Excellent
{
	Icon = "EXCLA0"
	Class = "FloatyIcon"
	State = "Excellent"
	Text = "Excellent!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Excellent"
}

Incredible
{
	Icon = "INCRA0"
	Class = "FloatyIcon"
	State = "Incredible"
	Text = "Incredible!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "Incredible"
	LowerMedal = "Excellent"
}

Impressive
{
	Icon = "IMPRA0"
	Class = "FloatyIcon"
	State = "Impressive"
	Text = "Impressive!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Impressive"
}

MostImpressive
{
	Icon = "MIMPA0"
	Class = "FloatyIcon"
	State = "Most_Impressive"
	Text = "Most impressive!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "MostImpressive"
	LowerMedal = "Impressive"
}

Domination
{
	Icon = "DOMNA0"
	Class = "FloatyIcon"
	State = "Domination"
	Text = "Domination!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Domination"
}

TotalDomination
{
	Icon = "TDOMA0"
	Class = "FloatyIcon"
	State = "Total_Domination"
	Text = "Total domination!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "TotalDomination"
	LowerMedal = "Domination"
}

Accuracy
{
	Icon = "ACCUA0"
	Class = "FloatyIcon"
	State = "Accuracy"
	Text = "Accuracy!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Accuracy"
}

Precision
{
	Icon = "PRECA0"
	Class = "FloatyIcon"
	State = "Precision"
	Text = "Precision!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "Precision"
	LowerMedal = "Accuracy"
}

YouFailIt
{
	Icon = "FAILA0"
	Class = "FloatyIcon"
	State = "YouFailIt"
	Text = "You fail it!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "YouFailIt"
}

YourSkillIsNotEnough
{
	Icon = "SKILA0"
	Class = "FloatyIcon"
	State = "YourSkillIsNotEnough"
	Text = "Your Head A-Splode!"
	TextColor = "Orange"
	QuantityColor = "Red"
	Sound = "qrrocket"
	LowerMedal = "YouFailIt"
}

Llama
{
	Icon = "LLAMA0"
	Class = "FloatyIcon"
	State = "Llama"
	Text = "Leave 'em alone!"
	TextColor = "Green"
	QuantityColor = "Red"
	Sound = "characters/PTG/taunt"
}

Spam
{
	Icon = "SPAMA0"
	Class = "FloatyIcon"
	State = "Spam"
	Text = "Spam!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "Spam"
	LowerMedal = "Llama"
	Sound = "misc/spam"
}

Victory
{
	Icon = "VICTA0"
	Class = "FloatyIcon"
	State = "Victory"
	Text = "Victory!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Victory"
}

Perfect
{
	Icon = "PFCTA0"
	Class = "FloatyIcon"
	State = "Perfect"
	Text = "Perfect!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "Perfect"
	LowerMedal = "Victory"
}

Termination
{
	Icon = "TRMAA0"
	Class = "FloatyIcon"
	State = "Termination"
	Text = "Termination!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Termination"
}

FirstFrag
{
	Icon = "FFRGA0"
	Class = "FloatyIcon"
	State = "FirstFrag"
	Text = "First frag!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "FirstFrag"
}

Capture
{
	Icon = "CAPTA0"
	Class = "FloatyIcon"
	State = "Capture"
	Text = "Capture!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Capture"
}

Tag
{
	Icon = "STAGA0"
	Class = "FloatyIcon"
	State = "Tag"
	Text = "Tag!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Tag"
}

Assist
{
	Icon = "ASSTA0"
	Class = "FloatyIcon"
	State = "Assist"
	Text = "Assist!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Assist"
}

Defense
{
	Icon = "DFNSA0"
	Class = "FloatyIcon"
	State = "Defense"
	Text = "Defense!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Defense"
}

Fisting
{
	Icon = "FISTA0"
	Class = "FloatyIcon"
	State = "Fisting"
	Text = "Fisting!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Fisting"
}
