// Blood dripping on screen by Sergeant_Mark_IV
// Dripping blood graphics can be found inside Bleed.wad

#library "SCREENEFFECTS"
#include "zcommon.acs"


//This is for the BDv21 BloodSplashes

script 680 (void)
{
if	(GetCvar("bd_ScreenFX") == 1)
{
	delay(1);
	int ranx = random (0.4, 1.0);
	int rany = random (0.4, 1.0);
	int ran2x = random (0.0, 1.0);
	int ran2y = random (0.0, 1.0);
	setfont("1RBLD1");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ranx, rany, 1.0);
	setfont("1RBLD2");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ran2x, ran2y, 1.0);
	}
	
	
}	

script 681 (void)
{
if	(GetCvar("bd_ScreenFX") == 1)
{
	SetHudSize(400,250,1);

	delay(1);
	int ranx = random (2.0, 400.0);
	int rany = random (2.0, 250.0);
	int ran2x = random (2.0, 400.0);
	int ran2y = random (2.0, 250.0);
	setfont("1RBLD1");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ranx, rany, 1.0);
	setfont("1RBLD2");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ran2x, ran2y, 1.0);
	}
}



script 682 (void)
{
if	(GetCvar("bd_ScreenFX") == 1)
{
	SetHudSize(400,250,1);

	delay(1);
	int ranx = random (2.0, 400.0);
	int rany = random (2.0, 250.0);
	int ran2x = random (2.0, 400.0);
	int ran2y = random (2.0, 250.0);
	setfont("1GBLD1");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ranx, rany, 1.0);
	setfont("1GBLD2");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ran2x, ran2y, 1.0);
	}
}



script 683 (void)
{
if	(GetCvar("bd_ScreenFX") == 1)
{
	SetHudSize(400,250,1);

	delay(1);
	int ranx = random (2.0, 400.0);
	int rany = random (2.0, 250.0);
	int ran2x = random (2.0, 400.0);
	int ran2y = random (2.0, 250.0);
	setfont("1BBLD1");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ranx, rany, 1.0);
	setfont("1BBLD2");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ran2x, ran2y, 1.0);
	}
}


//WATER
script 684 (void)
{
if	(GetCvar("bd_ScreenFX") == 1)
{
	SetHudSize(400,250,1);

	delay(1);
	int ranx = random (200.0, 300.0);
	int rany = random (2.0, 50.0);
	setfont("WTSP");
	hudmessage(s:"A"; HUDMSG_FADEOUT, 0, CR_UNTRANSLATED, ranx, rany, 1.0);
	}
}