ACTOR LegendaryDemolisher : SpiderMastermind //Actual new animations, but what the actual fuck
{
//Creator: GDWolf
//Origin: Complex Very Strong Monsters
//Sprite: ZENO
//Title: "Trashed Legendary Demolisher"
Health 4500
Speed 25
Radius 65
PainChance 50
PainChance "PDTBFG", 25
PainChance "SoulToxic", 15
PainChance "FatFlamer", 15
PainChance "FiendFire", 15
PainChance "Explosion", 80
DropItem "BossLifeEssence" 128 25
DropItem "ExtraArmor" 128 1
Obituary "The Legendary demolisher spider erased %o."
PainSound "monsters/darkmasterpain"
SeeSound "monsters/darkmastermindsee"
DeathSound "monsters/darkmasterminddie"
AttackSound ""
Species "Legendary"
DamageFactor "demolisherEx", 0.0
DamageFactor "PDTBFG", 0.5
DamageFactor "PDTBFGTracer", 0.8
DamageFactor "Cyber10K", 0.0
DamageFactor "PDTBFG", 0.01
DamageFactor "PDTBFGTracer", 0.01
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "BFGSplash", 0.2
DamageFactor "BFGSpray", 0.2
DamageFactor "CerEnergyBall", 0.0
DamageFactor "PlayerDevBall", 0.005
DamageFactor "PlayerDevBall2", 0.005
DamageFactor "PlayerDTBFGRailgunSlug", 0.005
DamageFactor "PlayerDevTracer", 0.005
DamageFactor "demolisherEx", 0.0
DamageFactor "Darkdemox", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "PlayerDTRG", 0.3
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor 0.5
PainChance "PlayerDBFG2", 256
PainChance "DBFG2", 256
PainChance "PlayerDBFG10K2", 256
DropItem "LegendaryRune" 150 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "Legendary BFG" 100 1
DropItem "BossLifeEssence" 240 100
DropItem "BossArmorBonusMax" 240 100
DropItem "SkullofPower" 200
DropItem "Legendary Plasmatic Rifle" 130 1
DropItem "BulletBox" 256
DropItem "Explosive Minigun" 225 1
DropItem "FootballNuke" 128 1
DropItem "Petrovec", 120, 1
Tag "\c[j4]Trashed \c[z3]Legendary Demolisher\c-"
States
{
    Spawn:
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
    	ZENO A 10 A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
    	Loop
    See:
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
    	ZENO A 2 A_Metal
    	ZENO ABB 2 A_Chase
    	Loop 
    Pause:
		ZENO A 10
		Goto See
    Missile:
    	TNT1 A 0 A_Jump(128,"BFG15K","BFG9K","LegendaryDemolisherCombo","LegBFG","Leg10K")
    Normal:
	    TNT1 A 0 A_JumpIfCloser(2000,1)
	    Goto BFG15K
    	TNT1 A 0 A_PlaySound("monsters/darkmasterwind")
    	ZENO A 10 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("ShellCasing", 10, 12, 36, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 A 0 A_PlaySound("weapons/12gaugefire")
		TNT1 A 0 A_CustomMissile("LegSentientExplosiveTracer",Random(24,34),0,Random(10,-10),0)
	    ZENO C 4 Bright A_SPosAttackUseAtkSound
    	TNT1 A 0 A_SpawnItemEx("ShellCasing", 10, -12, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
		TNT1 A 0 A_PlaySound("weapons/12gaugefire")
		TNT1 A 0 A_CustomMissile("LegSentientExplosiveTracer",Random(24,34),0,Random(10,-10),0)
	    ZENO C 4 Bright A_SPosAttackUseAtkSound
		TNT1 A 0 A_PlaySound("monsters/darkmasterwind2")		
		TNT1 A 0 A_Jump(3,"Pause","BFG15K","BFG9K","LegendaryDemolisherCombo","Leg10K")		
    	TNT1 A 0 A_SpidRefire
    	Goto Normal+3
    LegendaryDemolisherCombo:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
	    ZENO C 18 Bright A_FaceTarget
	    ZENO C 6 Bright A_FaceTarget
		ZENO C 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 4 Bright A_FaceTarget
		ZENO C 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 3 Bright A_FaceTarget
		ZENO C 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 2 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
    	TNT1 A 0 A_PlaySound("monsters/darkmasterwind")
    	ZENO A 10 A_FaceTarget
	    ZENO CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	    TNT1 A 0 A_UnSetShootable
        ZENO C 20
        ZENO C 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    ZENO CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	    TNT1 A 0 A_SetShootable
		ZENO CCCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		ZENO A 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		Goto See
    Leg10K:
    	TNT1 A 0 A_PlaySound("monsters/darkmasterwind")
    	ZENO A 10 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("ShellCasing", 10, 12, 36, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TNT1 A 0 A_CustomMissile("Legendary10kProjectile",Random(24,34),0,Random(10,-10),0)
	    ZENO C 4 Bright A_SPosAttackUseAtkSound
    	TNT1 A 0 A_SpawnItemEx("ShellCasing", 10, -12, 36, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		TNT1 A 0 A_CustomMissile("Legendary10kProjectile",Random(24,34),0,Random(10,-10),0)
	    ZENO C 4 Bright A_SPosAttackUseAtkSound
		TNT1 A 0 A_PlaySound("monsters/darkmasterwind2")		
		Goto See
    LegBFG:
        ZENO C 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    ZENO C 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    ZENO C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        ZENO C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_FaceTarget
	    ZENO C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_JumpIfTargetInLos(2)
        TNT1 A 0 A_Jump(256,2)
	    TNT1 A 0
	    Goto LegBFGGo
    LegBFGGo:	
        TNT1 A 0 A_UnsetInvulnerable
	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    ZENO F 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
        ZENO E 60 Bright A_FaceTarget
	    Goto See
    BFG15K:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
	    ZENO C 18 Bright A_FaceTarget
	    ZENO C 6 Bright A_FaceTarget
		ZENO C 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 4 Bright A_FaceTarget
		ZENO C 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 3 Bright A_FaceTarget
		ZENO C 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 2 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 1 Bright A_FaceTarget
		ZENO C 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",34,0,Random(-4, 4))
		ZENO C 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TNT1 A 0 A_Jump(128,"BFG9K","LegendaryDemolisherCombo","Leg10K")
		Goto See		
    BFG9K:
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
        ZENO A 15 Bright A_FaceTarget
	    ZENO A 10 Bright A_FaceTarget
	    ZENO C 8 Bright A_FaceTarget
    	ZENO C 4 Bright A_CustomMissile("LegSentientBFG9500Ball",34,0,0,0)
		ZENO C 15 Bright
    	Goto See
    Pain:
    	TNT1 A 0 A_Jump(61,"PainMissile")
		ZENO D 6 A_Pain
    	Goto See
    PainMissile:
		ZENO D 6 A_Pain
    	Goto Missile
    Death:
		TNT1 A 0 A_Scream
		ZENO D 20 A_Fall
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
		ZENO DEDEDE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
		ZENO FEFEFEFE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		ZENO FEFEFEFE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		ZENO FEFEFEFE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		ZENO FEFEFEFE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		ZENO FEFEFEFE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
		TNT1 AA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
		TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		ZENO FEFEFEFE 2 Bright A_CustomMissile("BlueKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))		
		TNT1 AAAA 0 A_SpawnItemEx("TrueDeathBall",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
		TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", random(10,60), random(30,-30), random(0,360), 2, random(0,360))	
		ZENO FFGH 5
		TNT1 A 0 A_BossDeath
		ZENO H -1 A_KillMaster
		Stop
		}
}