//==== Doomguy ======
CLSDOOM2
{
	0 STTNUM0
	1 STTNUM1
	2 STTNUM2
	3 STTNUM3
	4 STTNUM4
	5 STTNUM5
	6 STTNUM6
	7 STTNUM7
	8 STTNUM8
	9 STTNUM9
}

//==== Pizza Tower ======

PIZAFONT
{
   Template PTCFN%03d
}


PTNUMBIG
{
	- BLANK
	% BLANK
	0 PTNMBIG0
	1 PTNMBIG1
	2 PTNMBIG2
	3 PTNMBIG3
	4 PTNMBIG4
	5 PTNMBIG5
	6 PTNMBIG6
	7 PTNMBIG7
	8 PTNMBIG8
	9 PTNMBIG9
}

PTNUMSML
{
	- BLANK
	% BLANK
	0 PTNMSML0
	1 PTNMSML1
	2 PTNMSML2
	3 PTNMSML3
	4 PTNMSML4
	5 PTNMSML5
	6 PTNMSML6
	7 PTNMSML7
	8 PTNMSML8
	9 PTNMSML9
}

//==== AVGN ======

AVGNNUMS
{
	- BLANK
	% BLANK
	0 AVGNNUM0
	1 AVGNNUM1
	2 AVGNNUM2
	3 AVGNNUM3
	4 AVGNNUM4
	5 AVGNNUM5
	6 AVGNNUM6
	7 AVGNNUM7
	8 AVGNNUM8
	9 AVGNNUM9
	NOTRANSLATION
}

AVGNNUMS2
{
	- BLANK
	% BLANK
	0 AVGNNUP0
	1 AVGNNUP1
	2 AVGNNUP2
	3 AVGNNUP3
	4 AVGNNUP4
	5 AVGNNUP5
	6 AVGNNUP6
	7 AVGNNUP7
	8 AVGNNUP8
	9 AVGNNUP9
	NOTRANSLATION
}

//Devil Marine

DVMSNUM
{
	- BLANK
	% BLANK
	0 DMSNUM0
	1 DMSNUM1
	2 DMSNUM2
	3 DMSNUM3
	4 DMSNUM4
	5 DMSNUM5
	6 DMSNUM6
	7 DMSNUM7
	8 DMSNUM8
	9 DMSNUM9
}

DVMINUM
{
	- BLANK
	% BLANK
	0 DVMNUM0
	1 DVMNUM1
	2 DVMNUM2
	3 DVMNUM3
	4 DVMNUM4
	5 DVMNUM5
	6 DVMNUM6
	7 DVMNUM7
	8 DVMNUM8
	9 DVMNUM9
}

//==== Matt ======

MATTNUMBERS
{
    - BLANK
    % BLANK
    0 mhud0
    1 mhud1
    2 mhud2
    3 mhud3
    4 mhud4
    5 mhud5
    6 mhud6
    7 mhud7
    8 mhud8
    9 mhud9
    NOTRANSLATION
}

//==== Metal Slug ======

MSHUDBIG
{
	- BLANK
	% BLANK
	0 MSNBIG0
	1 MSNBIG1
	2 MSNBIG2
	3 MSNBIG3
	4 MSNBIG4
	5 MSNBIG5
	6 MSNBIG6
	7 MSNBIG7
	8 MSNBIG8
	9 MSNBIG9
	NOTRANSLATION
}

MSHUDSML
{
	- BLANK
	% BLANK
	0 MSNSML0
	1 MSNSML1
	2 MSNSML2
	3 MSNSML3
	4 MSNSML4
	5 MSNSML5
	6 MSNSML6
	7 MSNSML7
	8 MSNSML8
	9 MSNSML9
	NOTRANSLATION
}

//==== Melty Man ======

MELTNUMS
{
	- BLANK
	% BLANK
	0 MELTNUM0
	1 MELTNUM1
	2 MELTNUM2
	3 MELTNUM3
	4 MELTNUM4
	5 MELTNUM5
	6 MELTNUM6
	7 MELTNUM7
	8 MELTNUM8
	9 MELTNUM9
}

//==== Kyuteru ======

KYUNUMS
{
	- BLANK
	% BLANK
	0 TERNUM0
	1 TERNUM1
	2 TERNUM2
	3 TERNUM3
	4 TERNUM4
	5 TERNUM5
	6 TERNUM6
	7 TERNUM7
	8 TERNUM8
	9 TERNUM9
	NOTRANSLATION
}

