ACTOR Hulk : Cyberdemon //User variables are now set... but he still shoots with his crotch... just get over it
{
//Creator: GDWolf & Fluffy
//Origin: Complex Very Strong Monsters
//Sprite: CBEP/CBEI
//Title: "Hulk"
//I did it... I fixed all the fucking 0 bright. The code is saved and I'm now a coding hero... suck a butt 0 bright!!!!!
Health 100000
PainChance 40
Speed 99
Scale 1.05
PainChance "PlayerDBFG2", 256
PainChance "PlayerDBFG210K", 256
PainChance "PlayerDBFG10K2", 256
PainChance "DBFG210K", 256
PainChance "DBFG2Splash", 256
PainChance "DBFG2", 256
PainChance "DBFG", 256
PainChance "PlayerDBFG", 256
PainChance "DBFG10K2", 256
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "PlayerBHole", 0.0
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "PlayerDTRG", 0.2
DamageFactor "Railg", 0.5
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "Term", 0.0
DamageFactor "CDTBFG", 0.0
DamageFactor "DBFG10K", 0
DamageFactor "PlayerDBFG10K", 0
DamageFactor "DBFG", 0
DamageFactor "PlayerDBFG2", 0
DamageFactor "DBFG210K", 0
DamageFactor "PlayerDBFG210K", 0
DamageFactor "PlayerDBFG", 0
DamageFactor "DBFG2Splash", 0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "Extreme", 0.0
Damagefactor "Baby15K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "NobleCOmet", 0.0
DamageFactor "HFCyber", 0.0
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
Species "Cybers"
DropItem "BossLifeEssence" 256 25
DropItem "BossArmorBonusMax" 256 1
DropItem "DemonicEnergy" 256 60
DropItem "GreaterDemonicEnergy" 200
DropItem "PlasmaEnergy" 256 20
DropItem "GreaterPlasmaEnergy" 250
//DropItem "BFG15K" 192 1 //DJB
DropItem "BFG10K " 178 1
DropItem "BFS" 64
DropItem "Demon Tech BFG10K" 178 1
DropItem "DemonicChalice" 120 1
DropItem "MissileBox" 128 20
DropItem "Demon Tech Railgun" 128 1
DropItem "DoomsphereDust" 32 1
Tag "\c[x9]HULK\c-"
Obituary "%o was decimated by the Hulk."
+QUICKTORETALIATE
+NOTIMEFREEZE
+PIERCEARMOR
+MISSILEEVENMORE
+NOTARGET
+REFLECTIVE
+FIRERESIST
+NOICEDEATH
+LOOKALLAROUND
+DONTGIB
+NOTELEFRAG
+DONTRIP
+DONTHARMSPECIES
+CANTSEEK
+NODROPOFF
+NOFEAR
+AVOIDMELEE
SeeSound "Hulk/Sight"
ActiveSound "Hulk/Active"
PainSound "Hulk/Pain"
DeathSound "Hulk/Death"
BloodColor "Green"
var int user_music;
var int user_missile;
States 
{    
  Spawn: 
	CBEP AA 10 A_Look
	CBEI AA 10 A_Look
	Loop 
  See: 
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,2034)
	TNT1 A 0 A_SetUserVar("user_music",1)	
	TNT1 A 0 A_Jump(87,"Rush")
	CBEP A 3 A_Hoof
	CBEP ABBCC 3 A_Chase
	CBEP D 3 A_Metal
	CBEP D 3 A_Chase
	Loop	
  Rush:
	TNT1 A 0 A_Hoof
	CBEP A 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostA",0,0,0,0,0,0,0,128)
	CBEP A 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostA",0,0,0,0,0,0,0,128)
	CBEP A 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostB",0,0,0,0,0,0,0,128)
	CBEP B 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostB",0,0,0,0,0,0,0,128)
	CBEP C 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostC",0,0,0,0,0,0,0,128)
	CBEP C 2 A_Chase
	TNT1 A 0 A_Metal
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostC",0,0,0,0,0,0,0,128)
	CBEP D 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostD",0,0,0,0,0,0,0,128)
	CBEP D 2 A_Chase
	TNT1 A 0 A_SpawnItemEx("DarkCyberGhostD",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Jump(87,"See","Teleport")	
	Loop	
  Teleport:
	CBEP A 1 Bright A_UnSetShootable
	CBEP AAAAAAAAAA 1 A_FadeOut(0.1,0)
	CBEP A 2
	CBEP AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	CBEP AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
	CBEP A 1 A_PlayWeaponSound("boss/teleport")
	CBEP AAAAAAAAAA 1 A_FadeIn(0.1)
	CBEP A 1 Bright A_SetShootable
	Goto See
  Missile:
	TNT1 A 0 A_Jump(128,"HomingRockets","FloorStomp","Railgun","BFG15K","Combo","NemesisHulkVersion","FinalBomb")
  Rockets:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	CBEP E 10 A_FaceTarget
	CBEP F 6 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 6 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 6 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 7 A_FaceTarget
	CBEP F 5 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 5 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 5 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 6 A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 4 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 4 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 5 A_FaceTarget
	CBEP F 3 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 3 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 3 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 4 A_FaceTarget
	CBEP F 2 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 2 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 2 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 3 A_FaceTarget
	CBEP F 1 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 1 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 1 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 2 A_FaceTarget
