//Raznor Sounds
//playeralias
$playeralias	"FreedoomGuy"	male	*grunt		Character/FreedoomGuy/Land
$playeralias	"FreedoomGuy"	male	*land		Character/FreedoomGuy/Land
$playeralias "FreedoomGuy" male *pain100 Character/FreedoomGuy/Pain
$playeralias "FreedoomGuy" male *pain75 Character/FreedoomGuy/Pain
$playeralias "FreedoomGuy" male *pain50 Character/FreedoomGuy/Pain
$playeralias "FreedoomGuy" male *pain25 Character/FreedoomGuy/Pain
$playeralias "FreedoomGuy" male *usefail Character/FreedoomGuy/Oof
$playeralias	"FreedoomGuy"	male	*taunt		Character/FreedoomGuy/Taunt
$playeralias	"FreedoomGuy"	male	*death		Character/FreedoomGuy/FreedoomGuyDeath
$playeralias	"FreedoomGuy"	male	*xdeath		Character/FreedoomGuy/FreedoomGuyXDeath
$playeralias	"FreedoomGuy"	male	*gibbed		Character/FreedoomGuy/FreedoomGuyXDeath
$playeralias "FreedoomGuy" male *jump Character/FreedoomGuy/Jump
//slayer sounds
$random Character/FreedoomGuy/Pain
{
	Character/FreedoomGuy/pain1
	Character/FreedoomGuy/pain2
}


$random Character/FreedoomGuy/Taunt
{
	Character/FreedoomGuy/FreedoomGuyTaunt1
	Character/FreedoomGuy/FreedoomGuyTaunt2
	Character/FreedoomGuy/FreedoomGuyTaunt3
	Character/FreedoomGuy/FreedoomGuyTaunt4
}

Character/FreedoomGuy/FreedoomGuyTaunt1 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyTaunt1.wav"
Character/FreedoomGuy/FreedoomGuyTaunt2 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyTaunt2.wav"
Character/FreedoomGuy/FreedoomGuyTaunt3 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyTaunt3.wav"
Character/FreedoomGuy/FreedoomGuyTaunt4 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyTaunt4.wav"
Character/FreedoomGuy/FreedoomGuyDeath "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyDeath.wav"
Character/FreedoomGuy/FreedoomGuyXDeath "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyXDeath.wav"
Character/FreedoomGuy/Oof "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyNoUse.wav"
Character/FreedoomGuy/pain1 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyPain1.wav"
Character/FreedoomGuy/pain2 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyPain2.wav"
Character/FreedoomGuy/pain3 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyPain3.wav"
Character/FreedoomGuy/pain4 "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyPain4.wav"
Character/FreedoomGuy/Jump "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyJump.wav"
Character/FreedoomGuy/Land "Sounds/Classes/FreedoomGuyStandalone/Player/FreedoomGuyOof.wav"

$random Polaric/Fire { Polaric/Fire1 Polaric/Fire2 Polaric/Fire3 Polaric/Fire4 }
Polaric/Fire1 PolaFIR1
Polaric/Fire2 PolaFIR2
Polaric/Fire3 PolaFIR3
Polaric/Fire4 PolaFIR4

Polaric/EXP1 PolaEXP1

$random PumpSG/Fire { PumpSG/Fire1 PumpSG/Fire2 PumpSG/Fire3 PumpSG/Fire4 }
PumpSG/Fire1 PumpFIR1
PumpSG/Fire2 PumpFIR2
PumpSG/Fire3 PumpFIR3
PumpSG/Fire4 PumpFIR4

$random PumpSG/Cock { PumpSG/Cock1 PumpSG/Cock2 }
PumpSG/Cock1 PumpCOC1
PumpSG/Cock2 PumpCOC2

$volume PumpSG/Fire 1
$volume PumpSG/Cock 1

$random DoubleShotty/Fire { DoubleShotty/Fire1 DoubleShotty/Fire2 DoubleShotty/Fire3 }
DoubleShotty/Fire1 dbgauss1
DoubleShotty/Fire2 dbgauss2
DoubleShotty/Fire3 dbgauss3

FreedomLauncher/Rocket MLROCKET
FreedomLauncher/Fire MLLAUNCH

$rolloff FreedomLauncher/Rocket 500 2500

$random SKAG/CHARGE { SKAG/CHARGE1 SKAG/CHARGE2 SKAG/CHARGE3 }
SKAG/CHARGE1 SKAGCHR1
SKAG/CHARGE2 SKAGCHR2
SKAG/CHARGE3 SKAGCHR3

SKAG/FIRE SKAGFIRE

$volume SKAG/CHARGE 1

ANGLEGRINDER/TwistandPeel FDSAWFUL
ANGLEGRINDER/Fuckhim FDSAWHIT

$random Freedom/Twist { Freedom/Twist1 Freedom/Twist2 Freedom/Twist3 }
Freedom/Twist1 FDBDSLP1
Freedom/Twist2 FDBDSLP2
Freedom/Twist3 FDBDSLP3

Freedom/MinigunSpin Minigun1
Freedom/MinigunWindDown Minigun2
Freedom/MinigunWindUp Minigun3

Freedom/MinigunFire GORGIFIR

$random Freedom/Autopistol { Freedom/Autopistol1 Freedom/Autopistol2 Freedom/Autopistol3 }
Freedom/Autopistol1 AUTOPIS1
Freedom/Autopistol2 AUTOPIS2
Freedom/Autopistol3 AUTOPIS3

DSPBCN DSPBCN
DSSSPZZ1 DSSSPZZ1
DSVBH DSVBH
DSNUKBID DSNUKBID
DMCCHRG	DMCCHRG
DMC/Fire		DMC_FIRE
DMBall/Impact	DMC_IMPX
BHole/Suck		DMC_VOID
BHole/Explosion	DMC_XPLD
$limit DMBall/Impact 0
$limit BHole/Suck 0
$limit BHole/Explosion 0

//New Blackhole Sounds
TPortalLoop bh_loop

$random TPortalZap {TPZap1 TPZap2}
TPZap1	bh_zap1
TPZap2	bh_zap2
TPortalFade bh_fade
TPortalAppear bh_app

GRNPIN GRNPIN