ACTOR SuperShotgunMajor
{
//Creator: "pdxbla's "VDP-MonsterRandomizer" & ElAnexo
//Origin: Realm667
//Sprite: 6POS
//Title: "Super Shotgun Major"
Health 125
GibHealth 50
Radius 20
Height 56
Scale 0.9
Speed 10
PainChance 100
MONSTER
SEESOUND "SSGUNER/sight"
ATTACKSOUND "SSGUNER/SSG"
PAINSOUND "grunt/pain"
DEATHSOUND "SSGUNER/death"
ACTIVESOUND "SSGUNER/idle"
OBITUARY "%o was blown open by a Super Shotgunner!"
DropItem "Double Barrel Shotgun" 20 1
DropItem "HealthFlask" 35
DropItem "ArmorCharge" 35
DropItem "AmmoPack" 20
DropItem "HandGrenadeAmmo" 50 1
DropItem "MineAmmo" 25 1
Tag "Super Shotgunner"
+FloorClip
states
{
  Spawn:
	6POS A 10 A_Look
	Loop
  See:
	6POS AABB 4 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	6POS CCDD 4 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	Loop
  Missile:
	6POS E 10 A_FaceTarget
	6POS F 8 BRIGHT A_CustomBulletAttack(11.2, 7.1, 20, 3, "Bulletpuff")
	6POS E 8
	Goto See
  Pain:
	6POS G 3
	6POS G 3 A_Pain
	Goto See
  Death:
	6POS H 7
	6POS I 7 A_Scream
	6POS J 7 A_NoBlocking
	6POS K 7
	6POS L 7
	6POS M 7
	6POS N -1
	Stop
  XDeath:
	6POS O 5 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
	6POS P 5 A_XScream
	6POS Q 5 A_NoBlocking
	6POS RS 5
	6POS T -1
	Stop
  Raise:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	6POS NMLKJIH 5
	Goto See
	}
}