//UAC Elite Officer Sounds
//playeralias
$playeralias	"UACEliteOfficer"	male	*grunt		Character/UACEliteOfficer/Land
$playeralias	"UACEliteOfficer"	male	*land		Character/UACEliteOfficer/Land
$playeralias "UACEliteOfficer" male *pain100 Character/UACEliteOfficer/Pain
$playeralias "UACEliteOfficer" male *pain75 Character/UACEliteOfficer/Pain
$playeralias "UACEliteOfficer" male *pain50 Character/UACEliteOfficer/Pain
$playeralias "UACEliteOfficer" male *pain25 Character/UACEliteOfficer/Pain
$playeralias "UACEliteOfficer" male *usefail Character/UACEliteOfficer/Oof
$playeralias	"UACEliteOfficer"	male	*taunt		Character/UACEliteOfficer/Taunt
$playeralias	"UACEliteOfficer"	male	*death		Character/UACEliteOfficer/UACEliteOfficerDeath
$playeralias	"UACEliteOfficer"	male	*xdeath		Character/UACEliteOfficer/UACEliteOfficerXDeath
$playeralias	"UACEliteOfficer"	male	*gibbed		Character/UACEliteOfficer/UACEliteOfficerXDeath
$playeralias "UACEliteOfficer" male *jump Character/UACEliteOfficer/Jump

$random Character/UACEliteOfficer/Pain
{
	Character/UACEliteOfficer/pain1
	Character/UACEliteOfficer/pain2
	Character/UACEliteOfficer/pain3
	Character/UACEliteOfficer/pain4
}


$random Character/UACEliteOfficer/Taunt
{
	Character/UACEliteOfficer/UACEliteOfficerTaunt1
	Character/UACEliteOfficer/UACEliteOfficerTaunt2
	Character/UACEliteOfficer/UACEliteOfficerTaunt3
	Character/UACEliteOfficer/UACEliteOfficerTaunt4
}

$random Character/UACEliteOfficer/Oof
{
	Character/UACEliteOfficer/Oof1
	Character/UACEliteOfficer/Oof2
	Character/UACEliteOfficer/Oof3
}

Character/UACEliteOfficer/UACEliteOfficerTaunt1 "Sounds/Classes/UACEliteOfficer/Taunt/Taunt1.wav"
Character/UACEliteOfficer/UACEliteOfficerTaunt2 "Sounds/Classes/UACEliteOfficer/Taunt/Taunt2.wav"
Character/UACEliteOfficer/UACEliteOfficerTaunt3 "Sounds/Classes/UACEliteOfficer/Taunt/Taunt3.wav"
Character/UACEliteOfficer/UACEliteOfficerTaunt4 "Sounds/Classes/UACEliteOfficer/Taunt/Taunt4.wav"
Character/UACEliteOfficer/UACEliteOfficerDeath "Sounds/Classes/UACEliteOfficer/Death/UACEliteDeath.wav"
Character/UACEliteOfficer/UACEliteOfficerXDeath "Sounds/Classes/UACEliteOfficer/Death/UACEliteXDeath.wav"
Character/UACEliteOfficer/Oof1 "Sounds/Classes/UACEliteOfficer/Misc/UseFail1.wav"
Character/UACEliteOfficer/Oof2 "Sounds/Classes/UACEliteOfficer/Misc/UseFail2.wav"
Character/UACEliteOfficer/Oof3 "Sounds/Classes/UACEliteOfficer/Misc/UseFail3.wav"
Character/UACEliteOfficer/pain1 "Sounds/Classes/UACEliteOfficer/Pain/Pain1.wav"
Character/UACEliteOfficer/pain2 "Sounds/Classes/UACEliteOfficer/Pain/Pain2.wav"
Character/UACEliteOfficer/pain3 "Sounds/Classes/UACEliteOfficer/Pain/Pain3.wav"
Character/UACEliteOfficer/pain4 "Sounds/Classes/UACEliteOfficer/Pain/Pain4.wav"
Character/UACEliteOfficer/Jump "Sounds/Classes/UACEliteOfficer/Player/Jump.wav"
Character/UACEliteOfficer/Land "Sounds/Classes/UACEliteOfficer/Player/Land.wav"


