//Necromancer Sounds
//playeralias
$playeralias	"Necromancer"	male	*grunt		Character/Necromancer/Land
$playeralias	"Necromancer"	male	*land		Character/Necromancer/Land
$playeralias "Necromancer" male *pain100 Character/Necromancer/Pain
$playeralias "Necromancer" male *pain75 Character/Necromancer/Pain
$playeralias "Necromancer" male *pain50 Character/Necromancer/Pain
$playeralias "Necromancer" male *pain25 Character/Necromancer/CriticalPain
$playeralias "Necromancer" male *usefail Character/Necromancer/Oof
$playeralias	"Necromancer"	male	*taunt		Character/Necromancer/Taunt
$playeralias	"Necromancer"	male	*death		Character/Necromancer/Death
$playeralias	"Necromancer"	male	*xdeath		Character/Necromancer/XDeath
$playeralias	"Necromancer"	male	*gibbed		Character/Necromancer/XDeath
$playeralias "Necromancer" male *jump Character/Necromancer/Jump

$random Character/Necromancer/Pain
{
	Character/Necromancer/pain1
	Character/Necromancer/pain2
	Character/Necromancer/pain3
	Character/Necromancer/pain4
}

$random Character/Necromancer/CriticalPain
{
	Character/Necromancer/criticalpain1
	Character/Necromancer/criticalpain2
}

$random Character/Necromancer/Taunt
{
	Character/Necromancer/NecromancerTaunt1
	Character/Necromancer/NecromancerTaunt2
	Character/Necromancer/NecromancerTaunt3
	Character/Necromancer/NecromancerTaunt4
	Character/Necromancer/NecromancerTaunt5
	Character/Necromancer/NecromancerTaunt6
	Character/Necromancer/NecromancerTaunt7
	Character/Necromancer/NecromancerTaunt8
}

$random Character/Necromancer/Death
{
	Character/Necromancer/Death01
	Character/Necromancer/Death02
	Character/Necromancer/Death03
	Character/Necromancer/Death04
}

$random Character/Necromancer/XDeath
{
	Character/Necromancer/XDeath01
	Character/Necromancer/XDeath02
}

Character/Necromancer/NecromancerTaunt1 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt1.wav"
Character/Necromancer/NecromancerTaunt2 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt2.wav"
Character/Necromancer/NecromancerTaunt3 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt3.wav"
Character/Necromancer/NecromancerTaunt4 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt4.wav"
Character/Necromancer/NecromancerTaunt5 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt5.wav"
Character/Necromancer/NecromancerTaunt6 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt6.wav"
Character/Necromancer/NecromancerTaunt7 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt7.wav"
Character/Necromancer/NecromancerTaunt8 "Sounds/Classes/Necromancer/Taunt/NecromancerTaunt8.wav"
Character/Necromancer/Death01 "Sounds/Classes/Necromancer/Death/NecromancerDeath1.wav"
Character/Necromancer/Death02 "Sounds/Classes/Necromancer/Death/NecromancerDeath2.wav"
Character/Necromancer/Death03 "Sounds/Classes/Necromancer/Death/NecromancerDeath3.wav"
Character/Necromancer/Death04 "Sounds/Classes/Necromancer/Death/NecromancerDeath4.wav"
Character/Necromancer/XDeath01 "Sounds/Classes/Necromancer/Death/NecromancerXDeath1.wav"
Character/Necromancer/XDeath02 "Sounds/Classes/Necromancer/Death/NecromancerXDeath2.wav"
Character/Necromancer/Oof "Sounds/Classes/Necromancer/Misc/NecromancerUseFail.wav"
Character/Necromancer/pain1 "Sounds/Classes/Necromancer/Pain/NecromancerPain1.wav"
Character/Necromancer/pain2 "Sounds/Classes/Necromancer/Pain/NecromancerPain2.wav"
Character/Necromancer/pain3 "Sounds/Classes/Necromancer/Pain/NecromancerPain3.wav"
Character/Necromancer/pain4 "Sounds/Classes/Necromancer/Pain/NecromancerPain4.wav"
Character/Necromancer/criticalpain1 "Sounds/Classes/Necromancer/Pain/NecromancerCriticalPain1.wav"
Character/Necromancer/criticalpain2 "Sounds/Classes/Necromancer/Pain/NecromancerCriticalPain2.wav"
Character/Necromancer/Jump "Sounds/Classes/Necromancer/Player/Jump.wav"
Character/Necromancer/Land "Sounds/Classes/Necromancer/Player/Land.wav"


//Necronomicon
weapons/incant	                dsincant
weapons/spirit1                 dsspirt1

//Vilestaff

weapons/vilesht1                dsrevi01
weapons/vilesht2                dsrevi02


//Leech
NoSlurps/Missed NOSLURP
Splaty GBOUNCE

$random Idles { DLIDLE1 DLIDLE2 }
DLIDLE1 DLIDLE1
DLIDLE2 DLIDLE2

$random Barfs { BARF1 BARF2 BARF3 BARF4 BARF5 BARF6 }
BARF1 BARF1
BARF2 BARF2
BARF3 BARF3
BARF4 BARF4
BARF5 BARF5
BARF6 BARF6

$random Slurps { SLURP1 SLURP2 SLURP3 SLURP4 SLURP5 SLURP6 }
SLURP1 SLURP1
SLURP2 SLURP2
SLURP3 SLURP3
SLURP4 SLURP4
SLURP5 SLURP5
SLURP6 SLURP6


//Axe
weapons/axecut SPLICE
weapons/axebang CLANG
weapons/axeswing SWISH
silent DSEMPTY //only in new Zdooms


//Colt .45
Weapon/COLTFIRE COLTFIRE

//Model 1887
Weapons/MSSFIR  MSSFIR

//Coachgun
coachgun/reload1	DSCOCHR1
coachgun/reload2	DSCOCHR2
coachgun/reload3	DSCOCHR3
coachgun/fire		DSCOCHFG
coachgun/megablast DSCHBOOM

//Bolt Rifle
SAKO/FIRE DSFSAKO
SAKO/BOLT DSBSAKO

//Devastator Seeker Missile Launcher
weapons/gemiup		GEMIUP
weapons/gemifire1	GEMIFIR1
weapons/gemifire2	GEMIFIR2
weapons/gemifire3	GEMIFIR3
weapons/gemifire4	GEMIFIR4
$random weapons/gemifire	{ weapons/gemifire1 weapons/gemifire2 weapons/gemifire3 weapons/gemifire4 }
