/////// REVERT WHEN FIXED IN BRUTAL DOOM ITSELF ///////////
* Revert removal of $TAGBD... from FootSteps.dec because the names weren't showing in multiplayer class selection
* Custom taunts in Melee.dec and HellishMissile.dec because we kept hearing them at any distance
* Tactical classes don't have "NoAutoReload" when starting the game
anymore because it was constantly causing desyncs in multiplayer

//// TO DO ////
When merging with base again, remove Saw.dec

Features:
	* Add weapon similar to the Calamity Blade from Legacy of Rust for CQC's Railgun slot
	* Add new player sprites when selecting the new weapons
	* Add first select animation to MK2 ?
	* prevent friendly bullets from damaging shield ? Would make friendly fire lethal then
	DM:
		* ASG : remove DM states use, we don't need that
		* Dual DEagles : Add DM state similar to single DEagle

Bugs:
	* bug cqc plasma blaster (happens when cqc grabs rifleman plasma / rail ?)
	* MGL alt fire can detonate other player's grenades
	* M202 Range finder bugs when multiple people use the M202 at the same time
	  (Update the acs file when LineAttack tid parameter works in Zandro)
	* LMG sprint has no ammo visible
	* While using marksman carbine, if you hold down mouse1 while reloading (not the automatic reload when magazine is empty),
	  the carbine will quickly fire 2 rounds after reload is done as if it was in fast firing mode.
	  Can be fixed by removing A_Refire from the ReloadConcluded state, but it will make auto fire after auto reloading impossible
	* When CQC grabs railgun, it gets converted to Blaster, but if it is dropped,
	  it will convert to a MK2 or Plasma Rifle instead of a Railgun
	* Weapon spawners say the wrong pickup message,
	  for example, if CQC grabs MGL, it says grabbed Rocket Launcher

Might be impossible :
	* Add inaccuracy to Railgun and Sniper when not aiming
