ACTOR BadTrueLegendaryAnnihilator : Cyberdemon //What the hell is wrong with his shoulders
{
//Creator: GDWolf
//Origin: Complex Very Strong Monsters
//Sprite: T5AN
//Title: "True Legendary Annihilator"
Health 11999
Scale 1.2
Speed 40
Radius 40
Height 110
Mass 0x7FFFFFFF
PainChance 0
BloodColor "Blue"
Species "Cybers"
Obituary "%o learned the hard way that no one can beat the True Legendary Annihilator."
DamageFactor "Cyber10K", 0.0
DamageFactor "PDTBFG", 0.01
DamageFactor "PDTBFGTracer", 0.01
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "BFGSplash", 0.2
DamageFactor "BFGSpray", 0.2
DamageFactor "CerEnergyBall", 0.0
DamageFactor "PlayerDevBall", 0.005
DamageFactor "PlayerDevBall2", 0.005
DamageFactor "PlayerDTBFGRailgunSlug", 0.005
DamageFactor "PlayerDevTracer", 0.005
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "PlayerDTRG", 0.3
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "TrueLegendaryDamage", 0.0
DamageFactor "TrueLegendaryPlayer", 0.0
DamageFactor 0.40
PainChance "PlayerDBFG2", 256
PainChance "DBFG2", 256
PainChance "PlayerDBFG10K2", 256
DropItem "LegGreaterDemonicEnergy" 256 
DropItem "LegDemonicEnergy" 256
DropItem "Legendary BFG" 256 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 128
DropItem "LegendaryBossArmorBonusMax" 128
DropItem "DemonicChalice" 256
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "LegAmmoSphere" 256 1
DropItem "LegDemonRune" 256 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "LegendaryArmor" 256 1
DropItem "Legendary Plasmatic Cannon" 256 1 
DropItem "LegendarySphere" 256 1
DropItem "LegTimeFreezeSphere" 256
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 256
DropItem "LegendaryBulletBox" 256 
DropItem "LegendaryLMGBulletMag" 256 20
DropItem "Legendary Light Machine Gun" 256 1
DropItem "TrueLegendaryBFGUpgrade" 250 1
DropItem "LegendaryRune" 256 1
DropItem "LegendaryPowerSphere" 256 1
DropItem "LegendaryPowerShard" 256 1
DropItem "LegendaryCoachgun" 256 1
DropItem "LegendarySaber" 256 1
DropItem "TrueLegendaryUltraSphere" 256 1
DropItem "TrueLegendaryRune" 64 1
DropItem "LegendaryBFG10k" 256 1
DropItem "RareRandomTrueLegItems" 110 1
DropItem "TrueLegAmmoSphere" 256 1
DropItem "TrueLegTimeFreezeSphere" 256 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "TrueLegendaryCell" 256 1
DropItem "TrueLegendaryCell" 128 1
DropItem "TrueLegendaryCellPack" 128 1
DropItem "LegendaryFusionCell" 128 1
DropItem "True Legendary Plasmatic Cannon" 120 1
DropItem "FootballNuke" 128 1
SeeSound "Legannihi/see"
PainSound "Legcyber/pain"
DeathSound "Legcyber/death"
ActiveSound "Legcyber/laugh3"
+QUICKTORETALIATE
+NOTIMEFREEZE
+NORADIUSDMG
+PIERCEARMOR
+MISSILEEVENMORE
+NOTARGET
+BOSS
+REFLECTIVE
+MISSILEMORE
+FIRERESIST
+FLOORCLIP
+DONTMORPH
+BOSSDEATH
+NOICEDEATH
+LOOKALLAROUND
+DONTGIB
+NOTELEFRAG
+DONTRIP
+DONTHARMSPECIES
+CANTSEEK
+NODROPOFF
+NOFEAR
+AVOIDMELEE
var int user_music;
var int user_missile;
Tag "\c[O7]Super Bad \c[l5]True \c[z3]Legendary Annihilator\c-"
States 
{    
  Spawn: 
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN A 10 Bright A_Look
	Loop 
  See: 
	TNT1 A 0 ACS_NamedExecuteAlways("SetTLCSky",0)
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,2014)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_Jump(90,"Rush")
	TNT1 A 0 A_Jump(40,"Teleport")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN A 3 Bright A_Playsound("monsters/clhoof")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN ABB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN C 3 Bright A_Playsound("monsters/clhoof") 
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN CDD 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	Loop
  Rush:
	TNT1 A 0 A_Hoof
	T5AN A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN C 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN C 2 Bright A_Chase
	TNT1 A 0 A_Metal
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	T5AN D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("BadTrueLegendaryAnnihiGhostA",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	TNT1 A 0 A_Jump(30,"Teleport")
	TNT1 A 0 A_Jump(80,"See")
	Loop	
  Teleport:
	T5AN A 1 Bright A_UnSetShootable
	T5AN AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN AAAAAAAAAA 1 A_FadeOut(0.1,0)
	T5AN A 2
	T5AN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	T5AN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
	T5AN AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN AAAAAAAAAA 1 A_FadeIn(0.1)
	T5AN A 1 Bright A_SetShootable
	Goto See
  Missile:
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_Jump(195,"LegendaryRailguns","LegendaryBFG95ks","LegSeekers","LegendaryBFG10Ks","LegendaryBFG15Ks","LegendaryDTBFG","LegendaryDevastator","LegCybRif")
	TNT1 A 0 A_Jump(25,"LegendaryBFGs","LegendaryCombo")
	TNT1 A 0 A_Jump(10,"LegendaryPlasmaticBomb")
  Normal:
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 2 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 2 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 2 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryRocket", 60, 26, 0)
	T5AN F 2 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
	T5AN E 12 Bright
	TNT1 A 0 A_Jump(128,"LegSeekers")
	Goto See
  LegSeekers:
	T5AN E 12 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 3 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 2 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
	T5AN F 2 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
	T5AN E 12 Bright
	TNT1 A 0 A_Jump(129,"LegendaryRailguns")
	Goto See
  LegendaryNades:
	T5AN E 12 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
	TNT1 A 0 A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN F 3 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
	TNT1 A 0 A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN F 3 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
