Actor FLegRevBall : LegRevBall { Damage 15 Species "Player" DamageType "FriendlyMonster" +MTHRUSPECIES }

Actor FLegBehCannonProj : LegBehCannonProj { Species "Player" DamageType "FriendlyMonster" +MTHRUSPECIES }

Actor FLegCyberKnightBlueStar : LegCyberKnightBlueStar { Species "Player" DamageType "FriendlyMonster" +THRUSPECIES +MTHRUSPECIES }

Actor FLegCommandoBlueStar : FLegCyberKnightBlueStar 
{
Decal Scorch
States
{
  Spawn:
	TNT1 A 0 A_SeekerMissile(15,5)
    LRB1 ABCD 2 Bright A_CustomMissile("BluestarFX",0,0,0,0)
	TNT1 A 0 A_SeekerMissile(15,5)
    Loop
  Death:
	TNT1 A 0 A_Explode(192,384,0)
	TNT1 A 0 Radius_Quake(15,20,0,20,0)
	TNT1 A 0 A_SpawnItemEx("BlueDTech10KShockwave", 0, 0, 15, 0, 0, 0, 0, 128)
    TNT1 A 20 A_SpawnItem("BlueDTBFGEx",0,-10)
	LRB1 E 3 Bright
    LRB1 FGHIJKLMNO 3 Bright
    Stop
	}
}

Actor FCrusaderRazorWind : CrusaderRazorWind { Species "Player" DamageType "FriendlyMonster" +DONTHARMSPECIES }

Actor FVesselSpreadLaser : VesselSpreadLaser { Species "Player" DamageType "FriendlyMonster" +MTHRUSPECIES }