KYUNUMA
{
	- BLANK
	% BLANK
	0 KYUNUM0
	1 KYUNUM1
	2 KYUNUM2
	3 KYUNUM3
	4 KYUNUM4
	5 KYUNUM5
	6 KYUNUM6
	7 KYUNUM7
	8 KYUNUM8
	9 KYUNUM9
	NOTRANSLATION
}

//==== Tony Soprano ======

TONYFONT
{
	- BLANK
	% BLANK
	0 TONFONT0
	1 TONFONT1
	2 TONFONT2
	3 TONFONT3
	4 TONFONT4
	5 TONFONT5
	6 TONFONT6
	7 TONFONT7
	8 TONFONT8
	9 TONFONT9
}

//==== Trollface ======

TROLLNUM
{
	- BLANK
	% BLANK
	0 TRLFCNB0
	1 TRLFCNB1
	2 TRLFCNB2
	3 TRLFCNB3
	4 TRLFCNB4
	5 TRLFCNB5
	6 TRLFCNB6
	7 TRLFCNB7
	8 TRLFCNB8
	9 TRLFCNB9
}

//==== Dr Doomguy ======
DRDOOMF
{
	A DRDICON
	- DRDMINUS
	% DRDPRCNT
	0 DRDNUM0
	1 DRDNUM1
	2 DRDNUM2
	3 DRDNUM3
	4 DRDNUM4
	5 DRDNUM5
	6 DRDNUM6
	7 DRDNUM7
	8 DRDNUM8
	9 DRDNUM9
	NOTRANSLATION
}

//==== Bandit Bowie ======

BOWIEFNT
{
	0 BOWINUM0
	1 BOWINUM1
	2 BOWINUM2
	3 BOWINUM3
	4 BOWINUM4
	5 BOWINUM5
	6 BOWINUM6
	7 BOWINUM7
	8 BOWINUM8
	9 BOWINUM9
	NOTRANSLATION
}

//==== Heavy ======

TFHUDBNUMS
{
	- BLANK
	% BLANK
	0 TFHUDBM0
	1 TFHUDBM1
	2 TFHUDBM2
	3 TFHUDBM3
	4 TFHUDBM4
	5 TFHUDBM5
	6 TFHUDBM6
	7 TFHUDBM7
	8 TFHUDBM8
	9 TFHUDBM9
	NOTRANSLATION
}

TFHUDNNUMS
{
	- BLANK
	% BLANK
	0 TFHUDNM0
	1 TFHUDNM1
	2 TFHUDNM2
	3 TFHUDNM3
	4 TFHUDNM4
	5 TFHUDNM5
	6 TFHUDNM6
	7 TFHUDNM7
	8 TFHUDNM8
	9 TFHUDNM9
	NOTRANSLATION
}

TFHUDSNUMS
{
	- BLANK
	% BLANK
	0 TFHUDSM0
	1 TFHUDSM1
	2 TFHUDSM2
	3 TFHUDSM3
	4 TFHUDSM4
	5 TFHUDSM5
	6 TFHUDSM6
	7 TFHUDSM7
	8 TFHUDSM8
	9 TFHUDSM9
	NOTRANSLATION
}

//==== Homer ======
HMRNUMS1
{
	- BLANK
	% BLANK
	0 HMRNUM10
	1 HMRNUM1
	2 HMRNUM2
	3 HMRNUM3
	4 HMRNUM4
	5 HMRNUM5
	6 HMRNUM6
	7 HMRNUM7
	8 HMRNUM8
	9 HMRNUM9
	NOTRANSLATION
}

HMRNUMS2
{
	- BLANK
	% BLANK
	0 HMRNUM20
	1 HMRNUM11
	2 HMRNUM12
	3 HMRNUM13
	4 HMRNUM14
	5 HMRNUM15
	6 HMRNUM16
	7 HMRNUM17
	8 HMRNUM18
	9 HMRNUM19
	NOTRANSLATION
}

HMRNUMS3
{
	- BLANK
	% BLANK
	0 HMRNUM30
	1 HMRNUM21
	2 HMRNUM22
	3 HMRNUM23
	4 HMRNUM24
	5 HMRNUM25
	6 HMRNUM26
	7 HMRNUM27
	8 HMRNUM28
	9 HMRNUM29
	NOTRANSLATION
}

//==== Moorhuhn ======

MOORFONT
{
	- BLANK
	% BLANK
	0 MRHFONT0
	1 MRHFONT1
	2 MRHFONT2
	3 MRHFONT3
	4 MRHFONT4
	5 MRHFONT5
	6 MRHFONT6
	7 MRHFONT7
	8 MRHFONT8
	9 MRHFONT9
}

