ACTOR HellfireFamine : Revenant
{
//Creator: High Councilor
//Origin: Nexus Infinity
//Sprite: HREV
//Title: "Hellfire Famine"
  Monster
  Radius 20
  Height 56
  Mass 500
  Health 1300
  PainChance 70
  SeeSound "EnragedFamine/sight"
  PainSound "Huntertron/pain"
  DeathSound "EnragedFamine/death"
  ActiveSound "EnragedFamine/active"
  Species "Skeletons"
  +FLOORCLIP
  +MISSILEMORE
  +QUICKTORETALIATE
  +NOFEAR
  +NOICEDEATH
  +DONTGIB
  +DONTHURTSPECIES
  +BOSS
  +BRIGHT
  Scale 1.1
  BloodColor "ff 5f 00"
  Speed 24
  MeleeRange 88
  MeleeDamage 8
  DamageFactor 0.666
  DamageFactor "PlayerDTRG", 0.5
  DamageFactor "Legendary", 0.25
  DamageFactor "LegendaryPlayer", 0.25
  DamageFactor "LegendaryGuru", 0.25
  DamageFactor "LegendaryGuruPlayer", 0.25
  DamageFactor "Ice", 0.1
  DamageFactor "FreezerBurn", 0.1
  DamageFactor "HFCyb3r", 0.0
  DamageFactor "Cyber10K", 0.0
  DamageFactor "VileFires", 0.0
  DamageFactor "NobleComet", 0.0
  DamageFactor "CadaverRocket", 0.0
  Obituary "%o was devastated by a \c[z4]Hellfire \c[v9]Famine\c-."
  HitObituary "%o got knocked the hell out by a \c[z4]Hellfire \c[v9]Famine\c-."
  Tag "\c[z4]Hellfire \c[v9]Famine\c-"
  var int user_missile;
  var int user_fakedeath; //wut
  States
  {
  Spawn:
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV A 6 Bright A_Look
    Loop
  See:
    TNT1 A 0 A_Jump(70,"Rush")
    TNT1 A 0 A_SpawnItem("BonyStep",0,0,0,0)
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV AA 2 Bright A_Chase
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV BB 2 Bright A_Chase
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV CC 2 Bright A_Chase
    TNT1 A 0 A_SpawnItem("BonyStep",0,0,0,0)
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV DD 2 Bright A_Chase
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV EE 2 Bright A_Chase
  	TNT1 A 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    HREV FF 2 Bright A_Chase
	TNT1 A 0 A_Jump(32,"Teleport")
    Loop
  Rush:
	TNT1 A 0 A_SpawnItem("LegendaryBonyStep",0,0,0,0)
	HREV A 2 Bright A_SpawnItemEx("HellFireFamineGhost",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 AA 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV AA 0 Bright A_Chase	
	HREV B 2 Bright A_SpawnItemEx("HellFireFamineGhost",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 AA 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV AA 0 Bright A_Chase	
	HREV C 2 Bright A_SpawnItemEx("HellFireFamineGhost",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 AA 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV AA 0 Bright A_Chase	
	TNT1 A 0 A_SpawnItem("LegendaryBonyStep",0,0,0,0)
	HREV D 2 Bright A_SpawnItemEx("HellFireFamineGhost",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 AA 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV AA 0 Bright A_Chase	
	HREV E 2 Bright A_SpawnItemEx("HellFireFamineGhost",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 AA 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV AA 0 Bright A_Chase	
	HREV F 2 Bright A_SpawnItemEx("HellFireFamineGhost",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 AA 0 A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV AA 0 Bright A_Chase
	TNT1 A 0 A_Jump(75,"See")
	Loop
  Teleport:
    HREV K 1 Bright A_UnSetShootable
    TNT1 AAAAAA 0 A_SpawnItemEx("HFireSpawner",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	HREV KKKKKKKKKK 1 A_FadeOut(0.1,0)
	HREV K 2
	HREV KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 0 A_Wander
	HREV KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 0 A_Wander
    HREV K 1 A_PlayWeaponSound("boss/teleport")
    TNT1 AAAAAA 0 A_SpawnItemEx("HFireSpawner",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	HREV KKKKKKKKKK 1 A_FadeIn(0.1)
    HREV K 1 Bright A_SetShootable
    Goto See
  Melee:
    HREV G 0 A_FaceTarget
    HREV G 0 A_Jump(128,4)
    HREV G 2 Bright A_SkelWhoosh
    HREV H 2 Bright A_FaceTarget
    HREV I 2 Bright A_SkelFist
    Goto See
    HREV R 2 Bright A_SkelWhoosh
    HREV S 2 Bright A_FaceTarget
    HREV T 2 Bright A_SkelFist
    Goto See
  Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_Jump(96,"FuelRockets","ForgottenOneBombs","HFDeathHands")
    TNT1 A 0 A_Jump(128,"ForgottenOneBombs","Napalm","Railgun","FireBalls","Seekers","FloorFire")
    TNT1 A 0 A_JumpIfCloser(350,"DashPunch")
  Normal:		
    HREV J 8 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("HFFamineRocket",65,-13,0)	
    HREV K 4 Bright A_CustomMissile("HFFamineRocket",65,13,0)
    HREV K 4 Bright A_FaceTarget
    HREV J 8 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("HFFamineRocket",65,-13,0)	
    HREV K 4 Bright A_CustomMissile("HFFamineRocket",65,13,0)
    HREV K 4 Bright A_FaceTarget
	TNT1 A 0 A_Jump(88,"Normal","Seekers")
    Goto See
  Seekers:		
    HREV JJJ 5 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("HellFireRocket",65,-13,0)	
    HREV K 3 Bright A_CustomMissile("HellFireRocket",65,13,0)
    HREV K 3 Bright A_FaceTarget
    HREV JJ 5 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("HellFireRocket",65,-13,0)	
    HREV K 3 Bright A_CustomMissile("HellFireRocket",65,13,0)
    HREV K 3 Bright A_FaceTarget
    HREV JJ 5 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("HellFireRocket",65,-13,0)	
    HREV K 3 Bright A_CustomMissile("HellFireRocket",65,13,0)
    HREV K 3 Bright A_FaceTarget
    Goto See
  Napalm:		
    HREV JJJJ 5 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("WarNapalmBall",65,-13,0)	
    HREV K 6 Bright A_CustomMissile("WarNapalmBall",65,13,0)
    HREV K 6 Bright A_FaceTarget
    HREV JJ 4 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("WarNapalmBall",65,-13,0)	
    HREV K 6 Bright A_CustomMissile("WarNapalmBall",65,13,0)
    HREV K 6 Bright A_FaceTarget
    HREV JJ 4 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("WarNapalmBall",65,-13,0)	
    HREV K 6 Bright A_CustomMissile("WarNapalmBall",65,13,0)
    HREV K 20 Bright A_FaceTarget
    Goto See
  FuelRockets:
    HREV J 10 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("FuelRocket",65,-14,0)
    HREV K 7 Bright A_CustomMissile("FuelRocket",65,14,0) 
	HREV K 7 Bright
    HREV J 10 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("FuelRocket",65,-14,0)
    HREV K 7 Bright A_CustomMissile("FuelRocket",65,14,0) 
	HREV K 7 Bright
	TNT1 A 0 A_Jump(128,"FireBalls")
    Goto See
  FireBalls:
    HREV JJJ 3 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("HFCyberFireBalls",65,-14,0)
    HREV K 4 Bright A_CustomMissile("HFCyberFireBalls",65,14,0) 
	HREV K 6 Bright
    HREV JJJ 3 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("HFCyberFireBalls",65,-14,-7)
    HREV K 4 Bright A_CustomMissile("HFCyberFireBalls",65,14,7) 
	HREV K 6 Bright
    HREV JJJ 3 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("HFCyberFireBalls",65,-14,-14)
    HREV K 4 Bright A_CustomMissile("HFCyberFireBalls",65,14,14) 
	HREV K 6 Bright
    Goto See
  DashPunch:
	TNT1 A 0 A_Jump(128,"Normal")
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_Recoil(-65)
	TNT1 A 0 A_SkelWhoosh  
	HREV GGGGG 1 Bright A_SpawnItemEx("HellfireFamineGhost",0,0,0,0,0,0,0,128)
	HREV HHHHH 1 Bright A_SpawnItemEx("HellfireFamineGhost",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_CustomMissile("LRDashPunch",32,0,0,CMF_AIMDIRECTION)
	HREV III 1 Bright A_SpawnItemEx("HellfireFamineGhost",0,0,0,0,0,0,0,128)
	HREV A 1 Bright A_Stop  
	HREV A 1 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-65)
	TNT1 A 0 A_SkelWhoosh  
	HREV RRRRR 1 Bright A_SpawnItemEx("HellfireFamineGhost",0,0,0,0,0,0,0,128)
	HREV SSSSS 1 Bright A_SpawnItemEx("HellfireFamineGhost",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_CustomMissile("LRDashPunch",32,0,0,CMF_AIMDIRECTION)
	HREV TTT 1 Bright A_SpawnItemEx("HellfireFamineGhost",0,0,0,0,0,0,0,128)
	HREV A 1 Bright A_Stop	  
	Goto See
  FloorFire:
	TNT1 A 0 A_FaceTarget
	HREV GGGG 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	HREV HHH 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("HFFamineFloorTracer",0,0,0)
	TNT1 A 0 A_CustomMissile("HFFamineFloorTracer",0,0,-5)
	TNT1 A 0 A_CustomMissile("HFFamineFloorTracer",0,0,5)
	TNT1 A 0 A_CustomMissile("HFFamineFloorTracer",0,0,-10)
