GameInfo
{
QuitMessages=
"Press Yes to stay or No to quit the game.",
"You would never...",
"Leaving? But we were just about to have a feast!",
"Thank God that guy's leaving.",
"What was the moral today?",
"Virus successfully installed. Bitcoin transfer in process...",
"Get outta here and go back to playing Ring Racers....",
"You can shut up now.",
"quit playin bro",
"Well how about you pick the mapset next time."
IntermissionMusic = "INTER"
FinaleMusic = "FINALE"
dimcolor = "cyan"
dimamount = 0.2
menufontcolor_title = "CR_UNTRANSLATED"
menufontcolor_label = "White" 
menufontcolor_highlight = "CR_UNTRANSLATED"
menufontcolor_selection = "CR_UNTRANSLATED"
NoRandomPlayerClass = false
ForceSpawnEventScripts = true
ForceDamageEventScripts = true
}

map TITLEMAP "Titlemap" {	Music = "THEME" NoIntermission Next = "TITLEMAP" }

clearskills

skill baby
{
	ACSReturn = 0
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	//PicName = "M_JKILL"
	Name = "$SKILL_BABY"
	Key = "i"
}

skill easy
{
	ACSReturn = 1
	EasyBossBrain
	SpawnFilter = Easy
	//PicName = "M_ROUGH"
	Name = "$SKILL_EASY"
	Key = "h"
}

skill normal
{
	ACSReturn = 2
	SpawnFilter = Normal
	//PicName = "M_HURT"
	Key = "h"
	Name = "$SKILL_NORMAL"
	DefaultSkill
}

skill hard
{
	ACSReturn = 3
	SpawnFilter = Hard
	//PicName = "M_ULTRA"
	Name = "$SKILL_HARD"
	Key = "u"
}

skill nightmare
{
	ACSReturn = 4
	AmmoFactor = 2
	FastMonsters
	DisableCheats
	RespawnTime = 12
	SpawnFilter = Nightmare
	//PicName = "M_NMARE"
	Name = "$SKILL_NIGHTMARE"
	MustConfirm
	Key = "n"
}

episode BYOCTEST{name="Byoc TestMap" noskillmenu}

map BYOCTEST "Byoc TestMap"{
	sky1="NOISETWL"
	sky2=SKY1
	music=""
	nointermission
	noautosavehint
	allowrespawn
	sucktime = 388 //used to identify the test map for ACS functions - F
	next="BYOCTEST"
}

map BYOCINTR "Get Ready"{
	sky1="NOISETWL"
	music=""
	nointermission
	noautosavehint
	allowrespawn
	next="MAP01"
}

map titlemap "Titlmap"{
nointermission
sky1=SKY1
cluster=1
music="nf-chill"
}