ACTOR NemesisPhaseImp : LegendaryPhaseImp
{
//Creator: Dr. Sticky
//Origin: Nexus Infinity
//Sprite: NPI9
//Title: "Nemesis Phase Imp"
Health 1700
Speed 22
PainChance 35
BloodColor "Black"
MeleeDamage 30
DamageFactor 0.6
DamageFactor "PlayerNemesisPlasma", 0.0
DamageFactor "Explosion", 0.2
DamageFactor "BeheComet", 0.0
DamageFactor "Explosion", 0.2
DamageFactor "PlayerDTRG", 0.4
DamageFactor "DTRailgun", 0.4
DamageFactor "PDTPuff", 0.4
DamageFactor "RailG", 0.3
DamageFactor "PlayerPyro", 0.2
DamageFactor "VileFires", 0.0
DamageFactor "Legendary", 0.0
DropItem "NemesisSoulSphere" 70
DropItem "NemesisHealthBonusMax", 256, 32
DropItem "NemesisArmorBonus32", 256
DropItem "NemesisHealthBonusMax", 256, 32
DropItem "NemesisArmorBonus32", 256
DropItem "NemesisPowerSphere" 85
DropItem "NLDemonAmmoBox" 200 
DropItem "NLDemonAmmo" 256
Obituary "%o was abducted then eaten alive by a Nemesis Phase Imp."
HitObituary "%o got slashed through inside the head by a Nemesis Phase Imp."
BloodColor "Black"
Tag "\c[g3]Nemesis Phase Imp\c-"
var int user_deathtimer;
var int user_deathtimeractive;
States
{
  Spawn:
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 A 10 A_Look
	Loop
  See:
    TNT1 A 0 A_JumpIf(user_deathtimeractive == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("NemesisDeathTimerForVexed",0)
	TNT1 A 0 A_SetUserVar("user_deathtimeractive",1)
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,2117)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_ChangeFlag(FRIGHTENED,0)
	TNT1 A 0 A_ChangeFlag(NOPAIN,0)
	TNT1 A 0 A_Jump(46,"Evade","Rush")
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 AA 3 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 BB 3 A_Chase
	TNT1 A 0 A_SpawnItem("HumanishStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 CC 3 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 DD 3 A_Chase
	TNT1 A 0 A_SpawnItem("HumanishStep",0,0,0,0)
    Loop
  Rush:
	NPI9 A 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 A 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 B 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 B 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 C 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 C 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 D 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 D 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 A 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 A 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 B 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 B 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 C 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 C 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 D 1 A_Chase
	NPI9 A 0 A_Chase
	NPI9 D 1 A_Chase
	NPI9 A 0 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(48,"See")
	Loop
  Evade:
	TNT1 A 0 A_Jump(128,7)
	TNT1 A 0 ThrustThing(Angle*256/360+64,16,0,0)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 AA 3 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 AA 3 A_Chase
	TNT1 A 0 A_Stop
	Goto See
	TNT1 A 0 ThrustThing(Angle*256/360+192,16,0,0)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 AA 3 A_Chase
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 AA 3 A_Chase
	TNT1 A 0 A_Stop
	Goto See
  Phased:
	NPI9 AABBCCDDAABBCCDD 1 A_ExtChase(0,0)
	NPI9 AABBCCDDAABBCCDDAABBCCDDAABBCCDD 1 A_Chase
	TNT1 A 0 A_Jump(24,"UnPhase","PhasedRun")
	Goto Phased+32
  Melee:
	NPI9 EF 3 A_FaceTarget
	NPI9 G 3 A_MeleeAttack
	NPI9 FE 3 A_FaceTarget	
    Goto See
  Missile:
	TNT1 A 0 A_Jump(128,"FastMissile")
	TNT1 A 0 A_Jump(64,"Surprise","Laser")
	TNT1 A 0 A_PlaySound("lphaseimp/attack",7)
	NPI9 EF 3 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 2 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FE 4
	NPI9 F 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 2 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	TNT1 A 0 ThrustThing(angle*256/360+random(69,123),30,0,0)
	NPI9 FEF 4
	TNT1 A 0 A_Stop
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 2 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FE 4
