/////// REVERT WHEN FIXED IN BRUTAL DOOM ITSELF ///////////
Remove AmmoDroper.dec when the rifle ammo bug is fixed
Remove Railgun change about Purist 0 ammo crash when fixed
Remove Shotgun tactical recoil pellets fix when it's fixed in test 6
Revert removal of $TAGBD... from FootSteps.dec because the names weren't showing in multiplayer class selection

Tactical classes don't have "NoAutoReload" when starting the game
anymore because it was constantly causing desyncs in multiplayer

///// TO DO ////

When CQC grabs railgun, it gets converted to Blaster, but if it is dropped,
it will convert to a MK2 or Plasma Rifle instead of a Railgun

Players sometime explode when dead for whatever reason

LMG sprint has no ammo visible

Weapon spawners say the wrong pickup message,
for example, if CQC grabs MGL, it says grabbed Rocket Launcher

M202 :
	* Range finder bugs when multiple people use a M202 at the same time
	  (Update the acs file when LineAttack tid parameter works in Zandro)

Might be impossible :
	* Add innacuracy to Railgun when not aiming
	* Slug shells fire 3 bullets with different accuracy instead of same