//==== PTG ======

PTGNUMR
{
	- BLANK
	% BLANK
	0 PTGNUMR0
	1 PTGNUMR1
	2 PTGNUMR2
	3 PTGNUMR3
	4 PTGNUMR4
	5 PTGNUMR5
	6 PTGNUMR6
	7 PTGNUMR7
	8 PTGNUMR8
	9 PTGNUMR9
}

PTGNUMG
{
	- BLANK
	% BLANK
	0 PTGNUMG0
	1 PTGNUMG1
	2 PTGNUMG2
	3 PTGNUMG3
	4 PTGNUMG4
	5 PTGNUMG5
	6 PTGNUMG6
	7 PTGNUMG7
	8 PTGNUMG8
	9 PTGNUMG9
}
//==== Niko ======

NIK2NUMS
{
	- NIK2NUM0
	% NIK2NUM0
	0 NIK2NUM0
	1 NIK2NUM1
	2 NIK2NUM2
	3 NIK2NUM3
	4 NIK2NUM4
	5 NIK2NUM5
	6 NIK2NUM6
	7 NIK2NUM7
	8 NIK2NUM8
	9 NIK2NUM9
}

NIKNUMS
{
	- NIKNUM0
	% NIKNUM0
	0 NIKNUM0
	1 NIKNUM1
	2 NIKNUM2
	3 NIKNUM3
	4 NIKNUM4
	5 NIKNUM5
	6 NIKNUM6
	7 NIKNUM7
	8 NIKNUM8
	9 NIKNUM9
}

//==== Chex Warrior ======

CHXFONT
{
	0 CHX0
	1 CHX1
	2 CHX2
	3 CHX3
	4 CHX4
	5 CHX5
	6 CHX6
	7 CHX7
	8 CHX8
	9 CHX9
}

//==== Bob & bob ======

BOBFONT
{
	0 BOBFN00
	1 BOBFN01
	2 BOBFN02
	3 BOBFN03
	4 BOBFN04
	5 BOBFN05
	6 BOBFN06
	7 BOBFN07
	8 BOBFN08
	9 BOBFN09
	NOTRANSLATION
}

//==== Arti + telos ======
//-------------------------------------------------------------------------
//Arti and Telos font stuff
	LIFONT
	{
		0 MET0
		1 MET1
		2 MET2
		3 MET3
		4 MET4
		5 MET5
		6 MET6
		7 MET7
		8 MET8
		9 MET9
		- MEDASH
		//NOTRANSLATION 160
	}

	CLRFONT
	{
		0 CLR0
		1 CLR1
		2 CLR2
		3 CLR3
		4 CLR4
		5 CLR5
		6 CLR6
		7 CLR7
		8 CLR8
		9 CLR9
	}


	AMFONT
	{
		0 RTI0
		1 RTI1
		2 RTI2
		3 RTI3
		4 RTI4
		5 RTI5
		6 RTI6
		7 RTI7
		8 RTI8
		9 RTI9
	}
//-------------------------------------------------------------------------

//==== Johnny Backstab <3 ====

SNKFONTA
{
	0 SNKAMO0
	1 SNKAMO1
	2 SNKAMO2
	3 SNKAMO3
	4 SNKAMO4
	5 SNKAMO5
	6 SNKAMO6
	7 SNKAMO7
	8 SNKAMO8
	9 SNKAMO9
	/ SNKAMOS
	NOTRANSLATION
}

//==== Parappa ====

PRAPNUMBERS
{
	- BLANK
	% BLANK
	0 PRAP_0
	1 PRAP_1
	2 PRAP_2
	3 PRAP_3
	4 PRAP_4
	5 PRAP_5
	6 PRAP_6
	7 PRAP_7
	8 PRAP_8
	9 PRAP_9
	NOTRANSLATION
}

//==== Quake Ranger ====

QNUM
{
	NOTRANSLATION
	- BLANK
	% BLANK
	0 QNU_0
	1 QNU_1
	2 QNU_2
	3 QNU_3
	4 QNU_4
	5 QNU_5
	6 QNU_6
	7 QNU_7
	8 QNU_8
	9 QNU_9

}

AQNM
{
	NOTRANSLATION
	- BLANK
	% BLANK
	0 AQNM_0
	1 AQNM_1
	2 AQNM_2
	3 AQNM_3
	4 AQNM_4
	5 AQNM_5
	6 AQNM_6
	7 AQNM_7
	8 AQNM_8
	9 AQNM_9
}

