//Morse Sounds
//playeralias
$playeralias	"Morse"	male	*grunt		Character/Morse/Land
$playeralias	"Morse"	male	*land		Character/Morse/Land
$playeralias 	"Morse"	male 	*pain100 	Character/Morse/Pain
$playeralias 	"Morse"	male 	*pain75 	Character/Morse/Pain
$playeralias 	"Morse" male 	*pain50 	Character/Morse/Pain
$playeralias 	"Morse" male 	*pain25 	Character/Morse/CriticalPain
$playeralias 	"Morse" male 	*usefail 	Character/Morse/Oof
$playeralias	"Morse"	male	*taunt		Character/Morse/Taunt
$playeralias	"Morse"	male	*death		Character/Morse/MorseDeath
$playeralias	"Morse"	male	*xdeath		Character/Morse/MorseXDeath
$playeralias	"Morse"	male	*gibbed		Character/Morse/MorseXDeath
$playeralias 	"Morse" male 	*jump 		Character/Morse/Jump
//slayer sounds
$random Character/Morse/Pain
{
	Character/Morse/pain1
	Character/Morse/pain2
}

$random Character/Morse/CriticalPain
{
	Character/Morse/criticalpain1
	Character/Morse/criticalpain2
}

$random Character/Morse/Taunt
{
	Character/Morse/MorseTaunt1
	Character/Morse/MorseTaunt2
	Character/Morse/MorseTaunt3
	Character/Morse/MorseTaunt4
}

Character/Morse/MorseTaunt1 "Sounds/Classes/Morse/Taunt/MorseTaunt1.wav"
Character/Morse/MorseTaunt2 "Sounds/Classes/Morse/Taunt/MorseTaunt2.wav"
Character/Morse/MorseTaunt3 "Sounds/Classes/Morse/Taunt/MorseTaunt3.wav"
Character/Morse/MorseTaunt4 "Sounds/Classes/Morse/Taunt/MorseTaunt4.wav"
Character/Morse/MorseDeath "Sounds/Classes/Morse/Death/MorseDeath.wav"
Character/Morse/MorseXDeath "Sounds/Classes/Morse/Death/MorseXDeath.wav"
Character/Morse/Oof "Sounds/Classes/Morse/Misc/MorseUseFail.wav"
Character/Morse/pain1 "Sounds/Classes/Morse/Pain/MorsePain1.wav"
Character/Morse/pain2 "Sounds/Classes/Morse/Pain/MorsePain2.wav"
Character/Morse/criticalpain1 "Sounds/Classes/Morse/Pain/MorsePain3.wav"
Character/Morse/criticalpain2 "Sounds/Classes/Morse/Pain/MorsePain4.wav"
Character/Morse/Jump "Sounds/Classes/Morse/Player/Jump.wav"
Character/Morse/Land "Sounds/Classes/Morse/Player/Land"

$random puff/ric       { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
puff/ric1          dsrich1
puff/ric2          dsrich2
puff/ric3          dsrich3
puff/ric4          dsrich4
puff/ric5          dsrich5
puff/ric6          dsrich6
puff/ric7          dsrich7

$RANDOM weapons/casing2 { weapons/shell1 weapons/shell2 weapons/shell3 }
weapons/shell1 msshell1
weapons/shell2 msshell2
weapons/shell3 msshell3

$RANDOM weapons/casing1 { weapons/case1 weapons/case2 weapons/case3 weapons/case4 }
weapons/case1 DSCASE11
weapons/case2 DSCASE12
weapons/case3 DSCASE13
weapons/case4 DSCASE14

weapons/magnumclose		dsmagncl
weapons/magnumfire		dsmagalt

SWATSHOT SWATFIR
SWATREL SWATREL

weapons/NanoSSG/SSGFIRE	"Sounds/Classes/Morse/Weapons/NanoSSGFire.wav"
weapons/NanoSSG/SSGREL1	"Sounds/Classes/Morse/Weapons/NanoSSGReload1.wav"
weapons/NanoSSG/SSGREL2	"Sounds/Classes/Morse/Weapons/NanoSSGReload2.wav"
weapons/NanoSSG/SSGLOAD	"Sounds/Classes/Morse/Weapons/NanoSSGReload3.wav"

weapons/NanoRL/fire1 DSD3RL1
weapons/NanoRL/fire2 DSD3RL2
weapons/NanoRL/fire3 DSD3RL3
weapons/NanoRL/reload DSD3RLR
weapons/NanoRL/raise DSD3RUP
weapons/NanoRL/explode1 DSGBOM1
weapons/NanoRL/explode2 DSGBOM2
weapons/NanoRL/explode3 DSGBOM3
weapons/NanoRL/explode4 DSGBOM4
weapons/NanoRL/explode5 DSGBOM5
weapons/NanoRL/rocketloop DSD3RLL

$random weapons/NanoRL/fire { weapons/NanoRL/fire1 weapons/NanoRL/fire2 weapons/NanoRL/fire3 }
$random weapons/NanoRL/explode { weapons/NanoRL/explode1 weapons/NanoRL/explode2 weapons/NanoRL/explode3 weapons/NanoRL/explode4 weapons/NanoRL/explode5 }

weapons/NanoPlasmaGun/raise DSD3PRO
$Limit weapons/NanoPlasmaGun/explode 0
weapons/NanoPlasmaGun/explode DSSONHIT

mgun/cock DSCOPOPN
mgun/fire DSHVYRFL

ssg/ready DSSGSLCT

general/holster DSHOLSTR

bfg/charge DSCHRGE2
bfg/fire DSSNCBFG
bfg/up DSBFGUP

scatter/missile		miss1
scatter/explode		exp1