  MissileLoop:
	CBEP F 0 A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 0 A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 0 A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP F 1 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 52,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	CBEP EEEEEEEEEEEEEEEEEE 8 A_FaceTarget
	CBEP B 6 A_PlaySound("Hulk/Active",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBEP F 0 A_PlaySound ("Cardinal/9k")
	CBEP F 0 A_CustomMissile("LegAnniDTBFGBall", 40, 0, Random(-6, 6))
	CBEP E 8 A_FaceTarget
	CBEP F 0 A_PlaySound ("Cardinal/9k")
	CBEP F 0 A_CustomMissile("LegAnniDTBFGBall", 40, 0, Random(-6, 6))
	CBEP E 8 A_FaceTarget
	CBEP F 0 A_PlaySound ("Cardinal/9k")
	CBEP F 0 A_CustomMissile("LegAnniDTBFGBall", 40, 0, Random(-6, 6))
	CBEP E 8 A_FaceTarget
	CBEP F 0 A_PlaySound ("Cardinal/9k")
	CBEP F 0 A_CustomMissile("LegAnniDTBFGBall", 40, 0, Random(-6, 6))
	CBEP E 8 A_FaceTarget
	CBEP F 0 A_PlaySound ("Cardinal/9k")
	CBEP F 0 A_CustomMissile("LegAnniDTBFGBall", 40, 0, Random(-6, 6))
	CBEP E 8 A_FaceTarget
	CBEP F 0 A_PlaySound ("Cardinal/9k")
	CBEP F 0 A_CustomMissile("LegAnniDTBFGBall", 40, 0, Random(-6, 6))
	CBEP E 10
	TNT1 A 0 A_Jump(128,"HomingRockets","FloorStomp","Railgun","BFG15K","Combo","NemesisHulkVersion","FinalBomb")
	Goto See
  HomingRockets:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	CBEP E 10 A_FaceTarget
	CBEP F 6 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 6 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 8 A_FaceTarget
	CBEP F 6 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 6 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 7 A_FaceTarget
	CBEP F 5 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 5 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 6 A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 4 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 5 A_FaceTarget
	CBEP F 3 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 3 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 4 A_FaceTarget
	CBEP F 2 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 2 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 3 A_FaceTarget
	CBEP F 1 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 1 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 2 A_FaceTarget
  HomingRocketsLoop:
	CBEP F 0 A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 0 A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP F 1 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 33,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	CBEP F 0 A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 0 A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBEP E 10 A_FaceTarget
	TNT1 A 0 A_Jump(128,"FloorStomp","Railgun","BFG15K","Combo","NemesisHulkVersion","FinalBomb")
	Goto See	
  FloorStomp:
	CBEP G 10 A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_SpawnItem("DarkCyberFlameSpawner",0,0,0,0)
	CBE3 G 3 Bright A_PlaySound("Hulk/Active",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	TNT1 A 0 A_FaceTarget
	CBE3 G 3 Bright A_SpawnItem("DarkCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	CBE3 G 3 Bright A_SpawnItem("DarkCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	CBE3 G 3 Bright A_SpawnItem("DarkCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	CBE3 G 3 Bright A_SpawnItem("DarkCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	CBE3 G 3 Bright A_SpawnItem("DarkCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	CBEP G 7 A_FaceTarget
	CBE3 A 5 A_FaceTarget
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	CBE3 B 6 A_PlaySound("Hulk/Sight",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,15,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,30,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,45,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-45,0)	
	CBE3 A 5 A_FaceTarget
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	CBE3 B 6 A_PlaySound("Hulk/Sight",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,15,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,30,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,45,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-45,0)
	CBE3 A 5 A_FaceTarget
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	CBE3 B 6 A_PlaySound("Hulk/Sight",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,15,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,30,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,45,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-45,0)
	CBE3 A 5 A_FaceTarget
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	CBE3 B 6 A_PlaySound("Hulk/Sight",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,15,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,30,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,45,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-45,0)