//==== The Rock. ====

RCKN
{
	NOTRANSLATION
	
	- BLANK
	% BLANK
	0 RCKN0
	1 RCKN1
	2 RCKN2
	3 RCKN3
	4 RCKN4
	5 RCKN5
	6 RCKN6
	7 RCKN7
	8 RCKN8
	9 RCKN9
}

//===== Spamton ======


SPMBNUM
{
	- BLANK
	% BLANK
	0 SPMBNUM0
	1 SPMBNUM1
	2 SPMBNUM2
	3 SPMBNUM3
	4 SPMBNUM4
	5 SPMBNUM5
	6 SPMBNUM6
	7 SPMBNUM7
	8 SPMBNUM8
	9 SPMBNUM9
}

SPMENUM
{
	- BLANK
	% BLANK
	0 SPMENUM0
	1 SPMENUM1
	2 SPMENUM2
	3 SPMENUM3
	4 SPMENUM4
	5 SPMENUM5
	6 SPMENUM6
	7 SPMENUM7
	8 SPMENUM8
	9 SPMENUM9
}

SPMRNUM
{
	- BLANK
	% BLANK
	0 SPMRNUM0
	1 SPMRNUM1
	2 SPMRNUM2
	3 SPMRNUM3
	4 SPMRNUM4
	5 SPMRNUM5
	6 SPMRNUM6
	7 SPMRNUM7
	8 SPMRNUM8
	9 SPMRNUM9
}

SPMONUM
{
	- BLANK
	% BLANK
	0 SPMONUM0
	1 SPMONUM1
	2 SPMONUM2
	3 SPMONUM3
	4 SPMONUM4
	5 SPMONUM5
	6 SPMONUM6
	7 SPMONUM7
	8 SPMONUM8
	9 SPMONUM9
}

SPMYNUM
{
	- BLANK
	% BLANK
	0 SPMYNUM0
	1 SPMYNUM1
	2 SPMYNUM2
	3 SPMYNUM3
	4 SPMYNUM4
	5 SPMYNUM5
	6 SPMYNUM6
	7 SPMYNUM7
	8 SPMYNUM8
	9 SPMYNUM9
}

SPMLNUM
{
	- BLANK
	% BLANK
	0 SPMLNUM0
	1 SPMLNUM1
	2 SPMLNUM2
	3 SPMLNUM3
	4 SPMLNUM4
	5 SPMLNUM5
	6 SPMLNUM6
	7 SPMLNUM7
	8 SPMLNUM8
	9 SPMLNUM9
}

SPMSNUM
{
	- BLANK
	% BLANK
	0 SPMSNUM0
	1 SPMSNUM1
	2 SPMSNUM2
	3 SPMSNUM3
	4 SPMSNUM4
	5 SPMSNUM5
	6 SPMSNUM6
	7 SPMSNUM7
	8 SPMSNUM8
	9 SPMSNUM9
}

SPMTNUM
{
	- BLANK
	% BLANK
	0 SPMTNUM0
	1 SPMTNUM1
	2 SPMTNUM2
	3 SPMTNUM3
	4 SPMTNUM4
	5 SPMTNUM5
	6 SPMTNUM6
	7 SPMTNUM7
	8 SPMTNUM8
	9 SPMTNUM9
}

SPMGNUM
{
	- BLANK
	% BLANK
	0 SPMGNUM0
	1 SPMGNUM1
	2 SPMGNUM2
	3 SPMGNUM3
	4 SPMGNUM4
	5 SPMGNUM5
	6 SPMGNUM6
	7 SPMGNUM7
	8 SPMGNUM8
	9 SPMGNUM9
}

SPMCNUM
{
	- BLANK
	% BLANK
	0 SPMCNUM0
	1 SPMCNUM1
	2 SPMCNUM2
	3 SPMCNUM3
	4 SPMCNUM4
	5 SPMCNUM5
	6 SPMCNUM6
	7 SPMCNUM7
	8 SPMCNUM8
	9 SPMCNUM9
}

//==== Shadowguy ====

SGNUM
{
	NOTRANSLATION
	- BLANK 
	% BLANK
	0 SGNUM0
	1 SGNUM1
	2 SGNUM2
	3 SGNUM3
	4 SGNUM4
	5 SGNUM5
	6 SGNUM6
	7 SGNUM7
	8 SGNUM8
	9 SGNUM9
}


//==== Tennie ====

TENNUM
{
	NOTRANSLATION
	- BLANK 
	% BLANK
	0 TENNUM0
	1 TENNUM1
	2 TENNUM2
	3 TENNUM3
	4 TENNUM4
	5 TENNUM5
	6 TENNUM6
	7 TENNUM7
	8 TENNUM8
	9 TENNUM9
}

