ACTOR TheFastestBFG10kZombie : HellClone
{
//Creator: Titanium
//Origin: Nexus Infinity
//Sprite: FFKT
//Title: "The Fastest BFG10k Zombie"
Health 1400
BloodColor "Black"
DropItem "PortableMedkit" 120
DropItem "ArmorPlate" 120
DropItem "AmmoPack" 100
DropItem "HandGrenadeAmmo" 200 1
DropItem "MineAmmo" 100 1
DropItem "NewCell" 200 50
DropItem "NewCell" 200 50
DropItem "NewCell" 200 50
DropItem "BackPack" 122 1
DropItem "CellPack" 128 100
DropItem "CellPack", 200 100
DropItem "The Fastest BFG10K Ever" 55 1
Tag "\c[z1]The Fastest BFG10k\c- \c[s3]Zombie\c-"
Obituary "%o was eliminated without even blinking by The Fastest BFG10K Zombie"
States 
  { 
  Spawn: 
	FFKT A 10 A_Look
	TNT1 A 0 A_PlayWeaponSound("weapons/bfg15kidle")
	FFKT A 10 A_Look
	Loop 
  See: 
	TNT1 A 0 A_PlayWeaponSound("weapons/bfg15kidle")
	FFKT AABB 2 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	FFKT CCDD 2 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	Loop
  Strafing:
	TNT1 A 0 A_PlayWeaponSound("weapons/bfg15kidle")
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	FFKT AABB 3 A_GiveInventory("HellCloneStrafing",1)
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	FFKT CCDD 3 A_GiveInventory("HellCloneStrafing",1)
	Goto See
  Missile: 
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlayWeaponSound("weapons/charge15k")
	TNT1 A 0 A_GiveInventory("HellCloneStrafing",1)
	FFKT E 25 A_FaceTarget
	TNT1 A 0 A_GiveInventory("HellCloneStrafing",1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
  MissileLoop:
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	FFKT F 1 Bright A_CustomMissile("General10KProjectile", 30, 0, Random(-4, 4))
	TNT1 A 0 A_GiveInventory("HellCloneStrafing",1)
	FFKT E 1 A_FaceTarget
	TNT1 A 0 A_Jump(4,"Pause")
	Loop
  Pause:
	FFKT E 20 A_PlaySound("BFG10k/Cooldown",7)
	Goto See
  Pain:
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_GiveInventory("HellCloneStrafing",1)
	FFKT G 3 A_Pain
	Goto See
  PainMissile:
	FFKT G 1
	TNT1 A 0 A_GiveInventory("HellCloneStrafing",1)
	FFKT G 3 A_Pain
	Goto Missile
  Death:
	TNT1 A 0
	FFKT H 5 A_Scream
	FFKT I 5 A_Fall
	FFKT J 5 A_SpawnItem("BodyCrash",0,0,0,0)
	FFKT K 5
	FFKT L -1
	Stop
  XDeath:
	FFKT O 3
	FFKT P 3 A_XScream
	FFKT Q 3 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
	FFKT R 3 A_Fall
	FFKT STUV 3
	FFKT W -1 
	Stop
  Raise:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	FFKT LKJIH 5
	Goto See
	} 
}