	TNT1 A 0 A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN F 3 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
	TNT1 A 0 A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN F 3 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
	TNT1 A 0 A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN F 3 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
	TNT1 A 0 A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN F 2 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
	T5AN E 12 Bright
	TNT1 A 0 A_Jump(178,"Normal")
	Goto See
  LegendaryRailguns:
	TNT1 A 0 A_PlaySound("weapons/rgcharge")
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 7 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,-22,0)
	T5AN F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",60,22,0)
	T5AN EEE 5 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN EEE 4 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN E 4 Bright A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20 
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 10 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 2 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 2 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 2 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 2 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 2 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 3 Bright A_FaceTarget
	T5AN E 2 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 2 Bright A_FaceTarget
	T5AN E 1 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN EE 2 Bright A_FaceTarget
	T5AN E 1 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 2 Bright A_FaceTarget
	T5AN E 1 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 2 Bright A_FaceTarget
	T5AN E 1 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 1 Bright A_FaceTarget
	T5AN E 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 1 Bright A_FaceTarget
	T5AN E 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 1 Bright A_FaceTarget
	T5AN E 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN E 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,-22,random(-6,6))
	T5AN F 10 Bright A_CustomMissile("TrueLegendaryCyberRail",60,22,random(-6,6))
	T5AN E 15 Bright
	TNT1 A 0 A_Jump(125,"LegendaryBFG95Ks")
	TNT1 A 0 A_Jump(30,"LegendaryCombo")
	Goto See
  LegendaryBFGs:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	T5AN E 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	T5AN E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	T5AN E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	T5AN E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
  LegendaryBFGLoop:
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_JumpIf(user_missile >= 37,"LegendaryBFGEnd")
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
  LegendaryBFGEnd:
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	T5AN F 0 A_CustomMissile("CardinalSpecialGuruball",60,-26,0)
	T5AN F 5 A_CustomMissile("CardinalSpecialGuruball",60,26,0)
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	T5AN F 0 A_CustomMissile("CardinalSpecialGuruball",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("CardinalSpecialGuruball",60,26,0)
	T5AN E 60 Bright A_faceTarget
	TNT1 A 0 A_Jump(50,"LegendaryCombo")
	Goto See
  LegendaryBFG95Ks:
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	T5AN E 10 Bright A_FaceTarget
	T5AN E 10 Bright A_FaceTarget
	T5AN F 8 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCyberBFG9500Ball",60,-22,0)	
	T5AN F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",60,22,0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	T5AN E 10 Bright A_FaceTarget
	T5AN E 10 Bright A_FaceTarget
	T5AN F 8 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCyberBFG9500Ball",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",60,22,Random(-4,4))
	T5AN E 2 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	T5AN E 10 Bright A_FaceTarget
	T5AN E 10 Bright A_FaceTarget
	T5AN F 8 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCyberBFG9500Ball",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",60,22,Random(-4,4))
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	T5AN E 10 Bright A_FaceTarget
	T5AN E 10 Bright A_FaceTarget
	T5AN F 8 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCyberBFG9500Ball",60,-22,0)	
	T5AN F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",60,22,0)
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_Jump(128,"LegendaryBFG15Ks")
	TNT1 A 0 A_Jump(30,"LegendaryCombo")
	Goto See
  LegendaryBFG15Ks:
	TNT1 A 0 A_PlaySound("weapons/charge15k")
	TNT1 A 0 A_SetUserVar(user_missile,0)
	T5AN E 18 Bright A_FaceTarget
	T5AN E 6 Bright A_FaceTarget
  BFG15KLoop1:
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 3,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	TNT1 A 0 A_SetUserVar(user_missile,0)
  BFG15KLoop2:
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 7,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	TNT1 A 0 A_SetUserVar(user_missile,0)
  BFG15KLoop3:
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 2 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 6,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	TNT1 A 0 A_SetUserVar(user_missile,0)
  BFG15KLoop4:
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 1 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 5,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	TNT1 A 0 A_SetUserVar(user_missile,0)
  BFG15KLoop5:
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 0 A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 17,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	T5AN F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 0 A_FaceTarget
	T5AN E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
	TNT1 A 0 A_Jump(124,"LegendaryBFG10Ks")
	TNT1 A 0 A_Jump(30,"LegendaryCombo")
	Goto See