TTNUM
{
	NOTRANSLATION
	- BLANK 
	% BLANK
	0 TTNUM0
	1 TTNUM1
	2 TTNUM2
	3 TTNUM3
	4 TTNUM4
	5 TTNUM5
	6 TTNUM6
	7 TTNUM7
	8 TTNUM8
	9 TTNUM9
}

//-------------------------------------------------------------------------

//==== Warglock ====

WGSPLS
{
	- WGSPERR
	% WGSPERR
	0 BLANK
	1 SPELL1
	2 SPELL2
	3 SPELL3
	4 SPELL4
	5 SPELL5
	6 WGSPERR
	7 WGSPERR
	8 WGSPERR
	9 WGSPERR
	NOTRANSLATION
}

WGFONT
{
	- WGMIN
	% WGPERC
	0 WG0
	1 WG1
	2 WG2
	3 WG3
	4 WG4
	5 WG5
	6 WG6
	7 WG7
	8 WG8
	9 WG9
	NOTRANSLATION
}

//==== JDG ======
JDGNUM
{
	- BLANK
	% BLANK
	0 JDGNUMB0
	1 JDGNUMB1
	2 JDGNUMB2
	3 JDGNUMB3
	4 JDGNUMB4
	5 JDGNUMB5
	6 JDGNUMB6
	7 JDGNUMB7
	8 JDGNUMB8
	9 JDGNUMB9
}

//==== SkyGuy ======
SKYDOOMF
{
	0 SKYNUM0
	1 SKYNUM1
	2 SKYNUM2
	3 SKYNUM3
	4 SKYNUM4
	5 SKYNUM5
	6 SKYNUM6
	7 SKYNUM7
	8 SKYNUM8
	9 SKYNUM9
}

//Gary

GARYNUMS
{
	- BLANK
	% BLANK
	0 GARYNUM0
	1 GARYNUM1
	2 GARYNUM2
	3 GARYNUM3
	4 GARYNUM4
	5 GARYNUM5
	6 GARYNUM6
	7 GARYNUM7
	8 GARYNUM8
	9 GARYNUM9
	NOTRANSLATION
}

SMALLGARYNUMS
{
	- BLANK
	% BLANK
	0 SGRYNUM0
	1 SGRYNUM1
	2 SGRYNUM2
	3 SGRYNUM3
	4 SGRYNUM4
	5 SGRYNUM5
	6 SGRYNUM6
	7 SGRYNUM7
	8 SGRYNUM8
	9 SGRYNUM9
	NOTRANSLATION
}

STTWNUM
{
	0 STTWNUM0
	1 STTWNUM1
	2 STTWNUM2
	3 STTWNUM3
	4 STTWNUM4
	5 STTWNUM5
	6 STTWNUM6
	7 STTWNUM7
	8 STTWNUM8
	9 STTWNUM9
	NOTRANSLATION
}

//Cray
CRAYHUDNUMS
{
	- BLANK
	/ BLANK
	0 CRAYNUB0
	1 CRAYNUB1
	2 CRAYNUB2
	3 CRAYNUB3
	4 CRAYNUB4
	5 CRAYNUB5
	6 CRAYNUB6
	7 CRAYNUB7
	8 CRAYNUB8
	9 CRAYNUB9
	NOTRANSLATION
}

CRAYHUDSMALLNUMS
{
	- BLANK
	/ BLANK
	0 CRAYNUS0
	1 CRAYNUS1
	2 CRAYNUS2
	3 CRAYNUS3
	4 CRAYNUS4
	5 CRAYNUS5
	6 CRAYNUS6
	7 CRAYNUS7
	8 CRAYNUS8
	9 CRAYNUS9
	NOTRANSLATION
}

//Spy

AMFONT
{
	0 RTI0
	1 RTI1
	2 RTI2
	3 RTI3
	4 RTI4
	5 RTI5
	6 RTI6
	7 RTI7
	8 RTI8
	9 RTI9
}

SPYFONT
{
	0 SPYNUM0
	1 SPYNUM1
	2 SPYNUM2
	3 SPYNUM3
	4 SPYNUM4
	5 SPYNUM5
	6 SPYNUM6
	7 SPYNUM7
	8 SPYNUM8
	9 SPYNUM9
	NOTRANSLATION
}

SPYFONT2
{
	0 SPY2NUM0
	1 SPY2NUM1
	2 SPY2NUM2
	3 SPY2NUM3
	4 SPY2NUM4
	5 SPY2NUM5
	6 SPY2NUM6
	7 SPY2NUM7
	8 SPY2NUM8
	9 SPY2NUM9
	NOTRANSLATION
}
