ACTOR VexedNemesisRuneMap : CustomInventory 29061
{
  +INVENTORY.ALWAYSPICKUP
  +NOTIMEFREEZE
  +FLOATBOB
  Inventory.PickupMessage " "
  var int user_aurascript;
  States
  {
  Spawn:
	TNT1 A 0 A_JumpIf(user_aurascript == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("VexedAuraSpawnerZombie",0)
	TNT1 A 0 A_SetUserVar("user_aurascript",1)
	TNT1 A 0 A_PlaySound("VexedNemesisRune/Loop",1,1.0,1)
	VXRN A 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	VXRN B 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	VXRN C 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	VXRN D 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	VXRN E 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	VXRN F 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	VXRN G 3 Bright A_SpawnItemEx("VexedAuraSoul",random(-30,30),random(-30,30),random(3,10),frandom(-0.2,0.2),frandom(-0.2,0.2),frandom(0.5,2),random(0,360),0,128)
	Loop
  Pickup:
	TNT1 A 0 A_PlaySound("NemesisRune/Pickup",1,1.0,0,ATTN_NONE)
	TNT1 A 1 ACS_Execute(20)
	Stop
	}
}