server int BD_Welcome = 1;

server int bd_skill = 0;

user int bd_bloodamount	= 2;
user int bd_lowgraphicsmode = 0;

user int bd_morebloodmist	= 0;

user int bd_ScreenFX = 0;

user int bd_BloodTrail = 0;

user int bd_Gender = 0;

user int bd_enablesprint = 0; //not sure what this is.

//enhanced movement/JankCry™
server int bd_mantling = 0;
user int bd_SimpleSlide = 0;
user int bd_Quips = 0; //One-liners
user int bd_Tips = 1;

//user int TE_Weather = 3;

user int bd_AimMode = 0;

user int bd_flashlight = 0;

server int zdoombrutalblood	= 2;
server int zdoombrutaljanitor = 0;

server int isrunningzandronum = 1;

server int bd_classicmonsters = 0;

server int bd_disabledecorations = 0;

server int bd_disablescanner = 0;

server int bd_disablemapenhancements = 0;

server int bd_disablenewguns = 0;

//server int bd_disablenewenemies = 1;

server int bd_disablecrueltybonus = 0;

user int bd_disablebloodyscreen = 0;

//server int bd_disabledemonspheres = 0;

server int bd_infinitecasings = 0;

user int bd_sbartype = 1;

server int bd_disablewaterripples2 = 1;
server int bd_disablefriendlymarines = 0;

server int bd_shootablerocketammo = 0;

server int bd_footstepsounds = 1;


server int bd_rocketbackblast = 1;

server int bd_voxeldec = 1;

//Dox - BDtest2-CC
server int bd_AgileZombies = 0;

user int bd_Cross = 0; // enable/disable customizable crosshairs
//slot 2
user int bd_CrossPistol = 0;
user int bd_CrossSMG = 0;
//slot 3
user int bd_CrossASG = 0;
user int bd_CrossSSG = 0;
user int bd_CrossShotgun = 0;
//slot 4
user int bd_CrossMinigun = 0;
user int bd_CrossRifle = 0;
//slot 5
user int bd_CrossRL = 0;
user int bd_CrossGL = 0;
//slot 6
user int bd_CrossPlasma = 0;
user int bd_CrossRailgun = 0;
//slot 7
user int bd_CrossBFG9K = 0;
user int bd_CrossBFG10K = 0;
user int bd_CrossUnmaker = 0;
//the rest
user int bd_CrossFlame = 0;
user int bd_CrossRev = 0;
user int bd_CrossMP40 = 0;
user int bd_CrossMG42 = 0;
user int bd_CrossSniper = 0;
user int bd_CrossRevolver = 0;
user int bd_CrossNuke = 0;
user int bd_CrossM202 = 0;

// Option "$HUDMNU_CROSSHAIR",				"crosshair", "Crosshairs"

//IDDQD_1337's cvar
server bool bd_noreloading = false;
server bool bd_infinitesprint = false;
user noarchive bool bd_noautoreload = false; //by default it enables auto reload
//user bool bd_centeredhud = false; no longer needed
server int bd_dropitems = 0;
server int bd_zombiemanspawn = 0;
server int bd_shotgunguyspawn = 0;


////ZioMcCall's Cvars

Server int BD_DestructibleBodies = 1;
server int bd_ChainsawSpawner = 0;
server int BD_PistolSpawner = 0;
server int BD_ShotgunSpawner = 0;
server int bd_SSGSpawner = 0;
server int bd_ChaingunSpawner = 0;
server int bd_RLSpawner = 0;
server int bd_PlasmaSpawner = 0;
server int bd_BFGSpawner = 0;
server int bd_WadCheck = 1; //*
Server int BD_AmmoPackCheck = 2;//1;
Server int BD_NoMg42 = 0; 
Server int BD_NOBOSSES = 0; 
Server int BD_GIMMELESSAMMO = 0;
Server int BD_NODEMONWEAPONS = 0;
Server int bd_NoZombieRifleDrop = 0;
Server bool bd_NoPickupsAnimations = false;
Server int bd_norandompickupsprites = 1;
Server int bd_LavaSplashes = 0;
Server int bd_NoPowerUps = 0;


/*For server host that need to set up the correct mapset compatibility:

	
+BD_WADCHECK 1 = DOOM II (Brutal Doom Nazis)
+BD_WADCHECK 2 = Scythe II
+BD_WADCHECK 3 = Going Down
+BD_WADCHECK 4 = Epic 2
+BD_WADCHECK 5 = Bloodstain
+BD_WADCHECK 6 = DOOM II (Brutal Wolfenstein Nazis)
+BD_WADCHECK 7 = Ancient Aliens
+BD_WADCHECK 8 = TNT:Revilution
+BD_WADCHECK 9 = Eviternity
+BD_WADCHECK 10 = DOOM II (Former Marines)
+BD_WADCHECK 11 = Jenesis
+BD_WADCHECK 12 = 2048 Unleashed

*/

