v3.3 (08/10/2026)
- fixed an issue where kyuteru skin cannot changed
- fixed sprites doesn't show for kyuteru's stone deselect

v3.2 (08/07/2026)
- fixed an issue cause completely desynced for indiegal in multiplayer online
- polished stickguy class (a little bit)

v3.1 (08/06/2026)
- fixed where deriver doesn't have sprite action after respawned as well as changed class
- arti and telos now takes all aspect crystal, gibson grenade, solar pistols charge,
  sven charge, halken charge and vic viper powerup, missile, laser when entered level
  with pistol start

v3 (08/05/2026)
- improve and restore missing sounds (note: trimmed audio as ogg that cause losing
  quality, even file size are big but i'm not doing that again)
- ammo and misc pickup system changed for serious sam (tfe)
- added TIF_NOTAKEINFINITE to (almost) TakeInventory ammo for other classes
- double firing speed of tf2 heavy weapons should be affected with rage rune/PowerDoubleFiringSpeed
  (except beggar's bazooka reload, cow mangler altfire)
- some classes are polished/improved
- paint brush no longer alert monsters
- moorhuhn's gatling shotgun stops spin before alert monsters if entered the level
- fixed doise player sprite offsets
- viktory's flashbang are now compatible with froise addon

v2 (08/01/2026)
- no longer alert monsters for doise class when altfire to use spray and sniper rifle
  zooming before fire
- also no longer alert monsters for (almost) other classes when zooming, reload
- fixed melty man player states
- reverted deriver's particle lance to v3.0 beta 4
- removed "+UNDROPPABLE" flag from yung venus's weapons (again)
- using random sound instead of A_Jump for homer's milkshake selected
- improved spamton class
- revenant boost cooldown improved
- fixed an issue cause it doesn't play recharge sound as the noise
- no longer play weapon select sound for serious sam upon died

v1 (07/15/2026)
- re-initial release (for v3.0 beta)
- updated class misc pickup system for v3.0 beta test 4 and up
