
base doom;
Height 0;

statusbar normal, fullscreenoffsets
{

	// ============================================================
	// ======================== All class! ==========================
	// ============================================================
	
	InInventory TeleportCharge, 10
	{
	DrawBar "TPTBAR1", "TPTBAR0", TeleportCharge, horizontal, interpolate(35), -17 + center, -60;
	drawstring SMALLFNT, Green, "Teleporting...",  55 + center, -75;
	
	}
	
	
	
	InInventory PowerInvulnerable
	{
	drawimage "INVUL", 0, 0;
	}
	

}
	
Statusbar FullScreen, FullScreenOffsets
{
	InInventory not IsViktory
	{
		//health
		drawimage "MEDIA0", 20, -2, centerbottom;
		drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;

		//armor
		drawimage armoricon, 20, -24, centerbottom;
		drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;

		//ammo
		drawimage ammoicon1, -14, -4, centerbottom;
		drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;

		usesammo
		{
			//secondary ammo and inventory
			usessecondaryammo
			{
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
				inventorybarnotvisible
				{
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
				}
			}
			//no secondary ammo
			usessecondaryammo not
			{
				inventorybarnotvisible
				{
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
				}
			}
		}
		
		// no ammo but inventory
		usesammo not
		{
			inventorybarnotvisible
			{
				drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
			}
		}

		gamemode deathmatch
		{
			drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
		}
		gamemode singleplayer, cooperative, teamgame
		{
			drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
		}
	}
}
		
				
	
