ACTOR Mimic
{
  Health 30
  Radius 20
  Height 56
  Mass 100
  Speed 12
  PainChance 200
  Monster
  +FLOORCLIP
  +NOBLOOD
  +LOOKALLAROUND
  +DONTGIB
  +OLDRADIUSDMG
  -COUNTKILL
  SeeSound ""
  PainSound ""
  DeathSound "world/barrelx"
  PainSound ""
  ActiveSound "" 
  Tag "Explosive Barrel"
  States
  {
  SitDown:
    BALE A 5
  Spawn:
    BAR1 AB 10 A_LookEx(LOF_NOSOUNDCHECK, 1, 200, 0, 360, "Awaken")
	TNT1 A 0 A_Jump(8,"Walk")
    Loop
  Walk:
    BALE A 5
	BALE BCD 3 A_Wander
	TNT1 A 0 A_Look
	TNT1 A 0 A_Jump(10,"SitDown")
	Goto Walk+1
  Awaken:
    BALE A 5
  See:
    BALE BCD 3 A_Chase
    Loop
  Melee:
	BALE A 1 DamageThing(50,0)
	Goto see
  Pain:
    BALE A 2
    BALE A 2 A_Pain
    Goto See
  Death:
    BEXP A 5 Bright
    BEXP B 5 Bright A_Scream
    BEXP C 4 Bright
	TNT1 A 0 A_SetTranslucent(0.75,1)
    BEXP D 3 Bright A_Explode
	TNT1 A 0 A_SpawnItemEx("OrangeParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    TNT1 AAA 0 A_CustomMissile ("Kaboom3", random(10,30), 0, random(0,360), 2, random(0,180))
	TNT1 AAA 0 A_CustomMissile ("SmokeFX2", random(10,30), 0, random(0,360), 2, random(0,180))
    TNT1 AAAA 0 A_SpawnItemEx("Debris",0,0,Random(20,40),Random(4,-4),Random(4,-4),Random(4,8),0,128)
    BEXP E 3 Bright A_Fall
	BEXP FG 3 Bright
	TNT1 A 0 A_SetTranslucent(1.0,0)
	BEXP H 500
	BEXP H 5 A_FadeOut(0.10)
	Goto Death+21
  }
}
