Load before the scripts


//// Classes
Rifle is know as Riflemen, starts with rifle, pistol
Tactical ....... Riflemen (Tactical), starts with rifle, pistol
Melee .......... Close Quarters Combat, starts with Light Machine Gun, pistol, Axe, Flamethrower, Riot Shield
Pistol ......... Marksman, starts with pistol, Carbine
Added class :    Marksman (Tactical), starts with pistol, Carbine

Tactical classes don't have "NoAutoReload" when starting the game
anymore because it was constantly causing desyncs in multiplayer

//// New weapons

Suppressor for pistol and dual pistols

(Exclusive to Marksmans)
	Carbine, Plasma MK2, Desert Eagle

(Exclusive to CQCs)
	Multiple Grenade Launcher, Light Machine Gun, Plasma Blaster, Riot Shield


//// Brutal doom's Weapons

Assault Shotgun, Flamethrower, Shotvolver, Chainsaw are exclusive to CQC
SSG, Grenade Launcher are exclusive to both Riflemens

SMG :
	* Fixed bug (I think it's a bug ?) first bullet fired is 100% accurate ONLY when aiming
	  it was 100% when not aiming but not accurate when aiming

Rifle (Exclusive to both Riflemens) :
	* Innacuracy when zooming, only the first bullet is fired without spread
	* Zoom was changed from 2.0 to 1.5

Shotgun (Forbidden to CQC class) :
	* Marksmens can switch to slug shells
	
Sniper (Exclusive to both Marksmans) :
	* Fires slower, one shot at a time, tactical is slower but stronger
	* Uses 10 Rifle ammo

M202 / Incendiary Launcher (Exclusive to both Marksmens) :
	* Uses Gas ammo, can reload, projectile less deadly and affected by gravity

Rocket Launcher (Forbidden to CQC) :
	* Spread / innacuracy
	* Only marksmans can use the scope

Railgun (Forbidden to CQC class) :
	* Only marksmans can use the scope

Plasma Rifle (Forbidden to both Marksmans) :
	* Spread / innacuracy


//// Weapon spawners
Shotvolver is automatically obtained from shotgunners for CQC

Map placed weapons :

Shotgun :
	* Always spawn Shotvolver as well
	
Super Shotgun :
	* Always spawn Sniper and SSG

Chaingun :
	* Always spawn Assault Shotgun and Desert Eagle

Rocket Launcher :
	* Always spawns the Multiple Grenade Launcher
	* If it was supposed to be a grenade launcher, drop M202
	
Plasma Rifle :
	* Drops the Plasma MK2 as well if it doesn't spawn a Railgun
	* Drops a Plasma Blaster if it was a Railgun
