v6.5
* No more Axe and Pistol for CQC on when starting
* MGL primary fire fires underbarrel rifle's grenades, but faster than the Rocket Launcher
  alt-fire is slower
* LMG Rapid fire mode is slower by 1 frame (similar to Tactical rifle fire speed)
* DEagle and Dual DEagles automatically refired when continuously pressing the
  fire button, spam clicking is faster anyway
* Changed fake weapon spawners to be visible from 3 to 5 tics to prevent
  visual blinking when having high ping
* Fixed CQC getting +50 armor on start rather than ensuring it has at least 50
* Every class starts with a total of 90 Rifle bullets rather than everyone starting
  with +60
* Fixed Shotgun tracers not being rendered correctly in multiplayer depending on the shell type
* Removed Gun Smoke from the Carbine when firing to be consistent with the other weapons
* Purist is renamed to Rifleman (Purist)
* Purist cannot use silencer
-- Edewaa  Sun, 09 November 2025 01:31:00 +0200

v6.6
* Added new class CQC (Tactical), Close Quarters Combat was renamed to
  CQC (Close Quarters Combat)
* LMG is Tactical compatible :
  * Now has a running animation
  * Recoil only for tactical
  * Fire 1 frame faster in tactical mode
* LMG firing animation is 1 frame slower, meaning that the previous fast fire
  mode and slow fire mode are 1 frame slower. This makes the weapon behave
  just like the Rifle and Carbine in attack speed and Tactical faster firing
* Riot Shield doesn't slow down Tactical Classes
* Updated Carbine startup animation
* Made Carbine's decorative tracers more consistent with fire modes and aiming modes
* Made Slug Shotgun sound punchier
-- Edewaa  Mon, 10 November 2025 02:00:00 +0200

v6.6.1
* MGL has an inspect animation (hold reload key)
* MGL plays a sound when closing its chamber after firing
* M202 player sprite (seen by others) is the Grenade Launcher
* Riot shield player sprite is fists
* Plasma Blaster pickup sprite is higher
-- Edewaa  Mon, 10 November 2025 23:02:00 +0200

v6.6.2
* Added CVars for Drop On Death functionality :
  DOD_allowWeaponDrop, DOD_allowAmmoDrop and DOD_allowArmorDrop, all true by default
* Plasma Blaster now deals damage in Deathmatch
* Updated obituary messages for deathmatch
* Plasma Blaster and MK2 projectiles explode when touching the sky
-- Edewaa  Tue, 11 November 2025 14:46:00 +0200

v6.6.3
* Riflemen classes (Purist, Normal, Tactical) start with 25 armor
* Deathmatch :
  * DEagles deal less damage
  * Plasma MK2 deals less damage, has a smaller explosion area and deals self-damage
* M202's rockets don't go through players anymore, no matter the gamemode
* Plasma MK2 projectile is very slightly affected by gravity
-- Edewaa  Wed, 12 November 2025 00:26:00 +0200
