Actor RespawningRadsuit : RadSuit replaces RadSuit
{
	Inventory.PickupMessage "Respawning radsuit"

	States
	{
		HoldAndDestroy:
		HideIndefinitely:
		 	TNT1 A 0 A_SpawnItemEx("RadSuit")
			// In case MAPRESETS is enabled in GAMEMODE, we remove the old radsuit in 
			// order to avoid creating a lot of duplicate hidden radsuits
			TNT1 A 0 Thing_Remove(tid)
		 	Stop
	}
}