	TNT1 A 0 A_CustomMissile("HFFamineFloorTracer",0,0,10)
	TNT1 A 0 A_FaceTarget
	HREV III 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(64,"HFDeathHands")
    Goto See
  HFDeathHands:
    HREV GGG 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	HREV HHH 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    HREV I 10 Bright A_CustomMissile("HellFamineHandsSpawner",0)
	HREV RRR 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	HREV SSS 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    HREV T 10 Bright A_CustomMissile("HellFamineHandsSpawner",0)
    HREV GGG 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	HREV HHH 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    HREV I 10 Bright A_CustomMissile("HellFamineHandsSpawner",0)
	Goto See
  ForgottenOneBombs:
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
    TNT1 A 0 A_CustomMissile("ForgottenOneBomb",65,-14,-3)
    HREV K 10 Bright A_CustomMissile("ForgottenOneBomb",65,14,3)
	HREV K 10 Bright
    HREV J 10 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("ForgottenOneBomb",70,-13,-3)	
    HREV K 10 Bright A_CustomMissile("ForgottenOneBomb",70,13,3)
    HREV K 10 Bright A_FaceTarget
    Goto See
  Railgun:
	TNT1 A 0 A_PlaySound("weapons/rgcharge")
	HREV J 0 A_FaceTarget
	HREV J 0 A_ChangeFlag(NOPAIN,1)
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV JJJ 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	HREV J 0 A_FaceTarget
    HREV J 2 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)		
	HREV J 0 A_ChangeFlag(NOPAIN,0)
    HREV J 0 A_UnSetInvulnerable
	HREV K 0 A_FaceTarget	
	HREV K 0 A_PlayWeaponSound("monsters/darkcyberrail")
    HREV K 0 A_CustomMissile("HFFamineRail",70,-26,0)	
    HREV K 3 Bright A_CustomMissile("HFFamineRail",70,26,0)
    HREV J 12 Bright A_FaceTarget
    HREV K 0 A_CustomMissile("HFFamineRail",70,-13,0)	
    HREV K 12 Bright A_CustomMissile("HFFamineRail",70,13,0)
    HREV K 12 Bright A_FaceTarget
	TNT1 A 0 A_Jump(156,"ForgottenOneBombs")
    Goto See
  Pain:
    TNT1 A 0 A_Jump(87,"PainMissile")
	HREV L 6 Bright A_Pain
	Goto See
  PainMissile:
	HREV L 6 Bright A_Pain
	Goto Missile
  Death:
	TNT1 A 0 A_StopSound
	HREV LLLLL 3 A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_Scream
	TNT1 A 0 A_SpawnItemEx("HFFamineLavaMist",0,0,20,Random(8,-8),Random(8,-8),Random(6,-6))
	HREX AAA 2 A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_SpawnItemEx("HFFamineLavaMist",0,0,20,Random(8,-8),Random(8,-8),Random(6,-6))
	HREX BBB 2 A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_SpawnItemEx("HFFamineLavaMist",0,0,20,Random(8,-8),Random(8,-8),Random(6,-6))
	HREX CCC 2 A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 AA 0 A_SpawnItemEx("HFFamineLavaMist",0,0,20,Random(8,-8),Random(8,-8),Random(6,-6))
	HREX DDD 2 A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 AA 0 A_SpawnItemEx("HFFamineLavaMist",0,0,20,Random(8,-8),Random(8,-8),Random(6,-6))
	HREX EEE 2 A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_NoBlocking
	HREX FFGGHH 3  A_SpawnItemEx("PainfulKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_SpawnItemEx("DemonAmmo",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("DemonAmmoBox",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION,64)
	TNT1 A 0 A_SpawnItemEx("Gas",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BigGas",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION,64)
	TNT1 A 0 A_SpawnItemEx("BossLifeEssence",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BossArmorBonusMax",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("Welder",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION,128)
	TNT1 A 0 A_SpawnItemEx("HellStormLauncher",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION,128)
	TNT1 A 0 A_SpawnItemEx("HellfireArmor",0,0,12,Frandom(4,-4),Frandom(4,-4),Frandom(1,2),0,SXF_NOCHECKPOSITION,128)
	TNT1 AAAAA 0 A_SpawnItemEx("HFFamineLavaMist",0,0,20,Random(8,-8),Random(8,-8),Random(6,-6))
	TNT1 A 0 A_ChangeFlag(BRIGHT,0)
	HREX IJ 8
	HREX K -1
    Stop
  Raise:
	HREX KJIHGFEDCBA 6
	HREX L 6
	Goto See
	}
}