  LegendaryBFG10Ks:
	TNT1 A 0 A_PlaySound("weapons/charge15k")
	T5AN E 18 Bright A_FaceTarget
	T5AN E 6 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 3 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 2 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 2 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 2 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 2 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 2 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 1 Bright A_FaceTarget	
	T5AN E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Jump(110,"LegCybRif")
	TNT1 A 0 A_Jump(30,"LegendaryCombo")
	Goto See
  LegendaryCombo:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	T5AN E 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	T5AN E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
  LegendaryComboLoop:
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	TNT1 A 0 A_JumpIf(user_missile >= 37,"LegendaryComboEnd")
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
  LegendaryComboEnd:
	TNT1 A 0 A_UnsetInvulnerable
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCyberBFG9500Ball",60,-22,0)	
	T5AN F 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",60,22,0)
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TLegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
	T5AN F 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",60,22,Random(-4, 4))
	TNT1 A 0 A_PlaySound("weapons/charge15k")
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))	
	T5AN E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	T5AN F 0 A_CustomMissile("TrueLegendary10KProjectile",60,-22,Random(-4,4))	
	T5AN F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",60,22,Random(-4,4))
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	T5AN F 0 A_PlaySound ("Cardinal/9k")
	T5AN F 0 A_CustomMissile("TLegCybDTBFGBall",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("TLegCybDTBFGBall",60,26,0)
	T5AN E 5 A_FaceTarget
	T5AN F 0 A_PlaySound ("Cardinal/9k")
	T5AN F 0 A_CustomMissile("TLegCybDTBFGBall",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("TLegCybDTBFGBall",60,26,0)
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_PlaySound("devastator/charge")
	T5AN F 0 A_PlaySound ("devastator/fire")
	T5AN F 0 A_CustomMissile("TrueLegCybDevastatorBall",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("TrueLegCybDevastatorBall",60,26,0)
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/rgcharge")
	T5AN F 0 A_CustomMissile("TrueLegendaryCyberRail",60,-22,0)
	T5AN F 10 Bright A_CustomMissile("TrueLegendaryCyberRail",60,22,0)
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	T5AN E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	T5AN E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	T5AN E 20
	T5AN E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	T5AN EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	T5AN EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	T5AN F 0 A_CustomMissile("CardinalSpecialGuruball",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("CardinalSpecialGuruball",60,26,0)
	Goto See
  LegCybRif:
	T5AN E 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	T5AN E 3 Bright A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
    T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	T5AN E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 3 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
	T5AN F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
	TNT1 A 0 A_PlayWeaponSound("BlueDTRFire")
	T5AN E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	TNT1 A 0 A_Jump(90,"LegendaryDTBFG")
	TNT1 A 0 A_Jump(80,"LegendaryDevastator")
	TNT1 A 0 A_Jump(30,"LegendaryCombo")
	Goto See
  LegendaryDTBFG:
	T5AN F 0 A_PlaySound ("Cardinal/9k")
	T5AN E 20 Bright A_FaceTarget
	T5AN F 15 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCybDTBFGBall",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("TLegCybDTBFGBall",60,26,0)
	T5AN E 20 A_FaceTarget
	T5AN F 0 A_PlaySound ("Cardinal/9k")
	T5AN E 20 A_FaceTarget
	T5AN F 15 Bright A_FaceTarget
	T5AN F 0 A_CustomMissile("TLegCybDTBFGBall",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("TLegCybDTBFGBall",60,26,0)
	T5AN E 30 Bright
	TNT1 A 0 A_Jump(90,"LegendaryBFGs")
	TNT1 A 0 A_Jump(25,"LegendaryCombo")
	TNT1 A 0 A_Jump(80,"LegendaryDevastator")
	Goto See
  LegendaryDevastator:
	TNT1 A 0 A_PlaySound("devastator/charge")
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 2 Bright A_FaceTarget
	T5AN FFFFFFFF 2 Bright A_FaceTarget
	T5AN F 0 A_PlaySound ("devastator/fire")
	T5AN F 0 A_CustomMissile("TrueLegCybDevastatorBall",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("TrueLegCybDevastatorBall",60,26,0)
	T5AN E 50 Bright
	TNT1 A 0 A_Jump(95,"LegendaryBFGs")
	Goto See
  LegendaryPlasmaticBomb:
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_PlaySoundEx("monster/laugh","TBBCSPT1")
	TNT1 A 0 A_PlaySound("Arcradimus/BFGCharge")
	T5AN E 0 A_SpawnItemEx("LegCardiFinalAttack", 70, 0, 58)
	T5AN E 1 Bright A_SpawnItemEx("LegCardiFinalAttack", 70, 0, 58)
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
	TNTT A 0 A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
	T5AN EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
	T5AN EF 4 Bright A_FaceTarget 
	T5AN F 0 A_CustomMissile("LegendaryCardinalFinalBall",60,-22,0)
	T5AN F 5 Bright A_CustomMissile("LegendaryCardinalFinalBall",60,22,0)
	T5AN E 98 Bright A_UnsetInvulnerable
	Goto See
  Pain:
	TNT1 A 0 A_Jump(130,"PainMissile")
	TNT1 A 0 A_Jump(80,"Teleport")
	TNT1 A 0 A_Jump(75,"Healing")
	TNT1 A 0 A_Jump(45,"SoulsAndShield")
	T5AN G 10 Bright A_Pain
	Goto See
  Pain.DBFG10K2:
  Pain.PlayerDBFG10K2:
  Pain.DBFG2:
  Pain.PlayerDBFG2:
	TNT1 A 0 A_Jump(250, "Teleport")
	Goto PainMissile
  Healing:
	TNT1 A 0 A_PlaySoundEx("Legcyber/heal","HEAL")
	TNT1 A 0 A_SetInvulnerable
