Actor ExtStats_DamageDisplay_BaseSquare : ExtStats_DamageDisplay_Base {
	Alpha 0.75
	Scale 0.85
}

Actor ExtStats_DamageDisplay_Square_0 : ExtStats_DamageDisplay_BaseSquare {States{
Spawn: _Q11 A 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Square_1 : ExtStats_DamageDisplay_BaseSquare {States{
Spawn: _Q21 A 0 A_Recoil(0) Goto Spr
Spr2: _Q22 "#" 0 A_Recoil(0) Goto Frame
Spr3: _Q23 "#" 0 A_Recoil(0) Goto Frame
Spr4: _Q24 "#" 0 A_Recoil(0) Goto Frame
Spr5: _Q25 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Square_2 : ExtStats_DamageDisplay_BaseSquare {States{
Spawn: _Q31 A 0 A_Recoil(0) Goto Spr
Spr2: _Q32 "#" 0 A_Recoil(0) Goto Frame
Spr3: _Q33 "#" 0 A_Recoil(0) Goto Frame
Spr4: _Q34 "#" 0 A_Recoil(0) Goto Frame
Spr5: _Q35 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Square_3 : ExtStats_DamageDisplay_BaseSquare {States{
Spawn: _Q41 A 0 A_Recoil(0) Goto Spr
Spr2: _Q42 "#" 0 A_Recoil(0) Goto Frame
Spr3: _Q43 "#" 0 A_Recoil(0) Goto Frame
Spr4: _Q44 "#" 0 A_Recoil(0) Goto Frame
Spr5: _Q45 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Square_4 : ExtStats_DamageDisplay_BaseSquare {States{
Spawn: _Q51 A 0 A_Recoil(0) Goto Spr
Spr2: _Q52 "#" 0 A_Recoil(0) Goto Frame
Spr3: _Q53 "#" 0 A_Recoil(0) Goto Frame
Spr4: _Q54 "#" 0 A_Recoil(0) Goto Frame
Spr5: _Q55 "#" 0 A_Recoil(0) Goto Frame
}}