ACTOR BND 30902
{
//Creator: Yuki Senmatsu, ВИD Of Doom (Titanium for suggesting)
//Origin: Nexus Infinity
//Sprite: VBND
//Title: "BND" 
  	HitObituary "BND scared the crap out of %o."
  	Health 3000 //10000
  	Radius 20
  	Height 56
  	Mass 9999999999999 //100
  	Speed 10 //5
  	Bloodcolor White
  	PainChance 100
  	Damage 22
  	SeeSound "BND/SIGHT"
  	AttackSound "BND/SIGHT"
  	PainSound "BND/PAIN"
  	DeathSound "BND/DEATH"
  	ActiveSound "BND/SOUND"
	Species "Cacodemon"
	DamageFactor "PDTBFG", 0.25
	DamageFactor "PDTBFGTracer", 0.25
	DamageFactor "PlayerDevBall", 0.125
	DamageFactor "PlayerDevBall2", 0.125
	DamageFactor "PlayerDevTracer", 0.125
	DamageFactor "Legendary", 0.3
	DamageFactor "LegendaryPlayer", 0.3
	DamageFactor 0.75
	//No Infighting
	DamageFactor "SatanGuard", 0.0
	DamageFactor "CacoLich", 0.0
	DamageFactor "PhazoDemon", 0.0
	DamageFactor "CacoComet", 0.0
	DamageFactor "CurseComet", 0.0
	DamageFactor "HelementalComet", 0.0
	Damagefactor "BloodSkull", 0.0
	DamageFactor "SoulToxic", 0.0
	DamageFactor "BombBreath", 0.0
	Damagefactor "EleSouls", 0.0
	Tag "\c[d8]BND\c-"
  	Monster
  	+FLOORCLIP
 	+NOGRAVITY
  	+FLOAT
    +MISSILEEVENMORE
    +MISSILEMORE
    +QUICKTORETALIATE
	+DontHarmSpecies
	+LOOKALLAROUND
	+NOTIMEFREEZE
  	States
  {
  Spawn:
    VBND A 1 A_Look
    loop
  See:
    VBND A 1 A_Chase
    loop
  Missile:
    VBND A 3 A_FaceTarget
    VBND A 3 A_SkullAttack
    VBND A 3
	VBND A 3
    goto See
  Pain:
   	VBND A 1 A_Pain
   	goto See
  Death:
    VBND B 50 A_Playsound("BND/DEATH")
    VBND BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC 2 a_playsound("BND/DEATH2",127)
	TNT1 A 0 A_Playsound("Utsuho/alert",7,1,0,ATTN_NONE)
    VBND B 75 A_Playsound("BND/DEATH")
	VBND B 1 A_StopSound(7)
	TNT1 A 0 A_CustomBulletAttack(0,0,1,7000,"BulletPuff",128,CBAF_AIMFACING)
	TNT1 A 0 A_PlaySound("redeemer/explosion",5,1.0,0,ATTN_NONE)
	TNT1 A 0 A_Explode(10000,3600,true,true,666)
	TNT1 A 0 A_Blast(BF_DONTWARN,225,1000,30)
	TNT1 A 0 A_SpawnItemEX("EFGZombieDOOKNOOKMsilent",0,0,0,0,0,0,0)
    VBND D 3 A_Playsound("BND/EXPLOSION")
    VBND E 3 A_NoBlocking
	VBND F 3 A_SetFloorClip
	VBND GHIJK 3
	TNT1 A -1
    stop
  }
}