 Actor PLASMAREAVE
{
  Radius 11
  Height 8
  Speed 30
  Damage (10)
  PROJECTILE
  Renderstyle Add
  +NOGRAVITY
  +RIPPER
  +DONTREFLECT
  +BLOODLESSIMPACT
  DAMAGETYPE FIRE
  Obituary  "%o got decimated by %k's gas sprayer."
  States
  {
  Spawn:
    PLIN AA 1 BRIGHT 
    PLIN BB 1 BRIGHT 
	PLIN CC 1 BRIGHT 
	PLIN DD 1 BRIGHT 
	PLIN EE 1 BRIGHT  
    Stop
  }
}

ACTOR CyborgCyberSprayer : Weapon
{
  Weapon.SelectionOrder 1900
  Weapon.AmmoUse 2
  Weapon.AmmoGive 10
  Weapon.AmmoType "Cyborgcells"
  Tag "IMC Plasmatic Ionized Gas Sprayer"
    Weapon.BobRangeX 0.2
	Weapon.BobRangeY 0.2
	Inventory.RestrictedTo "CyborgClass"
  States
  {
  Ready:
    CCHN A 1 A_WeaponReady
    Loop
  Deselect:
    CCHN AA 1 A_Lower
	CCHN A 0 A_Lower
    Loop
  Select:
   CCHN AA 1 A_Raise
	CCHN A 0 A_Raise
    Loop
  Fire:
    TNT1 A 0 A_PLAYWEAPONSOUND("CYBCHAIN")
	CCHN C 0 A_GUNFLASH
    CCHN C 2 BRIGHT OFFSET(0,35) A_FIRECUSTOMMISSILE("PLASMAREAVE")
	TNT1 A 0 A_PLAYWEAPONSOUND("CYBCHAIN")
	CCHN C 0 A_GUNFLASH
    CCHN D 2 BRIGHT OFFSET(0,35) A_FIRECUSTOMMISSILE("PLASMAREAVE")
	CCHN A 1 A_REFIRE
	CCHN BA 2 OFFSET(0,35)
	CCHN BA 2 OFFSET(0,34)
	CCHN BA 2 OFFSET(0,33)
	CCHN BA 2 OFFSET(0,32)
    Goto Ready
  Spawn:
    PIST A -1
    Stop
  }
  }