server int sv_multiplymonsterhp = 0;
server float sv_monsterhpmultiplier = 1.1;
server int sv_multiplymonsters = 1;
server int sv_displaymonsterhp = 0;
server int sv_scoring = 1;
server int sv_extralifescore = 210000;
server int sv_revivescore = 50000;
server int sv_newguy = 1; //controls the updated Doomguy animations and balance. By default it's on.
server int sv_enforcebyocrequirements = 1;
server int sv_newgibs = 1;
server int sv_byocpistolstart = 0;
server int sv_disablepaintbrush = 0;
	
user int cl_shotgunchaingun = 0; //toggles Shotgun sounds on Chaingun, so you can feel like a chaingunner while at it
user int cl_badtothebone = 0; 
user int cl_playeridentifierscale = 1;
user int cl_playeridentifierrange = 2048;
user int cl_Hitsound = 1;
user int cl_HitsoundVolume = 80;
user int cl_Killsound = 0;
user int cl_KillsoundVolume = 80;
user int cl_HatType = 0;
user int cl_HatEnable = 1;
user int cl_HatHeight = 0;
user int cl_HatSize = 100;
user int cl_MaskType = 0;
user int cl_MaskHeight = 0;
user int cl_MaskSize = 100;
user int cl_ExtraType = 0;
user int cl_ExtraHeight = 0;
user int cl_ExtraSize = 100;
user int cl_PetType = 0;
user int cl_byocgibeffects = 1;


//Cosmetic
user int cl_ByocPreset_chosen = 1;

user int cl_Preset1_HatType = -1;
user int cl_Preset1_HatHeight = -1;
user int cl_Preset1_HatSize = -1;
user int cl_Preset1_MaskType = -1;
user int cl_Preset1_MaskHeight = -1;
user int cl_Preset1_MaskSize = -1;
user int cl_Preset1_ExtraType = -1;
user int cl_Preset1_ExtraHeight = -1;
user int cl_Preset1_ExtraSize = -1;


user int cl_Preset2_HatType = 0;
user int cl_Preset2_HatHeight = 0;
user int cl_Preset2_HatSize = 100;
user int cl_Preset2_MaskType = 0;
user int cl_Preset2_MaskHeight = 0;
user int cl_Preset2_MaskSize = 100;
user int cl_Preset2_ExtraType = 0;
user int cl_Preset2_ExtraHeight = 0;
user int cl_Preset2_ExtraSize = 100;

user int cl_Preset3_HatType = 0;
user int cl_Preset3_HatHeight = 0;
user int cl_Preset3_HatSize = 100;
user int cl_Preset3_MaskType = 0;
user int cl_Preset3_MaskHeight = 0;
user int cl_Preset3_MaskSize = 100;
user int cl_Preset3_ExtraType = 0;
user int cl_Preset3_ExtraHeight = 0;
user int cl_Preset3_ExtraSize = 100;

user int cl_Preset4_HatType = 0;
user int cl_Preset4_HatHeight = 0;
user int cl_Preset4_HatSize = 100;
user int cl_Preset4_MaskType = 0;
user int cl_Preset4_MaskHeight = 0;
user int cl_Preset4_MaskSize = 100;
user int cl_Preset4_ExtraType = 0;
user int cl_Preset4_ExtraHeight = 0;
user int cl_Preset4_ExtraSize = 100;

user int cl_Preset5_HatType = 0;
user int cl_Preset5_HatHeight = 0;
user int cl_Preset5_HatSize = 100;
user int cl_Preset5_MaskType = 0;
user int cl_Preset5_MaskHeight = 0;
user int cl_Preset5_MaskSize = 100;
user int cl_Preset5_ExtraType = 0;
user int cl_Preset5_ExtraHeight = 0;
user int cl_Preset5_ExtraSize = 100;

//Elite
user int cl_byocElite11 = 0;

//Hint system general
user int cl_ByocHintsystem = 1;
user int cl_ByocRemindreloads = 1; 

//BYOC Character tip specific

//Dr. Doomguy
user int cl_BYOCDrHintClip = 1; //0 never, 1 once until used, 2 always

//Stupid Rat
user int cl_BYOCRatHintSpit = 2; //0 never, 1 once until used, 2 always

//Bob
user int cl_BYOCBobHintMoney = 1; //0 never, 1 once until used, 2 always
user int cl_BYOCBobHintRage = 1; //0 never, 1 once until used, 2 always

//Melty Man
user int cl_BYOCMeltyHintRage = 1; //0 never, 1 once until used, 2 always

//Niko
user int cl_BYOCNikoHintOne = 2; //0 never, 1 once until used, 2 always
user int cl_BYOCNikoHintCancel = 2; //0 never, 1 once until used, 2 always

//morshu
user int cl_morshuShopPrompt = 2; //0 never, 1 once until used, 2 always

//Quote
user int cl_BYOCQuoteHintSlime = 1; //0 never, 1 once until used, 2 always

//marco
user int cl_BYOCMarcoEjectReminder = 2; //0 never, 1 once until used, 2 always