	CBE3 B 20
	TNT1 A 0 A_Jump(128,"Railgun","BFG15K","Combo","NemesisHulkVersion","FinalBomb")
	Goto See		
  Railgun:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	TNT1 A 0 A_PlaySound("weapons/rgcharge")
	CBEP EE 10 A_FaceTarget
	CBEP E 10 Bright A_FaceTarget
	CBEP F 10 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 10 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 10 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 10 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 9 Bright A_FaceTarget
	CBEP F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",40)
	CBEP F 9 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 9 Bright A_CustomMissile("BFG15KBall",40)
	CBEP F 9 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 8 Bright A_FaceTarget
	CBEP F 8 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 8 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 8 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 8 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 7 Bright A_FaceTarget
	CBEP F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",40)
	CBEP F 7 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 7 Bright A_CustomMissile("BFG15KBall",40)
	CBEP F 7 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 6 Bright A_FaceTarget
	CBEP F 6 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 6 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 6 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 6 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 5 Bright A_FaceTarget
	CBEP F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",40)
	CBEP F 5 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 5 Bright A_CustomMissile("BFG15KBall",40)
	CBEP F 5 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 4 Bright A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 4 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 4 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 3 Bright A_FaceTarget
	CBEP F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",40)
	CBEP F 3 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 3 Bright A_CustomMissile("BFG15KBall",40)
	CBEP F 3 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 2 Bright A_FaceTarget
	CBEP F 2 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 2 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 2 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 1 Bright A_FaceTarget
	CBEP F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",40)
	CBEP F 1 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 1 Bright A_CustomMissile("BFG15KBall",40)
	CBEP F 1 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 1 A_FaceTarget
  RailgunLoop:
	CBEP F 0 A_CustomMissile("DarkCyberRail",40)
	CBEP F 0 A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 0 A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 0 A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP F 1 Bright A_FaceTarget
	CBEP F 0 A_CustomMissile("TrueLegendaryCyberRail",40)
	CBEP F 0 A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 0 A_CustomMissile("BFG15KBall",40)
	CBEP F 0 A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP F 1 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 33,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	CBEP E 15 A_FaceTarget
	TNT1 A 0 A_Jump(128,"BFG15K","Combo","NemesisHulkVersion","FinalBomb")
	Goto See
  BFG15K:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	TNT1 A 0 A_PlaySound("weapons/charge15k")
	CBEP E 18 Bright A_FaceTarget
	CBEP E 6 Bright A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))	
	CBEP F 4 Bright A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP E 5 Bright A_FaceTarget
	CBEP F 3 Bright A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))	
	CBEP F 3 Bright A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP E 4 Bright A_FaceTarget
	CBEP F 2 Bright A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))
	CBEP F 2 Bright A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP E 3 Bright A_FaceTarget
	CBEP F 1 Bright A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))
	CBEP F 1 Bright A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP E 2 Bright A_FaceTarget
  BFG15KLoop:
	CBEP F 0 A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))
	CBEP F 0 A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP F 1 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 71,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	CBEP F 0 A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))
	CBEP F 0 A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Jump(118,"Combo","NemesisHulkVersion","FinalBomb")
	Goto See
  Combo:
	CBEP E 10 A_FaceTarget
	CBEP F 6 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 6 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 6 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 7 A_FaceTarget
