remove from language lumps :
	$SWITCH_TO_HEAVY_ROCKETS
	$SWITCH_TO_INCENDIARY_ROCKETS

remove CantUseScopes item, we use IsMarksmanClass now

//// TO DO ////

While using marksman carbine, if you hold down mouse1 while reloading (not the automatic reload when magazine is empty),
the carbine will quickly fire 2 rounds after reload is done as if it was in fast firing mode.
Can be fixed by removing A_Refire from the ReloadConcluded state, but it will make auto fire after auto reloading impossible

Add first select animation to DEagle and MK2 ?

When CQC grabs railgun, it gets converted to Blaster, but if it is dropped,
it will convert to a MK2 or Plasma Rifle instead of a Railgun

Players sometime explode when dead for whatever reason

LMG sprint has no ammo visible

Weapon spawners say the wrong pickup message,
for example, if CQC grabs MGL, it says grabbed Rocket Launcher

M202 :
	* Range finder bugs when multiple people use a M202 at the same time
	  (Update the acs file when LineAttack tid parameter works in Zandro)

Might be impossible :
	* Add inaccuracy to Railgun and Sniper when not aiming
