Actor ExtStats_DamageDisplay_BaseChex : ExtStats_DamageDisplay_Base {
	Alpha 0.75
	Scale 0.85
}

Actor ExtStats_DamageDisplay_Chex_0 : ExtStats_DamageDisplay_BaseChex {States{
Spawn: _X11 A 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Chex_1 : ExtStats_DamageDisplay_BaseChex {States{
Spawn: _X21 A 0 A_Recoil(0) Goto Spr
Spr2: _X22 "#" 0 A_Recoil(0) Goto Frame
Spr3: _X23 "#" 0 A_Recoil(0) Goto Frame
Spr4: _X24 "#" 0 A_Recoil(0) Goto Frame
Spr5: _X25 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Chex_2 : ExtStats_DamageDisplay_BaseChex {States{
Spawn: _X31 A 0 A_Recoil(0) Goto Spr
Spr2: _X32 "#" 0 A_Recoil(0) Goto Frame
Spr3: _X33 "#" 0 A_Recoil(0) Goto Frame
Spr4: _X34 "#" 0 A_Recoil(0) Goto Frame
Spr5: _X35 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Chex_3 : ExtStats_DamageDisplay_BaseChex {States{
Spawn: _X41 A 0 A_Recoil(0) Goto Spr
Spr2: _X42 "#" 0 A_Recoil(0) Goto Frame
Spr3: _X43 "#" 0 A_Recoil(0) Goto Frame
Spr4: _X44 "#" 0 A_Recoil(0) Goto Frame
Spr5: _X45 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Chex_4 : ExtStats_DamageDisplay_BaseChex {States{
Spawn: _X51 A 0 A_Recoil(0) Goto Spr
Spr2: _X52 "#" 0 A_Recoil(0) Goto Frame
Spr3: _X53 "#" 0 A_Recoil(0) Goto Frame
Spr4: _X54 "#" 0 A_Recoil(0) Goto Frame
Spr5: _X55 "#" 0 A_Recoil(0) Goto Frame
}}