	NPI9 F 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 2 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	TNT1 A 0 ThrustThing(angle*256/360+random(69,123),30,0,0)
	NPI9 FEF 4
	TNT1 A 0 A_Stop
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 2 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FE 4
	NPI9 F 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 2 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FEF 3
	TNT1 A 0 A_Stop
	Goto See
  FastMissile:
	TNT1 A 0 A_PlaySound("lphaseimp/attack",7)
	NPI9 EF 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 3 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FE 2
	NPI9 F 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 3 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	TNT1 A 0 ThrustThing(angle*256/360+random(69,123),30,0,0)
	NPI9 FEF 2
	TNT1 A 0 A_Stop
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 3 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FE 2
	NPI9 F 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 3 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	TNT1 A 0 ThrustThing(angle*256/360+random(69,123),30,0,0)
	NPI9 FEF 2
	TNT1 A 0 A_Stop
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 3 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FE 2
	NPI9 F 2 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 3 Bright A_CustomMissile("NemesisImpBallSeek", 32, 0, 0)
	NPI9 FEF 3
	TNT1 A 0 A_Stop
	Goto See
  Laser:
	TNT1 A 0 A_PlaySound("lphaseimp/attack",7)
	NPI9 EF 6 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	NPI9 G 4 Bright A_CustomMissile("NemesisImpLaser", 32, 0, 0)
	TNT1 A 0 A_Facetarget
	TNT1 A 0 ThrustThing(angle*256/360+random(133,187),30,0,0)
	NPI9 F 6
	TNT1 A 0 A_MonsterRefire(64,"See")
	TNT1 A 0 A_Jump(100,"See")
	Goto Laser+1
  Surprise:
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	NPI9 E 2 A_FaceTarget
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.55)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.35)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.15)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	Goto SurprisEPHAd
  SurprisEPHAd:
	NPI9 A 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 A 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 B 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 B 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 C 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 C 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 D 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 D 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	TNT1 A 0 A_JumpIfCloser(200,"SurpriseUnphase")
	TNT1 A 0 A_Jump(8,"Unphase")
	Loop
  SurpriseUnphase:
	TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_PlaySound("lphaseimp/Sight",7)
	NPI9 EF 6 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	EPHA G 5 Bright A_CustomMissile("NemesisImpLaserBall", 32, 0, 0)
	NPI9 FE 4
	EPHA F 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 5 Bright A_CustomMissile("NemesisImpLaserBall", 32, 0, 0)
    NPI9 FE 4
	NPI9 F 4 A_FaceTarget
	TNT1 A 0 A_PlaySound("imp/attack")
	NPI9 G 5 Bright A_CustomMissile("NemesisImpLaserBall", 32, 0, 0)
	TNT1 A 0 A_Jump(128,"PhaseRun")
	Goto See
  UnPhase:
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.15)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.35)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.55)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SetTranslucent(1)
	NPI9 E 2 A_FaceTarget	
    Goto See
  Pain:
	TNT1 A 0 A_Jump(32,"PhaseRun")
	NPI9 H 2
	NPI9 H 2 A_Pain
	Goto See
  PhaseRun:
	TNT1 A 0 A_UnSetShootable
	TNT1 A 0 A_ChangeFlag(FRIGHTENED,1)
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	NPI9 E 2 A_FaceTarget
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.55)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.35)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.15)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	Goto PhasedRun
  PhasedRun:
	NPI9 A 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 A 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 B 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 B 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 C 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 C 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 D 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 D 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 A 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 A 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 B 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 B 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 C 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 C 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 D 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	NPI9 D 1 A_ExtChase(0,0)
	NPI9 A 0 A_ExtChase(0,0)
	TNT1 A 0 A_Jump(64,"UnPhaseRun")
	Loop
  UnPhaseRun:
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_ChangeFlag(FRIGHTENED,0)
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.15)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.35)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.55)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	NPI9 E 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SpawnItem("NemesisHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SetTranslucent(1)
	NPI9 E 2 A_FaceTarget	
    Goto See
  Death:
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("NoVexedBoys") == 1,4)
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem",1,"VexedSpawn")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"VexedSpawn")
	TNT1 A 0 A_JumpIf(user_deathtimer <= 10,"VexedSpawn")
	NPI9 I 8 A_SetTranslucent(1)
	NPI9 J 8 A_Scream
	NPI9 K 6 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
	NPI9 L 6 A_Fall
	TNT1 A 0 A_Jump(100,"MoreStuff")
	NPI9 M -1
	Stop
  MoreStuff:
	NPI9 M 100
	TNT1 A 0 A_SpawnItem("HellionSmokeAttack")
	NPI9 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 1 A_SpawnItem("NemesisZombieItemRandomizer")
	NPI9 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 1 A_SpawnItem("NemesisZombieItemRandomizer")
	NPI9 M 1 A_SpawnItem("NemesisZombieSuperItemRandomizer")
	NPI9 M -1
	Stop
  VexedSpawn:
	NPI9 H 3 Bright A_Pain
	NPI9 H 0 A_PlaySoundEx("brain/spit",7,0,2)
	NPI9 HHHHHHHHHHHHHHHHH 2 Bright A_GiveInventory("NemesisSoulEvent",1)
	NPI9 HHHHHHHHHHHHHHHHH 2 Bright A_GiveInventory("NemesisSoulEvent",1)
	NPI9 HHHHHHHHHHHHHHHHH 2 Bright A_GiveInventory("NemesisSoulEvent",1)
	TNT1 A 0 A_SpawnItemEx("NemesisLightning")
	NPI9 HHHHHHHHHHHH 2 Bright A_SpawnItemEx("VexedNemesisFlameSpawner")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisPhaseImp",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TELEFRAG)
	TNT1 A 1
	Stop	
  XDeath:
    TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("NoVexedBoys") == 1,4)
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem",1,"VexedSpawn2")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"VexedSpawn2")
	TNT1 A 0 A_JumpIf(user_deathtimer <= 10,"VexedSpawn2")
	TNT1 A 0 A_SetTranslucent(1)
	NPI9 N 3 
	NPI9 O 3 A_XScream
	NPI9 P 3 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
	NPI9 Q 3 A_Fall
	TNT1 A 0 A_Jump(100,"MoreStuff2")
	NPI9 RST 3
	NPI9 U -1
	Stop
  VexedSpawn2:
    NPI9 H 3 Bright A_Pain
    NPI9 H 0 A_PlaySoundEx("brain/spit",7,0,2)
    NPI9 HHHHHHHHHHHHHHHHH 2 Bright A_GiveInventory("NemesisSoulEvent",1)
    NPI9 HHHHHHHHHHHHHHHHH 2 Bright A_GiveInventory("NemesisSoulEvent",1)
    NPI9 HHHHHHHHHHHHHHHHH 2 Bright A_GiveInventory("NemesisSoulEvent",1)
    TNT1 A 0 A_SpawnItemEx("NemesisLightning")
    NPI9 HHHHHHHHHHHH 2 Bright A_SpawnItemEx("VexedNemesisFlameSpawner")
    TNT1 A 0 A_SpawnItemEx("VexedNemesisPhaseImp",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
    TNT1 A 0
    Stop
  MoreStuff2:
	NPI9 U 100
	TNT1 A 0 A_SpawnItem("HellionSmokeAttack")
	NPI9 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 A_SpawnItem("NemesisZombieItemRandomizer")
	NPI9 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 A_SpawnItem("NemesisZombieItemRandomizer")
	NPI9 U 1 A_SpawnItem("NemesisZombieSuperItemRandomizer")
	NPI9 U -1
	Stop
  }
}