VRKTLNCH              VRKTLNCH
MISSEXP               MISSEXP
MPODXP		          MPODXP
MPODPUP               MPODPUP
FieldKit/Use	FKITUSE
items/MarineKitHealth	PKITUSE
items/MarineKitArmor	NARMR2
pickups/iammosatchel	DSASATPU
ammosatchel/use			DSASATUS
ForceBarrier/On		DSFRCON
ForceBarrier/Off	DSFRCOFF
ForceBarrier/Loop	DSFRCLOP

DSZAPHT1	DSZAPHT1
DSZAPHT2	DSZAPHT2
DSZAPHT3	DSZAPHT3


$random ForceBarrier/Hit	{ DSZAPHT1 DSZAPHT2 DSZAPHT3 }
$limit ForceBarrier/Hit	0

DisposableSentry/Active	"Sounds/DeployableSentryIdle.wav"
DisposableSentry/Death	"Sounds/DeployableSentryDeath.wav"
DisposableSentry/Attack	"Sounds/DeployableSentryFire.wav"

$limit DisposableSentry/Attack	0

//Ranged Marine's Sight
$random MarineAlly/Site { See1 See2 }
See1	ALLYSITE
See2	ALLYACTV

//Marine Pain
MarineAlly/Pain ALLYPAIN
//Marine Death
MarineAlly/Death ALLYDIE 
//Marine Active (Searching etc)
MarineAlly/Active ALLYACTV

//Minigun Marine
MarineMini/ALMinigun ALMINIGN

//AutoShotgun Marine
Fire/MarineAutoShotgun "Sounds/AutoShotgunAttack.wav"

//AP Rocket Ready
Ally/SeekerReady ALYBRDY
//AP Missile Fire
Ally/Seeker   ALLYSEEK
//AP Missile Explode
Seeker/Explode SEEKXPLD
//Medic Marine's Sryinge Attack
AllyMedic/SyringeStab "Sounds/SyringeAttack.wav"

//Machinegun Marine
$random ALMG/Fire {ALMG1 ALMG2 ALMG3}
ALMG1 ALMGFIR1
ALMG2 ALMGFIR2
ALMG3 ALMGFIR3