Model TankBaseNotReal      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TankBaseStationed      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TankBaseNotRealMoving3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PlayerTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret1.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model PlayerArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret2.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TN2M T 0 0         // The sprite lump, sprite frame, model index, frame number
}






Model TankTurretNotReal8      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret1.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankTurretNotReal      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret1.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TnkStep      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "tankthreads.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex NULL A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model ArtilleryTankTurretNotReal8      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret2.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TN2E T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model ArtilleryTankTurretNotReal      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret2.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNK1 T 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model ZombieMainBattleTankBody1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret1.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model ZombieMainBattleTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model ZombieMainBattleTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZombieMainBattleTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}





//Missile Tank




Model ZombieArtilleryTankBody1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret2.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model ZombieArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model ZombieArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZombieArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}











//Slightly up

Model TankBaseStationed      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2b.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK4 D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2b.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK4 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2b.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK4 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TankBaseNotRealMoving3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2b.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK4 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



//Heavily Up

Model TankBaseStationed      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK2 D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK2 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK2 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TankBaseNotRealMoving3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase2.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK2 E 0 0         // The sprite lump, sprite frame, model index, frame number
}
















// Slightly Down

Model TankBaseStationed      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3b.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK5 D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3b.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK5 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3b.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK5 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TankBaseNotRealMoving3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3b.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK5 E 0 0         // The sprite lump, sprite frame, model index, frame number
}







// Heavily Down

Model TankBaseStationed      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK3 D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving1      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK3 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model TankBaseNotRealMoving2      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK3 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model TankBaseNotRealMoving3      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase3.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK3 E 0 0         // The sprite lump, sprite frame, model index, frame number
}