Actor HFFamineRocket : HFCyberRocket { -PIERCEARMOR }

Actor HFFamineRail : CardinalRail
{
DamageType"CadaverRocket"
+NOTIMEFREEZE
}

ACTOR HFFamineFloorTracer : HFBaronTracer
{
  DamageType "CadaverRocket"
  Obituary "%o was Burned to death by a HellFire Famine." 
  States
  {
  Death:
    TNT1 A 0 A_SpawnItemEx("OrangeParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    FTRA K 4 Bright
	TNT1 AAA 0 A_CustomMissile("Kaboom9", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("SmokeFX4", 0, 0, random(0,360), 2, random(0,360))	
    FTRA L 4 Bright A_Explode(32,64)
    FTRA MNO 3 Bright
    Stop
  }
}

ACTOR HFFamineLavaMist : HFLavaMist
{
DamageType "CadaverRocket"
  States
  {
  Death:
    TNT1 A 0 A_SpawnItemEx("HFFamineLava")
    Stop
   } 
}

ACTOR HFFamineLava : HFLava
{
DamageType "CadaverRocket"
}

ACTOR HellFamineHandsSpawner : HellCyberHandsSpawner
{
  Species "Skeletons"
  DamageType "CadaverRocket"
  Obituary "%o was devastated by a Hellfire Famine."
  MissileType HFFamineUndeadhandProjectile
}

ACTOR HFFamineUndeadhandProjectile : HFUndeadhandProjectile2
{
  Species "Skeletons"
  DamageType "CadaverRocket"
  Obituary "%o was devastated by a Hellfire Famine."
}

Actor HellFireFamineGhost
{
Scale 1.1
RENDERSTYLE Translucent
Alpha 0.75
+NOGRAVITY
+CLIENTSIDEONLY
+DONTSPLASH
+NOINTERACTION
+NOCLIP
+NOTIMEFREEZE
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1,"NULL")
    HREV A 2 A_FadeOut(0.09)
    Wait		
    }
}