ACTOR BoomerSaigak12 : Weapon
{
  Weapon.SelectionOrder 1900
  Weapon.AmmoUse 1
  Weapon.AmmoGive 10
  Weapon.AmmoType "BoomerShells"
  Inventory.PickupMessage "You got The Saigak 12!"
  +WEAPON.WIMPY_WEAPON
  Tag "Tula Arms Saigak 12 A3 "
  Obituary "%o got splattered by %k's Saiga."
  SelfObituary "%o experienced danger close."
  DECAL "BULLETCHIP"
  Inventory.RestrictedTo "BoomerClass"
  States
  {
  Ready:
    SAIG A 1 OFFSET(9,128)
	SAIG A 1 OFFSET(7,96)
	SAIG A 1 OFFSET(5,72)
	SAIG A 1 OFFSET(3,48)
	SAIG A 1 OFFSET(1,36)
    GOTO READY2
	Ready2:
    SAIG A 1 A_WeaponReady
    Loop
  Deselect:
    SAIG AA 0 A_Lower
	SAIG A 1 A_Lower
    Loop
  Select:
    SAIG AA 0 A_Raise
	SAIG A 0 A_Raise
    Loop
  Fire:
    SAIG A 1 OFFSET(0,36)
	TNT1 A 0 A_PLAYWEAPONSOUND("SAIGASHT")
	SAIG B 2 BRIGHT OFFSET(0,37) A_FireBullets(5.2,9.3,12,3,"PELLETEXPLO")
	SAIG C 2 OFFSET(0,42)
    SAIG D 2 OFFSET(0,39)
	SAIG E 2 OFFSET(0,37)
	SAIG A 2 OFFSET(0,36) 
	SAIG A 1 OFFSET(0,34)
    Goto Ready2
  Spawn:
    PIST A -1
    Stop
  }
}