Actor LegendaryAir
{
Health 7000
Mass 9999
Height 12
Radius 12
BloodColor "Blue"
Alpha 0.60
Monster
Projectile
Speed 0
+SOLID
States 
{
 Spawn:
  TNT1 A 0
  TNT1 A 0 A_PlaySound("NemesisPortal/Loop",7,1,1,0.5)
  TNT1 A 0 ACS_NamedExecuteAlways("PlayAirText",0,0)
  TNT1 A 0 A_PlaySound("Gateway/Hell", CHAN_AUTO, 1.0, True)
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate2", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate3", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate4", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLM 1 Bright
  BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCDEFGHIJKLMN 1 Bright
  BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCD 1 Bright
  BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT GHIJKLMN 1 Bright
  BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT OP 1 Bright
  BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT FGHIJKLMOP 1 Bright
  TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
  TNT1 A 0 A_SpawnItemEx("LordArchon", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("LegendaryDoomguy", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("LegendaryDoomguy", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_AlertMonsters
  TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLM 1 Bright
  BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCDEFGHIJKLMN 1 Bright
  BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCD 1 Bright
  BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT GHIJKLMN 1 Bright
  BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT OP 1 Bright
  BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT FGHIJKLMOP 1 Bright
  TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
  //TNT1 A 0 A_SpawnItemEx("NemesisCardinal", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("HellfireCardinal", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("Corruption", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_AlertMonsters
  TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLM 1 Bright
  BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCDEFGHIJKLMN 1 Bright
  BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCD 1 Bright
  BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT GHIJKLMN 1 Bright
  BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT OP 1 Bright
  BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT FGHIJKLMOP 1 Bright
  TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
  //TNT1 A 0 A_SpawnItemEx("ZamasuCardinal", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  //TNT1 A 0 A_SpawnItemEx("Blacklord", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  //TNT1 A 0 A_SpawnItemEx("ZamasuLordOfestinity", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_AlertMonsters
  TNT1 A 0 A_SpawnItemEx("LegendaryGate5", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate6", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate7", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  TNT1 A 0 A_SpawnItemEx("LegendaryGate8", Random(1,-1), Random(1,-1), Random(1,-1), 0, 0, 0, Random(0,359))
  BPRT ABCDEFGHIJKLM 1 Bright
  BPRT NOP 2 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCDEFGHIJKLMN 1 Bright
  BPRT OP 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT ABCD 1 Bright
  BPRT EF 3 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT GHIJKLMN 1 Bright
  BPRT KLMNOP 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT OP 1 Bright
  BPRT ABCDE 4 Bright A_SpawnItemEx("LegendaryGateSpawnTear")
  BPRT FGHIJKLMOP 1 Bright
  TNT1 A 0 A_PlaySound("Rage", CHAN_VOICE, 1.0, False, ATTN_NONE)
  TNT1 A 0 A_SpawnItemEx("LegendaryCardinal", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("TrueLegendaryCardinal", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("LegendaryCardinal", random(200,-200), random(200,-200), 10, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
  TNT1 A 0 A_AlertMonsters
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  BPRT ABCDEFGHIJKLMNOP 1 Bright
  Goto Death
 Death:
  BPRT ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.05)
  TNT1 A 0 A_StopSound(7)
  TNT1 A 1
  Stop
  }
}