// Texture definitions generated by SLADE3
// on Thu Oct 23 02:22:27 2025

Sprite "4AFZY0", 400, 400
{
	XScale 4.050
	YScale 4.050
	Offset -514, -161
	Patch "4AFZY0", 0, 0
}

Sprite "5AFZA0", 400, 400
{
	XScale 4.050
	YScale 4.050
	Offset -514, -161
	Patch "5AFZA0", 0, 0
}

Sprite "5AFZB0", 400, 400
{
	XScale 3.750
	YScale 3.750
	Offset -465, -141
	Patch "5AFZB0", 0, 0
}

Sprite "5AFZC0", 400, 400
{
	XScale 3.450
	YScale 3.450
	Offset -418, -121
	Patch "5AFZC0", 0, 0
}

Sprite "CB00Z0", 91, 37
{
	XScale 2.000
	YScale 2.000
	Offset 46, 36
	Patch "CB00Z0", 0, 0
}

Sprite "LMPIA0", 170, 80
{
	XScale 2.000
	YScale 2.000
	Offset 79, 67
	Patch "LMPIA0", 0, 0
}

Sprite "SGL0Z0", 110, 46
{
	XScale 2.000
	YScale 2.000
	Offset 52, 45
	Patch "SGL0Z0", 0, 0
}

Sprite "M2PRB0", 109, 43
{
	XScale 2.000
	YScale 2.000
	Offset 52, 44
	Patch "M2PRB0", 0, 0
}

// End of texture definitions
