//Unfortunately, Zandronum still doesn't supports flat sprites, so to ensure that the mode can work
//both on GZDoom and Zandronum, it's still necessary to use 3D models.


Model GreenGiantBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model GreenBigBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 70.0 70.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 0.1            // Scale values
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
   ZOffset 1.3
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 0.1            // Scale values
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
   ZOffset 1.4
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 0.1            // Scale values
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
   ZOffset 1.5
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 0.1            // Scale values
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
   ZOffset 1.6
}


Model GreenMinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
   ZOffset 1.4
}

Model GreenMinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 30.0            // Scale values
   ZOffset 1.5
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenMinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 35.0 35.0 30.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenMinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 41.0 41.0 30.0            // Scale values
   ZOffset 1.3
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenMinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   ZOffset 1.7
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenMinuscleBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   ZOffset 1.7
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenWaterbloodspot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "BLODWAT.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 1
   
   FrameIndex BPDL E 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 50.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_FlyingBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 46.0 46.0 46.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenCeilBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 -60.0            // Scale values
   ZOffset -0.1
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenCeilBloodSpotLarge      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 1.0            // Scale values
   ZOffset -0.1
   FrameIndex BPDL a 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenMediumBloodSpot2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenMediumBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model SplatteredGreenSmall     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 60.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model SplatteredGreenLarge     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenGrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 1.0            // Scale values
   ZOffset 0.65
   FrameIndex TNT5 A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model GreenBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FTPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}