//AVGN
user int cl_BYOCAvgnHintKick = 1; //0 never, 1 once until used, 2 always

//Spamton
user int cl_BYOCSpamtonHintTrash = 2; //0 never, 1 once until used, 2 always
user int cl_BYOCSpamtonHintKromer = 2; //0 never, 1 once until used, 2 always

//BFE
user int cl_BYOCBFEHintSprint = 1; //0 never, 1 once until used, 2 always

//Tony
user int cl_BYOCTonySHintPunch = 1; //0 never, 1 once until used, 2 always

//Homer
user int cl_BYOCHomerHintEX = 1; //0 never, 1 once until used, 2 always

//JhonnyKiller45
user int cl_BYOC45HintRage = 1; //0 never, 1 mentioned once, 2 once until used,  3 always

//Killer46
user int cl_BYOC46HintRage = 3; //0 never, 1 mentioned once, 2 once until used,  3 always
user int cl_BYOC46HintRageFinisher = 1; //0 never, 1 mentioned once, 2 always

//Gumboald
user int cl_BYOCGumboaldHintRage = 1; //0 never, 1 mentioned once, 2 once until used,  3 always

//Spy
user int cl_BYOCSpyHintShop = 2; //0 never, 1 once until used, 2 always
user int cl_BYOCSpyHintRefill = 2; //0 never, 1 once until used, 2 always

//Anton
user int cl_BYOCAntonHintTNT = 1; //0 never, 1 once until used, 2 always
user int cl_BYOCAntonHintHappyHour = 1; //0 never, 1 once until used, 2 always

//Raven
user int cl_BYOCRavenHintCool = 1; //0 never, 1 once until used, 2 always
user int cl_BYOCRavenHintCoolOverheat = 1; //0 never, 1 once until used, 2 always

//arti 
user int cl_BYOCArtiSolarPrompt = 1;  //0 never, 1 once until used, 2 always 

//Telos
user int cl_BYOCTelosHintVicViper = 1; //0 never, 1 mentioned once, 2 once until used,  3 always

//Gun Garth
user int cl_BYOCGunGarthHintSlash = 1; //0 never, 1 once until used, 2 always
user int cl_BYOCGunGarthHintBrush = 1; //0 never, 1 once until used, 2 always
user int cl_BYOCGunGarthHintBrushReload = 1; //0 never, 1 once until used, 2 always

//kyuteru
user int cl_BYOCKyuteruAuraPrompt = 1; //0 never, 1 once until used, 2 always

//Leclerc
user int cl_BYOCLeclercHintHeal = 1; //0 never, 1 mentioned once, 2 once until used,  3 always

//Indie Gal
user int cl_BYOCIndiePowerupHint = 1; //0 never, 1 mentioned once, 2 once until used,  3 always
user int cl_BYOCIndieRefundHint = 1; //0 never, 1 once until used, 2 always

//Warglock
user int cl_BYOCWarlockHintSpell = 1; //0 never, 1 mentioned once, 2 once until used,  3 always
user int cl_BYOCWarlockHintSpellSwap = 1; //0 never, 1 mentioned once, 2 once until used,  3 always

//Imagician
user int cl_BYOCImagicianHintMelee = 1; //0 never, 1 once until used, 2 always

//Tooth Fairy
user int cl_BYOCToothHint = 1; //0 never, 1 once until used, 2 always
user int cl_BYOCExodontiaHint = 1; //0 never, 1 once until used, 2 always

//Cray
user int cl_BYOCCrayHint = 1; //0 never, 1 once until used, 2 always

//Viktory
user int cl_BYOCViktorySyringeHint = 1; //0 never, 1 mentioned once, 2 once until used,  3 always
user int cl_BYOCViktorySprintPrompt = 1;
//Universal Paintbrush
user int cl_BYOCUniversalHintBrush = 1;

//Character Shared lives
server int sv_BYOCSharedLives_enable = 0; //For server owner
server int sv_BYOCSharedLives_lives = 60; //Amount of lives at start

//Character Nuzlocke crap (server side)
server int sv_BYOCNuzlocke_enable = 0; //General for server owner
server int sv_BYOCNuzlockeCharacters_alwaysallowed = 0; //General for server owner. Lets nuzlocke classes join ALWAYS!

//Force random class every map 
server int sv_BYOCForceRandomClass_enable = 0; //For server owner

//Battlefield breakthrough mode
server int sv_BYOCBreakthrough_enable = 0; 
server int sv_BYOCBreakthrough_livesbase = 6;
server int sv_BYOCBreakthrough_livesperplayer = 2;
server int sv_BYOCBreakthrough_enemymaxwaves = 3;
server int sv_BYOCBreakthrough_enemyminimumtotal = 400;
server int sv_BYOCBreakthrough_enemywavemaximum = 400;
server int sv_BYOCBreakthrough_killpercentagetotal = 90;

//Spawn Protection Bubble
server int sv_BYOCSpawnProtectionBubble_enable = 0; //For server owner