Actor SurvivalistTerminatorShotgun : Weapon 
{
Weapon.AmmoUse 1
Weapon.AmmoGive 10
AttackSound "Weapons/MSSFIR"
Weapon.AmmoType "SurvBuckshotShell"
Decal BulletChip
Tag "Terminator Shotgun"
Inventory.PickupMessage "You got the Terminator Shotgun! But, shouldn't there be a Rosebox?"
Obituary "%o was terminated by %k."
Inventory.RestrictedTo "SurvivalistClass"
States
	{
	Deselect:
		M87G A 1 A_Lower
		TNT1 A 0 A_Lower
		TNT1 A 0 A_Lower
		Loop
	Select:
		M87G A 1 A_Raise
		TNT1 A 0 A_Raise
		TNT1 A 0 A_Raise
		Loop
	Ready:
		M87G A 1 A_WeaponReady
		Loop
	Fire:
		M87F A 2 Bright A_GunFlash
		M87F B 2 Bright A_FireBullets(4,3,10,12, "BulletPuff",FBF_NORANDOM|FBF_USEAMMO)
		M87G A 2
		M87G A 1 A_CheckReload
		Goto Reload
	Reload:
		M87J ABCDEFGHIJ 1
		M87J K 1 A_Playsound("LEVER")
		M87J LMNO 1
		M87J PQRSTUVW 1
		Goto Ready
	Flash:
		TNT1 A 3 Bright A_Light1
		TNT1 A 3 Bright A_Light2
		Goto LightDone
	Spawn:
		TSHT A -1
		Stop
	}
}

ACTOR SurvBuckshotShell : Ammo
{
Inventory.Amount 4
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
}
