ACTOR CryoGheist : GenericBoss
{
Monster
Painchance 0
Speed 4
FloatSpeed 4
Mass 0x7FFFFFFF
Seesound ""
PainSound ""
Deathsound ""
Species "ZombieDeud"
Renderstyle Add
Scale 0.4
Radius 30
Height 56
+NOPAIN
+NOTARGET
+NOINFIGHTING
+QUICKTORETALIATE
+FORCERADIUSDMG
+NOTELEFRAG
+NOFEAR
+DONTMORPH
+NOBLOOD
+FLOATBOB
-COUNTKILL
States
{
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_PlaySound("cryoshot/ambient",5,1.0,1)
  SpawnLoop:
    CSA9 ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_Wander
	CSA0 ABCDE 1 A_Wander
    
    /*
    TNT1 A 0 A_SpawnItemEx("PlayerFreezeBFGFlame",0,0,0,random(-8,8),random(-8,8),random(-6,6),0,SXF_NOCHECKPOSITION|SXF_SETMASTER,220)
	TNT1 A 0 A_SpawnItemEx("FreezeBFGLightning",random(-6,6),random(-6,6),random(-6,6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,192)
	TNT1 A 0 A_SpawnItemEx("ProjectileTrailParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	TNT1 A 0 //A_Look
    CSA8 A 1 Bright A_Wander
	TNT1 A 0 A_SpawnItemEx("PlayerFreezeBFGFlame",0,0,0,random(-8,8),random(-8,8),random(-6,6),0,SXF_NOCHECKPOSITION|SXF_SETMASTER,220)
	TNT1 A 0 A_SpawnItemEx("FreezeBFGLightning",random(-6,6),random(-6,6),random(-6,6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,192)
	TNT1 A 0 A_SpawnItemEx("ProjectileTrailParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	TNT1 A 0 //A_Look
	CSA8 B 1 Bright A_Wander
	TNT1 A 0 A_SpawnItemEx("PlayerFreezeBFGFlame",0,0,0,random(-8,8),random(-8,8),random(-6,6),0,SXF_NOCHECKPOSITION|SXF_SETMASTER,220)
	TNT1 A 0 A_SpawnItemEx("FreezeBFGLightning",random(-6,6),random(-6,6),random(-6,6),0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE,192)
	TNT1 A 0 A_SpawnItemEx("ProjectileTrailParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20),SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	TNT1 A 0 //A_Look
	CSA8 C 1 Bright A_Wander
	*/
	Loop
    }
}

ACTOR DowonBlueKaboom : Kaboom
{
Alpha 1
Scale 0.4
States
{
  Spawn:
    CSE8 ABCDEFGHIJKL 2
	CSE8 LLLL 1 A_Fadeout(0.3,0)
	Stop
	}
}