	T5AN G 2 Bright HealThing(450)
	T5AN GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("DarkAnniFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnSetInvulnerable
	T5AN G 2 Bright
	Goto See
  PainMissile:
	T5AN G 10 Bright A_Pain
	Goto Missile
  SoulsAndShield:
	 TNT1 A 0 A_SetInvulnerable
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,0)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,0,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,0,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,0,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,0,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,25,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,25,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,25,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,25,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,50)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,50,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,50,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,50,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,50,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,75)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,75,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,75,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,75,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,75,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,100)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,100,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,100,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,100,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,100,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,125)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,125,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,125,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,125,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,125,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,150)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,150,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,150,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,150,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,150,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,175)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,175,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,175,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,175,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,175,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,200)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,200,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,200,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,200,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,200,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,225)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,225,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,225,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,225,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,225,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,250)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,250,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,250,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,250,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,250,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,275)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,275,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,275,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,275,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,275,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,300)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,300,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,300,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,300,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,300,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,325)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,325,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,325,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,325,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,325,10,55)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,350)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,350,10,25)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,350,10,35)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,350,10,45)
	 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,350,10,55)
	 TNT1 A 0 A_Blast(0,225,500,30)
	 TNT1 A 0 A_Explode(120,650,0)
	 T5AN FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEE 2 Bright A_CustomMissile("LegHomingSoulY",random(0,80),0,random(0,360),0)
	 TNT1 A 0 A_UnSetInvulnerable
	 Goto see
  Death:
	TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky",0)
	T5AN E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	T5AN E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	T5AN E 0 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	T5AN F 0 A_CustomMissile("CardinalSpecialGuruball",60,-26,0)
	T5AN F 5 Bright A_CustomMissile("CardinalSpecialGuruball",60,26,0)
	T5AN H 10 Bright
	T5AN H 10 Bright A_Scream
	T5AN HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 AAAA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAA 0 A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	T5AN KL 10 Bright
	TNT1 A 0 A_SpawnItem("LegendaryNuke")
	T5AN M 10 Bright A_NoBlocking
	T5AN "NO" 10 Bright
	T5AN P 30 Bright
	T5AN P -1 A_BossDeath
	Stop
  Null:
    TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky",0)
	TNT1 A 1
	Stop
	}
}

Actor BadTrueLegendaryAnnihiGhostA : LegendaryAnnihiGhostA
{
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1,"NULL")
    T5AN A 2 A_FadeOut(0.18)
    Wait
	}
}