	CBEP F 5 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 5 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBE3 E 6 A_FaceTarget
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	CBE3 B 6 A_PlaySound("Hulk/Sight",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,15,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,30,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,45,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-45,0)
	CBEP E 5 Bright A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 4 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 4 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 4 Bright A_FaceTarget
	CBEP F 2 Bright A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))
	CBEP F 2 Bright A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	CBEP E 9 A_FaceTarget
	CBEP F 5 Bright A_CustomMissile("DarkCyberRocket", 40, 0, Random(-6, 6))
	CBEP F 5 Bright A_CustomMissile("ToxicComet", 40, 0, Random(-6, 6))
	CBEP F 5 Bright A_CustomMissile("DarkCyberRail", 40, 0, Random(-6, 6))
	CBEP E 6 A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("DarkCyberHomer", 40, 0, Random(-8, 8))
	CBEP F 4 Bright A_CustomMissile("Legendary10KProjectile", 40, 0, Random(-8, 8))
	CBE3 E 5 A_FaceTarget
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	CBE3 B 6 A_PlaySound("Hulk/Sight",CHAN_VOICE,1.0,FALSE,ATTN_NONE)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,15,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,30,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("DarkCyberFireSpawner",0,0,45,0)
	CBE3 B 2 A_CustomMissile("DarkCyberFireSpawner",0,0,-45,0)
	CBEP E 4 Bright A_FaceTarget
	CBEP F 3 Bright A_CustomMissile("DarkCyberRail",40)
	CBEP F 3 Bright A_CustomMissile("LegendaryCyberRail",40)
	CBEP F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",40)
	CBEP F 3 Bright A_CustomMissile("CyberLegendaryProjectile",40)
	CBEP E 2 Bright A_FaceTarget
	CBEP F 1 Bright A_CustomMissile("DarkCyber15K",40,0,Random(-4, 4))
	CBEP F 1 Bright A_CustomMissile("CyberLegendaryProjectile",40,0,Random(-4, 4))
	TNT1 A 0 A_Jump(108,"NemesisHulkVersion","FinalBomb")
  NemesisHulkVersion:
    TNT1 A 0 A_SetUserVar(user_missile,0)
	TNT1 A 0 A_PlaySound("weapons/charge15k")
	CBEP E 18 Bright A_FaceTarget
	CBEP E 6 Bright A_FaceTarget
	CBEP F 4 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))	
	CBEP F 4 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP E 5 Bright A_FaceTarget
	CBEP F 3 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))	
	CBEP F 3 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP E 4 Bright A_FaceTarget
	CBEP F 2 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP F 2 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP E 3 Bright A_FaceTarget
	CBEP F 1 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP F 1 Bright A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP E 2 Bright A_FaceTarget
  Nemesis10KLoop:
	CBEP F 0 A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP F 0 A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP F 1 Bright A_FaceTarget
	TNT1 A 0 A_JumpIf(user_missile >= 96,2)
	TNT1 A 0 A_SetUserVar(user_missile,user_missile+1)
	Loop
	CBEP F 0 A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP F 0 A_CustomMissile("Nemesis10kProjectile",40,0,Random(-4, 4))
	CBEP E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Jump(118,"Combo","NemesisHulkVersion")
	Goto See
  FinalBomb:
	TNT1 A 0 A_SetTranslucent(1)
	HKBB AAAA 5 Bright A_PlaySound("Hulk/Sight", CHAN_VOICE, 1.0, False, ATTN_NONE)
	HKBB A 0 A_ChangeFlag (INVULNERABLE, 1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	HKBB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 2 Bright A_PlaySound ("pcannon/explode")
	CBEP E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP EFFF 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
	CBEP E 5 Bright A_faceTarget
	CBEP E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
	CBEP E 5 Bright A_faceTarget
	CBEP E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	CBEP E 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	Goto See
  Pain:
	TNT1 A 0 A_Jump(87,"PainMissile")
	CBEP G 10 A_Pain
	Goto See
  PainMissile:
	CBEP G 10 A_Pain
	Goto Missile
  Death:
	CBEP G 10 A_Scream
	CBEP H 10 A_NoBlocking
	CBE3 G 3 Bright //A_PlaySoundEx("Hulk/Death","Voice")
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	CBEP IIIII 2 Bright A_CustomMissile("Kaboom5", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	CBEP JJJJJ 2 Bright A_CustomMissile("Kaboom5", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
	CBEP KKKKK 2 Bright A_CustomMissile("Kaboom5", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	CBEP LLLLL 1 Bright A_CustomMissile("Kaboom5", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	CBEP MMMMM 1 Bright A_CustomMissile("Kaboom5", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))	
	CBEP "NO" 5
	TNT1 A 0 A_BossDeath
	CBEP P -1 A_KillMaster
	Stop	
  Crush:
	BOCG A -1 A_PlaySound("gib/squish")
	Stop	 	
	}
}