT1 AA 0 A_SpawnItemEx("LegSentientStormBoltSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,64)
    L3L9 LKJIH 30 Bright 
	TNT1 A 0 A_SpawnItemEx("TrueAlphaLegendaryPlasmaGunner",0,0,16,0,0,0,0,32)
	TNT1 A 1
    Stop
  Raise:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
    L3L9 KJIH 5
    Goto See
  SignetResurrect:
    TNT1 A 0 A_GiveToTarget("ResurrectedMonsters",1)
	TNT1 A 0 Thing_ChangeTID(0,ACS_NamedExecuteWithResult("SignetTargetID"))
    L3L9 L 100 A_ChangeFlag(FRIENDLY,1)
	L3L9 L 200 A_SpawnItem("SignetRessurectionFire")
	L3L9 L 40 Bright A_SpawnItem("SignetRessurectionFlame")
    L3L9 L 0 A_PlaySoundEx("TLegZomb/Resurrect",7,0,0.4)
    L3L9 LKJIH 15 Bright
	TNT1 A 3 A_SpawnItemEx("FriendlyLegendaryPlasmaGunner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid-2)
	TNT1 A 1
	Stop
    }
}

ACTOR TrueAlphaLegendaryPlasmaGunner : AlphaLegendaryPlasmaGunner
{
//Creator: GDWolf & Fluffy
//Origin: Complex Doom Very Strong Monsters
//Sprite: L3L9/L3LL
//Title: "True Alpha Legendary Plasma Gunner"
Health 2999
Speed 65
PainChance 160
DropItem "HealthFlask" 35
DropItem "ArmorCharge" 35
DropItem "AmmoPack" 20
DropItem "HandGrenadeAmmo" 50 1
DropItem "MineAmmo" 25 1
DropItem "NewCell" 50 20
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LDemonAmmoBox" 200 
DropItem "LDemonAmmo" 250 
DropItem "LegendaryRune" 120 1
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "LegendaryPowerShard" 80 1
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegendaryBFGUpgrade" 35 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DamageFactor "TrueLegendaryDamage", 0.0
DamageFactor "TrueLegendaryPlayer", 0.0
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "PlayerBHole", 0.0
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "PlayerDTRG", 0.2
DamageFactor "Railg", 0.5
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "Term", 0.0
DamageFactor "CDTBFG", 0.0
DamageFactor "DBFG10K", 0
DamageFactor "PlayerDBFG10K", 0
DamageFactor "DBFG", 0
DamageFactor "PlayerDBFG2", 0
DamageFactor "DBFG210K", 0
DamageFactor "PlayerDBFG210K", 0
DamageFactor "PlayerDBFG", 0
DamageFactor "DBFG2Splash", 0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "Extreme", 0.0
Damagefactor "Baby15K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "NobleCOmet", 0.0
DamageFactor "HFCyber", 0.0
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor 0.30
PainChance "PlayerDBFG2", 256
PainChance "PlayerDBFG210K", 256
PainChance "PlayerDBFG10K2", 256
PainChance "DBFG210K", 256
PainChance "DBFG2Splash", 256
PainChance "DBFG2", 256
PainChance "DBFG", 256
PainChance "PlayerDBFG", 256
PainChance "DBFG10K2", 256
BloodColor "Blue"
Obituary "%o was melted by a True Alpha Legendary Plasma zombie."
Tag "\c[l5]True \c[z3]Alpha Legendary Plasma Gunner\c-"
States
{
  Spawn:
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    T3T9 A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	T3TT A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    Loop
  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,2058)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    T3T9 AABB 3 Bright A_Chase
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    T3T9 CCDD 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
    Loop
  Missile:
    TNT1 A 0 A_Jump(128,"ImpSeek","Rail","Rocket")
  ImpSeek:
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    T3T9 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/rgcharge")
    T3T9 EE 5 Bright A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(102,"Rail")
	Goto See
  Rail:
	TNT1 A 0 A_Changeflag(reflective,1)
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 1 Bright A_FaceTarget
	T3T9 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail", 30, 4, 0)
	T3T9 E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
    TNT1 A 0 A_Jump(80,"Rocket")
	Goto See
  Rocket:
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	T3T9 E 3 Bright A_FaceTarget
	T3T9 F 4 Bright A_CustomMissile("LegendaryRocket", 30, 4, 0)
	Goto See
  Pain:
    T3T9 G 6 Bright A_Pain
    Goto See
  Death:
    T3T9 H 5 Bright
	T3T9 H 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 I 5 Bright A_Scream
	T3T9 I 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 J 5 Bright A_Fall
	T3T9 J 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 K 5 Bright
	T3T9 K 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	T3T9 L 3 Bright A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 L 0 A_SpawnItem("TrueDeathBall",0,0,0,0)
	T3T9 LKJIH 1 Bright
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
    T3T9 F 1 Bright A_CustomMissile("LegendaryProjectile", 30, 4, 0)
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
    T3T9 F 1 Bright A_CustomMissile("LegendaryProjectile", 30, 4, 0)
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
    T3T9 F 1 Bright A_CustomMissile("LegendaryProjectile", 30, 4, 0)
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 E 1 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
    T3T9 F 1 Bright A_CustomMissile("LegendaryProjectile", 30, 4, 0)
    T3T9 F 1 Bright A_CustomMissile("LegImpSeekBall", 30, 4, 0)
    T3T9 H 5
	T3T9 H 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 I 5
	T3T9 I 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 J 5
	T3T9 J 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 K 5
	T3T9 K 3 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    T3T9 L -1
    Stop
  Raise:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
    T3T9 KJIH 5
    Goto See
    }
}