$random "pistol/casings" { brass_c1 brass_c2 brass_c3 brass_c4 brass_c5 }

brass_c1    brass_c1
brass_c2    brass_c2
brass_c3    brass_c3
brass_c4    brass_c4
brass_c5    brass_c5

$RANDOM "SHOTGUN/casings" { DSSHELL1 DSSHELL2 DSSHELL3 }

DSSHELL1 DSSHELL1
DSSHELL2 DSSHELL2
DSSHELL3 DSSHELL3




//Chainsaw
UACElite/ChainsawUp		"sounds/Classes/UACEliteOfficer/Weapons/Chainsaw/DSSAWUP.wav"
UACElite/ChainsawIdle	"sounds/Classes/UACEliteOfficer/Weapons/Chainsaw/DSSAWIDLE.wav"
UACElite/ChainsawFire	"sounds/Classes/UACEliteOfficer/Weapons/Chainsaw/DSSAWFUL.wav"
UACElite/ChainsawHit	"sounds/Classes/UACEliteOfficer/Weapons/Chainsaw/DSSAWHIT.wav"

//Fist

//Pistol
UACElite/PistolFire	"sounds/Classes/UACEliteOfficer/Weapons/Pistols/PistolFire.wav"
UACElite/PistolSwap	"sounds/Classes/UACEliteOfficer/Weapons/Pistols/PistolSwap.wav"

//Shotgun
UACElite/SGFire	"sounds/Classes/UACEliteOfficer/Weapons/Shotgun/ShotgunFire.ogg"
UACElite/SGCock	"sounds/Classes/UACEliteOfficer/Weapons/Shotgun/ShotgunCock.ogg"
UACElite/SGSwap	"sounds/Classes/UACEliteOfficer/Weapons/Shotgun/ShotgunSelect.wav"

//SuperShotgun
UACElite/HeavySGFire	"sounds/Classes/UACEliteOfficer/Weapons/SuperShotgun/HeavyShotgunFire.wav"

//Chaingun
UACElite/MinigunSpinup		"sounds/Classes/UACEliteOfficer/Weapons/Miniguns/MinigunSpinUp.WAV"
UACElite/MinigunRev		"sounds/Classes/UACEliteOfficer/Weapons/Miniguns/MinigunRev.WAV"
UACElite/MinigunFire		"sounds/Classes/UACEliteOfficer/Weapons/Miniguns/MinigunFire.WAV"
UACElite/MinigunSpindown	"sounds/Classes/UACEliteOfficer/Weapons/Miniguns/MinigunOff.WAV"
UACElite/MinigunSwap	"sounds/Classes/UACEliteOfficer/Weapons/Miniguns/MinigunSwap.WAV"

//RocketLauncher
UACElite/MisSwap	"sounds/Classes/UACEliteOfficer/Weapons/MissileLauncher/Select.wav"
UACElite/MisShoot	"sounds/Classes/UACEliteOfficer/Weapons/MissileLauncher/Fire.wav"
UACElite/MisExplode	"sounds/Classes/UACEliteOfficer/Weapons/MissileLauncher/Boom.wav"

//Autoshotgun

UACElite/AutoFire		"sounds/Classes/UACEliteOfficer/Weapons/AutoShotgun/AutoShotgunFire.wav"


//BFG
UACELITE/BFGFire 		"sounds/Classes/UACEliteOfficer/Weapons/BFG/bfg2_fire.wav"
UACELITE/BFGOut 		"sounds/Classes/UACEliteOfficer/Weapons/BFG/bfg2_raise.wav"
UACELITE/BFGCharge 		"sounds/Classes/UACEliteOfficer/Weapons/BFG/bfg2_chargingup.wav"
UACELITE/BFGExplode 	"sounds/Classes/UACEliteOfficer/Weapons/BFG/bfg2_explode.wav"