{
mapname = BDM01
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}

{
mapname = BDM02
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}


{
mapname = BDM03
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}

{
mapname = BDM04
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}


{
mapname = BDM05
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
bot[4] = grunt
bot[5] = destroyer
bot[6] = executioner
}


{
mapname = BDM06
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}


{
mapname = BDM07
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}


{
mapname = BDM08
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}


{
mapname = BDM09
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}


{
mapname = BDM10
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = grunt
bot[1] = destroyer
bot[2] = executioner
bot[3] = warmonger
}